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Julhelm

MODDER
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Everything posted by Julhelm

  1. A scripted 300+ mission campaign with a real backstory like in Wings. That'd be nice.
  2. Easiest way to beat them is letting them get on your 6 and just flatplating the bird. Works every time.
  3. There are some things like hitboxes that I need to fix, but if all turns out well it can probably work as a sort of generic fm that can be modified to suit any machine. I am going to try this approach on the other helis I have modelled so...
  4. No more replies? Guess people aren't interested in helos which fly like helos...
  5. Nice use of my Kestrel pit, lol
  6. Now those are Duke's sweaty muscle veins as they were meant to be seen!
  7. No, they're a bit bugged atm. I've noticed the AI has severe problems taking off, but if he does manage it he flies the fm quite well in the air.
  8. Here's a Youtube link for those having trouble watching the video.
  9. It'd nevertheless be fun to play with in a what-if kind of way.
  10. See if this works - otherwise it's in my gallery Updated fm I've made for the new release version of this particular heli. No thrustvectoring is used here and the AI can handle it somewhat. Visual quirks I'm aware of: Blades spin wierdly Canopy texture looks fugly Looks twitchy because I fly with keyboard only since my joystick broke.
  11. Well the linear bombbay on the A-5 was also never used by the Navy and sealed up, yet I decided to keep it so people could use it as intended. Realism vs fun again - Fun always wins.
  12. Honestly, what I'd really wish he'd do would be taking the series into a new direction like FE, but with helicopters: There hasn't really been a decent helo sim since EECH and even that one is nowhere near as openended as TK's sims.
  13. I have an idea I'm gonna try out on the Zeewolf that might make the ground radar pointless anyway.
  14. Well I said I was going to update the Zeewolf and this is how far I am at the moment:
  15. Vigilante, no doubt.
  16. Yeah. I have this problem with not knowing what targets I'm supposed to hit.
  17. Well, the RA-5C production was shut down then restarted and that later block are the ones to feature the LERX.
  18. Do one but use Wagner's Flying Dutchman overture ;)
  19. You can find Super EF2000 over at http://the-underdogs.info Should prove adequate for cockpit info.
  20. I've uploaded the latest version of the A vigi featuring a few tweaks, most important of which is correct physical size (it is no longer too large) and it has more skins. I also went and uploaded the templates so you all can go crazy with different schemes for it. Here's a couple shots of the new skins: Because the nukes are generally fizzlers, I've set up the bay so that it can accept the normal "bomb" class as well, for those who use Lexx's nukes or wish to experiment on their own. One assumes that had the system actually worked properly IRL, it'd probably have been used for other purposes in addition to nukes. Finally, here's a pic or two of what is coming soon:
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