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By 76.IAP-Blackbird,
Hello everybody,
The time has come to tell you more about the historical timeframe of Battle of Bodenplatte.
As we said in our previous Dev Blog #192, we're making all four different seasons for this map. Some might think that we'll model only 1-2 days of the actual Bodenplatte operation when the Luftwaffe made the all-out attack on the Allied airfields near Brussels and Antwerp. However, our “Battle of” series is much more than that! The Career mode for this
By MigBuster,
With so many different aircraft in Strike Fighters it is often the case of selecting an aircraft and fudging it around the skies with only vague recollection of how the radar works and how it is supposed to handle because you didn’t have the time to refresh. The Last of the Lightnings is a mod that unusually for SF2 centers mainly on getting familiar with a certain type of aircraft and its systems. You might even term it DCS lite however I can’t imagine seeing any of the aircraft in this mod fea
By MigBuster,
For virtual pilots the question of when to ditch your drop tanks is an easy one, that’s right when you feel like it! Of course but when it comes to real world use it has never been that straight forward. So how have they been used in combat over the years?
Older viewers may remember the Yankee Air Pirate team actually disabling tank jettison in some of their missions for Wings Over Vietnam to stop players dropping them ha.
Quite frankly no one gave a toss about these rather mundane ite
By MigBuster,
It is with great sadness that we announce the future closure of Flight Sim World.
As you know, we always had a strong ambition to bring a new experience into the established world of flight simulation, one that deliberately overhauled both the flying experience and the graphical fidelity, offering new ways to fly.
Unfortunately, after many detailed discussions, we regrettably don’t see a clear direction that will allow us to keep to the development time we’d want, alongside the p
By 76.IAP-Blackbird,
Hello everybody,
There are holidays at the beginning of May in Russia, but to this day we have managed to release the important 3.002 update and its hotfixes. Moreover, we have found a temporary solution for our Russian customers who were affected by the recent mass blocking of the Amazon IP addresses (we use its web services). While one part of the team has been working on the update, others have continued the development of our next big project - Bodenplatte. For instance, we have
By MigBuster,
Okay so the Rolling Thunder campaign was never my favourite campaign from the series, in fact might be the most bland. The main reason for this was most probably the fact that there is no forward line of troops and tank columns to fight it out, and gain or lose ground after each mission.
Rolling Thunder for real
The campaign namesake this is based on was one of the most disastrous and misguided campaigns in the history of aerial warfare. What was hoped would be a few weeks of bombi
By MigBuster,
DCS World 2.5.1 Open Beta Release
The first version of the video memory manager is implemented. This function will purge the video memory when the budget allocated by Windows is reached. Resources that were not used in the last 10 seconds are the first to be purged.
The new OFFLINE mode is now implemented. Users can turn on the OFFLINE mode which permits the game to be used without internet identification and without a time limit. Note: users must turn
