seems that here I am still not banned LOL (shq pun)
Ok, guys, any idea how to completely disable aircrafts' skins filtering on game rendering pipeline level? For my "total conversion" mod I have on my HDD I need low resolution, say 128x128 or even 64x64 custom skins for various aircrafts being rendered without filtering nor mipmaps. Skins I can do myself (convert the stock ones in fact) but I tried disabling filtering for many many things like terrain (via _data.ini entries) or effects to no good, I guess this is forced by usage of Dx10 shaders (UseAdvancedShaders=TRUE, ForceDx9=FALSE)
any idea? I aim at game-level option not driver panel level or the likes
edit: not only aircrafts but ANY in-game objects, ground mobiles, f-tanks, base structures etc. everything that is LOD based, TOD objects work via _data edits