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JamesWilson

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Everything posted by JamesWilson

  1. Got it, but still don't know why i can't see some weapons and can't exctract anything in the CE, nothing shows up
  2. The CE is the last thing i want to install right? Before the 2013 update, otherwise an error message will show up if i'm not wrong. Otherwise i'll reinstall it just now
  3. Yep that's exactly the same as my directory: C:\Program Files (x86)\ThirdWire\Utilities, just next to the big 5 merged Strike Fighters 2 folder. The CE did all by itself. I also have Weapons Editor and Guns Editor in the same folder. I don't know why some weapons don't show, i had to download a separate package from Combat Ace called Red Side Standard Weapons Pack - Full Beta - Weapon Packs - CombatACE That provided me the AA-2 and i could finally see it once pasted into the Weapons Folder, and then could edit it throught WE. I also noticed i don't have the WEAPONDATA.INI and GUNDATA.INI, i really don't know why. The CE doesn't work, i see all the "Objects" CAT files but once i click on a CAT file it says "error opening this .CAT file, no files can be extracted" and nothing shows up I can't even click on "Exctract All" as someone suggested me, the buttons are greyed out I honestly have no idea what i'm doing wrong
  4. Yep they look just like that, i can see them when trying to select them, but once i click it wont' let me extract anything just like i told you.
  5. Yep that's just what i looked for, and it worked! Thank you very much. Are there packs for every weapon? And if I really need to use the CAT Extractor, what can i do?
  6. Oh thank you very much. How did you find those? And how did you manage to make CAT extractor work? Mine doesn't and can't open any files. It says the thing you saw in the other Topic i opened. Is there a way to fix that? Do you know by any chance why i can't find those 2 .INI files and why the CAT extractor doesn't work?
  7. Thanks for helping me. I just checked and i have no "WEAPONDATA.INI" file. I think i checked everywhere but there's none, that's very weird. I never used that file but i know it should always be there. I'm pretty sure didn't delete it. Is it hiding somewhere?
  8. It's grey and unclickable to me, it forces me to select a file, but then that sentence shows up
  9. Hey i tried using the WE but when searching for the AA-2 Atoll folder i find out there's none, but the weapon in-game is still selectable and usable. There's no AA-2 Atoll folder in weapons. How's that? How can i change the parameters of a weapon that is in-game but no where to find it? And i tried using the CAT extractor, but when selecting a cat file it says "error opening this .CAT file, no files can be extracted", no matter what CAT i choose... And btw i tried equipping the Su-22 with AA-8 Aphids, that if i understood correctly they're all-aspect, but even then the Su-22s didn't fire them. Is it sure they would fire if i change rear to all-aspect for the Atoll, with some shootin distance editing too, and make the Sukhois use them instead? Or they would just pass by shooting guns like they already do? Thank you
  10. These books are the next thing i'm gonna buy. Even tho the "knownl" official version was the real one, it's still amazing to read as much perspectives as you can and know history from all of its sides, the more you know! Thanks!
  11. Roger that! Will just use WE then. The CE tutorial is indeed welcome tho, i plan to mess around with it too. So if the CE just makes copies of .ini files, why not just copying by right clicking? So if you're saying that user can edit the .ini's in notepad after using CE, then CE basically makes copies of folders and makes .ini's editable through notepad? But IIRC i used to change things just by using notepad already, that's why i was confused, cause i didn't see the point of using WE and CE, but apparently without WE weapons stats don't change, and without CE? It basically changes the core files (like the ones for a missile)? The WE basically creates a "brand new" substitute for the vanilla missile, but the original one is still there, i just need to delete the new one to revert if i got it correctly. Or maybe the WE is needed to change weapons parameters, but for all other things i need CE right? But i'm not new to modding and i used to remember i just needed to edit files through notepad, not having to use any CE. I'm probably just wrong, i never went that deep into editing, and i'm probably making it more difficult than how it really is, i'm sorry for all the confusion. I hope i got everything correct this time. P.S. IIRC i tried equipping the Su-22 with AA-8 Aphids, that if i understood correctly they're all-aspect, but even then the Su-22s didn't fire. Is it sure they would fire if i change in the files rear to all-aspect for the Atoll, with some shootin distance editing too, and make the Sukhois use them instead? Or they would still pass by just shooting guns and all the work may be useless? Thank you so much for your help
  12. This is outstanding info!!! How did you get those? Is there any link or source? I'm looking for so long for infos regarding 1st and 2nd Gulf of Sidra Incidents and i can't find much, it's like the dynamics have already been discussed and there's nothing else to find. I'd really love to read more, it's even hard to find infos regarding the variant of Su-22 that was shot down and which missile they did fire. Regarding SF2: IIRC i tried equipping the Su-22 with Aphids all-aspect, but they didn't fire. Is it sure they would fire if i change in the files rear to all-aspect for the Atoll? Or they would still pass by just shooting guns? @mehlhorndirk Back to the story: So it was a completely different story than the one we all know and read? But there's a thing i don't understand: If the Libyans managed to get a hit (or maybe a kill) but then Libya admits they got 2 Sukhois shot down by six F-14s, then how did the Libyans got a hit on a Tomcat? And how did they mark the hit on their plane if they got shot down during the same engagement? Multiple engagements maybe?
  13. I'll follow every step and do my best. Thank you immensly for detailed explanation and will to help me through this. So i gotta edit the missile first through Weapon Editor and then edit the files through Cat, once edited i copy and paste deleting the old ones, correct? If i wanna keep the original ones i just gotta make a backup and then when i want to revert just copy and paste. I hope that's everything. I have to use the newest version of WE, CE and GE? The ones from 2012?
  14. So basically i need Cat extractor, is that a program? And can't i edit things just manually in notepad just like everything else? Sorry i have no idea what the Cat extractor is, how to use it, what's the point of it, and what "cat" does even mean. Technically if i change the SU-22 heatseekers from rear to all-aspect i don't need the Cat extractor but just the Weapons editor right?
  15. Thank you a lot for the inputs and infos on the Incident, i didn't know exactly the dynamics. I'll try your suggestions and see how it goes, will keep you updated
  16. I know they are, that's why i would avoid that, but for the purpose of historical accuracy of the incident that would be the only solution. I may edit only a specific loadout so that the Fitters in the custom mission use the all-aspect missiles, but when flying instant ones they use real loadouts
  17. Amazing! I'll change the parameters from rear to all-aspect then, so that the Su-22 fires a missile even while heads on. Thank you very much, i'll keep you updated once i edit those
  18. Thank you so much! I'll try to use the weapons editor tomorrow if i get time, will keep you updated. So i don't need to swap files? Just making changes through editor and it changes the whole files? And btw, by changing parameters through text in .ini files doesn't work right? I tried changing the "guidance type" number from 10 to other numbers (idk what each number represents and/or if that could have worked) in Data files, but nothing changed, the AA-2 missile still had rear-aspect capabilities. So in order to edit weapons it's only through weapons editor? It's not a problem to me using it, it's just to know. Thanks again for helping me
  19. I hope it works, i'll see what i can do. Do enemy AI fire all-aspect heatseekers at you when heads-on? Or do i need to turn those AA-2s into radar guided missiles?
  20. How do i change the weapon station? I wanna change the AA-2D from rear heatseeker to all-aspect or radar guided. If i change to all-aspect do i have to change the weapon station too? And when changed to radar guided, i just change name to the station, or i have to mess around with numbers and parameters too?
  21. It's more for the Fitter to shoot first rather than actually being at "risk" of being hit, even tho would be good to actually have a threat. I may do that, even tho i have no idea how to. Is there any other way? Like some workaround or setting i gotta set, maybe a specific Su-22 that is on the website that has radar missiles too? Or if there's a way to add the radar missiles to the Fitter and select them? Cause it can only equip AA-2s and R-60s by default IIRC. If there's any way would be nice other than editing a new AA-2, would be very appreciated. I'm really trying to make it as realistic and accurate as possible. Thank you
  22. Hi, after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files? And is it or it's not possible to do? Down here are 2 pictures from the correct cockpit in the default Third Wire F-14: And 2 from the TMF F-14 (the inaccurate one): Thanks for helping.
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