I don't know if this was ever modded or discussed... slow and low CAS planes annihilating whole platoon of enemy tanks without a single shooting back. I'm not Steel Beasts PRO PE expert, but in the good old days of Tornado or Janes' ATF flying low in front of their barrels wasn't the smartest idea.
so I simply set as example T-72's both detect systems and weasonsystems to AIR_AND_GROUND:
[DetectSystem]
TargetType=AIR_AND_GROUND
DataLink=FALSE
OpticalSight=TRUE
NightSight=TRUE
VisualRange=4000.0
ViewportPosition=0.0,0.0,2.30
MaxVisibleDistance=7000.0
RadarCrossSection=10
[WeaponSystem]
TargetType=AIR_AND_GROUND
GunRange=1800.0
PitchAngleRate=10
MaxPitch=14.0
MinPitch=-5.0
DefaultPitchAngle=0
YawLimited=FALSE
YawAngleRate=15
DefaultYawAngle=0
ReloadGunAtAngle=FALSE
GunRecoil=100
GunStabilization=TRUE
GunRadarTracking=FALSE
RangeFinder=6
BallisticComputer=2
YawModelNodeName=Turret_D
PitchModelNodeName=Turret_D_Cannon
with quick custom mission on Iraq/Iran map (which is excellent Wrench, TY! ) here be results:
of 31 OPFOR T-72s several have interest in my plane, opening fire as depicted:
at first pass (570 knots!) I was hit two times -first shot did no in-cockpit reported damage, second one tore off my starboard wing:
here's log of this test mission:
I suppose there are three dozen arguments weapon/armor experts will jump on me now, but in sake of "lite gameplay fun and challenge" why was it never utilised..? Or I wasn't using the right mods..? In fact it's my first "modern" install in Gen2
And I think adding secondary HMG would be way better or realistic, most tanks have only maingun modelled in their data files