LATEST NEWS
- 10 replies
- 4,407 views
- Add Reply
- 17 replies
- 9,022 views
- Add Reply
- 20 replies
- 6,617 views
- Add Reply
- 0 replies
- 2,945 views
- Add Reply
- 0 replies
- 2,709 views
- Add Reply
- 1 reply
- 2,109 views
- Add Reply
Combat Ace TrackIR Giveaway Winners Announced!

By Ruggbutt,

I'd like to announce the winners of the TrackIR giveaway contest:
Zoky
Neiderer
Pharoah
Kunz
Yurka
witchking
The deliberation was tough and everyone who entered got at least one vote from the panel of judges. I didn't vote, my role was to moderate from the list of candidates as many who entered had multiple votes. Winners, please PM me with your name and address in the format it should be on the mailing label. Several will be mailed from Australia and the rest will be mailed from the U.S. On behalf of the staff here at Combat Ace as well as from 3 Squadron, we thank all of you for participating. This community is fantastic which is why 3Sqn chose to give the units away here.
Rise of Flight field mods.

By Dagger,

Just read this on the Rise of Flight news page.
Field Modifications
Dear Pilots,
Today we would like to show you some surprise items coming to ROF that you will be able to experience on your computer soon. It's fun to work with such an enthusiastic team because they always put in extra hours and sometimes this extra effort is spent researching new technologies or ideas and surprise breakthroughs are the result.
One such idea is the creation of WWI Gunsights! Since the creation of the British S.E.5a, many of you have asked us to create an "Aldis" sight for it. We never ignored this idea and we knew that we would be able to do it at some point in the future. For instance, attachments points for this sight have been installed on the aircraft since its first release. Amazingly, the future arrived sooner than we thought and soon you will have the opportunity to add the Aldis to your plane. This simple idea, combined with an interesting engineering solution, allowed WWI pilots to have a more accurate aim. We tried not only to reproduce the look of the instrument, but also accurately convey how it works.
Certain German planes will also have a special gunsight available to help them aim. It will be available in two versions, for day and night use. The day sight will be equipped with an additional filter that allows the reticule to be seen even in bright light. The in-game execution of this filter will be simulated in the project very realistically.
After finishing principle work on these sights, we decided to expand the work and adopt an idea that was first requested on the forum. Some of the guys decided to put in extra time to make even more equipment available and for many more aircraft in ROF. As a result, we will offer you additional purchasing options on our website to equip your favorite aircraft with what we are calling “Field Modifications”. Current ROF policy is to provide airplanes in a factory fresh state. This means new aircraft come to the front with equipment options our research has told us equipped these planes as default. As has been pointed out to us on the forum and from widely available data regarding the history of aviation technology of the First World War, we know that many aircraft were fine-tuned by mechanics and additional equipment was added to front-line aircraft. Talented individuals created many small improvements that made piloting early combat planes much easier. These changes were adopted based on hard won experience and often at the cost of a pilot’s life. But even more lives were saved with the help of these modifications and they helped bring glory to victorious to pilots who were able to use these enhancements in combat. The most common modifications in the field was the installation of additional devices such as altimeters, temperature sensors, clocks, compasses, fuel level indicators and lamps for night lighting – some of these items were even taken from downed enemy aircraft and were installed on friendly machines. Sometimes these were trophies, passing from one pilot to another or items purchased from mechanics or traded for with other squadrons. For instance, German fighter aircraft often used RAF gunsights. Our Field Modification program gives an opportunity to experience a similar system by outfitting different planes with their respective Field Mod kits.
You will soon be able to buy these filed modifications in our store. They were created for each aircraft individually, based on already installed equipment and therefore will have different prices. For some aircraft in the package there will be up to nine items and for some only a single item. The cost of the most expensive field modification for one aircraft is currently $5.00 and the lowest is just $1.00.
We will also offer Field Mod bundles so you can outfit many planes at a time for a reduced overall cost.
You can choose which devices to install on your aircraft before each mission in the hangar. You can install all modifications for an aircraft or combinations of them. The exceptions are gunsights, some planes were able to use a couple different gunsights, but you can use only one gunsight at a time.
We hope that such attention to detail will please you. If this idea proves to be popular with our community, we can develop some more cool stuff in this direction and in the future we may be able to offer you different options for modifying weapon load outs for aircraft including some rare options. An example of this could be an additional machine gun on a top wing for several planes, or rear-view mirrors or cutting out sections of the upper wing to improve visibility and many other unique engineering solutions invented during the First World War.
Good luck in your flights and keep watching our News blog for more news!
Return of the Commodore 64

By Fubar512,
The Commodore 64 is back, and even boasts the same price it had...in 1982! http://latimesblogs.latimes.com/technology/2011/04/commodore-64-is-back-with-hdmi-out-intel-atom-chip-blu-ray.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+TheTechnologyBlog+%28Los+Angeles+Times+Technology+Blog%29]LINK
Some details on Rise of Flights new career mode

By Dagger,

Some details about the new Сareer Mode
Dear pilots,
We would like to give you some details about our new Career Mode that we have been working on so diligently over the past several months. This has been one of the most complex and challenging features we have every made. Below you will find a tentative list of the features it should include when released. To be honest, this has taken longer than expected, but we also added some more items that we knew the community wanted to see. Again, this list is tentative and some items may not make it due to poor test results or bugs, but this is what we hope to include.
Covers 700 days of the Great War. More days may be added if we build planes from even earlier in the war.
Continued promotion through the ranks.
Changing Weather with Seasonal Textures (Summer, Autumn and Winter).
New Titles and Awards.
More than 15 different types of missions.
New types of gameplay, such as adjusting artillery fire or photo reconnaissance, with new interactive elements and equipment such a wireless radio and/or camera added to your plane. You can also watch real-time changes in the world based on the results of your actions such as corrected artillery fire.
A higher level of interactivity and randomness during missions, for example, flying close to an enemy's airfield could trigger enemy fighters to intercept you.
Combines your personal statistics, events and achievements with real history.
Interactive map of hostilities with information about current operations at the front and the location of various units and squadrons.
Historically correct squadron’s location and re-locations.
Historically correct automatic mission completion by A.I. pilots in missions not involving the player using a new technique we developed.
Historically correct awards and conditions for awards.
Realistic calendar of European Weather
Virtual "Newspaper", depicting timely events at the front, new inventions in science and technology, and list of important aces published on a regular basis.
All virtual A.I. squadron mates have their own names, grow in rank and abilities, go the hospital if needed and receive awards for their actions.
Ability to meet historic allied or enemy aces in combat situations. If you kill a famous enemy ace he will not re-appear and his kill total will stop in the press.
Ability to be transferred to another squadron with promotion in rank.
Realistic attrition of personnel and material in your squadron.
Repair of damaged aircraft and hospitalization of wounded pilots.
Ability to use a custom paintjob after 5 kills.
Opportunity to become a squadron commander and plan missions.
Planning includes the selection of pilots and aircrafts, which will participate in your flight.
Editing a route: choice of range, move waypoints, a height indicator, buildings types, speeds and altitudes.
Many new villages, town and industrial areas added to the map along with windsocks at airfields.
These are the basic elements of the new Career mode we hope to include. Not only are we are trying to create aninteresting Career for you, but also trying to add some interesting information about the squadrons that participated in the Great War. So you will have an opportunity not only to read about the history, but also to participate in it. Arobust system with the ability to model all the activities and sorties of a particular squadron on an everyday basis during WWI was just a dream until now. In essence, when we combine the historical aspect with the new Career mission generator we will create something more, in our mind, than just a game or simulation. To us, this has the potential to become a kind of “interactive encyclopedia” or “interactive atlas” of aerial warfare during the Great War.
So we are now proceeding to the testing stage of its development and we hope to have it ready for release soon. Since this is such a complicated feature we cannot give you a firm release date yet. And we apologize for that, butwe don’t want to make any empty promises. As soon as we can give you a date for release we will.
Also, we invite you to participate in helping us add some historical and fun biographical information to thebackground portion of the new Career mode. Please check out this thread. (http://riseofflight.com/Forum/viewforum.php?f=315).
Add comment (58) Share
Rise of Flight 1.018 Released

By Dagger,
777 Studios has released their latest update for Rise of Flight, here is what is new and the fixed with it.
Dear Rise of Flight customers!
Rise of Flight team have completed development of the new version of the project - 1.018. This version contains two major features: German multipurpose plane DFW C.V is now available for player controlling, night time graphics was changed to provide more realism in night sorties. Plus, this version is also contains several different changes which should improve the quality of your gameplay.
Also, we have uploaded and approved new skinspacks which are contains 313 new skins.
This version is named 1.018, and now it’s ready to update and play.
After this release Rise of Flight team have forwarded to our new big checkpoint - New Career final development.
We wish you to have a new joy with this new plane in our project!
Features list of version 1.018
1. DFW C.V German multipurpose plane is now available for player controlling
2. Night graphics have become more real, now it is much darker on standart graphics settings, HDR now not affecting at Night, Gamma correction range was reduced
3. Community Historical Skins Pack vol.6 was approved
4. Community Fictional Skins Pack vol.6 was approved
5. Official Skins Pack ver.1.018 was approved
Other changes list of version 1.018
1. Trucks and Trains now always falling when trying to cross demolished bridgesection
2. Handley Page 0/400 nose gunner animations were corrected, now it is not disappearing when rotating camera aside of him
3. MG Fire/Reload input commands manes were corrected (left/right were replaced by 1st/2nd)
4. Quick Mission now generates moonlit nights
Links for downloading the Skins Packs
Also, we have opened our own tracker for "Rise of Flight version 1.018 installer" and now you're able to download this installer using this torrent.
We and whole Rise of Flight community will be grateful to you if you will become a seeder for this torrent.
News from Rise of Flight

By Dagger,

So, for the implementation of Photo Reconnaissance flights or missions involving the Correction of Artillery you'll need some new equipment. This means a Camera and an Airborne Telegraph. As it often happens, it’s the little details that set ROF apart and we know you could not live without them so we have decided to work hard on these new elements. As always, we decided to try and not deviate from the principles of high detail and maximum accuracy in the reproduction of these new missions, so the camera and the telegraph became full-fledged 3D models and consequently, new equipment which you can outfit your plane with before flight. The camera and telegraph will make their debut in Version 19 on the DFW C.V. and the upcoming Breguet 14B. The camera was also mounted on SPAD aircraft. So the SPAD will get it as well. The in-game mechanics and interfaces of these new interactive mission types are still being worked on, but so far in testing they have proven to be great fun and add even more immersion to ROF. More on this as we move closer to Version 19 release.
In Version 19 a new flyable aircraft, the Breguet 14B, will rise into the ROF sky. In addition to the intelligence gathering functions, it can also act as a medium bomber with a range of different bombing options. The B14 was a very interesting plane to build and for the Team, it is one of the most beloved aircraft we have ever built for all of ROF. I am pleased to present to you a few pictures. You can now pre-order the Breguet 14B in our Store for just $8.99 prior to version 1.019 release. Your pre-orders help fuel our development plans so please consider pre-ordering this beautiful bird!
You may have spotted something else new in the images above? We have added a new graphical element to our engine – misty morning fog that evaporates! Its existence and appearance depends on the position of the sun and the seasons. As the sun rises it burns off and as the temperature drops it appears. We think this new ground hugging animated fog may be another combat flight simulation first. Please correct us if we are wrong. The inclusion of misty morning fog will make mornings and afternoons in Western France even more realistic and will add a nice sensation to departures.
Many thanks to all those who have stayed with us! We all know there is another sim out there who is vying for your attention and we know it can be distracting, but the current development status of ROF is at a crucial juncture and we need your support now more than ever! As always, we try to ensure that your support is transformed into new elements in the project and always with the highest quality of work and often for the first time in the genre. We still have some new innovative ideas we want to implement and more content to create for you.
Good luck in your flights and please wait for further news!