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Stary

MODDER
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Everything posted by Stary

  1. Maverhec have ou added this line: CockpitDataFile=Mig-15_cockpit.ini to your aircraft ini file?
  2. wait till "Strike Fighters: Gulf of Tonkin" comes out oh wait, I was daydreamin'
  3. Monty, back home I'll gladly send you raw max model if that would help you with this bird my friend!
  4. Nvidia is the way to go, had Ati once or twice, can't recommend I'm fine with my GF 560Ti 1GB, albeit it's factory overclocked and was above 200$ range few months ago
  5. I really doubt that Jonathan... but we have too little info available to know for sure IF the water is procedurally generated plane with defined sea level* (like in some other game engines) then there is slight chance of adding it to existing terrains, but I wouldn't count on that much *something TK might have accidentally hinted in the past in one post
  6. sweetie! No more hunting old archives, thanks Wrench!
  7. that's beautiful cockpit to watch pron in FC! But where's the armament panel?
  8. random shots: and Iceland facility I was supposed to defend from Canberras:
  9. "There is no such thing as a stupid question -until you ask it" -ThatGuyWithTheGlasses
  10. no way to open LOD in max
  11. I almost spilled green tea over my KB... so, aerial warfare made full circle... I'd recommend keeping few granades at hand just in case
  12. the only one planned at the moment is -17 with added radar based on the pit we're in thread about but that after I finish Flora one.. or before If I get stuck with it
  13. heh... I've should have released that viewlist years ago... great shots all
  14. re: Flora pit quite close but not as much if you start digging through the props vs jets Yak- series cockpits, anyway I'm a bit too much into my own model to stop working on it: still WIP of course, errors/placeholders to be fixed
  15. nope SZ, they have to be converted to Nvidia blue-ish/velvet-ish standard using Nvidia tools from black/grey/white ones, so they look like this: (example from my Ural trucks pack)
  16. one word: modders
  17. yeah same thing I was wondering (and perhaps posted about here) the other day, the terrains DLC would be cool, but too much work involved needed in other areas
  18. I wouldn't count on that as the water is related to the new terrain engine and terrain generation system, please remember that now water is basically the same continuous mesh with land, just with water texture on it (and some effects added to the texture's alpha channel only)
  19. thanks Kulbit! mine (TOPSHOTS, ISBN 83-890088-99-1) looks quite differently though in some areas, but the general layout seems similar
  20. lol Slarti!
  21. true, only requirement is to have the normalmaps (=bumpmapping) defined in given material's properties, then our paint band here can go wild with Nvidia tools
  22. given there will be option to merge with Series2 I guess most stuff for Series2 should work ok
  23. Yak-23, yes I'm working on one, but the accurate data is somewhat absent, I have many photos of current state pit with alot of parts and instruments removed sadly
  24. Bare metal (with bumpmapping if possible) please
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