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Some details on Rise of Flights new career mode
By Dagger,
Some details about the new Сareer Mode
Dear pilots,
We would like to give you some details about our new Career Mode that we have been working on so diligently over the past several months. This has been one of the most complex and challenging features we have every made. Below you will find a tentative list of the features it should include when released. To be honest, this has taken longer than expected, but we also added some more items that we knew the community wanted to see. Again, this list is tentative and some items may not make it due to poor test results or bugs, but this is what we hope to include.
Covers 700 days of the Great War. More days may be added if we build planes from even earlier in the war.
Continued promotion through the ranks.
Changing Weather with Seasonal Textures (Summer, Autumn and Winter).
New Titles and Awards.
More than 15 different types of missions.
New types of gameplay, such as adjusting artillery fire or photo reconnaissance, with new interactive elements and equipment such a wireless radio and/or camera added to your plane. You can also watch real-time changes in the world based on the results of your actions such as corrected artillery fire.
A higher level of interactivity and randomness during missions, for example, flying close to an enemy's airfield could trigger enemy fighters to intercept you.
Combines your personal statistics, events and achievements with real history.
Interactive map of hostilities with information about current operations at the front and the location of various units and squadrons.
Historically correct squadron’s location and re-locations.
Historically correct automatic mission completion by A.I. pilots in missions not involving the player using a new technique we developed.
Historically correct awards and conditions for awards.
Realistic calendar of European Weather
Virtual "Newspaper", depicting timely events at the front, new inventions in science and technology, and list of important aces published on a regular basis.
All virtual A.I. squadron mates have their own names, grow in rank and abilities, go the hospital if needed and receive awards for their actions.
Ability to meet historic allied or enemy aces in combat situations. If you kill a famous enemy ace he will not re-appear and his kill total will stop in the press.
Ability to be transferred to another squadron with promotion in rank.
Realistic attrition of personnel and material in your squadron.
Repair of damaged aircraft and hospitalization of wounded pilots.
Ability to use a custom paintjob after 5 kills.
Opportunity to become a squadron commander and plan missions.
Planning includes the selection of pilots and aircrafts, which will participate in your flight.
Editing a route: choice of range, move waypoints, a height indicator, buildings types, speeds and altitudes.
Many new villages, town and industrial areas added to the map along with windsocks at airfields.
These are the basic elements of the new Career mode we hope to include. Not only are we are trying to create aninteresting Career for you, but also trying to add some interesting information about the squadrons that participated in the Great War. So you will have an opportunity not only to read about the history, but also to participate in it. Arobust system with the ability to model all the activities and sorties of a particular squadron on an everyday basis during WWI was just a dream until now. In essence, when we combine the historical aspect with the new Career mission generator we will create something more, in our mind, than just a game or simulation. To us, this has the potential to become a kind of “interactive encyclopedia” or “interactive atlas” of aerial warfare during the Great War.
So we are now proceeding to the testing stage of its development and we hope to have it ready for release soon. Since this is such a complicated feature we cannot give you a firm release date yet. And we apologize for that, butwe don’t want to make any empty promises. As soon as we can give you a date for release we will.
Also, we invite you to participate in helping us add some historical and fun biographical information to thebackground portion of the new Career mode. Please check out this thread. (http://riseofflight.com/Forum/viewforum.php?f=315).
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Rise of Flight 1.018 Released
By Dagger,
777 Studios has released their latest update for Rise of Flight, here is what is new and the fixed with it.
Dear Rise of Flight customers!
Rise of Flight team have completed development of the new version of the project - 1.018. This version contains two major features: German multipurpose plane DFW C.V is now available for player controlling, night time graphics was changed to provide more realism in night sorties. Plus, this version is also contains several different changes which should improve the quality of your gameplay.
Also, we have uploaded and approved new skinspacks which are contains 313 new skins.
This version is named 1.018, and now it’s ready to update and play.
After this release Rise of Flight team have forwarded to our new big checkpoint - New Career final development.
We wish you to have a new joy with this new plane in our project!
Features list of version 1.018
1. DFW C.V German multipurpose plane is now available for player controlling
2. Night graphics have become more real, now it is much darker on standart graphics settings, HDR now not affecting at Night, Gamma correction range was reduced
3. Community Historical Skins Pack vol.6 was approved
4. Community Fictional Skins Pack vol.6 was approved
5. Official Skins Pack ver.1.018 was approved
Other changes list of version 1.018
1. Trucks and Trains now always falling when trying to cross demolished bridgesection
2. Handley Page 0/400 nose gunner animations were corrected, now it is not disappearing when rotating camera aside of him
3. MG Fire/Reload input commands manes were corrected (left/right were replaced by 1st/2nd)
4. Quick Mission now generates moonlit nights
Links for downloading the Skins Packs
Also, we have opened our own tracker for "Rise of Flight version 1.018 installer" and now you're able to download this installer using this torrent.
We and whole Rise of Flight community will be grateful to you if you will become a seeder for this torrent.
News from Rise of Flight
By Dagger,
So, for the implementation of Photo Reconnaissance flights or missions involving the Correction of Artillery you'll need some new equipment. This means a Camera and an Airborne Telegraph. As it often happens, it’s the little details that set ROF apart and we know you could not live without them so we have decided to work hard on these new elements. As always, we decided to try and not deviate from the principles of high detail and maximum accuracy in the reproduction of these new missions, so the camera and the telegraph became full-fledged 3D models and consequently, new equipment which you can outfit your plane with before flight. The camera and telegraph will make their debut in Version 19 on the DFW C.V. and the upcoming Breguet 14B. The camera was also mounted on SPAD aircraft. So the SPAD will get it as well. The in-game mechanics and interfaces of these new interactive mission types are still being worked on, but so far in testing they have proven to be great fun and add even more immersion to ROF. More on this as we move closer to Version 19 release.
In Version 19 a new flyable aircraft, the Breguet 14B, will rise into the ROF sky. In addition to the intelligence gathering functions, it can also act as a medium bomber with a range of different bombing options. The B14 was a very interesting plane to build and for the Team, it is one of the most beloved aircraft we have ever built for all of ROF. I am pleased to present to you a few pictures. You can now pre-order the Breguet 14B in our Store for just $8.99 prior to version 1.019 release. Your pre-orders help fuel our development plans so please consider pre-ordering this beautiful bird!
You may have spotted something else new in the images above? We have added a new graphical element to our engine – misty morning fog that evaporates! Its existence and appearance depends on the position of the sun and the seasons. As the sun rises it burns off and as the temperature drops it appears. We think this new ground hugging animated fog may be another combat flight simulation first. Please correct us if we are wrong. The inclusion of misty morning fog will make mornings and afternoons in Western France even more realistic and will add a nice sensation to departures.
Many thanks to all those who have stayed with us! We all know there is another sim out there who is vying for your attention and we know it can be distracting, but the current development status of ROF is at a crucial juncture and we need your support now more than ever! As always, we try to ensure that your support is transformed into new elements in the project and always with the highest quality of work and often for the first time in the genre. We still have some new innovative ideas we want to implement and more content to create for you.
Good luck in your flights and please wait for further news!
Dyess installs last B-1 LCTP upgrade
By Fates,
DYESS AIR FORCE BASE, Texas - A sniper advanced targeting pod connects to the under carriage of a B-1 Bomber Feb. 24 in the Three Bay Hanger here. The sniper pod is a long-range precision targeting system that supports the precision strike mission by providing positive target identification, autonomous tracking, coordinate generation and precise weapons guidance from extended standoff ranges supporting air-to-ground operations. (U.S. Air Force photo/ Airman 1st Class Courtney Moses)
http://www.dyess.af.mil/news/story.asp?id=123246802
Rise of Flight New Career mode update
By Dagger,
It just keeps getting better and better Here's some more news from the Rise of Flight folks
Dear pilots,
We would like to give you some details about our new Career Mode that we have been working on so diligentlyover the past several months. This has been one of the most complex and challenging features we have every made.Below you will find a tentative list of the features it should include when released. To be honest, this has takenlonger than expected, but we also added some more items that we knew the community wanted to see. Again, thislist is tentative and some items may not make it due to poor test results or bugs, but this is what we hope to include.
Some details about the new Сareer Mode
Covers 700 days of the Great War. More days may be added if we build planes from even earlier in the war.
Continued promotion through the ranks.
Changing Weather with Seasonal Textures (Summer, Autumn and Winter).
New Titles and Awards.
More than 15 different types of missions.
New types of gameplay, such as adjusting artillery fire or photo reconnaissance, with new interactive elements and equipment such a wireless radio and/or camera added to your plane. You can also watch real-time changes in the world based on the results of your actions such as corrected artillery fire.
A higher level of interactivity and randomness during missions, for example, flying close to an enemy's airfield could trigger enemy fighters to intercept you.
Combines your personal statistics, events and achievements with real history.
Interactive map of hostilities with information about current operations at the front and the location of various units and squadrons.
Historically correct squadron’s location and re-locations.
Historically correct automatic mission completion by A.I. pilots in missions not involving the player using a new technique we developed.
Historically correct awards and conditions for awards.
Realistic calendar of European Weather
Virtual "Newspaper", depicting timely events at the front, new inventions in science and technology, and list of important aces published on a regular basis.
All virtual A.I. squadron mates have their own names, grow in rank and abilities, go the hospital if needed and receive awards for their actions.
Ability to meet historic allied or enemy aces in combat situations. If you kill a famous enemy ace he will not re-appear and his kill total will stop in the press.
Ability to be transferred to another squadron with promotion in rank.
Realistic attrition of personnel and material in your squadron.
Repair of damaged aircraft and hospitalization of wounded pilots.
Ability to use a custom paintjob after 5 kills.
Opportunity to become a squadron commander and plan missions.
Planning includes the selection of pilots and aircrafts, which will participate in your flight.
Editing a route: choice of range, move waypoints, a height indicator, buildings types, speeds and altitudes.
Many new villages, town and industrial areas added to the map along with windsocks at airfields.
These are the basic elements of the new Career mode we hope to include. Not only are we are trying to create an interesting Career for you, but also trying to add some interesting information about the squadrons that participated in the Great War. So you will have an opportunity not only to read about the history, but also to participate in it. Arobust system with the ability to model all the activities and sorties of a particular squadron on an everyday basis during WWI was just a dream until now. In essence, when we combine the historical aspect with the new Career mission generator we will create something more, in our mind, than just a game or simulation. To us, this has the potential to become a kind of “interactive encyclopedia” or “interactive atlas” of aerial warfare during the Great War.
So we are now proceeding to the testing stage of its development and we hope to have it ready for release soon.Since this is such a complicated feature we cannot give you a firm release date yet. And we apologize for that, butwe don’t want to make any empty promises. As soon as we can give you a date for release we will.
Also, we invite you to participate in helping us add some historical and fun biographical information to thebackground portion of the new Career mode. Please check out this thread. (http://riseofflight....forum.php?f=315).
Software Updates
By Erik,
CombatACE will be undergoing routine updates later today to provide the community with a more feature rich and stable version of our community software. I will be turning off features and accessibility as I make the upgrades and they will appear offline and will resume normal operation as the updates are completed. The downtime is necessary to make sure all files and database entries maintain their integrity.
Thank you for your patience and understanding during the necessary improvements.
CombatACE