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Snailman

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Everything posted by Snailman

  1. Lucas has raped it already, with Ep I. ... and all the following. Animation series. Distorting the storyline. Flushing all stories written after The Return of the Jedi down on the toilet. Where is Admiral Thrawn? tell me. Disney just continues. I wish I was wrong, but I have bad feelings. And all my friends have(
  2. Yes, and they will have the same weapon station and loadout entries - Apart from the choice of realistic pylons )
  3. View File MiG-21MF MiG-23MF - RSSW Compatible Test Planes MiG-21 MF & MiG-23MF Red Side Standard Weapon Pack compatible test planes. Features: - Pure, stock Thirdware planes with cockpits added and made flyable. - Weapon stations and loadouts have been rebuilt and compatible with the current version (0.97) of RSSW. - Added Hungarian skin/decal configuration - just because. )) Installation: Drop them into the Aircraft folder Requirements: Red Side Standard Weapon Pack ver. 0.97 http://combatace.com/files/file/15167-red-side-standard-weapons-pack-public-test-version/ Upcoming Test planes: - MiG-27 - Tu-22M3 - Su-7B/M Thanks for the tryout and contact me if any problems appear. Submitter Snailman Submitted 12/16/2014 Category Other
  4. Version 1.0

    338 downloads

    MiG-21 MF & MiG-23MF Red Side Standard Weapon Pack compatible test planes. Features: - Pure, stock Thirdware planes with cockpits added and made flyable. - Weapon stations and loadouts have been rebuilt and compatible with the current version (0.97) of RSSW. - Added Hungarian skin/decal configuration - just because. )) Installation: Drop them into the Aircraft folder Requirements: Red Side Standard Weapon Pack ver. 0.97 http://combatace.com/files/file/15167-red-side-standard-weapons-pack-public-test-version/ Upcoming Test planes: - MiG-27 - Tu-22M3 - Su-7B/M Thanks for the tryout and contact me if any problems appear.
  5. View File Red Side Standard Weapons Pack - Full Beta RED SIDE STANDARD WEAPONS PACK - FULL Beta 0.99 =============================================== While this pack is still considered Beta, it is a full version. Only 3D graphics and texture improvements are in progress. Introduction: --------------- Red Side Standard Weapons Pack (RSSW) is a standardized, simplified weapons pack for eastern bloc aircraft ordnance. The pack includes weaponry from a time frame from 1950 to 2000. The main effort was to provide both users and modders with a stable and well organized collection of on-board weapons. With standardized references, station-specific entries and names there is no need for modders to include weapon files for the aircraft they have made and it is also more easy to construct proper stations and loadout arrangements. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory red-side player game experience while keeping as much realism as possible. This also provides more challenge playing on the blue side. We did not yet apply general changes to blue side weaponry (like the Rear60 IRM fix) some weapons may appear more capable than their blue side counterparts. Even though RSSW was designed to improve red side player experience and flyable aircraft, we will of course apply these changes to blue side to keep a balance challenge level. Effectiveness for guided weapons have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data. We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, Loadout ID, etc) Contents: ----------- - Simplified (reduced) version of Lindr2's SovietBombPack - The latest 3D models of all Air-to-Air missiles with thoroughly revised characteristics (FM, Guidance, etc) - Latest and updated 3D models of Air-to-Ground missiles with revised characteristics (FM, Guidance, etc) - Weapon (and folder) names use common standard for convenience, clarity and simplified looks - New racks for more realistic loadouts Important changes: ------------------ - IRMs with Rear60 aspect has been reworked with higher Turn G and/or higher Track Rate, to compensate the faulty tracking game logic related to Rear60 seekers. - R-3/R-13 series missiles has been classified to WP (Warsaw Pact) Attachment type. This was done to help 4th generation aircraft loadouts done for the 80's and 90's. Future improvements: ++++++++++++++++++++++++++++ - Specific weapons for problematic aircraft loadouts (eg. racks holding rocket pods) - Revised and standardized guns for on-board and gunpod use - Patch loadout files for existing non-RSSW compatible planes Credits: -------- Weapon LODs: Lindr2, Krizis, Snailman - Please contact me if I left out someone. Sources: -------- Internet - ru.wikipedia.org - russian-ships.info - militaryrussia.ru - www.airwar.ru - rbase.new-factoria.ru - worldweapon.ru - various forums Books - ????????? ??????????? ?????? - ??????-?????? - ????????? ??????????? ?????? - ??????-????? - ?????????????? ????????? ?????????? ??? - ??????????? ??????????? ?????? - Aviatsionniye Takticheskiye Raketi (Karpenko - Bastion) - Aviatsionniye Raketi Bolshiye Dalnosti (Karpenko - Bastion) - Soviet Russian Aircraft Weapons (Yefim Gordon) - Encyclopedia of Russian Aircraft Armaments and Avionics (Bilingual) Submitter Snailman Submitted 12/16/2014 Category Weapon Packs
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  6. Version 0.99

    1,996 downloads

    RED SIDE STANDARD WEAPONS PACK - FULL Beta 0.99 =============================================== While this pack is still considered Beta, it is a full version. Only 3D graphics and texture improvements are in progress. Introduction: --------------- Red Side Standard Weapons Pack (RSSW) is a standardized, simplified weapons pack for eastern bloc aircraft ordnance. The pack includes weaponry from a time frame from 1950 to 2000. The main effort was to provide both users and modders with a stable and well organized collection of on-board weapons. With standardized references, station-specific entries and names there is no need for modders to include weapon files for the aircraft they have made and it is also more easy to construct proper stations and loadout arrangements. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory red-side player game experience while keeping as much realism as possible. This also provides more challenge playing on the blue side. We did not yet apply general changes to blue side weaponry (like the Rear60 IRM fix) some weapons may appear more capable than their blue side counterparts. Even though RSSW was designed to improve red side player experience and flyable aircraft, we will of course apply these changes to blue side to keep a balance challenge level. Effectiveness for guided weapons have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data. We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, Loadout ID, etc) Contents: ----------- - Simplified (reduced) version of Lindr2's SovietBombPack - The latest 3D models of all Air-to-Air missiles with thoroughly revised characteristics (FM, Guidance, etc) - Latest and updated 3D models of Air-to-Ground missiles with revised characteristics (FM, Guidance, etc) - Weapon (and folder) names use common standard for convenience, clarity and simplified looks - New racks for more realistic loadouts Important changes: ------------------ - IRMs with Rear60 aspect has been reworked with higher Turn G and/or higher Track Rate, to compensate the faulty tracking game logic related to Rear60 seekers. - R-3/R-13 series missiles has been classified to WP (Warsaw Pact) Attachment type. This was done to help 4th generation aircraft loadouts done for the 80's and 90's. Future improvements: ++++++++++++++++++++++++++++ - Specific weapons for problematic aircraft loadouts (eg. racks holding rocket pods) - Revised and standardized guns for on-board and gunpod use - Patch loadout files for existing non-RSSW compatible planes Credits: -------- Weapon LODs: Lindr2, Krizis, Snailman - Please contact me if I left out someone. Sources: -------- Internet - ru.wikipedia.org - russian-ships.info - militaryrussia.ru - www.airwar.ru - rbase.new-factoria.ru - worldweapon.ru - various forums Books - ????????? ??????????? ?????? - ??????-?????? - ????????? ??????????? ?????? - ??????-????? - ?????????????? ????????? ?????????? ??? - ??????????? ??????????? ?????? - Aviatsionniye Takticheskiye Raketi (Karpenko - Bastion) - Aviatsionniye Raketi Bolshiye Dalnosti (Karpenko - Bastion) - Soviet Russian Aircraft Weapons (Yefim Gordon) - Encyclopedia of Russian Aircraft Armaments and Avionics (Bilingual)
  7. Hoooly Cow... )))) This is definitely something!!!!! And a good playground for the Cuban Floggers)))
  8. I'm almost ready.... ) If you are using stock weaponry, 2IR_AA8 has the rackspecific setting you mentioned. RackSpecificStationCode=RACK_AA-8 It is only loaded, if both the weapon station (on plane) and the weapon has this entry. (I modified so, there is no such setting anywhere). I suggest you install this package of aam's into a clean weapons folder. http://combatace.com/files/file/15125-red-side-standard-weapons-pack-aam-public-test-version/ I get back to you this evening with the new version. EDIT; I think, the very first problem was caused by the missing/bad entry of the of the rack itself. So the 3D (LOD) not placed - the missiles were there, but rack not placed. Something might have been overwritten the stock entry. The second time, RACK_AA-8 entry prevented the loading of it, alltogether. Either try this test pack, or try to edit the 2IR_AA8 rack itself to see if it has faulty entries. This is my version. TypeName=2IR_AA-8 FullName=APU-60-II ModelName=APU-60-II_L Mass=60.000000 Diameter=0.258000 Length=1.792000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=SOVIET SpecificStationCode= NationName=SOVIET StartYear=1955 EndYear=2020 Availability=2 BaseQuantity=2 Exported=TRUE ExportStartYear=1955 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=6 WeaponsRackType=2IR NumWeapons=2 LoadLimit=50.000000 DiameterLimit=0.130000 LengthLimit=2.220000 MaxFuelAmount=0.000000 Attachment01Position=0.000000,0.000000,-0.129000 Attachment01Angle=0.000000,0.000000,0.000000 Attachment02Position=-0.158000,0.000000,0.094000 Attachment02Angle=0.000000,0.000000,90.000000 Asymmetrical=TRUE RightModelName=APU-60-II_R AttachAtZero=FALSE HideStationPylon=FALSE EDIT2, 2IR_AA8 rack should be also in the weapon folder, like the rest of the weapons. Just to make sure. I don't know how the stock one works, I remember I had something with it myself that time.
  9. this line should be removed all together, because the current (?) RackSpecificStation code is either different, or there is none - also it prevents loading of other racks like the MDB2-67 MiG-21 loadout will be fixed very soon, maybe even today... I 'm about to release some testing planes with the next RSSW Test version. 2IR_AA8 is the rack reference name which is used by 2x R-60 missiles.
  10. Ahh. Ok I though I need to extract SF2 ... but if FE2 is extractable, then no prob. I did some experiments with a FE2 biplane FM to use with helicopters, which have serious problems with landing when controlled by the AI. Not much luck to figure out what is causing the problem(
  11. Sound a bit difficult... Do we need everything from the CAT files? Because there is a lot of files in the CAT which cannot be extracted, and are hidden to the official extractor...
  12. OK, so if I understand right, Blue SAM_RADAR EW_RADAR STATIC_SAM types are only placed if built into the terrain ini ?? But which? They are separate target areas? I see Mobile AAA and Static AAA are being placed. I have just tried Rends Germany, but apart from being a nice detailed map, I found no blue SAM class objects at all, anywhere. Mobile_AAA classed single Hawks were being placed, without radar and no EW at all. Which of the terrains have such pre built sites? Yea, I guess I have to use ships for targets...
  13. Basically all of them... Im just downloading SW USA to see if it will work. I wanted to see this map long ago, good for testing and looks awesome anyway)) Indeed a nice map - but though luck(
  14. Excuse me for the - probably - stupid question, but please help me with this issue... I tried to use the Blue Side SAMs from the addon pack, but no matter what, the game does not deploy them... I needed them for testing the ARM type missiles from RSSW, but there are no targets at all. I don't remember if this is a bug of some sort, or they work only on specific custom maps.. I tried some custom maps, too but no luck. Only Vulcans and gun trucks on the blue side( thanks for your help!!
  15. Thanks for enlightening me, why the F* I am receiving black friday spam. We have Golden Sunday , thats the last sunday before Christmas. Same story. Lame story. Produce. Consume. Multiply. Die.
  16. Not sure what do you mean, multiple absorbers in the same direction? I have such on the Kamov -25 main gear, but they belong to the same animation. The Shockstroke value equals with the distance the Tire (the point where it touches the ground) travels between the two extreme positions. (on the Z axis of the plane) As I experienced, if this value is set up badly, it can cause the plane to make a salto and crash when launched from a carrier.
  17. When determining range, I calculated with "maximum effective range" not absolute max range to where the missile can fly (usually only ballistic and from high alt only) and also it is the most difficult data type to acquire are the missile ballistic (and thrust) properties.. These missiles usually fly about to their designated (in-game) max range and even there they are slowing down considerably. If not, their guidance period ends with timout ( Missile Duration). This means an electric systems shutdown and self destruct. Game logic for missile flight is not really good, and very difficult to model a correct flight even having the correct real world data - not possible to model Low alt/High alt performance (range) and there is also not Min Alt/Max Alt launch property
  18. You mean reflective material? Or cockpit mirrors?
  19. Best if you don't give the target too much time to react, hence the closer range. Also better against CM equipped craft, as the missile need to pass less "percentage checks" against CM. Even with 90%, 90 of 90 of 90 is only 72... I found AA-8 perfect as is, with it's stock values and setting. It has two main variants, the early R-60 and the late R-60M. Both has a sub-variant with different proximity fuse (for export?) the R-60K and MK, but in game terms it means no real difference. R-60T is a reference for base variant (R-60). Some sources mention a SAHM variant R-60R but at best it was only a project.
  20. Yes, I did such, but I had also adjusted radars in order to be able to lock and launch weapons properly at max possible range (trajectory test). But not a bad idea, I will post simple reference aircraft (stock, but made flyable) with added RSSW loadout structure. That would make a real difference for comparison and easier testing. Our new Flogger set will be RSSW from start, of course.
  21. R-3S (AA-2A) MiG-21PF vs F-4E, Dogfight Fired all missiles from 6 o'clock position (guns omitted) Dogfight done 10 times, 18 missiles fired alltogether, 4 hits (2 with the first missile), 4 faulty missiles Notes: Launch range between 800-1300meters, I tried to anticipate a short period when the target flies straight RS-1U (AA-1A) MiG-19PF vs Vautour Interception 4 Missiles per mission Done 5 times, 20 missiles fired, 7 kills (2 double), 8 faulty missiles Note: Best launch range is between 2.5-3.4 km, from ambush when they fly straight. Many duds tho. R-98T + R-98R (AA-3C + AA-3D) Su-15 vs B-52 (stock) Interception Fired 82 missiles (unlimited ammo) on 8 B-52s 1 from head on (1 hit), 81 from 6 o'clock ( 3 hits) Did not count dud rounds this time. Note: From the direction where they dump the CM, almost impossible to achieve a hit. One hit was from proximity pass by.
  22. View File Red Side Standard Weapons Pack - AAM Public test version RED SIDE STANDARD WEAPONS PACK 0.90 Beta ======================================== This is a public test version, currently contains only AAM type weaponry. Full version will follow soon. Please try out equipment playing from both sides. AI vs AI combat is also to be observed. Note that missile perfomance is also affected by the launch platform's radar capabilities. You may have to edit your respective launch platform's plane data.ini in case of any weapon not appearing on the loadout menu. Contact me if help needed. About 1000+ launch tests have been done per missile against planes with various maneuverability with or without CM at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator. Introduction: ------------- Red Side Standard Weapons Pack (RSSW) is a standardized, simplified weapons pack for eastern bloc aircraft ordnance. The pack includes weaponry from a time frame from 1950 to 2000. The main effort was to provide both users and modders with a stable and well organized collection of on-board weapons. With standardized references, station-specific entries and names there is no need for modders to include weapon files for the aircraft they have made and it is also more easy to construct proper stations and loadout arrangements. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory red-side player game experience while keeping as much realism as possible. This also provides more challenge playing on the blue side. We did not yet apply general changes to blue side weaponry (like the Rear60 IRM fix) some weapons may appear more capable than their blue side counterparts. Even though RSSW was designed to improve red side player experience and flyable aircraft, we will of course apply these changes to blue side to keep a balance challenge level. Effectiveness for guided weapons have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data. We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, Loadout ID, etc) Installation: ------------- Extract the files into the respective "Addon" Folder on your system. It is advised, to install it into a fresh (cleaned up) Weapons folder. This weapon pack will overwrite almost all soviet type ordnance including stock ones. RSSW compatible plane addons and their loadouts have been constructed to use RSSW weapon specifications, regarding StationSpecific entries, size, weight, diameter and availability dates. Because of that, remaining previous versions of soviet type ordnance may cause problems in loadout appearing with these planes. Contents: --------- - The latest 3D models of all Air-to-Air missiles with thoroughly revised characteristics (FM, Guidance, etc) - Weapon (and folder) names use common standard for convenience, clarity and simplified looks Important changes: ------------------ - IRMs with Rear60 aspect has been reworked with higher Turn G and/or higher Track Rate, to compensate the faulty tracking game logic related to Rear60 seekers. FULL VERSION FUTURE CONTENT: ++++++++++++++++++++++++++++ - Simplified (reduced) version of Lindr2's SovietBombPack - Latest and updated 3D models of Air-to-Ground missiles with revised characteristics (FM, Guidance, etc) - New racks for more realistic loadouts - Specific weapons for problematic aircraft loadouts (eg. racks holding rocket pods) - Revised and standardized guns for on-board and gunpod use - Patch loadout files for existing non-RSSW compatible planes Credits: -------- Weapon LODs: Lindr2, Krizis, Snailman Sources: -------- Internet - ru.wikipedia.org - russian-ships.info - militaryrussia.ru - www.airwar.ru - rbase.new-factoria.ru - worldweapon.ru - various forums Books - ????????? ??????????? ?????? - ??????-?????? - ????????? ??????????? ?????? - ??????-????? - ?????????????? ????????? ?????????? ??? - ??????????? ??????????? ?????? - Soviet Russian Aircraft Weapons (Yefim Gordon) - Encyclopedia of Russian Aircraft Armaments and Avionics (Bilingual) Submitter Snailman Submitted 11/17/2014 Category Weapon Packs
  23. Version 0.9 Beta

    509 downloads

    RED SIDE STANDARD WEAPONS PACK 0.90 Beta ======================================== This is a public test version, currently contains only AAM type weaponry. Full version will follow soon. Please try out equipment playing from both sides. AI vs AI combat is also to be observed. Note that missile perfomance is also affected by the launch platform's radar capabilities. You may have to edit your respective launch platform's plane data.ini in case of any weapon not appearing on the loadout menu. Contact me if help needed. About 1000+ launch tests have been done per missile against planes with various maneuverability with or without CM at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator. Introduction: ------------- Red Side Standard Weapons Pack (RSSW) is a standardized, simplified weapons pack for eastern bloc aircraft ordnance. The pack includes weaponry from a time frame from 1950 to 2000. The main effort was to provide both users and modders with a stable and well organized collection of on-board weapons. With standardized references, station-specific entries and names there is no need for modders to include weapon files for the aircraft they have made and it is also more easy to construct proper stations and loadout arrangements. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory red-side player game experience while keeping as much realism as possible. This also provides more challenge playing on the blue side. We did not yet apply general changes to blue side weaponry (like the Rear60 IRM fix) some weapons may appear more capable than their blue side counterparts. Even though RSSW was designed to improve red side player experience and flyable aircraft, we will of course apply these changes to blue side to keep a balance challenge level. Effectiveness for guided weapons have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data. We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, Loadout ID, etc) Installation: ------------- Extract the files into the respective "Addon" Folder on your system. It is advised, to install it into a fresh (cleaned up) Weapons folder. This weapon pack will overwrite almost all soviet type ordnance including stock ones. RSSW compatible plane addons and their loadouts have been constructed to use RSSW weapon specifications, regarding StationSpecific entries, size, weight, diameter and availability dates. Because of that, remaining previous versions of soviet type ordnance may cause problems in loadout appearing with these planes. Contents: --------- - The latest 3D models of all Air-to-Air missiles with thoroughly revised characteristics (FM, Guidance, etc) - Weapon (and folder) names use common standard for convenience, clarity and simplified looks Important changes: ------------------ - IRMs with Rear60 aspect has been reworked with higher Turn G and/or higher Track Rate, to compensate the faulty tracking game logic related to Rear60 seekers. FULL VERSION FUTURE CONTENT: ++++++++++++++++++++++++++++ - Simplified (reduced) version of Lindr2's SovietBombPack - Latest and updated 3D models of Air-to-Ground missiles with revised characteristics (FM, Guidance, etc) - New racks for more realistic loadouts - Specific weapons for problematic aircraft loadouts (eg. racks holding rocket pods) - Revised and standardized guns for on-board and gunpod use - Patch loadout files for existing non-RSSW compatible planes Credits: -------- Weapon LODs: Lindr2, Krizis, Snailman Sources: -------- Internet - ru.wikipedia.org - russian-ships.info - militaryrussia.ru - www.airwar.ru - rbase.new-factoria.ru - worldweapon.ru - various forums Books - ????????? ??????????? ?????? - ??????-?????? - ????????? ??????????? ?????? - ??????-????? - ?????????????? ????????? ?????????? ??? - ??????????? ??????????? ?????? - Soviet Russian Aircraft Weapons (Yefim Gordon) - Encyclopedia of Russian Aircraft Armaments and Avionics (Bilingual)
  24. Thanks for the video!!! I have added it to my collection!!
  25. His gear cover saved him, seems to me. it worked like a little float...
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