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yakarov79

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Everything posted by yakarov79

  1. I started to mess with this old model some time ago when I was working on Israeli Peten. Just to make "balance of the CAS force" in my Over Israel mod. But...i did not finish it. Since I can't do everything at the same time I left it behind. But maybe it is time to bring it back. There is no new gazelle coming, and this one is not so bad. So far. So as for interim gazelle (model before any new will come) - maybe it is worth to put little work. I made 'fake pilot' HOT sight and air intake filter. And new HOT launchers to represent SA342-L. Moded also flight model, so far now it can fly nicely. Small bee. I am looking for volunteers to bring it to Middle East skies. Skins are nice but in my opinion needs more proper colors. Decals - need for proper arabian markings. As much as possible markings of real squadrons for countries that used Gazelle. Syria, Egypt. Let me know if someone is interested. Edit: for reference.
  2. Last thing you can do is to remove canopy. And add new one via fakepilot. It is not perfect but only way for now. ...until someone will do new Six family.
  3. Very good idea. For sure we need more traffic. On ground, sea and air. Not only military. And it will be nice to have more airliners, especialy ones that were in use in military also.
  4. "Look Ma, No Hook" USS Forrestal, November 1963
  5. Are you sure you are not mixing SF2 download with SF1 game ? For sure Cobra/Loach/Lahatut is exported to game in two diferent versions for SF2 and SF1. I used different exporter plugin, so SF2 mod will not show up in SF1. SF1 cobra - I think got different data.ini file than SF2. Few changes but still changes. But don't remember right now what exactly. As for the rotors on other aircrafts. look for line in _data.ini : PropDiameter= [value] and change to lower number like 2, 3 or similiar. And what is your game patch level ? Had to put some work for those helos to work also. Sorry that you are disappointed. But for me it looks like some instal issue / ini conflict than corupted files.
  6. Weapons included in cobra weapon pack ? Or other weapons. In cobras all weapon stations are coded with as "specific station code" Please describe problem maybe in PM. I wil try to help.
  7. I'm running game mods from different drive than main merged instal. Right after instaling I deleted all aircraft from VOW and WOI and started puting from my own list. Stock aircrafts never ever shows anymore. So your case is strange.
  8. StartDefaultDate=Day/Month//Year
  9. View File RA-5C Vigilante Over Vietnam This is simple skin pack for RA-5C Vigilante over Vietnam. RA-5C and RVAH squadrons deployed 33 times in SEA during Vietnam War. But in this pack you have one painting for every year of service during Vietnam War. Diferent units. Some wil apear twice like RVAH-11 and 12. As extra for 1966 there are two skins. So everything is 12 skin sets. Actualy there is not much of skin differences here. Most work is in the decals section. Pack includes: 1965 RVAH-13 USS Kitty Hawk 1966 RVAH-6 USS COnstellation * 1967 RVAH-12 USS Constellation 1968 RVAH-11 USS KItty Hawk 1969 RVAH-9 USS Ranger 1970 RVAH-1 USS Ranger 1971 RVAH-11 USS Constellation 1972 RVAH-7 USS Kitty Hawk 1973 RVAH-5 USS Ranger 1974 RVAH-5 USS Constellation 1975 RVAH-12 USS Enterprise * Here are two paint schemes for one year. First works from January to June second July - December of 1966. At the beginig all 6 aircrafts of unit were paintet in experimental camo. Later they chenged to original grey over white paint scheme. So here in single mission pack green camo will apear only unitl end of June 1966 and then standard grey/white camo for RVAH-6. All serial numbers are historicaly correct and matched with modex number. (Hope) If I was not sure or have no information about number/modex it is marked on number.lst file. During service many RA-5C were lost. My tailnumbers mostly are original unit deployment before any replacemnt was done. All skins are original from Julhem exelent RA-5C Vigilante V3.0. I just resized skins and converted them into jpgs. Also I repainted some areas near cockpit. (new rescue arrows,danger triangles etc. and some stenciling) All decals are my work exept tail template for RVAH-5 (NE and red arrow on tailfin - this comes form original Julhelm pack) As always I was trying to put reference photos of real aircrafts. It is inside of each skin folder. RVAH-6 green camo is my "repaint" of original skin thanks to Julhelms templates. Unit badges are painted on skin. But there are also disabled decal.tga included in decals folder. Enjoy and report bugs. Jarek Hereda EXTRAS. I made strobe pod for RA-5C. with experimental flash/strobe effect. Not satissfied full about but it is uploaded. It works as RP so you got only 64 strobe shots. Effect should be fixed so it will be just quick instant shot. I was thinkin about creating new proper 400gal fuel tanks for A-5/RA-5. But maybe next time. RA-5C tailcone. - Via fake pilot I've added tailcone. So no need to load/unload empty fuel pack. It will always apear on aircraft. I like it this way. Added Aircraft Data.ini file with correct lines for adding strobe pod and fake pilot tailcone. If you don't like it - do not use it. Fixed chaff/flare positions. thanks to Julhelm for templates and RA-5C model. Reference: RVAHNAVY.com Aerophax MInigraph 09 North American Rockwell A3J A-5 Vigilante Naval Figters 64 North American A-5A RA-5C Vigilante Osprey Combat Aircraft RA-5C Vigilante Units in Combat markstyling.com a5vigilante.netii.net rvahnavy.ning.com gonavy.jp and many more that I dont remember at the moment. Submitter yakarov79 Submitted 07/12/2015 Category A-5
  10. 259 downloads

    This is simple skin pack for RA-5C Vigilante over Vietnam. RA-5C and RVAH squadrons deployed 33 times in SEA during Vietnam War. But in this pack you have one painting for every year of service during Vietnam War. Diferent units. Some wil apear twice like RVAH-11 and 12. As extra for 1966 there are two skins. So everything is 12 skin sets. Actualy there is not much of skin differences here. Most work is in the decals section. Pack includes: 1965 RVAH-13 USS Kitty Hawk 1966 RVAH-6 USS COnstellation * 1967 RVAH-12 USS Constellation 1968 RVAH-11 USS KItty Hawk 1969 RVAH-9 USS Ranger 1970 RVAH-1 USS Ranger 1971 RVAH-11 USS Constellation 1972 RVAH-7 USS Kitty Hawk 1973 RVAH-5 USS Ranger 1974 RVAH-5 USS Constellation 1975 RVAH-12 USS Enterprise * Here are two paint schemes for one year. First works from January to June second July - December of 1966. At the beginig all 6 aircrafts of unit were paintet in experimental camo. Later they chenged to original grey over white paint scheme. So here in single mission pack green camo will apear only unitl end of June 1966 and then standard grey/white camo for RVAH-6. All serial numbers are historicaly correct and matched with modex number. (Hope) If I was not sure or have no information about number/modex it is marked on number.lst file. During service many RA-5C were lost. My tailnumbers mostly are original unit deployment before any replacemnt was done. All skins are original from Julhem exelent RA-5C Vigilante V3.0. I just resized skins and converted them into jpgs. Also I repainted some areas near cockpit. (new rescue arrows,danger triangles etc. and some stenciling) All decals are my work exept tail template for RVAH-5 (NE and red arrow on tailfin - this comes form original Julhelm pack) As always I was trying to put reference photos of real aircrafts. It is inside of each skin folder. RVAH-6 green camo is my "repaint" of original skin thanks to Julhelms templates. Unit badges are painted on skin. But there are also disabled decal.tga included in decals folder. Enjoy and report bugs. Jarek Hereda EXTRAS. I made strobe pod for RA-5C. with experimental flash/strobe effect. Not satissfied full about but it is uploaded. It works as RP so you got only 64 strobe shots. Effect should be fixed so it will be just quick instant shot. I was thinkin about creating new proper 400gal fuel tanks for A-5/RA-5. But maybe next time. RA-5C tailcone. - Via fake pilot I've added tailcone. So no need to load/unload empty fuel pack. It will always apear on aircraft. I like it this way. Added Aircraft Data.ini file with correct lines for adding strobe pod and fake pilot tailcone. If you don't like it - do not use it. Fixed chaff/flare positions. thanks to Julhelm for templates and RA-5C model. Reference: RVAHNAVY.com Aerophax MInigraph 09 North American Rockwell A3J A-5 Vigilante Naval Figters 64 North American A-5A RA-5C Vigilante Osprey Combat Aircraft RA-5C Vigilante Units in Combat markstyling.com a5vigilante.netii.net rvahnavy.ning.com gonavy.jp and many more that I dont remember at the moment.
  11. Update uploaded. Thanks to 76.IAP-Blackbird. There is file for first time users. And update of the aircraft data ini file Read notes about update. Report Bugs.
  12. New "delivery" effect in misileobject.ini ? New ground effect name. New wreckobject ? Just guessing Something like paratroopers years ago by Killerbee ? I am not sure if i remember corectly. Or if it works.
  13. Thanks. I will try it. Here how it looks for now: "Slick" way. At this point top hatch is closed and can be open via animation.(plus lower door). To make it closed I'm using fake weapon - "noweapon". So when "noweapon" is loaded hatch is closed. Gunner mounted. Top hatch is lifted and and lower part of door is closed. Bottom part can be open via animation as above. Upper part stays lifted when gunner is on board. And parking before I started messing with gunner. Blades folded, tail folded etc. And here hatch was closed by default. But now with new weaponstation and pylon issue on parking it is open always. Same as if I will not load anything. No gunner, no "noweapon" there is a hole in fuselage as pylons are not apearing. Will try your way anyway.
  14. Ok here is a deal. I got aircraft. With lot of parts etc. I need to add two independent gunpods sometiems. But I want some nodes be removed when GP is loaded. Meaning pylon should disapear when gp is loaded. So. Nodes should apear all the time on slick configuration. Those nodes are even animated. Here everything works fine. Now I need to load two gunpods. And I want those nodes to be removed/moved/rotated. I will answer myself. Yes it is possible. In wicked way. And it works. Gunpods loaded - specific "open" pylon active, apearing, everything is fine. For slick config - create "noweapon" weapon - always loaded on slick standard node as pylon activated "close" - it works and even can be animated. No problem. Everything is fine. Issue is on parking. There pylons are not working. So here I don't have node in standard slick way or gunpod way. Nothing. Hole in fuselage. Any bright ideas ? I can create third node that apear only as animation when parked. But this is not the way. And I don't have empty slots for animations anymore.
  15. RC-135D Rivet Brass and RC-135S Rivet Ball share same engines as KC-135A. P&W J57. Just checked. RC-135S-RB RC-135D Plus that RCs with upgraded turbofan engines CFM International F-108-CF-201. (Model names as in recce 135 pack) - RC-135S-CB_95 - RC-135W-late
  16. This is great. Many thanks. p.s. Early models with P&W J57 shouldn't have this engine mod entry right ? Like RC-135D and 135S Rivet Ball.
  17. Shemya, the Aleutians. 1976. Cobra Dane & Cobra Ball on duty.
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