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Everything posted by simonmiller416
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Two-Seater Tuesdays
simonmiller416 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Two-Seater Tuesdays
simonmiller416 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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BTW, What does this mod probably have? (1) First, it contains two advanced birds, J-20A and J-20S. In case some people don’t know much about it, the J-20 is a fifth-generation stealth twin-engine heavy fighter from the mysterious country in the East. The first verification aircraft completed its first test flight in 2011 and entered service with the Chinese Air Force in 2017. It has been used in the past It has undergone numerous major or minor upgrades and improvements in more than ten years, giving it excellent low detectability (stealth capability), omnidirectional situational awareness, powerful radar and breakthrough collaborative combat capabilities. The J-20A is the single-seat basic model, while the two-seat version, the J-20S, was first spotted in 2022. Most people speculate that it will serve as a "loyal wingman" command unit. (2) Independent cockpit, but it should be noted that this cockpit is fabricated out of thin air and does not represent the real appearance of the J-20 cockpit. It is only based on vague news videos and simulation cockpit pictures at air shows. ; (3) The Chinese alarm audio generated by AI, of course, fabricated. There are related videos circulating on the Internet that prove the existence of cockpit voice, but we are unable to determine the exact content; (4) Since the J-20 uses the same AESA radar as the F-22, I set a higher scanning frequency and intensity for them to avoid the disadvantages of traditional mechanical scanning radar and improve the resistance to old ECM . Of course, based on the SF2 game, there is essentially no difference between them, except that the player's operation will be more comfortable; I have performed the same operation on all similar radars of the same era in my own game, and for myself Said they did a good job, but I don't know if that would be a bit IMBA for you guys. (5) In reality, there is no sign that the J-20 carries a cannon, so I did not equip the 20A and 20S models with cannons, Hit and Run! Moreover, the current J-20A in reality has no signs of using any air to ground weapons, so I designed it as a pure air superiority fighter and used the avionics module dll of the F14A to enable it to track and attack four targets at the same time, which removes the ability to scan the ground objects, even though EOTS is still available. For the J-20S, since there is only speculation about how it works, I regard it as a multi-role fighter and hope that it will have complete ground attack capabilities, so the 70s avionics module is used to detect ground targets. =========================================================================================================== Original basic model and textures: Ice is silent water (Not a member of CA,I purchased the resources from him) Special Thanks: yakarov79(When I just started to import the model, I was prompted about the key problem of the number of model faces. This is very basic, but if no one reminds me, I might give up early) logan4(Generously gave detailed case references in difficult problems such as model shadows and cockpit normals to help me solve problems) Sundowner (Helped me solve the problem that the formation (slime) lights don't work) Wrench (Also gave me hints in the formation lights question, but I especially want to thank him for the extra “modding help”) EricJ(Great ideas in my modding process) Menrva(Great ideas in my modding process) JAT81500(For the JHMCS/pilot mod) Crusader(For parts of HUD textures) angelp(For the PLAAF Weapon Pack Redux Part 1) Of course, there are far more than these people. In the knowledge base of the forum, many people's detailed discussions have given me a certain level of foundation for modding through years of ini editing. It can be said that most of the people here have helped me indirectly. If I forgot to mention you who also contributed, please be sure to let me know as soon as possible. In the end, the most in need of thanks is TK, which allows this high-degree-of-freedom game to appear. I'm just standing on the shoulders of giants.
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Let this be our little secret. Due to some personal reasons, we may not continue to make mods for SF2 in the short term (at least we won’t devote ourselves to it day and night). This version is still in a very Beta stage. There are still quite a few issues, so I'm going to share this test version here rather than on the official download page. There are currently two biggest problems, 1. The cockpit model is still not perfect, and 2. The FM of the airframe is not perfect. I've spent quite a bit of time there, but I'm really not an expert on some things (especially FM), and I figured some of the talented folks here might be interested in helping. Thanks in advance! https://drive.google.com/file/d/1fpebvaRMwmBeljv1Dg8Jn3lFk17n5-iV/view?usp=sharing
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Um Al Maradim Class of missile attack craft USS Pegasus (PHM-1) I saw these two ships on the list and I'm a little curious if there are other plans, but of course if you want to keep it a surprise that's fine
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Found on Google Earth
simonmiller416 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So you really need a food truck? Actually hot dog shops are good too -
Here, I also want to know. aleks1 did a good job, but maybe the model is quite old due to age. My friends and I found a source that was well priced and I think I've put it in a future production plan, but you know...plans are just plans... It would be great to see a brand new mod sooner
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Found on Google Earth
simonmiller416 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No, technically this is a mobile food truck The two bird need to be feed -
STRIKE FIGHTERS 3 REQUEST
simonmiller416 replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's sad but true. I always thought crowdfunding was a market research exercise on his part, but the results are clear... This is a terrible thing for a business man. Even most of us cannot always produce for the love of games. Life always comes first. The PC version of SF3 is fantastic.- 69 replies
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Video thread 2
simonmiller416 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Nice landscape,and your skill And Block3 when -
STRIKE FIGHTERS 3 REQUEST
simonmiller416 replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
100% yes ,We can see this in the campaign missions, but not in the dynamically generated SP missions ,it's a pity- 69 replies
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STRIKE FIGHTERS 3 REQUEST
simonmiller416 replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Agree for this,at least co-op mode would be nice to avoid some AI bugs like they don't use EOGB in Strike mission- 69 replies
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It's good to see progress, but is it possible to expand the light source, I think the real city lights should be a large area. Although I know it's just a proof-of-concept stage.
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STRIKE FIGHTERS 3 REQUEST
simonmiller416 replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hey obviously you shouldn't drink so much next time- 69 replies
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Lod trouble
simonmiller416 replied to toot's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Because I have encountered the same problem -
Lod trouble
simonmiller416 replied to toot's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Imma using 3dsmax so can't offer more help, But I think if model looks fine in LOD viewer, but not in the game ,could still be the "too much faces" problem,Have you split the model down? For example, separate out flaps, slats... Or...could this be a scaling issue? Forgive me if I'm talking nonsense
