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I've been working on a revision of Wrench's Palestine, which is based on Gepard's Suez terrain. I've done some work on the tiles, a lot of work on the targets, and I've made quite a few new ground objects. I've redone all the ports, train stations, airfields, camps, and movements, and I've made some new ground units. There is still a lot of tweaking and testing to do, but it's getting close.

 

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me likes that bridge!!

 

how long is it? how many pieces? could come in handy all over the place!!

 

love the cavalry!! (now I have the theme from 'Lawrence of Arabia' stuck in my head!!! LOL!)

 

If you need different port tiles with desert naming, I should have a bunch around here someplace (some even for the "corner" ie: SC25 type) with breakwaters and ship (turning) basins

Edited by Wrench
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The cameleers of the Desert Mounted Corps - outstanding!

That really is a first, in any flight sim, AFAIK.

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Excellent!  The camels and cavalry are impressive, as is the terrain artwork.  Looks like the ground tiles are 512 x 512?

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.....And there's also a WIP Armchair Aces series for this map!

 

You'll fly as British, Australian, German or Turkish pilot.

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Super job! Looking forward to this one. :biggrin:

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Thank you, gentleman!

The bridge you see is one piece and it fits nicely on the river tiles, I'm using it over the Jordan. I've also made a larger one in sections that can be as long as you want, I'm using that one over the Nile and Suez. 

The tiles now are all 256 x 256. But I'm working on larger ones for the cities and farms. 

Ojcar - I'm looking forward to your campaigns. I've made a few changes to the Target.ini. I'll send it to you when it's done.

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Whohooo! This is looking good, we even get Lawrence of Arabia by the look of it! Shipping, harbours, bridges and camps to bomb or photograph...the best just got better....or will soon!

 

Looking forward to taking your BE for a flip over this lot and dropping some Cooper bombs onto suitable parts thereof.

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The real world has been keeping me pretty busy lately, but I still manage to work on the Palestine terrain every now and then. I've made some new tiles and done a lot of work using Gerwin's TFD editor. Now I'm learning how to make TODs to make the cities look more crowded. Making TODs in the Terrain Editor is excruciatingly tedious, but (I keep telling myself) it's worth the effort. It's going to take a little more than "two weeks" to finish this...

 

 

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Welcome back!  Making TODs may be tedious, but the results ARE worth the effort.  Your city shots are very convincing - they have a crowded, cluttered look, without a repetitive cookie cutter appearance.  Good stuff.  :biggrin:

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Man there is still plenty to look forward here great work and much appreciated!!

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Re-posting this after CA's hardware hiccup.  I've made desert versions of the balloon winches and AA guns for the Palestine mod.

 

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Some of the desert-specific stuff.

 

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These are looking good Geezer and will be a nice addition to Palestine!

 

I've finished the TODs (that was a royal pain!) and I've done a lot of work placing terrain tiles and tweaking the height map. Now I'm placing objects in the Targets.ini. I'll try to post some screen shots in the next few days.

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These are looking good Geezer and will be a nice addition to Palestine!

 

I've finished the TODs (that was a royal pain!) and I've done a lot of work placing terrain tiles and tweaking the height map. Now I'm placing objects in the Targets.ini. I'll try to post some screen shots in the next few days.

 

Yeah - we'd love to see some screenshots!  :biggrin:

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In a desert environment with dirt runways, a lot of dust would be kicked up by prop wash upon takeoff. May be worth it to put the same "dust emitter" file when an aircraft moves on the ground as you've done in the horses/infantry...

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Sadly that effect was removed in FE2. There is no way to attach ground object effects to aircraft. We've tried everything. We've even tried the Wake effect for Stephen1918's seaplanes. No go.

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Here are some images of where I'm at with Palestine. I've done some work on the height map to make the mountains more craggy. And I made all new TODs for the cities and farm land. I added a lot of unnamed towns to fill out the terrain. They're placed in the tiles, but not in the Target.ini. They're just there so you won't fly over kilometer after kilometer of farm land.

 

I made some new ground objects - trains, water trucks, oil tanks, etc. and I re-skinned some of my older ground objects to fit the desert terrain. At the moment I'm placing the "special" buildings into the cities, and I've just started to place Geezer's ground objects into the airfields and supply depots.

 

 

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Edited by Stephen1918
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Really nice work!  The irregular look of the city was worth the long, tedious effort.  Is the blue train the Orient Express?   :biggrin:

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I like those two new trains. Those are exactly what I was needing for the Verdun train stations. Could you zip me over a copy of them? Pretty please?

 

Are those trains made for Tracks only or are there ground level ones too?

Edited by quack74

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ojcar wrote the Halberstadt was not used in Palestine, but will he include it in some "what if" missions.  He also requested an AEG C.IV and a replacement for the Martinsyde G.100/102 that ARE needed for the Palestine mod. I found several photos of No 14 Squadron loading twelve - gasp! - TWELVE Coopers bombs on their Martinsydes in Palestine.  A second Lewis gun was a standard factory fitting, but was generally removed by the users as it was nearly impossible for the pilot to both fly evasively and shoot accurately at the same time.  Steven1918 agrees it should be possible to set up the flexible Lewis as a phantom gunner with a very limited field of fire and the competency of a drunken blind man. Useless, but fun.   :biggrin:

 

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