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Everything posted by Julhelm
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Strike Commander Retro
Julhelm replied to kazamashin's topic in Mission/Campaign Building Discussion
I can help with a few things on that list. I could also draw some menu graphics. -
As for the guy who wanted the TU-142: I have one modelled and animated, but someone needs to unwrap it and then texture it. So, whoever feels he has the time and inclination to pick up either of these skills, step up.
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@Craig: Whenever you feel interested, drop me a line and I'll send the Eagle your way, k?
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Well the thing about Veltro is that he doesn't really seem to pay a lot of attention when you try to explain to him about meshflow and interpreting geometry. I'm quite convinced I'm one of the "rivetcounters" in question.
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Hey if you're interested, I have a TSR-2 modelled that only needs unwrapping and a skin.
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Cruise throttle is somewhere between 70-90% on this one, so I tweaked the range to allow that. OTOH I was originally planning for a pack of specially tailored weapons for it, but couldn't come up with good designs for them. Perhaps adding a hump tank and tuning the engine for more juice would solve things? As for ground radar I can't add that since it'd break the HUD unless TK changes the avionics. @Saganuay: If I didn't want you to release skins for the plane I wouldn't have included the template with the download now would I? :)
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Here's a fix for the fuel mileage - just extract it into the Kestrel folder. KestrelPatch.rar
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What's a FEBA?
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Thanks for the kind responses chaps :) I'm currently in the process of tweaking the data file to bring out some more range of it. Though the optimal mission for it is probably CAS or scouting missions - It is quite lethal with Hellfires and VTOL tactics, hehe.
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View File ZA-9 Kestrel Beta 1.0 This is a fictional VTOL jet inspired by the Kestrel jet from the Amiga games Zeewolf and Zeewolf 2. It is similar to the Harrier, but lighter and with vastly more powerful turbofan which, while making pop-up'n'fire-attacks a breeze, does guzzle up fuel at a rather alarming rate when in hover mode. Features: Custom cockpit by yours truly. Skin template included for your skinning pleasures. 3 skins: Ferris-type experimental camo Swedish Navy Gripen-style camo USMC Desert camo ------------------ People whose textures I've shamelessly borrowed/ripped off: Kesselbrut - Vigi pit for the side consoles Batman - Random gauges from the excellent F-4J cockpit because I was too lazy to do them myself :) The rest of the pit is mine, however. ------------------ Other info: This is a work in progress and subsequent refinements will be posted as time permits. In the meantime, I'll be grateful for any comments/suggestions. ----------------- Legal stuff: Sell or claim this as your own work and I will bust your kneecaps, steal your mother, rape your TV and smash your f***ing head in. Same goes for trying to sneak this into some payware package. Nils 'Julhelm' Dücker Submitter Julhelm Submitted 10/25/2007 Category Fictional, Experimental, and UAV's
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2,221 downloads
This is a fictional VTOL jet inspired by the Kestrel jet from the Amiga games Zeewolf and Zeewolf 2. It is similar to the Harrier, but lighter and with vastly more powerful turbofan which, while making pop-up'n'fire-attacks a breeze, does guzzle up fuel at a rather alarming rate when in hover mode. Features: Custom cockpit by yours truly. Skin template included for your skinning pleasures. 3 skins: Ferris-type experimental camo Swedish Navy Gripen-style camo USMC Desert camo ------------------ People whose textures I've shamelessly borrowed/ripped off: Kesselbrut - Vigi pit for the side consoles Batman - Random gauges from the excellent F-4J cockpit because I was too lazy to do them myself :) The rest of the pit is mine, however. ------------------ Other info: This is a work in progress and subsequent refinements will be posted as time permits. In the meantime, I'll be grateful for any comments/suggestions. ----------------- Legal stuff: Sell or claim this as your own work and I will bust your kneecaps, steal your mother, rape your TV and smash your f***ing head in. Same goes for trying to sneak this into some payware package. Nils 'Julhelm' Dücker -
Exactly.
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Yeah I always do it from the highest lod. To help framerates you can omit (that is, "model over") unnecessary s**t like cockpits and that stuff.
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Just make sure there are no holes in your base mesh. Also, the shadow itself is just a "hull" around the real model, so if the lod you export the shadow from has less sides on external parts it will not match the highpoly lod.
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All we really need for this 117 to go ingame is for vrkuboy to create a new simple model of the plane and retaining the cockpit from the high-detail one. As for the pilot, here's a wip render:
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I have a high-detail pilotmodel who just needs a proper skin.
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Make a new model with a 15000 poly budget.
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Yeah, but the landing gear features the same kind of anal-retentivess I was specifically talking about before. There is no need to model tiny itsy-weenie detail like that because noone will ever see it, and if they will, it'll probably look just as good painted into the texture. About the only thing on my landing gears I put any great detail in is the suspension, and even then it's just to have proper animations and I always keep it as basic as possible. You have to weigh performance against detail, and from the looks of it, you have 150% detail and no performance at all.
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The guy's HD fried and he lost all his stuff.
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Yeah, and I'm saying it's too much. I noticed you've actually went and modelled all the meshes for the intakes and vents. Instead of modelling superflous detail like that just paint it on and it will look just as good. Likewise with the super-detailing on the landing gear and pylon assemblies. The landing gear especially has 20x the amount of polies it needs for ingame purposes: There's simply no reason to have it that smooth. So yeah, optimize and I'll see about unwrapping it for you then ;)
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There is no way a model with that kind of polycount (close to 170000 tris) is ever going to work ingame. IMO you should leave out all detail that can be painted on, and optimise the entire mesh in order to bring it down something more reasonable like 10-15000 tris. The cockpit is bloody excellent though, so I'd say keep that.
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It does look like it has the wrong shape just infront of the intakes below the canopy. How about posting some wires?
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Game freezes after 1-5 mins everytime, pls help
Julhelm replied to Niklas's topic in General Discussion
Check out your settings in the Catalyst Control Center. It's possible you have a setting there which screws with the game: I recommend going through every setting on it manually to tweak performance. Also, it'd be helpful if you posted your system specs, as it might be another component locking up the game. -
This might be of interest to you and others: Clan of the dead goat
