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Stary

+MODDER
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Everything posted by Stary

  1. version 1.2 posted, pending approval
  2. uploaded version 1.2, pending approval: -fixed typo on the airbrakes plate -fixed stick pivot point, hinges properly now -added working waypoint distance instrument (at least I think -or no, wait- in my version IT IS waypoint distance gage, live with it nitpickers) -some other minor fixes
  3. meh but I'll keep my eue on this topic to make fun of grown 40-something male snowflakes bitching about this year not being 1987 and them no longer being kids as for Ghostbusters? I don't care, honestly the first two movies weren't that good anyway
  4. I have Ouragan started a while ago, and given Ouragan is like 90% the same as Mystere...
  5. man I wonder why The Man never gave us modellers any hints how to make working lod-format terrain. I wonder if because it is THAT porked engine or what?
  6. PC version uses newer graphics engine with new beautiful ocean system, self-shadowing ships, normalmaps and overall polishing
  7. I think I know what is wrong with the stick movement, easy to fix in Max came up with simple rudimentary what-if Sa'ar cockpit but can't attach pictures somehow here now..?
  8. heheh these are leftovers from Vamypre cockpit textures I reused to an extend here, yeah the current attitude is of more modern look, the other one is indeed old style
  9. I think what Fubar said, as for clipping -can't we have the offending stores hidden in "retracted" position?
  10. WBS Steam only, I think it is possible to run it via emulator (earlier Pacific Fleet can be as I did so myself) but the PC version is quite enhanced over mobile one
  11. Atlantic Fleet is turn-based strategy/sim and thus plays different than Silent Hunter series, also has more focus on surface action -but submarines are also used to an extend -or when playing KM side essential to win here is CombatAce discussion about PC version: http://combatace.com/topic/88386-atlantic-fleet-pcmac-edition-available/ and Steam store page: http://store.steampowered.com/app/420440
  12. Paulo, I was wondering the same -and came to conclusion I >could< try making from this one bit "what if Sa'ar cockpit" with added RWR receiver, HUD like in say Mirage 3, grey-black interior etc anyway it is idea I am toying with
  13. will check into it, yeah I seem to noticed something off too but then when I was looking at it doing some all-axes movements it was behaving correctly, might be axis-specific
  14. Third from the bottom feels like photo Good work on those mate
  15. Dammit sgain that bloody plate... will fix tomorrow if time allows me to do so *again, stupid phone
  16. guys mod updated to version 1.1 please redownload -fixed "utilisation" typo, -added side walls levers for flaps, pressurisation, release -modified main canopy glass to reduce glass culling artifacts + new hopefully better smoothing -modified HUD glass shape a bit (less stretched vertically) -added airbrake light -bigger reticule -new cockpit position to match the outside model better -modified airbrake indicator to fit gauge better -maybe some other small adjustments I already forgot
  17. Flightenginesystem.ini detailmeshsize= entries in kilometers you might want to check Mue's extra fading trees/buildings shaders, that reqires additional tweaking fo the shaders (juuust two lines in each of two) and ObjectsFade=TRUE in opitions.ini
  18. it's inherent from the way camera (head view position) moves in cockpit around -to do so yeah I'll have to make the canopy glass a bit bigger -buged if you would- to prevent this I'll have an updated version of the cockpit ready, with corrected some spelling and added side boards details I think you can prevent the head through glass bug now by adjusting this line in your AIRCRAFTOBJECT.INI [Views] DefaultCockpit=A-4B_cockpit.ini CockpitOffsetDist=0.07 -try making zero also, modyfying viewlist entries for cockpit views the line(s) are OffsetDistance=0.06 0.06 is default I think
  19. yup Aerocoefficients are essential to FMs handling @jeanba, thanks, I shall fix the typo
  20. wait your ladies have cockpits? that's a new to me... ahhhh-a cock pits, got me there Mattsquatch
  21. seems I had my own altered _data.ini but haven't included it (for compability/other mods sake)
  22. hmmm I have had no issues Kevin, we're talking stock TW SMB2 here right?
  23. nah, still something feels "off: with it to me that's why I kept it to myself for few months... but screw it
  24. yes TY, maybe dtmdragon could upload the pack? sorry for discussing in s-shots forum though
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