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Stary

MODDER
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Everything posted by Stary

  1. Got it working! turned out my dashboard mesh to which ball is linked had it's axes not aligned to world... coud've checked that in the first place. Thanks everyone! Ok next question if I may ask -how do you Gurus place the screws on canopy? Some 3D array, spline patch or by hand?
  2. download everything I could (PC versions) in no time, strangely half the items are still listed as "not yet downloaded" in my profile tab with 4 attempts available. Will test tomorrow at work, that modelling soft mostly
  3. speaking about the same format, I was refering to the planes and ground objects -for clarification as for DLC terrains... maybe it's time to change strategy?
  4. maybe... just maybe... someone politely point him out that Tomcat cockpit should have windows
  5. Mesh format stays the same, so why not? I guess most would require updates to fully use the new code features, but generally, yes Old terrains patches to bring them to new standard? Don't think so... the new one is completely different as far as height mesh creation and texturing goes maaaybe as DLC?
  6. hey! No way! It's the wind @Arthur666: will see, I'm dying to get my hands on the new(er) terrain engine
  7. same here, since the Saturday set(s) of screens... something's in the air, I can almost feel it
  8. IIRC TK stated several times that terrains will be made entirely in 3D Max
  9. there's no carrier hit on the first pic, move along looks like it's exploding... waay to big for standard ASM object hit explosion effect there's another ship taking hit close to radio mast, another to the left, and slightl visible water hit right of carrier
  10. these burners look like on previous shots anyway I DO LIKE what I see
  11. here's slightly more true-to-life definition: http://combatace.com/topic/25845-basic-definition-of-terms/
  12. Sadly seems true
  13. Dels I'm starting to think I'll do this such way indeed, just the part visible, with texture_V for pitch and rotation for roll; tried several times resetting and still the same results, ouch! Tiling Texture_V worked in my ww2 pits so far on simple plain artificial horizont gauges
  14. still no luck, will try tomorrow, thanks all
  15. better now Mister Smooth Curves? j/k could use less polys though
  16. those colours... look like these that are used to paint heavy industry equipment and generators but seriously, these colors are there clebration of the shades of first poo young Kim ever made
  17. I never could set it right... it's ball, with pivot in the center, aligned to world XYZ axises, right? like here the instrument code for it is this: [AttitudeIndicator] Type=ATTITUDE_DIRECTOR_INDICATOR NodeName=ADI_ball MovementType=ORIENTATION ReverseYaw=FALSE //TRUE Node name matching the mesh name. And of course it doesn't work right, rotates god knows on what axis completely unrelated to planes movement
  18. Stary

    Optical Illusion

    man those FTs... but does her countermeasures works?
  19. Jules, what is the poly count for that pit? Cause I need to save some for smoothing things
  20. BUY IT! For $0,00 that is actually... Bryce might have some use for terrain modelling... Wrench where are thou?
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