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Found 3 results

  1. Hi everyone, I was wondering how to customize the numbers after your callsigns, since it always gives me the same ones. I think i managed somehow once, a bit of time ago, but now i forgot and have no idea how to. I'm not talking about how to customize the callsign name, but the unit number after it. As you can see in the Roster and in the picture under, i get "Fast Eagle 1-1" and "Fast Eagle 1-2" Here are some examples: The numbers on the tail, wing and nose numbers are customized, cause i managed how to change them, choosing them individually for each unit in the mission file by changing "AircraftNumber=" and typing the number, like "2" (as for 202). It doesn't change by typing the whole number tho, like 202 by typing 202, but it goes by typing the number that corresponds to the list of numbers you have. For example, In a list that goes from 200 to 400, you will have to type 10 to get 300. Here i just typed "2" and "7" since the list starts from 200 IIRC, in the past i just used to type the Aircaft number just like that, and in-game i had the proper number after the callsign, like "Fast Eagle 102", not just the number displayed on the plane livery. How do i do? I'm pretty sure that it's possible to have "Fast Eagle 102" on my screen HUD and in the Roster Thanks in advance for helping me.
  2. View File MIM-23 Hawk Missile System Unit Hello and thank you for downloading my work. https://gkabs.net What's included: This is a complete new MIM-23 Hawk Missile System Unit. All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net credit goes to the following: 1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help. 2-strahi for his testing and feedback as well as sharing his knowledge with me. 3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures. 4-tiopilotos for sharing his feedback and knowledge. 5-Thanks to Coupi for working hard to update the HIPIR Radar pitch movement and tracking and adding the smoke effect. 6-GKABS for creating the rest of the models and texture This is really group work and without you all and help this would not come this far, Thank you all. Please if I forgot anyone please let me know. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 10/11/2019 Category Ground Object Mods  
  3. Version 1.0.3

    485 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: This is a complete new MIM-23 Hawk Missile System Unit. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net credit goes to the following: 1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help. 2-strahi for his testing and feedback as well as sharing his knowledge with me. 3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures. 4-tiopilotos for sharing his feedback and knowledge. 5-Thanks to Coupi for working hard to update the HIPIR Radar pitch movement and tracking and adding the smoke effect. 6-GKABS for creating the rest of the models and texture This is really group work and without you all and help this would not come this far, Thank you all. Please if I forgot anyone please let me know. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
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