Jump to content

simonmiller416

+MODDER
  • Posts

    697
  • Joined

  • Last visited

  • Days Won

    63

Everything posted by simonmiller416

  1. So this thread might become kinda personal WIP mini-dev thing, hope this is permitted lol A recent little question, 1. Do we have a tutorial video about parachute setup? I set up the scaling animation in 3dsmax, but neither in the LOD Viewer nor in the game, it doesn't work properly. (Actually I tried to animate the supersonic wave, maybe it didn't work for the same reason) I've tried retrieving the content, tweaking the controllers, and trying to link the invisible surrogate model, but still no success, I think I must have overlooked some steps. The link to the video I found seems to be dead, unfortunately. P.S. At the same time scaling is successful for nozzle, which confuses me. 2. The cockpit model that looks normal in the LOD viewer is very abnormal in the game. (1) According to what yakarov79 said earlier, I first considered that the model had too many faces, so I tried to split different parts as much as possible, but it was unsuccessful; (2) According to my observation, at some angles I can see the reverse side of the texture, which is similar to the normal being reversed, but all this is normal in 3dsamx and LOD viewer, I have tried to unify in 3dsmax normal, but still no success. I think I might still need some hints, but I'm in no rush, it's impossible to master everything in a short time, keep watching and learning. The last image is another project being used for learning,legal model, but it's a little crude for a public release lol.
  2. Maybe I'm talking nonsense, but I don't think it's a specific problem with a specific weapon I have deployed cruise missiles countless times, and nothing like this has ever happened. My guess is that your cruise missile mods are all launched with 0 delay ignition, causing it to hit your plane directly.
  3. Oh never mind, that paragraph is actually a bit off topic, it's just a preview ,lol I still need to know more, btw thanks for your prompt answer.
  4. Ok... so this bug happens when two different polygons intersect ,like A inserts B, if I understand correctly, and what I need to do is weld up A and B into independent C, or simply separate them. I got it, thanks! will check it out!
  5. Or this is also a project teaser,while this J-16 is not available for public release for ever(as I said before), so far a brand new F-35C mod is almost for sure. My guys are planning to buy some simple commercial models for mod making, F-35C and its cockpit is on the top of list
  6. Hmmmm every thing work fine but Shadow line bug happened... According to my previous experience, this should be caused by the broken surface of the model? I tried to fix the model in some areas, but instead of solving the problem, there is an extra shadow line,damn! P.S. It seems to only appear at certain angles? Ladies and gentlemen, can you give me more tips? I've only heard in some other threads that this is a problem with the model, but no one seems to have explained it further.
  7. P.S. After about a week, I finally got the max2009 available again, and the import problem of the animation has almost been solved. The only problem that has no progress at this stage is the previous (Apparently I've also had problems with smoothing group after switching to max2009, I hope I can fix it myself, but if any sir or madam would give me a light bulb of wisdom, I'd appreciate it) Still on the way to learn more! BTW, I would like to clarify that I will not release the Sukhoi model in the picture. The model does not belong to me and it is unethical to release it. I am only using it to learn the necessary modding skills
  8. Ladies and gentlemen, I have to come back to this thread. I've tried searching on CAs regarding this issue, but or just don't know the keywords, and found nothing so far. The white background picture is what I checked in the LOD viewer, everything looks correct, but in the actual game, it is obvious that the fuselage is invisible. Does anyone have an idea, this has been bugging me for almost 2 days now.
  9. Cool, I usually like to use F-35C and EA-18G paired to suppress enemy air bases
  10. Alright , just running a quick test,your approach does work, But as Menrva said, we need cockpit with all faces closed, his F-22 cockpit is nearest one but it still looks like there is a little problem, and for those older cockpit like F-15E's below,the problem looks more serious For only the front panel alone, I think it is not that bad.
  11. Not much to tell, another peaceful apache day in persian gulf
  12. All right I'm already do something to stop that page and asking admins to help delete the whole page, Sorry guys for your time, And thank you FLOGGER23 for your generosity.
  13. Anyway, I would like to express my deep apologies for this and I will not ask for more
  14. Two-Seater but only one pilot seated
  15. Too bad, if I remember correctly, the SF series is based on TK's own engine design, right? The reverse engineering of an independent engine is definitely difficult. It is by no means like UE, which already has quite a few mature tools developed by enthusiasts and only needs someone to learn how to use them. TK may have designed an independent computer language for this purpose . Our problem is that we don’t even know what to rely on, let alone how to start from where to start working. Donno can I see the day in my life.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..