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Snailman

RED DEVILS
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Everything posted by Snailman

  1. Yes that's what I told to someone, before. Not even necessary to penetrate a tank. Even if you have a HE near hit, it might turn over and/or the crew inside get their bodies broken... Can you confirm the name of the anti-armor rifle ammo the Imperial German forces used from regular Kar-98 rifles in the WWI? I heard it defeated homogenous armor, so later the british armor came with face hardened tank armor. (Hence Germany started using the "elephant" Mauser rifle13mm?) In that era rifle bullets were oval (ogival?) soft pointed, not sharp pointed with iron core.
  2. Which version is this... it depends. Do you need a book? or two?
  3. Very good question, I did not know little about that gun... We had the 36M Solothurn, 20mm... with the Gamma telescopic sight. About that I know something but generally very little info on other "heavy rifles". Imperial japan also had a semi-auto 20mm, the Type97... (an automatic AA version was developed too). Finnland had the Lahti ATR which was so good that it is still in use, as far as I heard... the soviet PTRD evolved into the KPV 14.5mm heavy MG that was used in the AAA mount of ZPU series. It would be really nice to know how they employed these guns other than the early AT role.
  4. Argh... that model is a visual orgasm.... finish it ASAP ))))
  5. Frigates are another thing.... STOL operations are not available to the AI. A Kirov MAYBE .... if the runway is set up well, and the craft can land that slowly. (Biplane OK for that) But heli FM and AI... no((((
  6. The naval Flogger was the MiG-23A a concept variant of ML. The final multirole variant (out of A) would have been the MiG-23K (with twin engines). http://alternathistory.org.ua/files/users/user349/02_19.jpg
  7. Whoa, i've never seen that. For me, heli works fine, as long as I fly it. Parking looks very good on Kiev, now it can auto-fold rotors too. For very slow speeds, the landing routine seems to be buggy. I am experiencing with biplane FM from FE2 .... long and painful but we will see.
  8. no they can't. the only heli that can land is the UH-1 from Falklands mod. But if I modify whatever data in it, it will broke. In the AI_touchdown phase, they lose control and start spiralling down to ground and crash.
  9. And I can provide all the 16tons of stuff I have on Kamov helis. Would be ok with me. Flight model could be the very same, and a lot of game working mechanisms are interchangeable (weapons, sound, parts, anim layout etc etc). As soon as we can find a workout how to get the AI to land helis. Or these craft will be exclusively for human players ( Maybe we can rename this post to Kamov projects (or something)
  10. maybe I try a russian search on his nick on other (russian) flight gaming sites... Needle in the haystack, but I give it a try. Let's hope he's still alive (seriously). It is so good model, it could meet DCS too...
  11. Hi! My model looks like this. It is on halt at the moment, due to the recent real life events.... (
  12. As a hungarian, I can say, Franz Ferdinand deserved that. Miserable hungarian-hater chauvinist, if he could became Kaiser, another liberation war would have broken out. "Ausradiert..." He said that not Hitler! Hungary should be erased from the map... Thanks for getting rid of him to whoever ordered his execution. Anyway, it is utter naivety to think that the outbreak of the Great War could have been avoided if he survives... The great powers could have found another way to start the war which - I think - almost everyone was eager to fight
  13. I just referred to it's official designation (Палубный Штурмовик) "On-deck Attacker" ))) Of course the armament configuration more resembles the payload of a multi-role fighter. If you look at the MiG-21M (Многоцелевой), the armament choice is identical (except the radar guided R-3R missiles). What is little known that the Yak-38 could very well take off with it's maximum payload within 300-400meters when operating from a ground strip in Afghanistan.
  14. The Yak-38 performance - among other soviet craft - is a never ending debate ) All in all, when looking at performance it must be compared with contemporary Harriers or other VTOL experimental planes. Also it should not be forgotten that the Yak-38 is not a fighter-interceptor but a light attack aircraft.
  15. Nice work!!! )) Looks good! So no VOLKSMARINE text then?
  16. Cui prodest? Is fecit, qui prodest.

    1. logan4

      logan4

      Good to see you around. Stay Safe!

  17. Very nice pics... too many to see them all huh.... Nice stuff upcoming. I hope I can contribute soon, myself. Until then, some beer and planes.
  18. And FDR's New Deal that made the USSR a world power out of stone age... with a Red Army stronger than all European powers alltogether...
  19. http://vk.com/video-15957012_168664772?list=6dd4299ae0f2316a62 http://www.youtube.com/watch?v=Q-2q0Wxc5rs
  20. Greetings from Ukraine

    1. hrc

      hrc

      Hope that peace will prevail in Ukraine.

       

  21. I have three full books, if you need them, I can upload.
  22. Snailman

    Never Again!

    Never Again. My far relatives were taken in Oswiecim.. For being Polish and fighting against the nazis. Aften then they were taken to another camp, led by Solomon Morel. From there they were taken to Siberia. Because they were fighting against the red army, too... The soviets had thousands of camps not just a dozen. Communism had 100 times more casualties. Make sure you remember EVERYONE.
  23. I believe I have seen an SF2 standard MiG-31BM somewhere ( I remember so)... if that flies well, I can modify it for the old one. Take a look at that one. And also there's a MiG-31 in the NATO Fighters 5 mod as well. I did modifications to the Su-11 and the Su-15 family, exactly for the same reason. So it is not a difficult task. But first take a look at these existing versions, before getting into large scale editting. Also keep in mind that reaching 2.8M for the MiG-31 is only possible at optimal height... 50-60K feet Try this, if it works better than the SF1. If not we take a look. I started some standardization, but due to IRL conflicts I had to suspend all work at the moment((((
  24. First, SF1 and SF2 data files are not interchangeable.... apart from that. There are aerodynamic coefficients, more specifically the drag, which is set to such values that never allow the plane to break a certain value. Even if supersonic drag is low, because of high subsonic drag, the plane can never break the sound barrier. This is a method to create subsonic-only planes (like Yak-38 for example) You can find a list about these values. As FM's are usually editted the simplest way, usually this has been done with CD0 = Zero-lift drag coefficient CD0MachTableNumData=13 CD0MachTableDeltaX=0.20 CD0MachTableStartX=0.00 CD0MachTableData=0.984,0.9955,1.000,1.052,1.676,4.589,1.232,1.129,1.107,1.050,1.015,1.016,8.145 This means, the table has 13 values, each value means 0.20 mach speed increase, from zero. So you can count, between 1 and 1.2 machs, the CD0 is 3 times more, and at 2.8mach 7 times more. So this plane, depending on engine power has low acceleration when breaching 1Mach especially at low altitude - and it cannot break 2.8M at any circumstance. (it's a Flagon, and it cannot reach that speed anyway with the current engine power) So take a look at this value at each aerodynamic part of the plane, and experience with them. But keep in mind setting realistic values needs proper skills (in physics for example))) and tech data, too.
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