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Stary

MODDER
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Everything posted by Stary

  1. Stary

    Back up

    I think I'd have some time away from modding, hope you guys understand :yes:
  2. Stary

    Back up

    On this very day: I was banned from SHQ Proposed to my girlfriend and she accepted CombatAce went up Makes a fine day I'd say
  3. Stary

    Back up

    Is here
  4. all please "WE KNOW THAT DAVE" thank you
  5. BTW the most annoying thing for me these days is that Thirdwire doesn't the sim to evolve graphically, the gameplay is ok (if you like EAW formula as I wrote previously...) the planes are there, but the terrains the effects the weather and ground objects are waaaay below planes modelling (thanks DanW!) ok, I must add cockpits are among the best but we all know that also using the same tower and hangars over and over on every terrain is cheap... gosh I love some random evening rants
  6. good one MigBuster! and the Boss comm building will be evil of course!
  7. as I see it regarding patching, and this will sound bit strange to some -in my opinion TK felt into the trend of releasing patches too often. One big patch every title/Expansion pack that is really a patch and fixes things and adds new title features to older ones would be much better for the community than half-arsed ones every few months or even weeks at some points back. TK would have time to steadily squish all the bugs and add what he fancy, modders would be sure their efforts wouldn't be wasted week after they finish important set of mods (fellow Korea team, you know that well!) just like it used to be when I entered the series in 2005, when WoV had not patches but whole Service Packs Now I perfectly admire Thirdwire's attention to make patches at all given most of the other sims devs either kicked 6 feet under or don't give a s**t, but I think it's a bit TK's customer service he's famous of (deserves that to be clear!) that now somehow forces him to release patch once in a while even if said patch doesn't quite fix things like in: "How's going bro?" "TK released another patch this week" "Oh, he's such an awesome developer, caring for us and all" "Ain't that wonderful? Yeah it renders my plane I was working on three years completely useless now, but it's so awesome the new patch fixed one typo in Crusader service date!"
  8. that would be plain stupid move
  9. good work there WBS! What would we noobs do without Julhelm?
  10. good spot Daddy, so nop new terrain and two or so variants to please both Europe and Israel owners
  11. ^LOL Jeanba must agree... forget any terrain Stratos, maybe one extra variant that's all IMO
  12. TK is right, it's more and more logic puzzle game titled "what new patch will f-up and what will be broken again"
  13. I never wrote anything about hoping Jules, left my hopes burned onto DVD when Exp2 came out
  14. three years after the release of SF2 Vietnam I still have to see Thirdwire flyable Skyraider DLC... instead I can buy Sultan of Omar Hunter! Now that's a famous plane they were making movies about Skyraider fans! bless Dels and Wrench!
  15. I don't wanna sound more negative than I already am at the moment, but there is Mig-21 coming to DCS World and looks this from inside: The screen above shows in my opinion the biggest problem TW sims will face in following months -imagine all the HQ modding groups from FSX moving in to make flyable 60s-70s jets in DCS not to mention that in my opinion that screen should have been taken in SF2 months ago -with soft dynamic cockpit shadows cast onto DLC Thirdwire Mig-21bis flying over fast and nice new terrain engine* *fast and nice new terrain engine -the mythical landmass said to exist beyond evil land of Iceland, obviously yet to be discovered by expedition from Austin, TX
  16. in real life there is no such thing as throttle indicator on HUD for most of planes I think (Crusader please correct me here)
  17. Gr.Viper, you got me... Mig Alley... MAN I'd pay 50 bucks for updated working version! Like what BDG guys did to BOB2!
  18. Then I say again "hire more, some students or so (as it works here in Europe just fine)" (makes Willy Wonka face here) So TK starts writing the code from scratch everytime he makes new SF2 release? Interesting... Tell me then why it still does feel I am playing EAW over and over again Terrain LODs SupGen, these would help us understand the way new terrain engine works AKA how to build WORKING new terrain (mine test ones do not work as I expect them) See that part I wrote about EAW? The classic sim TK had huge part in bringing to life? Am I the only one who feels SF2 after all these years still has that gameplay scheme we know for 14 years (EAW player since 1998... for years!) One of the biggest problems with SF series, bugs aside is the fact Thirdwire's concept of gameplay has not evolved a bit from what EAW had. Same feeling to it, similar missions layout, similar, now in 2012 a joke approach to ground/sea warfare (remember tank battles in other 1998 title Janes' WW2 Fighters?) I could go on and on but prove me gameplay differs from ~1996 or so founding concept of playability TK had when he went to pick up and fix EAW? Oh, EAW had those cute little sprite guys running around from emergency landed Liberators, destroyed halftracks or buzzed churches, so point for 1998 title :grim: ...not to mention collidable destroyable 3D objects populating tiles. Talk about evolution. Ohhhh yes, ejecting pilots hinging on their parachutes. The thing that is sooo hard to implement in 2012 title!!! As for mobile game(s)... Does anyone really believes the man will develop new (as in another) engine for them with better terrains than PC DirectX 10/11 2012 titles of his have? IF the answer is no -then good luck on mobile market
  19. Sadly Diego is 100% right, the balance is gone for me. I don't think it's been there past several years as I look at it now
  20. same here, I still think Expansion pack 3 with Mirage F1 will be released this year, followed by mobile/tablet title(s) BUT I think expansion pack that revolves around one single aircraft (said Mirage) is quite a deal breaker for alot of customers. That more smells like more advanced DLC to me. Remember, Thirdwire planes do not have 6-axis clickable nextgen cockpits, real life avionics or systems operations etc like other sims (I use Flamming Cliffs 2 as the closest of titles to Thirdwire ones for comparisions purposes) also do we really need another expansion pack for GermanyCE map? The reason I ask is that map does look OLD. And no, I don't think Thirdwire's new reworked GermanyCE map (or any other map) is anything but a dream. Which kinda sucks given how undeveloped and crude the so called "new" terrain engine is and then is that whole "locking of Cats contents" issue I won't step into at the moment
  21. my thoughts put in more polite way
  22. hey, can't one rant from time to time?
  23. Voted NO sorry but as much as at the beginning I was supporting the DLC idea I no longer do. I supported TK with my money all the time past years, I thought the DLC is just a way to get fundings for some serious gameplay/realism fixes and additions Thirdwire was willing to introduced, fool me once shame on me Say it would be priced 5 bucks for redo of one of many A-4s we already have, something that would be 2-day job for one who has all the templates and 3D files? At this price I could buy TWO Rise of Flight planes, with quality of flight, damage models, exterior and interior finishing that eats TW planes for breakfast for example. Sorry for ranting, I'm really tired of this all, I expected TK would have balls to take this venue to a next level with series 2 (first release Dec 2008, current date May 2012, do the maths) what I have instead is game that basically, all the welcomed additions and inprovements aside, plays and feels the same as did 6 years ago. Or 7 I know the "indie developer" "one guy" excuse. Maybe it's f***ing time to hire someone else to do the job right?
  24. Happy Birthday Flo!
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