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The Drop Tank Dilemma

By MigBuster,

For virtual pilots the question of when to ditch your drop tanks is an easy one, that’s right when you feel like it! Of course but when it comes to real world use it has never been that straight forward. So how have they been used in combat over the years?
Older viewers may remember the Yankee Air Pirate team actually disabling tank jettison in some of their missions for Wings Over Vietnam to stop players dropping them ha.
Quite frankly no one gave a toss about these rather mundane ite
Flight Sim World: Closure Announcement

By MigBuster,

It is with great sadness that we announce the future closure of Flight Sim World.
As you know, we always had a strong ambition to bring a new experience into the established world of flight simulation, one that deliberately overhauled both the flying experience and the graphical fidelity, offering new ways to fly.
Unfortunately, after many detailed discussions, we regrettably don’t see a clear direction that will allow us to keep to the development time we’d want, alongside the p
Il2 DD Update Dev Blog 192

By 76.IAP-Blackbird,

Hello everybody,
There are holidays at the beginning of May in Russia, but to this day we have managed to release the important 3.002 update and its hotfixes. Moreover, we have found a temporary solution for our Russian customers who were affected by the recent mass blocking of the Amazon IP addresses (we use its web services). While one part of the team has been working on the update, others have continued the development of our next big project - Bodenplatte. For instance, we have
Strike Fighters 2: Rolling Thunder

By MigBuster,
Okay so the Rolling Thunder campaign was never my favourite campaign from the series, in fact might be the most bland. The main reason for this was most probably the fact that there is no forward line of troops and tank columns to fight it out, and gain or lose ground after each mission.
Rolling Thunder for real
The campaign namesake this is based on was one of the most disastrous and misguided campaigns in the history of aerial warfare. What was hoped would be a few weeks of bombi
DCS weekend News 27 April 2018

By MigBuster,

DCS World 2.5.1 Open Beta Release
The first version of the video memory manager is implemented. This function will purge the video memory when the budget allocated by Windows is reached. Resources that were not used in the last 10 seconds are the first to be purged.
The new OFFLINE mode is now implemented. Users can turn on the OFFLINE mode which permits the game to be used without internet identification and without a time limit. Note: users must turn
DCS weekend News 20 April 2018

By MigBuster,

DCS World 2.5.1 Update
Version 2.5.1 for DCS World is currently in external testing and includes the new Offline Mode and improved memory management as its primary features. Now that it has been built, our valued 3rd parties are updating their aircraft to operating in version 2.5.1. Once this is complete, we will first move this version to the DCS World 2.5.1 Open Beta branch.
Until we can release 2.5.1 with improved memory management, we suggest looking at your