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Stary

MODDER
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Everything posted by Stary

  1. RIP!
  2. as in redo the map to be bigger? that would be neat trick, totally doable in graphic program :yes: but all the targetareaws would be screwed and totally off place checked again, this time set border to 50000, still locks the wall at 920000
  3. aube, just rename Solomons or Phillipines terrain _data.ini to VietnamSEA_data.ini and it will work without issues
  4. "Move along, nothing to see here"
  5. Solomons and Phillipines visual update -missing HM files View File Those were omitted from the release, add some height mesh displacement to "J" tiles making jungle areas less flat Submitter Stary Submitted 09/01/2012 Category Environmental Mods
  6. spill the beans! we're listening
  7. 195 downloads

    Those were omitted from the release, add some height mesh displacement to "J" tiles making jungle areas less flat
  8. not funny... KAW needed those extra 45 kilometers of space
  9. don't think so... must be one of recent patches that did it, been a while I was changing that for some tests
  10. View File WW2 Okinawa visual update This is 1024x1024 tileset for Wrench's WW2 Okinawa together with adopted tree/city mod. Differs from earlier PTO Solomons and Phillipines by being more green, more saturated and vivid among other things Submitter Stary Submitted 09/01/2012 Category Tilesets for Terrains
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  11. Version 1.0

    276 downloads

    This is 1024x1024 tileset for Wrench's WW2 Okinawa together with adopted tree/city mod. Differs from earlier PTO Solomons and Phillipines by being more green, more saturated and vivid among other things
  12. It used to be working, the Border= statement in flightengine.ini is the one creating the famous WLL preventing one from reching map border, last time I was fiddling with it it was working
  13. hahahahahahah.... (until chokes...) yeah might consider that
  14. The Border= statement from flightengine.ini seems no longer working, being dead locked at default 80000.0 bummer
  15. View File Solomons and Phillipines visual update This is 1024x1024 tileset for both Solomons V3 and Phillipines together with custom tree/city mod. Adjusted data for both terrains included. Designed for Solomons V3 and Phillipines maps by Wrench (Phillipines map originally started by Edward) Apart from these, should work in other older maps using WoV/SF2:V tileset, Vietnam including Few extra files included in separate folder Submitter Stary Submitted 09/01/2012 Category Tilesets for Terrains
  16. Version 1.0

    424 downloads

    This is 1024x1024 tileset for both Solomons V3 and Phillipines together with custom tree/city mod. Adjusted data for both terrains included. Designed for Solomons V3 and Phillipines maps by Wrench (Phillipines map originally started by Edward) Apart from these, should work in other older maps using WoV/SF2:V tileset, Vietnam including Few extra files included in separate folder
  17. excellent! how's the new modeling method Ed working?
  18. Arthur, could you please post some screens? I'm too busy to follow all the Facebook updates at the moment
  19. "Strike Fighters 2 DLC F-4 USAF Skin Pack 1 released! F-4 USAF Skin Pack 1 contains 6 texture sets for each of the USAF F-4D versions, and 7 texture sets each for the USAF F-4E versions. Strike Fighters 2, Strike Fighters 2 Vietnam, or Strike Fighters 2 Europe required" https://store.thirdwire.com/store_dlc.htm
  20. it's allways a trade: of features one likes to features others do... NOE flights fix was needed indeed though, as for AAA -I can't recollect when was last time I saw flak shooting down bomber (that's WW2 slow low ones)
  21. Over Phillipines, 1944 proof no. 357th that old terrain engine still is the superior one. And that the fancy idea of using guided projectiles to hit the enemy is for pussies rookies
  22. lol JM! That was good Mig-21 question: does paying now allows one to participate in beta or something?
  23. the day TK introduces automatic gear, flaps and hook operations is the day I 1) quit SF goodbye or 2)re-install to Dec2010b patch level... the last time we had clouds at proper altitudes, fine AI, balanced gameplay and all (minus NA and action view)
  24. F4 posing as FM-2 mandatory screen:
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