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Stary

MODDER
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Everything posted by Stary

  1. break from modding and Strike Fighters 2 in general. Quite fed up with the series, but more with the man behing it. YES I say TK is incopetent and YES I think this series deserves better developer

    1. Show previous comments  12 more
    2. Stary

      Stary

      chances are I'll grow extra pair of arms before that happen, right now it's getting more and more locked as Brain points out

    3. Teras

      Teras

      TK doing it wrong now

    4. Stary

      Stary

      my opinion exactly Teras

  2. look good Brennus
  3. just like me playing TES I love that guy, his Battlefield-related series (BF4!!!) deserve all the internet awards Dunno why the link switched to previous movie, here's direct one:
  4. man, SF2 should be officially renamed to STRIKE FIGHTERS 2: VIPER SIMULATOR (sort of)
  5. Don, Dave, all the best for you! :drinks:
  6. It was low over horizont Daddy at that moment, still sort of reddish, I slightly desaturated and sharpened one pass the picure given the clouds, forests in the background and park trees foreground I couldn't wait for it to rise more though
  7. as seen from our new apartment's loggia, view to behold 300mm lens equivalent, f/22, ISO 400, 1/100 sec
  8. hmmm, try other height scale values on DEM import Coupi (too much orange)
  9. Happy Birthday Major Lee!
  10. Happy Birthday 3D Master!
  11. Coupi, you can merge two DEM files automatically in TE, these must be present in the TE folder to do so, it's easy. Based on your Long/Lat input and the coverage of the DEM files, TE automatically adds info from the next one after first one "runs out"
  12. BM time! spot the poor Flogger pilot chute?
  13. what Gepard said, it's great way to test specific map areas for terrain modders too, just place the IP waypoint (the square one) on the map where ou desire, after ALT-N (skipping) you'll be placed near that area, or instantl if ou have "air start" in our options
  14. yikes my eyes!
  15. wasn't that MLC forces one to MLU?
  16. not talking to you lucky bstard
  17. JM, Blk 25/30 Vipers came out
  18. MoH 2010 was a good game IMO, the rest was to be expected
  19. SZ, if you look closely you'll notice it's not Phantom's shadow issue but originates from that infamous pit1.LOD in the background
  20. good one, thanks Dave!
  21. What for? The "long shadow" bug on pit1.LOD is a well known issue for years -caused by fault (hole) in stock Thirdwire mesh. As for fading, trust me I spend helluva time on the flightengine, terrain data settings and teralphaobject.fx shader to make the objects fade at longer distance to no luck so far, hardcoded somewhere (executable level?)
  22. No problem my friend! I wish I could contribute some more on such fine package. But you've got best of the best already
  23. all ingame with gapa gamma utility
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