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Blackburn Buccaneer Released for SF2
By Dave,
After months of screen shots and teasers, the Blackburn Bucaneer is finally released for Strike Figthers 2. It features the Bucaneer Mk.50, the ones used by the Fleet Air Arm and the Royla Air Force. The model is highly detailed and comes with its own set of unique weapons, sounds and many many skins. This new aircraft truly sets a new standard for the Strike Figthers 2 Mod world.
Click here for the RAF Bucc
Click here for the FAA Bucc
Click here for the SAAF Bucc
Rise Of Flight 1.021 released
By Dagger,
Our team is thrilled to inform you that a new update for the “Rise of Flight” project is ready to download and play. Version 1.021 brings you new features and important changes designed to improve the quality of your gameplay all the while adding several interesting aspects to it.
The most anticipated addition included with this update is a milestone French fighter which saw most of its action during the middle years of the Great War – the iconic SPAD VII.C1. We are providing this plane in two renditions – a 150hp engine variant equipped with a drum-type MG feeding system and a 180hp engine variant equipped with a box-type MG feeding system. Also of note is that this plane is now fully implemented in Career mode and fulfills its pivotal role in history at the hands of pilots flying for 10 different squadrons.
Career mode itself was supplemented by a number of interesting features, such as the ability to meet and kill enemy aces which will directly affect the aces score table in the newspaper, 10 new squadrons, new helpers on the Career creation screen, flight path and kill visualization on the mission debriefing map and reworked rank emblems and decorations amongst numerous other small improvements.
Moreover, we have implemented a set of changes requested directly by you, our loyal community. Examples are the ability to switch measurement systems for simple gauges and bombsights between imperial and metric (or variable according to plane), as well as the widely sought-after ability to lock fuel loadouts and skins on a game server. The full list of features and changes can be found below.
In addition to this, we are also implementing new skins packs, providing you up to 657 new paint schemes to choose from.
The 777 Studios team sincerely hopes that this new edition of our project will bring new depth and satisfaction to your hobby and our shared passion.
Features list version 1.021
GENERAL FEATURES:
1. SPAD 7 in two renditions (early and late) is now available as AI opponent and can be purchased in our store as flyable plane for your account
2. Community Historical Skins Pack vol.8 was approved (+177 new skins)
3. Community Fictional Skins Pack vol.8 was approved (+435 new skins)
4. Official Skins Pack ver.1.021 was approved (+35 new skins)
5. Revised in-game map featuring all new villages, towns and troop encampments.
CAREER FEATURES:
5. Enemy Aces in Career
6. New squadrons from LukeFF ("27th Aero Squadron", "2 Squadron AFC"(thanks to MarcoRossolini for squadron infos!), "19 Squadron", "Escadrille 12", "Escadrille 26", "Escadrille 31", "Escadrille 62", "Escadrille 48"), "46 Squadron" from Tom Cundall, and "92 Squadron" from Reflected
7. Sort by Squadron filter on Career creation screen
8. Sort by Plane filter was added to Career creation screen
9. Mission flight path map visible on Career Postmission->Results screen
10. Old 6 career ranks were replaced by lower 6 ranks, which are unique for each country. Rank emblems were replaced by artwork from von_Fuchs
11. Default speed in sortie flight plan is now dependent on plane type
12. Briefing text now includes sortie pilots assignment list
13. Lone patrol is now available the moment you become CO, even if you're not yet squad commander (a new intermediate milestone for your Career)
GUI FEATURES:
14. Bombsight and simple gauges measurement system can now be set to imperial or metric (or variable according to plane)
15. Aiming helpers can now be turned off separately via widget menu
16. Object icon remains visible on map (slightly grayed-out) after suffering critical damage or running out of fuel
17. User registration errors in game are now more detailed and better commented
18. Deleted missions are now automatically removed from rotation in the Server Creation dialog
OTHER FEATURES:
19. Mission log chunks created while connection to the Master Server is lost are now correctly sent to MS after connection is reestablished (kills/losses during downtime will now be stored)
20. Custom flash dialogs in Multiplayer now accept a wide set of parameters, allowing them to be displayed for a specific plane, player, location and so on
21. Fuel Lock option was added to the list of game server options
Change list of version 1.021
GENERAL CHANGES:
1. Long-term investigation of the "Win7 + 2-core CPU stuttering" issue was resolved, and our code has been optimized accordingly
2. SLI-related stutters were resolved (after NVidia responded to our requests and provided some specific details about their API)
3. Crossfire+HDR blinking issue was fixed
4. Crossfire+AA screenshot issue was fixed
5. Some general optimizations in GUI have significantly reduced gradual performance drop on mission restart
CAREER CHANGES:
6. Two or more major awards can no longer be achieved in a single sortie
7. Fokker D.VIIF skins for Jasta 2 are now properly used in Career
8. Newcomer pilots in a squadron now have similar priority in being assigned as wingman for a sortie as more veteran pilots
9. All reported problems in texts were fixed
10. Forever ballerina on Next Day when user confirms that squadron will be inoperative till the end of War was fixed
11. Forever ballerina on deleting a dead pilot's career was fixed
12. Birthdate in Career biographies now only displays the year
13. All reinforcement pilots are shown in pop-up message
14. A plane which is not compatible with a mission type can no longer be assigned to this mission by default
15. Player starting squad is now correctly noted in pilot's biography
16. Squad and rank of Pfalz D.IIIa kills are noted correctly now
17. Jasta 35b history added
GUI CHANGES:
18. Server name with "=" symbol are now displayed correctly in server list
19. Plane settings in plane Hangar were significantly redesigned, all known issues with plane settings not properly saving between missions were fixed
20. Problem with "Plane is not available" when trying to Fly Out was fixed
21. Fuel Lock, Payload Lock, Skin Lock functions were fixed
22. Some cases of "Forever ballerina" appearing were solved
23. Problem with briefing text which overlapped the menu in Single Mission dialog was solved
24. Problems with bombsight operation while simple gauges are turned on was solved
25. Lock/Unlock button state in Crew Positions turret management dialog now is correct after respawning in Dogfight
26. Incorrect target icons in mission were fixed
27. Game settings like server settings, mission difficultly options, QM settings and so on are now stored on mission start - in case of CTD your settings will not be lost
28. Expanded game map state is stored correctly between missions
29. Icons on/off state is stored correctly between missions
30. All reported typos were corrected
OTHER CHANGES:
31. Nieuport 11.C1 speedometer now shows correct settings
32. Spawned train deletion is no longer causing application crash
33. Nieuport 17.C1 broken animation for damaged wheels on far LODs was corrected
34. Always-open bomb bay doors on far LODs of DFW C.V were corrected
35. See-through holes on damaged Breguet 14.B2 engine cowling were removed
36. S.E.5a Lewis gun trigger wire intersecting with control stick was corrected
37. Airco D.H.2 folded sight is now hidden when raised up back sight is selected
38. Hinges were added to the Bristol's ailerons and elevators
39. Problem in fitting of a strut to upper right wing console on Bristols was fixed
40. Gotha G.V pilot now has a unique model from Elephant
41. Pilots and Gunners 3rd party textures were corrected by Elephant
New Project / Product Announcement: When Thunder Rolled
By Dave,
Subject: New Project / Product Announcement: When Thunder Rolled
All, wanted to share some news with you about a commercial Vietnam war project in the works that some might find interesting. It’s called “When Thunder Rolled” and is currently still in development. I’ve been communicating with the project team and offering support on this one, especially since it’s planned to be “mod friendly”, supports the Combat Ace community and has involved many of our community modders. I also like how the spirit of development encourages people to get involved and help make a better product in the end. So if you’re looking for a project to get involved in, you now have another interesting opportunity. While I can’t vouch for what the finished product will be like, I do think the approach is right and this product offers another option for us to consider.
For more information, including how to get involved, you can visit their website at: www.whenthunderrolled.com
Combat Ace has also partnered with the team and will be hosting their discussion forums here in the future.
Combat Ace TrackIR Giveaway Winners Announced!
By Ruggbutt,
I'd like to announce the winners of the TrackIR giveaway contest:
Zoky
Neiderer
Pharoah
Kunz
Yurka
witchking
The deliberation was tough and everyone who entered got at least one vote from the panel of judges. I didn't vote, my role was to moderate from the list of candidates as many who entered had multiple votes. Winners, please PM me with your name and address in the format it should be on the mailing label. Several will be mailed from Australia and the rest will be mailed from the U.S. On behalf of the staff here at Combat Ace as well as from 3 Squadron, we thank all of you for participating. This community is fantastic which is why 3Sqn chose to give the units away here.
Rise of Flight field mods.
By Dagger,
Just read this on the Rise of Flight news page.
Field Modifications
Dear Pilots,
Today we would like to show you some surprise items coming to ROF that you will be able to experience on your computer soon. It's fun to work with such an enthusiastic team because they always put in extra hours and sometimes this extra effort is spent researching new technologies or ideas and surprise breakthroughs are the result.
One such idea is the creation of WWI Gunsights! Since the creation of the British S.E.5a, many of you have asked us to create an "Aldis" sight for it. We never ignored this idea and we knew that we would be able to do it at some point in the future. For instance, attachments points for this sight have been installed on the aircraft since its first release. Amazingly, the future arrived sooner than we thought and soon you will have the opportunity to add the Aldis to your plane. This simple idea, combined with an interesting engineering solution, allowed WWI pilots to have a more accurate aim. We tried not only to reproduce the look of the instrument, but also accurately convey how it works.
Certain German planes will also have a special gunsight available to help them aim. It will be available in two versions, for day and night use. The day sight will be equipped with an additional filter that allows the reticule to be seen even in bright light. The in-game execution of this filter will be simulated in the project very realistically.
After finishing principle work on these sights, we decided to expand the work and adopt an idea that was first requested on the forum. Some of the guys decided to put in extra time to make even more equipment available and for many more aircraft in ROF. As a result, we will offer you additional purchasing options on our website to equip your favorite aircraft with what we are calling “Field Modifications”. Current ROF policy is to provide airplanes in a factory fresh state. This means new aircraft come to the front with equipment options our research has told us equipped these planes as default. As has been pointed out to us on the forum and from widely available data regarding the history of aviation technology of the First World War, we know that many aircraft were fine-tuned by mechanics and additional equipment was added to front-line aircraft. Talented individuals created many small improvements that made piloting early combat planes much easier. These changes were adopted based on hard won experience and often at the cost of a pilot’s life. But even more lives were saved with the help of these modifications and they helped bring glory to victorious to pilots who were able to use these enhancements in combat. The most common modifications in the field was the installation of additional devices such as altimeters, temperature sensors, clocks, compasses, fuel level indicators and lamps for night lighting – some of these items were even taken from downed enemy aircraft and were installed on friendly machines. Sometimes these were trophies, passing from one pilot to another or items purchased from mechanics or traded for with other squadrons. For instance, German fighter aircraft often used RAF gunsights. Our Field Modification program gives an opportunity to experience a similar system by outfitting different planes with their respective Field Mod kits.
You will soon be able to buy these filed modifications in our store. They were created for each aircraft individually, based on already installed equipment and therefore will have different prices. For some aircraft in the package there will be up to nine items and for some only a single item. The cost of the most expensive field modification for one aircraft is currently $5.00 and the lowest is just $1.00.
We will also offer Field Mod bundles so you can outfit many planes at a time for a reduced overall cost.
You can choose which devices to install on your aircraft before each mission in the hangar. You can install all modifications for an aircraft or combinations of them. The exceptions are gunsights, some planes were able to use a couple different gunsights, but you can use only one gunsight at a time.
We hope that such attention to detail will please you. If this idea proves to be popular with our community, we can develop some more cool stuff in this direction and in the future we may be able to offer you different options for modifying weapon load outs for aircraft including some rare options. An example of this could be an additional machine gun on a top wing for several planes, or rear-view mirrors or cutting out sections of the upper wing to improve visibility and many other unique engineering solutions invented during the First World War.
Good luck in your flights and keep watching our News blog for more news!
Return of the Commodore 64
By Fubar512,
The Commodore 64 is back, and even boasts the same price it had...in 1982! http://latimesblogs.latimes.com/technology/2011/04/commodore-64-is-back-with-hdmi-out-intel-atom-chip-blu-ray.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+TheTechnologyBlog+%28Los+Angeles+Times+Technology+Blog%29]LINK