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Stary

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Everything posted by Stary

  1. Thanks for info! Will check in Oct08 WOE then, but given these are ini files should work in SF2 series
  2. Maybe I should ask C5 to upload it as an update or something, would be easier to find
  3. Here's a fix made by Column5, first page of the thread, post no. 12: http://forum.combatace.com/index.php?showt...t=0&start=0 Also please do a search next time, if you have a problem/bug most probably it's been already solved and answered. (sorry, it's second post about the exact same thing in two hours)
  4. Looks good Laton Btw, are you planning some ground-related effects like bomb explosions etc? I was planning to do some bombs-related effects for FE, don't want to duplicate your fine work. edit: ok,I see they're included
  5. It's no need to make new one as GH2 worked without problems in my SF2V install. Just make sure to add fix made by Column5: http://forum.combatace.com/index.php?showtopic=39923 it's in the middle of the first page.
  6. Not in near future. TK stated several times that he has no plans regarding the new terrain/environment engine. I asked him about new terrain engine possibility, was a bit short on me in reply. Speaking for myself, I think we'd hit the limits of current terrain engine, custom 3D objects for tod files would be a great feature. On the opposite, other thing are models of airplanes -I think it's hard to find anything better on the market now. Also Mike if you want some eyecandy -try ENBseries dll combined with some other mods there's a lot of things you can add for better visuals.
  7. TK has an idea of writing small launcher tools for users to select the current custom install, or new menu in game to do so, don't remember exactly.
  8. It was a title from the "Conflict" series, the third one IIRC after two Conflict:Desert Storm games. It was ok if you ask me, but the best in series was Global Terror (or Global Storm) Back on topic -for me the best game dealing with Nam was Vietcong. I still like it alot. (note to self -find CDs and reinstall it back home) Line Of Sight:Vietnam and Elite Warriors were ok, given these were based on old Deadly Dozen engine. I liked the look of jungle in them, somehow nice. I did not liked the lack of FPS view in Elite Warriors. COD set in Vietnam? May be a good game. World At War proved they have good engine for juicy jungle action. I can imagine some "KABOOM" style Spooky level. I'll keep my fingers crossed for this one!
  9. Is this for older series or SF2 family?
  10. I was able to set up my new system today, Windows Se7en build 7100, testing SF2Vietnam on DX 10/11 All I gotta say is that UseAdvancedShaders=1 kicks a$$ with approx. 90-110 frames en route, 40-50 over the target, with everything on unlimited, as opposed to mere 25-30 on XP, and that was with turned off mirrors and horizont on medium.
  11. Stary

    A Thank You To Erik

    Thank you Erik!
  12. I used to backup to both DVDs and backup partition, but as whole HDD died, I'm left with DVD backups only, so smart I made these too edit: Dzięki CIACHO
  13. As the title says -it's time to burn few DVDs or copy to external drive. It may save you! I had WDC HDD crash two days ago, lost 350+ GB of data, including over 60 gigabytes of various Thirdwire installs, ranging from First Eagles Exp1 to Nato Fighters 4. Lucky me, as I'm doing backups frequently, most of my mods and downloads are safe. But making new installs and restoring everything to previous state will take some time.
  14. Stary

    Happy Birthday Zur

    Wszystkiego Najlepszego Zur! :fans:
  15. That's for sure! There are a lot of interesting pre-WW2 planes on the other site, but most of them have poorly finished models (in fact ported from free sources)
  16. Looks VERY good But instead of showing them from time to time, are you going to release them at some point? j/k bro very good models, whole dozen of propheads here (including you and me) would be interested, that's for sure. And now that AVHistory guys are closer and closer with FM tools... only good things can happen Looks VERY good But instead of showing them from time to time, are you going to release them at some point? j/k bro very good models, whole dozen of propheads here (including you and me) would be interested, that's for sure. And now that AVHistory guys are closer and closer with FM tools... only good things can happen
  17. Here's additional info I also posted in the "Using Custom Effects in SF2" thread in Knowledge Base: Small note regarding shaders types. if you want to upgrade particular "custom" effect to SF2 standard, and are not sure which shader should apply to what material, here's simple rule I use: -for the "volumeric" emitters like smoke, groundmist, dust, dirt or debris types of particles use the EffectShaderName=effectLightLevel.fx (generally, materials that have BlendOp=BLEND_SRC_ALPHA particle blending option) -for the fire, explosion, light, flash, flare, streak and so on use EffectShaderName=twColor1.fx (materials that have BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC) I know this doesn't cover all the possible materials types, the most common, but should point one in the right direction
  18. Small note regarding shaders types. if you want to upgrade particular effect to SF2 standard, and are not sure which shader should apply to what material, here's simple rule I use: -for the "volumeric" emitters like smoke, groundmist, dust, dirt or debris types of particles use the EffectShaderName=effectLightLevel.fx (generally, materials that have BlendOp=BLEND_SRC_ALPHA particle blending option) -for the fire, explosion, light, flash, flare, streak and so on use EffectShaderName=twColor1.fx (materials that have BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC) I know this doesn't cover all the possible materials types, the most common, but should point one in the right direction (I hope I won't angry moderators by posting it in KB)
  19. That's a big feature :yes:
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