+Dave Posted October 13, 2011 Posted October 13, 2011 Time to get rid of that ancient OS mack.... Quote
colmack Posted October 13, 2011 Posted October 13, 2011 I figured it out was a terrain issue, when trying to fly it in Anatolia, it didn't work for me but germanyCE no issue BTW Dave I have part of the Upgrade i have the OS on disk but now i'll need to get more mem and a new DX10 vid card Quote
+Dels Posted October 13, 2011 Author Posted October 13, 2011 Does the Longbow radar dome have a specific node name? I wanted to do a version of the AH-64D without the radar as it operated in Iraqi and Afghanistan by ’turning off’ the node for the radar- if it has one. Yeah it does. I'm not at my computer at the moment, but check out the .OUT file. I named all the meshes so it should be something like 'Radar' or 'MMWR' and should be attached to the 'Radar_Base' or something like that. Dels Quote
EricJ Posted October 13, 2011 Posted October 13, 2011 Soulman, at first I set the texture glossiness to 0.1500 but I also upped the engine SLDry to 6006000 and get a better "push" as far as speed, and changed MaxSpeedSL to 268.76, making it better. Of course the FM is what it is, but like Spinners said, I was able to fly it first time pretty good. This is after flying Jane's Longbow and Longbow 2 and what I saw in Afghanistan. Quote
+dtmdragon Posted October 13, 2011 Posted October 13, 2011 Thanks. 'Radar' made the radar disappear as you can see, I just need the node name of the part I've drawen around when you get a chance. Thank mate, Dan Yeah it does. I'm not at my computer at the moment, but check out the .OUT file. I named all the meshes so it should be something like 'Radar' or 'MMWR' and should be attached to the 'Radar_Base' or something like that. Dels Quote
+Gepard Posted October 13, 2011 Posted October 13, 2011 Its a cool bird. I used it in 1 Gen sim, a little bit ini work was needed, but else it run fine with WOI. The Apache has a nice feature, which i found out at my last mission over Afghanistan. The talibs surprised me with massive ground fire and had blown the main rotor away. But the Apache survived and has flow also without main rotor. Its cool man! Quote
EricJ Posted October 13, 2011 Posted October 13, 2011 When Operation Anaconda kicked off the Apaches took a lot of ground fire and managed to survive. They still take a lot of abuse today, but the thing is a beast... Quote
squid Posted October 13, 2011 Posted October 13, 2011 - i guess currently there's only one seat choice right ? - is there maybe or would be some sort of a guide / manual ? more concerned about instructions on weapons - throttle = collective ? Quote
EricJ Posted October 13, 2011 Posted October 13, 2011 Gun/Rockets point and shoot while Hellfires are pretty easy to use, lock then launch. Just like a regular jet. dtmdragon, care to share what you did with the Longbow? Quote
+dtmdragon Posted October 13, 2011 Posted October 13, 2011 (edited) Due to the negative effect of the heat plus the altitude in Afghanistan and Iraqi on the performance of the AH-64D the US Army removed the longbow radars in those theatres to save weight. Interestingly the Brits were able to keep thiers without the effect on performance due to the superior Rolls-Royce engines used in their versions. To replicate this I plan on either making a separate D model aircraft without the longbow radar with the weight/performance adjusted to reflect this. Or Having the Radar load/unloadable as a weapon station. The follow edit gets rid of the radar as shown in the image I posted but I need the node name of the part I drew around to complete it. [AircraftData] Component[xxx]=no_radar <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< add this line to the AircraftData section in the data.ini file [no_radar] <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<add this section to the bottom of the data.ini file ParentComponentName=Radar_Base ModelNodeName=radar DestroyedNodeName=radar DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE Gun/Rockets point and shoot while Hellfires are pretty easy to use, lock then launch. Just like a regular jet. dtmdragon, care to share what you did with the Longbow? Edited October 13, 2011 by dtmdragon Quote
Guggy Posted October 13, 2011 Posted October 13, 2011 Absolutely terrific mod :) I noticed the Longbow Hellfires dont track moving targets. Is this a side effect of my difficulty settings, or is this a known issue? All other Hellfires work splendidly though. I'm quite impressed how the AI handles the helicopter as well, the low speed and guided weapons mean they're very effective as buddies on CAS missions. Quote
malibu43 Posted October 14, 2011 Posted October 14, 2011 Absolutely terrific mod :) I noticed the Longbow Hellfires dont track moving targets. Is this a side effect of my difficulty settings, or is this a known issue? All other Hellfires work splendidly though. I'm quite impressed how the AI handles the helicopter as well, the low speed and guided weapons mean they're very effective as buddies on CAS missions. Check the readme. Quote
+Dels Posted October 14, 2011 Author Posted October 14, 2011 Thanks. 'Radar' made the radar disappear as you can see, I just need the node name of the part I've drawen around when you get a chance. Thank mate, Dan Dan, I'll check tonight. But you might be able to figure it out as they should be in the same heirarchy as the radar. Just check out the .OUT file. If you're really keen on the AH-64D Apache (i.e. non-Longbow AH-64D) I can easily make one up. The talibs surprised me with massive ground fire and had blown the main rotor away. But the Apache survived and has flow also without main rotor. Its cool man! Gepard, yeah I tried to come up with ways to not have the main rotor detach but failed. The Apache FM will allow it to glide without the main rotor. I know it's unrealistic because loss of the rotor in a real helicopter=death. Check the readme. Thanks Malibu, exactly what I would have said. Quote
EricJ Posted October 14, 2011 Posted October 14, 2011 [AircraftData] Component[xxx]=no_radar <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< add this line to the AircraftData section in the data.ini file [no_radar] <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<add this section to the bottom of the data.ini file ParentComponentName=Radar_Base ModelNodeName=radar DestroyedNodeName=radar DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE Thanks! BTW the lack of a radar wasn't a serious hindrance from what I've seen, most of the work is TADS/PNVS anyway. Quote
+PureBlue Posted October 14, 2011 Posted October 14, 2011 [no_radar] <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<add this section to the bottom of the data.ini file ParentComponentName=Radar_Base ModelNodeName=radar DestroyedNodeName=radar DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE You might also condiser decreasing the weight of the aircraft too. Quote
EricJ Posted October 14, 2011 Posted October 14, 2011 Absolutely terrific mod :) I noticed the Longbow Hellfires dont track moving targets. Is this a side effect of my difficulty settings, or is this a known issue? All other Hellfires work splendidly though. I'm quite impressed how the AI handles the helicopter as well, the low speed and guided weapons mean they're very effective as buddies on CAS missions. Known issue, I just did a CAS mission over Kabul and they always missed the moving BMPs, but as said everything else worked great. Quote
+Spectre8750 Posted October 14, 2011 Posted October 14, 2011 Wow! this is Great guys! been waiting for an AH-64 and got both A and D, very Cooool. And "Great Job" doesn't describe how awesome these came out, Thanks!!!. Quote
+WhiteBoySamurai Posted October 15, 2011 Posted October 15, 2011 With regards to the Longbow Hellfires, perhaps the best thing to do for now is change them to Radio [i.e. radar] Command Guided and add Terminal Guidance and Target Memory. That way, they'll be able to engage moving targets and be true fire-and-forget like the real thing. They all appear on the racks correctly if set up in the loadout.ini. But unfortunately, the in-game loadout screen won't let you attach them like that manually. Dels, do you think you could integrate the M299 racks into the model itself, and just create four stations (same group ID) for LGR/CGR under each hardpoint? It would be just like how you did the Stringer tubes on the wingtips. That way, we'd be able to load any Hellfire regardless of guidance type, without the need for separate M299/M299L racks. By the way, in the data.ini, I think the RocketBoresightAngle should be zero instead of 4. I couldn't hit anything with Hydras until I changed it. Quote
+dtmdragon Posted October 15, 2011 Posted October 15, 2011 Thanks mate. Dan, I'll check tonight. But you might be able to figure it out as they should be in the same heirarchy as the radar. Just check out the .OUT file. If you're really keen on the AH-64D Apache (i.e. non-Longbow AH-64D) I can easily make one up. Quote
+dtmdragon Posted October 15, 2011 Posted October 15, 2011 Exactly, the radar was designed to be used to engage mass formations of soviet armour advancing across west germany. The brits are quoted as keeping theirs on to help with situational awareness in the airspace they are flying in.. Thanks! BTW the lack of a radar wasn't a serious hindrance from what I've seen, most of the work is TADS/PNVS anyway. Quote
+Dels Posted October 15, 2011 Author Posted October 15, 2011 Dels, do you think you could integrate the M299 racks into the model itself, and just create four stations (same group ID) for LGR/CGR under each hardpoint? It would be just like how you did the Stringer tubes on the wingtips. That way, we'd be able to load any Hellfire regardless of guidance type, without the need for separate M299/M299L racks. Dude, that is a seriously good idea. I'm amazed I didn't think of it! I'll add that to the improvements list. Dels Quote
+WhiteBoySamurai Posted October 15, 2011 Posted October 15, 2011 Dude, that is a seriously good idea. I'm amazed I didn't think of it! I'll add that to the improvements list. Dels Glad to be of use! Quote
+dtmdragon Posted October 15, 2011 Posted October 15, 2011 (edited) Dan, I'll check tonight. But you might be able to figure it out as they should be in the same heirarchy as the radar. Just check out the .OUT file. If you're really keen on the AH-64D Apache (i.e. non-Longbow AH-64D) I can easily make one up. Don't worry I figured it it :) Instead of creating a whole seperate aircraft I just made the Radar removable via a fuel tank and weapons station. Also reskined the pilots in ACU pattern uniform. Weapon station that needs to be added to the AH-64_data.ini file: // Longbow Radar --------------------------------------------------------- [RadarStation] SystemType=WEAPON_STATION StationID=15 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.00,-0.07,3.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=300.00 LengthLimit=3.0 AllowedWeaponClass=FT AttachmentType=NATO,USAF,USN,USMC,USA ModelNodeName=MMWR_Base PylonMass=0.0 PylonDragArea=0.0 FuelTankName=Longbow_Radar FuelTankNodeName=radar NoJettisonTank=TRUE SpecificStationCode=Longbow This is the info needed in the AH-64D_data.ini to remove the radar nodes for when the Radar is not loaded: [no_radar] ParentComponentName=Radar_Base ModelNodeName=radar DestroyedNodeName=radar DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_radar2] ParentComponentName=Radar_Base ModelNodeName=MMWR_Base DestroyedNodeName=MMWR_Base DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE data.ini info needed when you create the Lowbow_Radar fuel tank for the weapons folder: [WeaponData001] TypeName=Longbow_Radar FullName=Longbow Radar ModelName=FakePilot Mass=226.796005 Diameter=0.150000 Length=0.150000 SubsonicDragCoeff=0.050000 SupersonicDragCoeff=0.100000 AttachmentType= SpecificStationCode=Longbow NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=0.001000 Asymmetrical=FALSE HideStationPylon=FALSE Aircraft weight for the AH-64D is also changed to: EmptyMass=5125.204 And the AH-64D_LOADOUT.ini file needs the following lines added to all load out options: Loadout[15].WeaponType=Longbow_Radar Loadout[15].Quantity=1 Edited October 16, 2011 by dtmdragon Quote
EricJ Posted October 19, 2011 Posted October 19, 2011 Don't forget to add this to the [Fuselage] portion either: SystemName[019]=RadarStation Quote
+dtmdragon Posted October 19, 2011 Posted October 19, 2011 Yes sorry and the following to the [Aircraftdata] section: Component[011]=no_radar2 Component[012]=no_radar3 Don't forget to add this to the [Fuselage] portion either: SystemName[019]=RadarStation Quote
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