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    Il2 DD Update Dev Blog 205
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello everybody,   Only two days have passed since the release of the big update 3.006, but the work continues according to the plan and today we can show you the new things to come for all three of our projects.   First, detailed village buildings for Tank Crew - Clash at Prokhorovka are nearly finished (they will be placed in the area of the map where the most important engagements took place). The work on the tank campaigns scenarios is underway. Today we present you the almost final look of these buildings and later we'll show you the new tech we'll be using to simulate their partial destruction. Nearly all the latest tech available in our project have been used to create them:      Another neat stuff we can show you today is for Bodenplatte - the late war U.S. pilot model is ready and our animator started working on it. This new model, just like the two pilot models made for Flying Circus, has been made at the new level of detail allowing for the even more realistic look - its textures and materials are four times more detailed than older models:     WWI fans will get the new toys this Autumn too - we plan to add Sopwith Camel and Pfalz D.IIIa to Flying Circus Volume I. The work on the updated 3D model for Camel will be finished soon and here are its first pics in the game engine. Since it was one of the iconic aircraft of the first air war, this is important for us:     You can discuss the news in this thread

    DCS Weekend News 28 September 2018
    MigBuster
    By MigBuster,
         Hornet, Persian Gulf Map, and Su-33 Free Weekend! Starting today and lasting until 1 October 2018, play DCS: F/A-18C Hornet, DCS: Persian Gulf Map, and the Su-33 for DCS World for free! The Hornet and Su-33 include all the missions and campaigns as the purchased versions, and they can be played in both single player and multiplayer modes. Enjoy!   If you do not already own one of these modules, we hope you will take advantage of this great opportunity and try out a new DCS World module and consider a purchase. Download and try out from either our e-Shop or Steam. For install any of those modules please see into Module Manager in the game. DCS World e-Shop DCS World Steam Edition DCS World Open Beta Update This week we updated the DCS World Open Beta to version 2.5.3.22176. Important additions and fixes to this week's Open Beta include: SA-2 SAM, Rapier SAM, HY-2 Silkworm anti-ship cruise missile and P-19 search radar added Persian Gulf Map updated with oil platforms, natural gas platforms, Sheikh Zayed Grand Mosque, and Aldar Headquarters building. More to come! Includes new Hornet mini-campaign Hornet air-to-air radar improvements for retaining lock with hard maneuvering, and resolved locking target when at high roll angles. Note: work continues on oddities with b-sweep in some conditions Mk-82Y (high drag with ballute) added to the Hornet inventory R-77 / AA-12 air-to-air missile guidance improved Mk-20 and CBU-99 Mk-118 submunition effectiveness increased Several AJS-37 Viggen additions Please see the complete change log on the DCS forum DCS World Helicopter Autumn Sale Pack Final Days Running just two more days, until September 30th, 2018, we are offering all four DCS World helicopters for just $69.99! Normally a $199.96 value; this is a 65% saving on each helicopter. DCS World offers some of the most realistic helicopter simulations available on the PC, and nothing compares to the helicopter combat environment that DCS World offers. You can purchase from our e-Shop We are also offering the same bundle sale from our DCS World Steam Edition page Please see our sale video Aircraft Flight with Folded Wings Explanation With the release of DCS: F/A-18C Hornet, we've observed some confusion and false-assumptions regarding how an aircraft can fly, or even take off, with its wings folded up. The answer: physics. For folded-wing aircraft's flight characteristics, we conducted calculations for the wings and stabilators in XFLR5 software. The calculations were done using VLM (Vortex Lattice Method) with a non-viscous flow model. The program then determines the characteristics of the linear area of lifting force dependence based on the angle of attack. For horizontal flight, we have the following equation to calculate how the forces are balanced in the vertical plane: pv2/2 SCL = mg The calculations show us that the folded wing configurations results in a 30% reduction in the coefficient of lift. To compensate for this reduction in horizontal flight lift, we need to either increase the angle of attack by 42% or increase the velocity 19%. Because the folded portion of the aircraft resides behind the center of gravity, a folded wing configuration results in reducing the negative pitching moment, which will also result in a reduced rotation speed at takeoff. Initially, we didn't take into account the fuselage, stabilators, and flaps lift capabilities, which all add to the total lifting force. Unfolded wing Folded wing For an aircraft with non-folded wings and mass of 35,000 pounds and 8 degrees of angle of attack, the velocity to create the lifting force would be 186 knots without taking into account the fuselage, stabilators, and flaps. For an aircraft with folded wings and a mass of 35,000 pounds and 8 degrees of angle of attack, the estimated velocity for creating lift is 222 knots (i.e. 186 +19% = 221,34 knots). In our model, the velocity for a mass of 35,000 pounds and an angle of attack of 8 degrees is 205 knots due to the fuselage, stabilators, and flaps. Sincerely,
    The Eagle Dynamics Team

    Il2 Update 3.006
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear pilots,   The two next Bodenplatte aircraft are not yet finished, but we have decided not to wait for them and release the update that contains the results of our work since 3.005 release. There is a lot of changes, fixes and improvements, some of them are long-awaited ones.   Many graphical effects were reworked and some new ones were added. Other fixes include Career mode, multiplayer, AI and collision system improvements. There is a new content as well - new modifications were added for Fw 190 A-8. The full change list follows:   Graphical effects improvements   1. Fire effects improved for aircraft and ground vehicles, more dynamic and detailed;
    2. Fuel leak effects improved (less noticeable, but more realistic);
    3. Damaged engine exhaust effects improved (less noticeable, but more realistic);
    4. Tracer smoke effects improved (more smooth and realistic);
    5. Wingtip trails effects improved (more dynamic, less apparent beginning);
    6. Water hit effects improved (more realistic);
    7. Aircraft and vehicle hit effects improved (more difference between AP and HE ammo, more realistic, added debris);
    8. Bomb detonation effects improved for 250kg +  bombs, additional flash effect;
    9. Water steam effects added for twin water radiator aircraft (Bf-109, Ju-87, Spitfire Mk.IXe, Pe-2);
    10. Water steam overheating effects added;
    11. Wrong mixture exhaust effects added;
    12. Wood hit effects added for WWI aircraft;
    13. Gunfire smoke effects added;
    14. Oil leak during flight effect adjusted;
    15. Fuel leak effect on the ground added;
    16. Water steam effect on the ground added; 17. Oil drops on pilot googles effect was added in case of engine damage;   Simulation fixes and graphical effects fixes   18. The water hit effects no longer appear like ground hit effects;
    19. Bug fix: He-111, Bf-110 and Pe-2 right engine hits won't damage the left engine cooling system anymore;
    20. Bug fix: Spitfire Mk.VB/IXe oil radiator leak will stop when the left wing is lost;
    21. Bug fix: Ju-88 A4 right supercharger hits will correctly damage it;
    22. Bug fix: engine fire now correctly works on all planes;
    23. Bug fix: damage of the engines far from the cockpit (and the oil leak on Spitfires) won't make the cockpit windows dirty;   Other improvements   24. You can set the starting altitude up to 10km in QMB;  
    25. Projectiles now can be stopped by trees;
    26. Fw 190 A-8 modification: removal of two 13mm MG 131. This allows to model the bomber variant of the plane; some Sturmjager modification aircraft also had tem removed;
    27. Fw 190 A-8 modification: F-8 with a 1000kg bomb with reduced stabilizer; 
    28. Flying Circus German and Entente pilots are now animated;
    29. German WWI pilot now has a parachute;
    30. 30 mm and higher caliber guns can overheat (they couldn't before);
    31. All guns fire dispersion differ while firing single shots and in bursts;
    32. Burst fire dispersion corrected for Soviet fuselage mounted guns;
    33. Burst fire dispersion corrected for German wing mounted guns;
    34. While driving, AI now takes into consideration all nearby vehicles instead of the vehicles of its group only;
    35. AI has learned how to control the advanced (player controllable) tanks, they can be used in missions;
    36. The water in all water cooled engines boils at different temperatures depending on the altitude;
    37. Fuel actually burns out in an event of a fuel tank fire;
    38. Fuel tank fire intenisity decreases when all fuel is burned out;
    39. Fire intensity directly affects the speed of structural damage;
    40. Fuel fires are extinguished when an aircraft hits a water surface;
    41. Mission generator toolset released (you can download it here and unpack into your IL-2 install if you want to try it);   Other fixes   42. Simple vehicles (not controllable by player) physics modeling improved. They shouldn't 'fly' away from collisions as they sometimes did before anymore;
    43. German aircraft of Bodenplatte timeframe carry bombs of a different color that was used in the late war;
    44. German aircraft of Bodenplatte timeframe carry SD 70 fragmentation bombs instead of SC 50 which production was canceled in 1943;
    45. Aircraft loadout tooltips adjusted;
    46. Career: the game won't freeze when creating a character in certain squadrons at a certain time;
    47. Career won't freeze in May 1943;
    48. Career won't show incorrect days at the end of February;
    49. Player wingmen won't be captured by the enemy if the player finishes a Career mode mission above the enemy territory;
    50. The player marker shows the character name in Career mode;
    51. A rare crash in multiplayer has been fixed (it could happen when Pe-2 series 35 lost its wing).  
    52. The game server and clients won't crash when a player controlled tank impacts the ground, for instance, after falling from a damaged bridge;
    53. Multiplayer net packets won't slowly increase in size over time;
    54. Multiplayer net packets now have their CRC checked, this should improve the data transfer stability;
    55. Net load decreased by optimizing the data packets carrying graphical effects data;  
    56. Statistics system accuracy increased (this should fix the situations with unaccounted kills);  
    57. Minimum starting altitude in QMB on Novosokolniki map has been increased to 250m;
    58. Sharp texture changes were corrected on the Stalingrad map near Golubinsky;
    59. The pilot won't be injured by the wing fuel tanks fire on Bf 110 E2, Bf 110 G2, P-39L-1 and Yak-7B series 36;
    60. A rare crash has been fixed (it could happen when Pe-2 series 35 detonated after hitting the ground).  
    61. Bomb doors handle on He 111 planes is now animated;
    62. Broken window in the lower cockpit fixed on He 111;
    63. Fw 190 A-8 right WGr.21 launcher arming lamp now works;
    64. On Fw 190 A-8 with F-8/G-8 mod the 20mm guns stay on the same fire trigger with MGs;  
    65. Radiator assist on MiG-3 and IL-2 won't overcool the engine at high altitudes;
    66. Pe-2 series 35 upper turret correctly shows ammo left in HUD;
    67. Yak-7B altitude mixture controller corrected;
    68. Coolant overheat warning in technochat corrected;
    69. Damage system performance optimization should decrease the CPU load;
    70. Radiator assist closes or opens radiators in a more smart way;
    71. Fokker Dr.I and SPAD 13.C1 durability are back to RoF values.     Please discuss the update in this thread.

    DCS Weekend News 21 September 2018
    MigBuster
    By MigBuster,
         DCS: F/A-18C Hornet, DCS: Persian Gulf Map, and Su-33 for DCS World Bundle Pack Announcement Coming October 1st, 2018 and lasting until October 21st, 2018, purchase the DCS: F/A-18C Hornet, the Persian Gulf map, and the Su-33 together for just $89.99! This bundle has an almost $150.00 value. DCS World e-Shop     The Persian Gulf map was in large part chosen to act as the setting for DCS: F/A-18C Hornet combat operations. Operate from numerous, detailed airfields in the UAE and Oman or from the deck of a Nimitz-class aircraft carrier. Conduct air-to-air and air-to-ground operations over a huge, detailed portion of southern Iran and many of the Persian Gulf islands. New additions coming to the map in time for the pack include the SA-2 and Rapier surface-to-air missile system, the HY-2 Silkworm anti-ship cruise missile, the Aldar Headquarters building, the Sheikh Zayad Grand Mosque, and oil platforms. More map items like new airfields, unique buildings, and weapons will be added after the Pack. The Su-33 adds a great adversary aircraft for the Hornet. More screenshots This same Bundle Pack will also be available on Steam! Don't miss out on this great savings, and experience these three great modules together! Read more about the Hornet, Persian Gulf map, and Su-33 here: DCS: F/A-18C Hornet DCS: Persian Gulf Map Su-33 for DCS World DCS: F/A-18C Hornet and Persian Gulf Map Discounts If you already have one of the two modules of the Bundle Pack, then we have a deal for you! DCS: F/A-18C Hornet owners can get a $10 discount on the Persian Gulf map, and Persian Gulf map owners can get a $20 USD savings on the Hornet! This offer is from our DCS World e-Shop These savings last until October 1sth, 2018. DCS World 2.5 Update This week we updated the DCS World 2.5 Release version from the current Open Beta version. Corrected inaccessible controls when using 4K display. Addressed an intermittent multiplayer host crash. Fixed a crash related to multi-monitor use. Corrected VR issues related to 4K monitors and cursor scale. Aircraft carrier catapult adjusted for low-temperature conditions. Added a work-in-progress update to properties of Medium and High PRF radar emission. There is a known issue with Medium PRF with high-aspect targets. Hornet ACM boresight mode extended to 10 nm. Corrected UH-1H glass transparency. Numerous AJS-37 fixes and improvements. Added the Yak-52 to the Logbook. Our primary focus of the Hornet is currently a re-coding of the air-to-air radar to make it more effective and realistic. Updating the radar is not a simple task, but we will release into a later Open Beta as soon as possible. Full changelog you can see in the dedicated thread on the DCS forum. Ongoing DCS World Helicopter Autumn Sale Pack Running now and lasting until September 30th, 2018, we are offering all four DCS World helicopters for just $69.99! Normally a $199.96 value; this is a 65% saving on each helicopter. DCS World offers some of the most realistic helicopter simulations available on the PC, and nothing compares to the helicopter combat environment that DCS World offers. You can purchase from our e-Shop We are also offering the same bundle sale from our DCS World Steam Edition page Please see our sale video Sincerely,
    The Eagle Dynamics Team

    Il2 DD Update Dev Blog 204
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello everybody, Another week has passed and our Bodenplatte development progressed neatly during this short time. First, we have finished reworking the graphics effects system we told you about last week:   1. Fire effects improved for aircraft and ground vehicles, more dynamic and detailed;
    2. Fuel leak effects improved (less noticeable, but more realistic);
    3. Damaged engine exhaust effects improved (less noticeable, but more realistic);
    4. Tracer smoke effects improved (more smooth and realistic);
    5. Wingtip trails effects improved (more dynamic, less apparent beginning);
    6. Water hit effects improved (more realistic);
    7. Aircraft and vehicle hit effects improved (more difference between AP and HE ammo, more realistic, added debris);
    8. Bomb detonation effects improved for 250kg +  bombs, additional flash effect;
    9. Water steam effects added for twin water radiator aircraft (Bf-109, Ju-87, Spitfire Mk.IXe, Pe-2);
    10. Water steam overheating effects added;
    11. Wrong mixture exhaust effects added;
    12. Wood hit effects added for WWI aircraft;
    13. Gunfire smoke effects added;
    14. Oil leak effect adjusted;
    15. Fuel leak effect on the ground added;
    16. Water steam effect on the ground added.   Second, we have revisited the gunfire dispersion model and performed additional research on the historical documents covering the fire dispersion depending on the gun mounting. There are no new sources, but we have re-analyzed our approach and one problem became apparent - some sources provide fire dispersion data for single shots while others have data for short bursts. For some aircraft, the sources provide dispersion data for both cases - this allowed us to build a statistical model for single/burst fire dispersion ratio. Having updated the dispersion model, we're now able to tune the fire dispersion separately for single and burst fire. Of course, we've taken into account the fact that even when you fire a burst, the first projectile has the fire dispersion of single shot while the subsequent ones deviate more because they are modeled as shots in a burst. The fire dispersion increases with the gun temperature as before.   In the most cases, the fire dispersion has been already modeled using the burst fire data, so the changes in these aircraft will be hardly noticeable when firing in bursts, but the single shot dispersion will be lowered greatly: 2-2.5 times. On the contrary, the Soviet fighters were set up using single fire data before so now their fire dispersion will be increased 2.11-2.86 times depending on the gun and aircraft (this isn't that much at the effective fire distances though, see below). In addition, thanks to this research, the single fire dispersion of the heavy 30 mm and 37 mm guns has been slightly lowered while the burst fire values stayed the same.   It should be noted that all these changes (applied to each aircraft independently) gave the overall effect of reducing the difference in the fire accuracy among the different planes (for fuselage mounted and wing mounted guns that are close to the fuselage). Excluding the rare exceptions, the fire dispersion for non-overheated guns is 0.66-0.95 thousandths of distance. At the effective fire distances, this results in the fire pattern of around 1 ft or slightly more.   Surely, we have worked on the other parts of the sim as well. One month ago we could show you the 3D model of Me 262 without textures and a couple of weeks ago you saw the cockpit of P-47D that was untextured too, but today we present them to you in the game engine - the artists haven't finished the texturing and materials yet, but they are almost done. What can we say - while P-47D-28 cockpit is a bit overwhelming with all the details, instruments, controls and various information plates, the jet aviation pioneer Me 262 looks strikingly beautiful in the air. Here they are:         You can discuss the news in this thread

    Il2 DD Update Dev Blog 203
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello everybody,   Today we'll tell you a bit about what awaits us (and you) in the near future.   First, we plan to publish the new update soon, at the end of this month or at the beginning of October, that will bring numerous fixes and improvements for the existing stuff - Career fixes, multiplayer stability in tank missions, corrected German bombs for 1944 timeframe and new Fw 190 A-8 modifications we have covered in the previous Dev Blog. In addition, our programmers managed to improve the collision detection between various vehicles and objects without compromising performance and fix bugs, also, trees will stop or divert/slow projectiles. The graphics will get the attention as well - you can see some of the reworked graphical effects on the following screenshots:     New Bodenplatte aircraft, Bf 109 K-4 and P-47D-28, will be released to Early Access later this Autumn. New Po-2 Collector Plane and two WWI aircraft for Flying Circus Early Access, Pfalz D.IIIa and Sopwith Camel, will follow before the end of the year, provided we don't run into unexpected problems. Meanwhile, we're also working on the new Marschal mode for multiplayer which should make it more interesting and refreshing for all multiplayer oriented users of our projects.   New tank models take a lot of time to develop, so Tank Crew customers will get their new toys early next year, but it looks like they'll get a lot of other stuff in a short time frame starting with the map of the Southern part of the Kursk salient (see Dev Blog #195) and continuing with animated tank crew members (ETA: Spring) and their AI capable of controlling the new playable tanks (the work on it has already started). This will make possible to create the missions where the player tank will be a part of the unit fighting against the enemy tanks s which will have the same high level of modeling detail. The main tank systems and damage modeling should be finished before Summer. The work on the additional UI for tank and unit commanders has started too. And of course, there will be new tanks - our Saint-Petersburg based partner, Digital Forms, plans to have 4 of them ready before Spring: Lend-lease M4A2 Sherman; T-34-76 mod. 1943 made by factory #183 (most probably, we're still researching the exact variant); PzKpfw IV Ausf.G made during Spring 1943 with additional armoured sheets (Schürzen); PzKpfw III Ausf.M also with additional armoured sheets. Today we can already show you the early WIP screens of it:   You can discuss the news in this thread

Portal by DevFuse · Based on IP.Board Portal by IPS


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