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LATEST NEWS

    Rise Of Flight 1.021 released
    Dagger
    By Dagger,
    Our team is thrilled to inform you that a new update for the “Rise of Flight” project is ready to download and play. Version 1.021 brings you new features and important changes designed to improve the quality of your gameplay all the while adding several interesting aspects to it. The most anticipated addition included with this update is a milestone French fighter which saw most of its action during the middle years of the Great War – the iconic SPAD VII.C1. We are providing this plane in two renditions – a 150hp engine variant equipped with a drum-type MG feeding system and a 180hp engine variant equipped with a box-type MG feeding system. Also of note is that this plane is now fully implemented in Career mode and fulfills its pivotal role in history at the hands of pilots flying for 10 different squadrons. Career mode itself was supplemented by a number of interesting features, such as the ability to meet and kill enemy aces which will directly affect the aces score table in the newspaper, 10 new squadrons, new helpers on the Career creation screen, flight path and kill visualization on the mission debriefing map and reworked rank emblems and decorations amongst numerous other small improvements. Moreover, we have implemented a set of changes requested directly by you, our loyal community. Examples are the ability to switch measurement systems for simple gauges and bombsights between imperial and metric (or variable according to plane), as well as the widely sought-after ability to lock fuel loadouts and skins on a game server. The full list of features and changes can be found below. In addition to this, we are also implementing new skins packs, providing you up to 657 new paint schemes to choose from. The 777 Studios team sincerely hopes that this new edition of our project will bring new depth and satisfaction to your hobby and our shared passion.   Features list version 1.021   GENERAL FEATURES: 1. SPAD 7 in two renditions (early and late) is now available as AI opponent and can be purchased in our store as flyable plane for your account 2. Community Historical Skins Pack vol.8 was approved (+177 new skins) 3. Community Fictional Skins Pack vol.8 was approved (+435 new skins) 4. Official Skins Pack ver.1.021 was approved (+35 new skins) 5. Revised in-game map featuring all new villages, towns and troop encampments.     CAREER FEATURES: 5. Enemy Aces in Career 6. New squadrons from LukeFF ("27th Aero Squadron", "2 Squadron AFC"(thanks to MarcoRossolini for squadron infos!), "19 Squadron", "Escadrille 12", "Escadrille 26", "Escadrille 31", "Escadrille 62", "Escadrille 48"), "46 Squadron" from Tom Cundall, and "92 Squadron" from Reflected 7. Sort by Squadron filter on Career creation screen 8. Sort by Plane filter was added to Career creation screen 9. Mission flight path map visible on Career Postmission->Results screen 10. Old 6 career ranks were replaced by lower 6 ranks, which are unique for each country. Rank emblems were replaced by artwork from von_Fuchs 11. Default speed in sortie flight plan is now dependent on plane type 12. Briefing text now includes sortie pilots assignment list 13. Lone patrol is now available the moment you become CO, even if you're not yet squad commander (a new intermediate milestone for your Career)   GUI FEATURES: 14. Bombsight and simple gauges measurement system can now be set to imperial or metric (or variable according to plane) 15. Aiming helpers can now be turned off separately via widget menu 16. Object icon remains visible on map (slightly grayed-out) after suffering critical damage or running out of fuel 17. User registration errors in game are now more detailed and better commented 18. Deleted missions are now automatically removed from rotation in the Server Creation dialog   OTHER FEATURES: 19. Mission log chunks created while connection to the Master Server is lost are now correctly sent to MS after connection is reestablished (kills/losses during downtime will now be stored) 20. Custom flash dialogs in Multiplayer now accept a wide set of parameters, allowing them to be displayed for a specific plane, player, location and so on 21. Fuel Lock option was added to the list of game server options     Change list of version 1.021   GENERAL CHANGES: 1. Long-term investigation of the "Win7 + 2-core CPU stuttering" issue was resolved, and our code has been optimized accordingly 2. SLI-related stutters were resolved (after NVidia responded to our requests and provided some specific details about their API) 3. Crossfire+HDR blinking issue was fixed 4. Crossfire+AA screenshot issue was fixed 5. Some general optimizations in GUI have significantly reduced gradual performance drop on mission restart   CAREER CHANGES: 6. Two or more major awards can no longer be achieved in a single sortie 7. Fokker D.VIIF skins for Jasta 2 are now properly used in Career 8. Newcomer pilots in a squadron now have similar priority in being assigned as wingman for a sortie as more veteran pilots 9. All reported problems in texts were fixed 10. Forever ballerina on Next Day when user confirms that squadron will be inoperative till the end of War was fixed 11. Forever ballerina on deleting a dead pilot's career was fixed 12. Birthdate in Career biographies now only displays the year 13. All reinforcement pilots are shown in pop-up message 14. A plane which is not compatible with a mission type can no longer be assigned to this mission by default 15. Player starting squad is now correctly noted in pilot's biography 16. Squad and rank of Pfalz D.IIIa kills are noted correctly now 17. Jasta 35b history added   GUI CHANGES: 18. Server name with "=" symbol are now displayed correctly in server list 19. Plane settings in plane Hangar were significantly redesigned, all known issues with plane settings not properly saving between missions were fixed 20. Problem with "Plane is not available" when trying to Fly Out was fixed 21. Fuel Lock, Payload Lock, Skin Lock functions were fixed 22. Some cases of "Forever ballerina" appearing were solved 23. Problem with briefing text which overlapped the menu in Single Mission dialog was solved 24. Problems with bombsight operation while simple gauges are turned on was solved 25. Lock/Unlock button state in Crew Positions turret management dialog now is correct after respawning in Dogfight 26. Incorrect target icons in mission were fixed 27. Game settings like server settings, mission difficultly options, QM settings and so on are now stored on mission start - in case of CTD your settings will not be lost 28. Expanded game map state is stored correctly between missions 29. Icons on/off state is stored correctly between missions 30. All reported typos were corrected   OTHER CHANGES: 31. Nieuport 11.C1 speedometer now shows correct settings 32. Spawned train deletion is no longer causing application crash 33. Nieuport 17.C1 broken animation for damaged wheels on far LODs was corrected 34. Always-open bomb bay doors on far LODs of DFW C.V were corrected 35. See-through holes on damaged Breguet 14.B2 engine cowling were removed 36. S.E.5a Lewis gun trigger wire intersecting with control stick was corrected 37. Airco D.H.2 folded sight is now hidden when raised up back sight is selected 38. Hinges were added to the Bristol's ailerons and elevators 39. Problem in fitting of a strut to upper right wing console on Bristols was fixed 40. Gotha G.V pilot now has a unique model from Elephant 41. Pilots and Gunners 3rd party textures were corrected by Elephant

    New Project / Product Announcement: When Thunder Rolled
    Dave
    By Dave,
    Subject: New Project / Product Announcement: When Thunder Rolled   All, wanted to share some news with you about a commercial Vietnam war project in the works that some might find interesting. It’s called “When Thunder Rolled” and is currently still in development. I’ve been communicating with the project team and offering support on this one, especially since it’s planned to be “mod friendly”, supports the Combat Ace community and has involved many of our community modders. I also like how the spirit of development encourages people to get involved and help make a better product in the end. So if you’re looking for a project to get involved in, you now have another interesting opportunity. While I can’t vouch for what the finished product will be like, I do think the approach is right and this product offers another option for us to consider.   For more information, including how to get involved, you can visit their website at: www.whenthunderrolled.com   Combat Ace has also partnered with the team and will be hosting their discussion forums here in the future.  

    Combat Ace TrackIR Giveaway Winners Announced!
    Ruggbutt
    By Ruggbutt,
      I'd like to announce the winners of the TrackIR giveaway contest:   Zoky Neiderer Pharoah Kunz Yurka witchking   The deliberation was tough and everyone who entered got at least one vote from the panel of judges. I didn't vote, my role was to moderate from the list of candidates as many who entered had multiple votes. Winners, please PM me with your name and address in the format it should be on the mailing label. Several will be mailed from Australia and the rest will be mailed from the U.S. On behalf of the staff here at Combat Ace as well as from 3 Squadron, we thank all of you for participating. This community is fantastic which is why 3Sqn chose to give the units away here.

    Rise of Flight field mods.
    Dagger
    By Dagger,
    Just read this on the Rise of Flight news page.   Field Modifications Dear Pilots,   Today we would like to show you some surprise items coming to ROF that you will be able to experience on your computer soon. It's fun to work with such an enthusiastic team because they always put in extra hours and sometimes this extra effort is spent researching new technologies or ideas and surprise breakthroughs are the result.   One such idea is the creation of WWI Gunsights! Since the creation of the British S.E.5a, many of you have asked us to create an "Aldis" sight for it. We never ignored this idea and we knew that we would be able to do it at some point in the future. For instance, attachments points for this sight have been installed on the aircraft since its first release. Amazingly, the future arrived sooner than we thought and soon you will have the opportunity to add the Aldis to your plane. This simple idea, combined with an interesting engineering solution, allowed WWI pilots to have a more accurate aim. We tried not only to reproduce the look of the instrument, but also accurately convey how it works.     Certain German planes will also have a special gunsight available to help them aim. It will be available in two versions, for day and night use. The day sight will be equipped with an additional filter that allows the reticule to be seen even in bright light. The in-game execution of this filter will be simulated in the project very realistically.     After finishing principle work on these sights, we decided to expand the work and adopt an idea that was first requested on the forum. Some of the guys decided to put in extra time to make even more equipment available and for many more aircraft in ROF. As a result, we will offer you additional purchasing options on our website to equip your favorite aircraft with what we are calling “Field Modifications”. Current ROF policy is to provide airplanes in a factory fresh state. This means new aircraft come to the front with equipment options our research has told us equipped these planes as default. As has been pointed out to us on the forum and from widely available data regarding the history of aviation technology of the First World War, we know that many aircraft were fine-tuned by mechanics and additional equipment was added to front-line aircraft. Talented individuals created many small improvements that made piloting early combat planes much easier. These changes were adopted based on hard won experience and often at the cost of a pilot’s life. But even more lives were saved with the help of these modifications and they helped bring glory to victorious to pilots who were able to use these enhancements in combat. The most common modifications in the field was the installation of additional devices such as altimeters, temperature sensors, clocks, compasses, fuel level indicators and lamps for night lighting – some of these items were even taken from downed enemy aircraft and were installed on friendly machines. Sometimes these were trophies, passing from one pilot to another or items purchased from mechanics or traded for with other squadrons. For instance, German fighter aircraft often used RAF gunsights. Our Field Modification program gives an opportunity to experience a similar system by outfitting different planes with their respective Field Mod kits.     You will soon be able to buy these filed modifications in our store. They were created for each aircraft individually, based on already installed equipment and therefore will have different prices. For some aircraft in the package there will be up to nine items and for some only a single item. The cost of the most expensive field modification for one aircraft is currently $5.00 and the lowest is just $1.00.   We will also offer Field Mod bundles so you can outfit many planes at a time for a reduced overall cost.   You can choose which devices to install on your aircraft before each mission in the hangar. You can install all modifications for an aircraft or combinations of them. The exceptions are gunsights, some planes were able to use a couple different gunsights, but you can use only one gunsight at a time.     We hope that such attention to detail will please you. If this idea proves to be popular with our community, we can develop some more cool stuff in this direction and in the future we may be able to offer you different options for modifying weapon load outs for aircraft including some rare options. An example of this could be an additional machine gun on a top wing for several planes, or rear-view mirrors or cutting out sections of the upper wing to improve visibility and many other unique engineering solutions invented during the First World War.   Good luck in your flights and keep watching our News blog for more news!

    Return of the Commodore 64
    Fubar512
    By Fubar512,
    The Commodore 64 is back, and even boasts the same price it had...in 1982! http://latimesblogs.latimes.com/technology/2011/04/commodore-64-is-back-with-hdmi-out-intel-atom-chip-blu-ray.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+TheTechnologyBlog+%28Los+Angeles+Times+Technology+Blog%29]LINK

    Some details on Rise of Flights new career mode
    Dagger
    By Dagger,
      Some details about the new Сareer Mode Dear pilots,   We would like to give you some details about our new Career Mode that we have been working on so diligently over the past several months. This has been one of the most complex and challenging features we have every made. Below you will find a tentative list of the features it should include when released. To be honest, this has taken longer than expected, but we also added some more items that we knew the community wanted to see. Again, this list is tentative and some items may not make it due to poor test results or bugs, but this is what we hope to include.   Covers 700 days of the Great War. More days may be added if we build planes from even earlier in the war. Continued promotion through the ranks. Changing Weather with Seasonal Textures (Summer, Autumn and Winter). New Titles and Awards. More than 15 different types of missions. New types of gameplay, such as adjusting artillery fire or photo reconnaissance, with new interactive elements and equipment such a wireless radio and/or camera added to your plane. You can also watch real-time changes in the world based on the results of your actions such as corrected artillery fire. A higher level of interactivity and randomness during missions, for example, flying close to an enemy's airfield could trigger enemy fighters to intercept you. Combines your personal statistics, events and achievements with real history. Interactive map of hostilities with information about current operations at the front and the location of various units and squadrons. Historically correct squadron’s location and re-locations. Historically correct automatic mission completion by A.I. pilots in missions not involving the player using a new technique we developed. Historically correct awards and conditions for awards. Realistic calendar of European Weather Virtual "Newspaper", depicting timely events at the front, new inventions in science and technology, and list of important aces published on a regular basis. All virtual A.I. squadron mates have their own names, grow in rank and abilities, go the hospital if needed and receive awards for their actions. Ability to meet historic allied or enemy aces in combat situations. If you kill a famous enemy ace he will not re-appear and his kill total will stop in the press. Ability to be transferred to another squadron with promotion in rank. Realistic attrition of personnel and material in your squadron. Repair of damaged aircraft and hospitalization of wounded pilots. Ability to use a custom paintjob after 5 kills. Opportunity to become a squadron commander and plan missions. Planning includes the selection of pilots and aircrafts, which will participate in your flight. Editing a route: choice of range, move waypoints, a height indicator, buildings types, speeds and altitudes. Many new villages, town and industrial areas added to the map along with windsocks at airfields. These are the basic elements of the new Career mode we hope to include. Not only are we are trying to create aninteresting Career for you, but also trying to add some interesting information about the squadrons that participated in the Great War. So you will have an opportunity not only to read about the history, but also to participate in it. Arobust system with the ability to model all the activities and sorties of a particular squadron on an everyday basis during WWI was just a dream until now. In essence, when we combine the historical aspect with the new Career mission generator we will create something more, in our mind, than just a game or simulation. To us, this has the potential to become a kind of “interactive encyclopedia” or “interactive atlas” of aerial warfare during the Great War.   So we are now proceeding to the testing stage of its development and we hope to have it ready for release soon. Since this is such a complicated feature we cannot give you a firm release date yet. And we apologize for that, butwe don’t want to make any empty promises. As soon as we can give you a date for release we will.   Also, we invite you to participate in helping us add some historical and fun biographical information to thebackground portion of the new Career mode. Please check out this thread. (http://riseofflight.com/Forum/viewforum.php?f=315).   Add comment (58) Share

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