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Stary

MODDER
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Everything posted by Stary

  1. there's no carrier hit on the first pic, move along looks like it's exploding... waay to big for standard ASM object hit explosion effect there's another ship taking hit close to radio mast, another to the left, and slightl visible water hit right of carrier
  2. these burners look like on previous shots anyway I DO LIKE what I see
  3. here's slightly more true-to-life definition: http://combatace.com/topic/25845-basic-definition-of-terms/
  4. looks hot torno!
  5. Sadly seems true
  6. Dels I'm starting to think I'll do this such way indeed, just the part visible, with texture_V for pitch and rotation for roll; tried several times resetting and still the same results, ouch! Tiling Texture_V worked in my ww2 pits so far on simple plain artificial horizont gauges
  7. last shot, lovely colours
  8. still no luck, will try tomorrow, thanks all
  9. better now Mister Smooth Curves? j/k could use less polys though
  10. those colours... look like these that are used to paint heavy industry equipment and generators but seriously, these colors are there clebration of the shades of first poo young Kim ever made
  11. I never could set it right... it's ball, with pivot in the center, aligned to world XYZ axises, right? like here the instrument code for it is this: [AttitudeIndicator] Type=ATTITUDE_DIRECTOR_INDICATOR NodeName=ADI_ball MovementType=ORIENTATION ReverseYaw=FALSE //TRUE Node name matching the mesh name. And of course it doesn't work right, rotates god knows on what axis completely unrelated to planes movement
  12. Excellent work Centurion!
  13. Stary

    Optical Illusion

    man those FTs... but does her countermeasures works?
  14. Jules, what is the poly count for that pit? Cause I need to save some for smoothing things
  15. True, noticed that too
  16. BUY IT! For $0,00 that is actually... Bryce might have some use for terrain modelling... Wrench where are thou?
  17. So are my thoughts, otherwise TK wouldn't SPEND TIME making screens of Backfires firing them followed by shots of ships engaging something. Pure Monday morning logic apply
  18. and so he rocks! edit: pics removed, SZ beat me to it
  19. you aaagain?
  20. Mig is stock one, just the pit and unfinished in many areas -yet edit: here's recent build, alots of things are WIP, some doesn't work for reason unknown -now it's .ini mess
  21. That's some great news! Somehow prefer earlier Hornets over Superbugs at the moment Hunting some Imperialists:
  22. problem is, that "deck stuff" has it's stock effect linked, namely aircraft explosion effect, and I don't know if that alias could be changed to something smaller/nicer/more fit
  23. new cockpit?
  24. looks like NEW C model with normalmaps and such, yess definitely new C
  25. the booster is shared by all missiles so I had to make is somehow between, one would have to rework data for types of missiles and then create/tune effects for every of the types
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