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Stary

+MODDER
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Everything posted by Stary

  1. Stary

    render 17AS

    From the album: My work

    a bit of mix between 17AS and 17F cockpit, because I wanted to have both 1) The ASP-3MN with FKP-2-2 guncamera mounted on and 2) some additional clutter over the mainpanel
  2. Stary

    My work

  3. currently yes but I work on dedicated 17 one
  4. Snail, maybe upload it to tools section? My messenger might be full here or you can contact me via Facebook
  5. there will be slight errors in the labels texts as forcing my keyboard to utilize extended cyrillic is not easy
  6. View File MiG-15 Bis cockpit HD This is highly detailed, high poly cockpit model of iconic soviet jet fighter MiG-15 Bis. Thanks to Do335 and Coupi for some very nice tweaks to my previous MiG-15 cockpits which were incorporated into this mod; also to Swambast for some reference materials. I made my best to make most of the instruments working; possibly includes some new never before seen creative solutions ;) Read the readme for the boring stuff and additional info. Have fun Stary Submitter Stary Submitted 07/17/2016 Category Jet Cockpits
  7. Version 3.0

    557 downloads

    This is highly detailed, high poly cockpit model of iconic soviet jet fighter MiG-15 Bis. Thanks to Do335 and Coupi for some very nice tweaks to my previous MiG-15 cockpits which were incorporated into this mod; also to Swambast for some reference materials. I made my best to make most of the instruments working; possibly includes some new never before seen creative solutions ;) Read the readme for the boring stuff and additional info. Have fun Stary
  8. 1) some older terrain mods feature unrealistically big trees thus giving slower speed feel. 2) FOV is indeed the biggest offender, I tend to play with wide view all the time when in cockpit (the F2 key) -haven't really noticed fish eye at that angle
  9. very nice SH! wish it had more of those high altitude bombers interceptions, allways love to watch those
  10. that too but it might be the rise of new social class of terrorist-wannabees (mostly second or third generation immigrants from you know where) detached from the modern society of western culture, not particulary beliving in whatever invisible man in the sky is the rage of the particular ethnicity, who can't and won't achieve any thing of significance in their life -so the act of suicide accompanied by act of mass murder is the only act they can produce. See, the issue with suicidal bombers or suicidal attackers is not that they want to go to heaven for the 72 peas (side note: read how peas turned into virgins by bad translations of one certain "book" ages ago) but they want to out themselves in terryfying way. Could have all the sick attention and "liveleak celebrity" status as I call it if they gave up -vide that Utøya scum I won't name. I won't write my thoughts about how I view this as collateral damage of post colonialism and Iron Curtain thrown in for good measure (see, you could have had all the Czechs, Yugos and Poles building the West's prosperous cities in the boom of post war if not the Yalta -instead of the workforce from former colonies; would save west alot of issues now, and hello allies)
  11. Zoltan it's your game/engine? Interesting... and congratulations!
  12. been tad too quiet in WIP thread for a while, dontchathink?
  13. you might find solace in knowing I have already working beta of new Sweden tileset in the works. No certain ETA though -somewhere this autumn perhaps? But I'd really want to wait for Mue's custom TODs editor to make it even more appealing cities wise
  14. "good simulator" -care to elaborate? Then we could maybe list the mods that up the SF2 experience? I bet there are folks apart from you that also would have a to the fullest realism kind of installation
  15. for what is worth I think the A-4 should be red not green...
  16. Also for one in a million chnace put the shaders also into root terrains folder. Another question Falcon, is the modded folder in the (mostly usual) username/saved games/ or on other drive?
  17. looks like pretty steady and focused progress, I like it!
  18. Falcon you did set the ObjectsFade=FALSE in options.ini? They have to be set to false for the extra fading shaders actually do their work
  19. GTX 970 plugged in, time for some sweet sweet SF2-ing. Then few days totally off the internet :)

    1. Show previous comments  2 more
    2. Coupi

      Coupi

      I think it is time for me to improve my PC I've a GTX 670 but

      i don't know if I can choose the GTX 970... I must study the question!!!

    3. Stary

      Stary

      it's a bit longer than usual but if you have bigger case then no issues there

       

    4. Coupi

      Coupi

      Ok! Many thanks Stary! :)

  20. I'd join Wrench and say with 99% certainity it's hard coded things to look up whould be EjectView=EjectView in flightengine.ini sets the default view after ejection then [EndGame] EndGameTimer=5.0 EndGameView=DeathView AutoEndGame=FALSE that one is after pilot's death, then we have the action camera introduced in 2012 or so; maybe setting this to MovingMap would help? But MovingMap is in fact type of cockpit instrument/display alas I can't see how that would be working given pilot's plane is listed as destroyed. Remember that when player's plane gets destroyed status you can't even go back into cockpit so it is sort of removed from the game (apart from smoking wreckage still visible and observable via external views)
  21. and as soon as I finished reading you explanation my head exploded from mere trying to understand...
  22. sure, and yes I noticed some files indeed, I misred it as Ithought it meant it's everything included and wanted to give heads-up. Anyway, excellent work on this one
  23. Do335 I am sadly one of the poor modder that have no time to ACTUALLY PLAY the excellent mods we have here, so given I was able to install this one today -and Spectre's Modern Warfare series- I am in love :yes: yes, the sounds alone are must hve for any installation! First the thing I have to point out I see none of the WW2/Korea fx test effects of mine you mention as added; no biggie though as these are just "so so" in my own opinion.
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