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    TM HOTAS and MFD Giveaway
    Ruggbutt
    By Ruggbutt,
    Thrustmaster Prize Giveaway Xmas 2011   Sign up on the Virtual Thunderbirds page to be part of their free prize GIVEAWAY contest featuring the following merchandise brought to you by their sponsor Thrustmaster.*   Contest ends at midnight (GMT), December 31, 2011. The winners will be announced January 2, 2012.   A brand new Thrustmaster HOTAS Warthog.     A pair of Thrustmaster MFD Cougar Packs.     *Note: To enter the contest follow the steps in the Facebook status titled "OFFICIAL Thrustmaster Prize Giveaway Xmas 2011".

    OVER FLANDERS FIELDS - PHASE 4 PREVIEW MOVIE
    Polovski
    By Polovski,
    OVER FLANDERS FIELDS - PHASE 4 PREVIEW MOVIE #1   For a Christmas present for people patiently waiting we have put together some clips from our Work-in-progress from PHASE 4 of OVER FLANDERS FIELDS.   NOTES: This is a PREVIEW of PHASE 4 (Working title) of the next generation of Over Flanders Fields WW1 Flight Simulator - * * Damage Model and some Effects shown are still using older Phase 3 code for the moment until we update * * * * Please note this is still WORK -in- PROGRESS * *   Many things are not shown but we will when we are ready :) ...and no don't ask when it's out - you know the answer already :)!   Movie is shown on our main info page on our website.   You can click through on the movie of course direct to youtube for HD version (recommended :))   http://www.overflandersfields.com   Enjoy!

    Rise of Flight 1.022 patch is released
    Dagger
    By Dagger,
    The new Rise of flight patch is released, with the much awaited FM fix for the N17 and the release of the R.E.8 From the Rise of Flight Team --   Dear Customers! Rise of Flight team is glad to inform you that we have completed the new update for your favorite game – version 1.022. This version contains several very noticeable features, so I’ll point on some of them here. First of all, this update contains the new plane – it’s long-time expected Allies multirole plane for early period of Great War – R.E.8. This plane has very interesting airframe, it has enthralling careers, it takes a part in 4 squadrons, and it is a big challenge to piloting it. Second major thing is a new options section in the game GUI. Now any game setting may be adjusted in game, most of them can be adjusted without exiting the sortie. Input options dialogs were improved; now you can assign unique response for each plane separately. Also, there are new usable smoothed response curve shape is available. Plus: curves presets, curve shift up/down functions, import/export curves/assignments feature and many other improvements. Third one is new skins packs. This update is including the approving of the vol.9 skins packs, which are including 420 skins in total. Fourth one is another long-time expected feature – oil on goggles when your engine is damaged by some reason. And the last but not least – is a promised fix for Nieuport 17.C1 Flight Model. Plane physics was totally re-designed. Plane stability, agility, maneuverability, control and performance are corresponding to source data much better now. Rise of Flight team is continue work on the project evolving, we sincerely wish you to have some new joy with this update.   Features list version 1.022   GENERAL FEATURES: 1. R.E.8 plane was added (with Skins, Career (4 squads), Missions) 2. Nieuport 17.C1 now have revized FM (stability, agility, maneuverability, speed, climb, construction strenght, anything...) 3. Official Skins Pack ver.1.022 was approved (+20 skins) 4. Community Historical Skins Pack vol.9 was approved (+151 skins) 5. Community Fictional Skins Pack vol.9 was(+249 skins) 6. Oil on Googles effect, it's appearing when palne engine is damaged and running and you're looking on it while you're in pilot view. 7. Remote Server Control protocol was added to DServer, now you're able to control DServer via your own custom application from remote computer, also we have added an example Control-Console to make your own Control-Application progremming easier   OPTIONS FEATURES: 8. All game options which were presented in launcher tool - now are available in Game GUI 9. GUI hotkeys like Map, Icons, Gauges now can be mapped like any other input command 10. "Slight Response Curves" were added, now you're able to make a curve by operating with only 1-2 points. 11. Response curves basic presets were added. 12. Response curve shift up/down feature was added 13. Input system was re-designed, read warning on first game start cearfully. Now you may assign individual response curves for each plane separately or use common curve, by your wish   OTHER FEATURES: 14. Cinematic Camera Effect feature was added     Change list of version 1.022   GENERAL CHANGES: 1. When MODS are ON the binary (.msnbin) mission have more priority to load now (Career and QuickMission loading time are the same in Mods On and Off now) 2. Skin previews in Skinpacks were switched from .JPG to .DDS to save your memory and to reduce quantity of "OUT_OF_MEMORY" errors   GUI CHANGES: 3. Measurement system switch will apply without mission restart now 4. Gauges and map are draging below Settings window when I'm operating with settings controls 5. Bristol now have unique bombsight mask 6. Map disapearing when Nav Icons are off - fixed   CAREER CHANGES: 7. Kills without squad and ranks of Albatros D.IIlt in Spetember 1916 were fixed 8. Incorrect skins on player squad planes were fixed 9. Nieuport 17.C1 AI planes skin bug (skin from other plane) was fixed 10. Merged Planes Spawns were fixed 11. SPA3 error of spawn area in 2nd half of 1917 was fixed 12. Fokker Dr.I now is taking a part in sorties together with Albatros D.Va when the date is less than 1918 13. Reported problematic locations of trains were fixed, should be no de-railing now 14. Ground Attack now requires to destroy 50% of column, now the whole column 15. Filter by Plane on Career creating - planes order now is correct (Germans->Frenchs->Britishs, like in Quick Mission) 16. Airfield selection zone on Career creating was fixed 17. AI Bristols flights which you will meet on your way will have their loadouts which will correspond to their mission 18. Skins were attached to Nieuport 11.C1 in N31, N26, N103   OTHER CHANGES: 19. Joystick Axis which were assigned with key-modifier now is working properly (it's keeping last adjusted position when you have released modifier) 20. Kill Notifications are not fully hided when option is off on server   Notes of 1.022 1. Please be sure, that you have installed "Skins *.jpg to *.dds thumbnails conversion pack", in case if you don't - skin thumbnails will not be shown in skin lists. 2. Don't take in mind the themperature indication on the simple gauges of the Nieuport 17.C1 - his engine have redisigned themperature ballance and simple gauges indication will collaborate with it correctly only in 1.023, together with Nieuport 11.C1 FM fix. 3. Russian, Spanish, German, French localizations for the new GUI elements is to be added in upcoming updates.     Also there is this bit of reading which explains more.       Version 1.022   Hello Dear Friends!   Let me tear you away from your joystick for a minute and fill you in on version 1.022. We hope you will enjoy this update because it is very difficult to please everyone in our great and sometimes controversial community. We try to read all of the major forums and we read your messages carefully where you have either praise or criticism of ROF. Our first rule during each development cycle is to try not to break what works and second, try to change some broken items to make ROF better and more enjoyable for you to play. Any criticism sent our way should be constructive and not laced with insults. That turns us off and hurts the image of the community and project as a whole.   Along those lines, when we look at items to change or fix you have to remember the challenges that we face as a developer. We have to please all parties. For instance, many of you have been playing for a few months, maybe years and you know about everything in ROF. And of course, there are issues you want us to change or there is something that you think ROF is missing and you are trying to bring it to our attention. Now imagine a new pilot who joined our community just a day or two ago and is still under the influence from the first flight, first air battle or the first mission in the rain when you are completely lost and could not find your base. There are very different segments in the community due to different levels of understanding of the game and it is very important to find ways to please both these groups. For us, it is important to view both the concerns of the master and the novice pilots equally. Believe me, we are on your side and it is a great joy to know that you enjoy your time flying ROF, but we have very limited resources and thus have to carefully choose the amount of tasks we take on. Some of your requests can be addressed very quickly, but some require several months of work. If you are constructive in your criticism or requests we will try to find the time to read them and make changes to the game. Remember that your opinion is one of many thousands and when you let your emotions do the talking the chorus becomes too loud and we perhaps won’t hear the most important or helpful voice.   Now let's get back to the new version. We are pleased to present you the R.E.8 or “Harry Tate” as it was known. It’s a famous British two-seater which was used as a scout or light bomber. As always, differences in hard data and emotional descriptions of the pilots cloud reality. We expected to get quite a weak and unstable aircraft, but actually, even with all its shortcomings it is a pretty robust platform if flown appropriately. From the moment it entered service early in the war, the R.E.8 became the essential two-seater and will work well in the Career. Of course it has its own character and sometimes it can show in a surprising moment, but if you maximize its strengths and avoid its weaknesses it is a stable and pleasurable aircraft to fly. So get your keys for it, the machine is already in your hangar.   During this time, we were able to revise and clarify the performance of another plane - the Nieuport 17. As is the case with S.E.5a refinement does not always mean better. Of course, this plane has become more dangerous at low and medium altitudes, but now loses all the advantages at higher altitudes. Altitudes higher than 3km are now dangerous for N.17 pilots and to fight high up in this plane is difficult. No one can say more about the plane than the engineer who tuned it. Here is Andrey in his own words:   "The plane turned out interesting, with a character that was different than before, but now it has some special characteristics. Good response to inputs, sharp, nimble, agile, but at the same time possessing a sharp breakdown when you drag the handle. It’s able to work in small areas. For takeoff and landing a piglet size runway of 50-60 meters is enough! It has a high thrust-weight ratio. Immediately after take-off Nieuport 17 can perform a spectacular climb, reaching its maximum altitude at a speed less than 100kph. A large area of ??the rudder and elevators are in a powerful stream of the propeller wash. N.17 pilots can experience fantastic pirouettes in the air at extremely low speeds, but when combined with the unpredictability of the aircraft near the stall envelope requires some skill. Personally, I liked to pilot the new Nieuport 17, once you touch it, it leaves an impression of a daring thoroughbred horse and if you speak its language then you'll be surprised at what you can accomplish with it. It's a real fighter. I'm sure many of you will like it and you'll get real pleasure from flying on this remarkable airplane."   In the future, we hope to revise a few more previously released planes as well. Thanks to all those who helped us in during this work on the Nieuport 17.   We have also completed some changes to the in-game interface. We have copied all the basic settings of the game that were in the launcher to inside the game, as well as added some much requested flexibility. This new flexibility now enables users to assign any button to the Service functions, such as the "Map" key and others which were previously blocked. We know this will be a welcome improvement.   We also took on the huge task of allowing the user to assign a unique Response Curve for each individual aircraft. This is an optional feature and for all those who do not need this additional tuning capability you can be assured; we still provide the ability to us a single curve for all aircraft. Please read the message about how we separated the Key Assignments and the Response Curves from your old input profiles into two separate files. You will be presented with this message after you complete the update and launch ROF.   We’ve also taken a big step with DServer functionality in this update. We have transferred to user’s new abilities and functions in controlling DServer. Of course, this change is almost impossible to see in the game, but we hope that the fruits of this change will be seen on MP servers. Now the owners of servers or users who are familiar with programming will be able to create entire systems to manage ROF servers. This may lead to the creation of powerful projects that reconstruct the various stages and aspects of the air war in WWI. We are very curious to see what comes of this new server functionality.   And finally, we have changed how Mod On mode loads missions so now the load time of Mods On and Mods Off game modes are similar. This should make using and creating mods more popular and enjoyable. However, we have not had a lot of time to test this and we are not sure it is completely perfect, so please use with caution and report any problems to us. We didn’t want you to wait any longer for this change, but again, we are cautious about how well it works. In Beta we had no bad reports, but we need more testing to be sure.   As always, you can find a complete list of changes on the forum. We leave you to begin the preparing of the version 1.023, in which you will find many surprises.   Best wishes!

    Blackburn Buccaneer Released for SF2
    Dave
    By Dave,
    After months of screen shots and teasers, the Blackburn Bucaneer is finally released for Strike Figthers 2. It features the Bucaneer Mk.50, the ones used by the Fleet Air Arm and the Royla Air Force. The model is highly detailed and comes with its own set of unique weapons, sounds and many many skins. This new aircraft truly sets a new standard for the Strike Figthers 2 Mod world.       Click here for the RAF Bucc   Click here for the FAA Bucc   Click here for the SAAF Bucc

    Rise Of Flight 1.021 released
    Dagger
    By Dagger,
    Our team is thrilled to inform you that a new update for the “Rise of Flight” project is ready to download and play. Version 1.021 brings you new features and important changes designed to improve the quality of your gameplay all the while adding several interesting aspects to it. The most anticipated addition included with this update is a milestone French fighter which saw most of its action during the middle years of the Great War – the iconic SPAD VII.C1. We are providing this plane in two renditions – a 150hp engine variant equipped with a drum-type MG feeding system and a 180hp engine variant equipped with a box-type MG feeding system. Also of note is that this plane is now fully implemented in Career mode and fulfills its pivotal role in history at the hands of pilots flying for 10 different squadrons. Career mode itself was supplemented by a number of interesting features, such as the ability to meet and kill enemy aces which will directly affect the aces score table in the newspaper, 10 new squadrons, new helpers on the Career creation screen, flight path and kill visualization on the mission debriefing map and reworked rank emblems and decorations amongst numerous other small improvements. Moreover, we have implemented a set of changes requested directly by you, our loyal community. Examples are the ability to switch measurement systems for simple gauges and bombsights between imperial and metric (or variable according to plane), as well as the widely sought-after ability to lock fuel loadouts and skins on a game server. The full list of features and changes can be found below. In addition to this, we are also implementing new skins packs, providing you up to 657 new paint schemes to choose from. The 777 Studios team sincerely hopes that this new edition of our project will bring new depth and satisfaction to your hobby and our shared passion.   Features list version 1.021   GENERAL FEATURES: 1. SPAD 7 in two renditions (early and late) is now available as AI opponent and can be purchased in our store as flyable plane for your account 2. Community Historical Skins Pack vol.8 was approved (+177 new skins) 3. Community Fictional Skins Pack vol.8 was approved (+435 new skins) 4. Official Skins Pack ver.1.021 was approved (+35 new skins) 5. Revised in-game map featuring all new villages, towns and troop encampments.     CAREER FEATURES: 5. Enemy Aces in Career 6. New squadrons from LukeFF ("27th Aero Squadron", "2 Squadron AFC"(thanks to MarcoRossolini for squadron infos!), "19 Squadron", "Escadrille 12", "Escadrille 26", "Escadrille 31", "Escadrille 62", "Escadrille 48"), "46 Squadron" from Tom Cundall, and "92 Squadron" from Reflected 7. Sort by Squadron filter on Career creation screen 8. Sort by Plane filter was added to Career creation screen 9. Mission flight path map visible on Career Postmission->Results screen 10. Old 6 career ranks were replaced by lower 6 ranks, which are unique for each country. Rank emblems were replaced by artwork from von_Fuchs 11. Default speed in sortie flight plan is now dependent on plane type 12. Briefing text now includes sortie pilots assignment list 13. Lone patrol is now available the moment you become CO, even if you're not yet squad commander (a new intermediate milestone for your Career)   GUI FEATURES: 14. Bombsight and simple gauges measurement system can now be set to imperial or metric (or variable according to plane) 15. Aiming helpers can now be turned off separately via widget menu 16. Object icon remains visible on map (slightly grayed-out) after suffering critical damage or running out of fuel 17. User registration errors in game are now more detailed and better commented 18. Deleted missions are now automatically removed from rotation in the Server Creation dialog   OTHER FEATURES: 19. Mission log chunks created while connection to the Master Server is lost are now correctly sent to MS after connection is reestablished (kills/losses during downtime will now be stored) 20. Custom flash dialogs in Multiplayer now accept a wide set of parameters, allowing them to be displayed for a specific plane, player, location and so on 21. Fuel Lock option was added to the list of game server options     Change list of version 1.021   GENERAL CHANGES: 1. Long-term investigation of the "Win7 + 2-core CPU stuttering" issue was resolved, and our code has been optimized accordingly 2. SLI-related stutters were resolved (after NVidia responded to our requests and provided some specific details about their API) 3. Crossfire+HDR blinking issue was fixed 4. Crossfire+AA screenshot issue was fixed 5. Some general optimizations in GUI have significantly reduced gradual performance drop on mission restart   CAREER CHANGES: 6. Two or more major awards can no longer be achieved in a single sortie 7. Fokker D.VIIF skins for Jasta 2 are now properly used in Career 8. Newcomer pilots in a squadron now have similar priority in being assigned as wingman for a sortie as more veteran pilots 9. All reported problems in texts were fixed 10. Forever ballerina on Next Day when user confirms that squadron will be inoperative till the end of War was fixed 11. Forever ballerina on deleting a dead pilot's career was fixed 12. Birthdate in Career biographies now only displays the year 13. All reinforcement pilots are shown in pop-up message 14. A plane which is not compatible with a mission type can no longer be assigned to this mission by default 15. Player starting squad is now correctly noted in pilot's biography 16. Squad and rank of Pfalz D.IIIa kills are noted correctly now 17. Jasta 35b history added   GUI CHANGES: 18. Server name with "=" symbol are now displayed correctly in server list 19. Plane settings in plane Hangar were significantly redesigned, all known issues with plane settings not properly saving between missions were fixed 20. Problem with "Plane is not available" when trying to Fly Out was fixed 21. Fuel Lock, Payload Lock, Skin Lock functions were fixed 22. Some cases of "Forever ballerina" appearing were solved 23. Problem with briefing text which overlapped the menu in Single Mission dialog was solved 24. Problems with bombsight operation while simple gauges are turned on was solved 25. Lock/Unlock button state in Crew Positions turret management dialog now is correct after respawning in Dogfight 26. Incorrect target icons in mission were fixed 27. Game settings like server settings, mission difficultly options, QM settings and so on are now stored on mission start - in case of CTD your settings will not be lost 28. Expanded game map state is stored correctly between missions 29. Icons on/off state is stored correctly between missions 30. All reported typos were corrected   OTHER CHANGES: 31. Nieuport 11.C1 speedometer now shows correct settings 32. Spawned train deletion is no longer causing application crash 33. Nieuport 17.C1 broken animation for damaged wheels on far LODs was corrected 34. Always-open bomb bay doors on far LODs of DFW C.V were corrected 35. See-through holes on damaged Breguet 14.B2 engine cowling were removed 36. S.E.5a Lewis gun trigger wire intersecting with control stick was corrected 37. Airco D.H.2 folded sight is now hidden when raised up back sight is selected 38. Hinges were added to the Bristol's ailerons and elevators 39. Problem in fitting of a strut to upper right wing console on Bristols was fixed 40. Gotha G.V pilot now has a unique model from Elephant 41. Pilots and Gunners 3rd party textures were corrected by Elephant

    New Project / Product Announcement: When Thunder Rolled
    Dave
    By Dave,
    Subject: New Project / Product Announcement: When Thunder Rolled   All, wanted to share some news with you about a commercial Vietnam war project in the works that some might find interesting. It’s called “When Thunder Rolled” and is currently still in development. I’ve been communicating with the project team and offering support on this one, especially since it’s planned to be “mod friendly”, supports the Combat Ace community and has involved many of our community modders. I also like how the spirit of development encourages people to get involved and help make a better product in the end. So if you’re looking for a project to get involved in, you now have another interesting opportunity. While I can’t vouch for what the finished product will be like, I do think the approach is right and this product offers another option for us to consider.   For more information, including how to get involved, you can visit their website at: www.whenthunderrolled.com   Combat Ace has also partnered with the team and will be hosting their discussion forums here in the future.  

Portal by DevFuse · Based on IP.Board Portal by IPS


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