- DCS Aircraft Skins
- DCS Aircraft Mods
- DCS Singleplayer Missions
- DCS Multiplayer Missions
- DCS Campaigns
- DCS Object Mods
- DCS Sound Mods
- DCS Tracks / Videos / Tutorials
- DCS Utilities
- DCS Joystick Config Files
- DCS Misc. Files
- DCS Patches
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0 comments
Updated
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0 comments
Updated
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Su-35S (AF Standard 2013)
By Jack
Extract and copy this folder to
Bazar\Liveries\su-27
119 downloads
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SU-27 UkrLV Splinter
By viperrm64
This a fictional repaint of the DCS World/FC3 Su-27 Flanker in a Ukranian AF low-viz "Splinter" colour scheme.
Please read the readme file for installation.
Thank you.
Rob(viperrm64)Mason.
26 downloads
0 comments
Submitted
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RuAF Su-27v2
By viperrm64
This is a fictional skin pack (seven in all), for the DSC World/FC3 Su-27 Flanker. This is actually version 2 of this pack and contains seven repaints, all fictional, but trying to keep within Russian Air Force colour and colour scheme parameters. They are really just a play on colours using G.K.'s superb PSD DCS Su-27 template but some are more extensive repaints than others. You will notice skin RM7 is missing, this was removed for version 2 as it was TERRIBLE!!!!!, but I hope you will like the rest of them.
Please read the readme file carefully for installation. Please note the skins have been updated since I took the included screenshots.
Thanks for downloading my skins.
Rob(viperrm64)Mason.
28 downloads
0 comments
Submitted
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SU-27 UkrLV
By viperrm64
A fictional repaint of the DCS World/FC3 Su-27 Flanker in Low-Visibilty, Ukranian Air Force colours and markings. I hope you like it.
Please read the readme file carefully as this has custom marking to install separately.
Thank you for downloading my repaint.
Rob(Viperrm64)Mason
14 downloads
0 comments
Submitted
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SU-27 Blue 17
By viperrm64
This is a repaint of the DCS World/FC3 Su-27 Flanker. This repaint was produced using a profile drawing I found online, I am not sure if it represents a "real world" Su-27 or not but I really liked the scheme so I copied it as best as I could.
I have included the profile drawing I used so see what you think.
Please read the readme file for installation.
Thanks.
Rob(viperrm64)Mason.
15 downloads
0 comments
Submitted
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SU-27 Splinter
By viperrm64
This is a fictional "Splinter" repaint of the DCS World/FC3 Su-27 Flanker in the standard Russian Air Force colours and markings.
Please read the readme file for installation.
Thank you.
Rob(viperrm64)Mason.
17 downloads
0 comments
Submitted
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SU-27 Dark Grey
By viperrm64
This is a semi fictional repaint of the DCS World/FC3 Su-27 Flanker. It is actually a colour scheme for the updated Flanker(or super-Flanker)an Su-35 but it translates rather well onto the DCS Flanker.
Please read the readme file for installation.
Thank you.
Rob(viperrm64)Mason.
22 downloads
0 comments
Submitted
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Su-27 Red 01
By viperrm64
This a repaint of the DCS World or FC3 Su-27 Flanker in the "bright blue's" colour scheme representing "Red 1" of the Russian Air Force.
Please read the readme file for installation.
Thank you.
Rob(viperrm64)Mason.
9 downloads
0 comments
Submitted
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Kazakhstan 1
By viperrm64
This a repaint of the DCS World or FC3 Su-27 Flanker in Kazakhstan Air Force colours and markings.
Please read the readme file for installation.
Thank you.
Rob(viperrm64)Mason.
9 downloads
0 comments
Submitted
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NVAF 370th I.A.P.
By viperrm64
This is a repaint of the DCS World or FC3 Su-27 Flanker in North Vietnamese Air Force Colours, representing a Su-27 "6006" from the 370th I.A.P.
Please read the readme file included for installation.
Thank you for downloading my skin.
Rob(viperrm64)Mason
9 downloads
0 comments
Submitted
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Angolan AF Su-27
By viperrm64
Hello all at CombatAce,
This is my latest repaint for the E.D.DSC World(or FC3) Su-27 Flanker in Angolan Air Force colours and insignia.
I hope you like it.
Please read the readme file for installation.
Thanks for downloading it.
Rob(viperrm64)Mason.
13 downloads
0 comments
Submitted
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Additional USA Logbook Units for DCS World
By HomeFries
Latest version is only compatible with DCS World 1.2.4 and later. For 1.2.3 users, be sure to download version 1.02.
ModMan 7.3 with the November 2012 update is required to use this mod. If you arent using ModMan 7.3 (Nov 2012), then see the bottom of this file for manual installation instructions.
This mod adds squadrons and patches to the selectable units in the player logbook, and replaces the default squadron line art with actual squadron patches. Units included employ the A-10, F-14, F-15, F/A-18, or the UH-1.
The following units have been added:
US Air Force:
1st FS Fightin' Furies
2d FS American Beagles
5th FIS Spittin' Kittens
7th FS/TFS Screaming Demons
8th FS/TFS Black Sheep
9th TFS Flying Knights
12th FS Dirty Dozen
18th TFS
19th FS Fighting Gamecocks
22d FS Stingers
25th FS Assam Draggins
32d TFS Wolfhounds
43d FS American Hornets
44th FS Vampires
47th FS/TFS Termites
48th FIS Tazlanglian Devils
53d FS NATO Tigers
54th FS Alaska's First Guardians
57th FIS Black Knights
65th Aggressor Sqn.
66th Weapons Sqn.
67th FS Fighting Cocks
74th FS Flying Tigers
75th FS Tiger Sharks
76th FS Vanguards
78th TFS Bushmasters
81st FS Panthers
91st TFS Blue Streaks
92d TFS Skulls
95th FS Boneheads
101st Fighter Sqn. MA ANG
103d FS Black Hogs PA ANG
104th FS Fighting Orioles MD ANG
107th FS Red Devils MI ANG
110th FS Lindbergh's Own
114th FS Eagle Beavers OR ANG
122d FS Bayou Militia LA ANG
123d FS Redhawks OR ANG
131st FS Death Vipers MA ANG
159th FS Jaguars FL ANG
184th FS Flying Razorbacks AR ANG
186th FS Vigilantes MT ANG
199th FS Mai Tai's HI ANG
303d FS KC Hawgs
318th FIS Green Dragons
354th FS Bulldogs
355th FS Fightin' Falcons
357th FS Dragons
358th FS Lobos
390th FS Wild Boars
433d WS Satan's Angels
493d FS Grim Reapers
509th Tactical Fighter Sqn.
510th FS/TFS Buzzards
511th Tactical Fighter Sqn.
525th FS Bulldogs
1st Fighter Wing (FF)
3d Wing (AK)
10th Tactical Fighter Wing (AR)
18th Fighter Wing (ZZ)
18th Operations Group (ZZ)
23d Tactical Fighter Wing (EL)
23d Wing (FT)
33d Fighter Wing (EG)
48th Air Expeditionary Wing (LN)
49th Tactical Fighter Wing (HO)
52d Fighter Wing (SP)
81st Tactical Fighter Wing (WR)
104th Fighter Wing (MA)
131st Fighter Wing (SL)
142d Fighter Wing ("Oregon")
175th Wing (MD)
US Navy:
VF-1 Wolfpack
VF/VFA-2 Bounty Hunters
VF/VFA-11 Red Rippers
VF/VFA-14 Tophatters
VFA-15 Valions
VF-21 Freelancers
VFA-22 Fighting Redcocks
VF-24 Renegades
VFA-25 Fist of the Fleet
VFA-27 Royal Maces
VF/VFA-31 Tomcatters
VF/VFA-32 Swordsmen
VF-33 Starfighters
VFA-34 Blue Blasters
VFA-37 Ragin' Bulls
VF/VFA-41 Black Aces
VF-51 Screaming Eagles
VF-71 Be-Devilers
VFA-72 Blue Hawks
VFA-81 Sunliners
VFA-82 Marauders
VFA-83 Rampagers
VF-84 Jolly Rogers (pre-1995)
VFA-86 Sidewinders
VFA-87 Golden Warriors
VFA-94 Mighty Shrikes
VFA-97 Warhawks
VF-101 Grim Reapers
VF/VFA-102 Diamondbacks
VF-103 Sluggers (pre-1995)
VF/VFA-103 Jolly Rogers (post-1995)
VFA-105 Gunslingers
VFA-106 Gladiators
VF-111 Sundowners
VFA-113 Stingers
VF-114 Aardvarks
VFA-115 Eagles
VFA-122 Flying Eagles
VF-124 Gunfighters
VFA-125 Rough Raiders
VFA-127 Desert Bogies
VFA-131 Wildcats
VFA-132 Privateers
VFA-136 Knighthawks
VFA-137 Kestrels
VF-142 Ghostriders
VF/VFA-143 Pukin' Dogs
VFA-146 Blue Diamonds
VFA-147 Argonauts
VFA-151 Vigilantes
VF/VFA-154 Black Knights
VFA-161 Chargers
VF-191 Satan's Kittens
VFA-192 Golden Dragons
VF-194 Red Lightning
VFA-195 Dambusters
VF/VFA-201 Hunters
VF-202 Superheats
VFA-203 Blue Dolphins
VFA-204 River Rattlers
VF/VFA-211 Checkmates
VF/VFA-213 Black Lions
VF-301 Devil's Disciples
VF-302 Stallions
VFA-303 Golden Hawks
VFA-305 Lobos
VF-1285 Fighting Fubijars
Carrier Air Wing 1 (AB)
Carrier Air Wing 2 (NE)
Carrier Air Wing 3 (AC)
Carrier Air Wing 5 (NF)
Carrier Air Wing 7 (AG)
Carrier Air Wing 8 (AJ)
Carrier Air Wing 9 (NG)
Carrier Air Wing 11 (NH)
Carrier Air Wing 14 (NK)
Carrier Air Wing 17 (AA/NA)
US Marine Corps:
VMFAT-101 Sharpshooters
VMFA-112 Cowboys
VMFA-115 Silver Eagles
VMFA/VMFA(AW)-121 Green Knights
VMFA-122 Crusaders/Werewolves
VMFA-134 Smoke
VMFA-142 Flying Gators
VMFA-212 Lancers
VMFA(AW)-224 Bengals
VMFA(AW)-225 Vikings
VMFA-232 Red Devils
VMFA-235 Death Angels
VMFA(AW)-242 Bats
VMFA-251 Thunderbolts
VMFA-312 Checkerboards
VMFA-314 Black Knights
VMFA-321 Hell's Angels
VMFA(AW)-322 Moonlighters
VMFA-323 Death Rattlers
VMFA-333 Fighting Shamrocks
VMFA-531 Grey Ghosts
VMFA(AW)-533 Hawks
Additionally, I copied the USA selectable patches from Ka-50 Black Shark and added them to the selectable units. This should hopefully suffice until DCS World can read the USA.lua files from multiple modules (DCS World as of 1.2.3.9871 only reads from "A-10C."
I also added some UH-1/HH-1 units for the UH-1 Huey module:
20th Special Operations Sqn. (USAF)
HA(L)-3 Seawolves (USN)
HA(L)-5 Blue Hawks (USN)
HML-367 Scarface (USMC)
HML-767 Nomads (USMC)
HML-770 Sock Eye (USMC)
HML-771 Hummers (USMC)
HML-776 Gangsters (USMC)
VMO-2 Cherry Deuce (USMC)
VMO-3 Scarface (USMC)
VMO-6 Tomcats (USMC)
1st Cavalry Div. (Airmobile)
10th Mountain Div.
101st Airborne Div. (Air Assault)
Finally, I added a number of aircraft type patches (e.g. F-14 Tomcat) as selectable units, expanding the list of selectable airframes.
Special thanks to Outcast and Killer_R, whose FC2 mod of similar type inspired me to do this mod. I have also used Outcast/Killer_R's USA.lua from FC2 as the starting point for my determination of which A-10/F-15 units would be included in this mod. However, all included graphics are my own edits taken from public sites in accordance with the FAIR USE act.
Manual Installation (1.2.4+):
If you wish to manually install this mod, then back up the following files/folders in DCS World:
\Scripts\Database\Troops\USA.lua
\MissionEditor\data\images\Countries\USA\Troops (entire folder)
Manual Removal (1.2.4+):
1. Copy your backup USA.lua to \Scripts\Database\Troops\, allowing overwrite.
Optional (the files don't hurt anything, but can be removed in the interests of storage space):
2. Delete the contents of your \MissionEditor\data\images\Countries\USA\Troops folder (you did back them up, right?)
3. Copy your backups to the \MissionEditor\data\images\Countries\USA\Troops folder.
70 downloads
0 comments
Updated
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F/A-18C CVW-7 skin pack
By Jack
unzip and copy this folder to
Bazar\Liveries\f_a-18c
that is all
The pack contains that color schemes:
-VFA-131 Wildcats CAG & Line Jet
36 downloads
0 comments
Submitted
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F/A-18C CVW-2 skin pack
By Jack
copy this folder to
Bazar\Liveries\f_a-18c
that is all
The pack contains that color schemes:
-VFA-151 Vigilantes CAG & Line Jet
61 downloads
0 comments
Updated
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F/A-18C Tiger Meet Pack
By Jack
copy this folder to
Bazar\Liveries\f_a-18c
that is all
The pack contains that color schemes:
-RCAF Tiger Meet 2003
-Swiss AF Tiger Meet 2011
29 downloads
0 comments
Submitted
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F/A-18C VFA-103 Jolly Rogers
By Jack
Fictional VFA-103 textures for F/A-18C
copy this folder to
Bazar\Liveries\f_a-18c
that is all
The pack contains that color schemes:
-VFA-103 CAG & Line Jet
56 downloads
0 comments
Submitted
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Broken Wing (Single Player)
By HomeFries
"Broken Wing"
Singleplayer Mission for DCS World A-10C + FC3 (optional) by Bahger. Uploaded with permission.
Two hours ago, a "black" SpecOps UH-60 ("BROKEN WING") crashed near the Russian border. A USMC combat engineer team, "ROADKILL", is en route to recover the helo but intel sources now indicate that the Russians are preparing to mount a raid across the border to steal the bird's classified avionics. ROADKILL has been re-tasked to push to the crash site at maximum speed and to use explosives to destroy the Blackhawk before the Russians get to it. Your task is to protect ROADKILL and to respond to the Russian incursion with decisive force.
Briefing:
i. SITUATION:
Enemy forces:
Likely enemy disposition:
Ground:
A task force consisting of a platoon-sized armored recon element and a reinforced platoon-sized assault force.
Both enemy armor formations will deploy with attached mobile Shilka (SA-9) air defense units.
Air (CAP):
2x MiG-23MLD "Floggers".
Friendly forces:
ROADKILL is a combat engineer team consisting of 4x LAV-25s and 2x HMMWVs with attached support from 2x Stryker ATGMs.
CAP:
2x F-15Cs"UZI" are about to push from Senaki-Kolkhi to fly CAP.
CAS/Strike:
2x A-10Cs ("SPRINGFIELD") are about to push from Sukhumi-Babushara to provide CAS to ROADKILL, to help secure the crash site and to interdict all enemy units meaneuvering south of the border.
2x A-10Cs (DODGE) are holding south of the AO and can be deployed as a striker flight.
AWACS:
OVERLORD is on station and transmitting on 255 VHF FM.
SEAD:
No dedicated SEAD/DEAD is available at this time. A-10C flights must perform SEAD/DEAD against local air defenses attached to enemy armor.
ii. MANEUVER
- Enemy:
Recon:
We believe that the Russian Recon formation will push south-east through the town of LESELIDZE in order to form a bridgehead at the east end of the town to screen/block ROADKILL's only access point to the crash site from the south.
Assault:
The enemy Assault group will either reinforce the recon units in LESELIDZE or will divert to the east after crossing REDBRIDGE, approaching the crash site from high ground to the north-east, working with the recon group in Leselidze to attempt a "pincer" maneuver against the objective.
Air:
The AO will *not* be a permissive environment for Blue CAS as long as a threat exists from the MiG-23 CAP and from SA-9 units embedded with Red ground forces.
- Friendly:
CAP:
Blue F-15s will deploy to intercept Red CAP south of the border and to secure the AO for safe operation of CAS in zone. UZI will fly CAP in zone until the crash site has been secured and the UH-60 destroyed.
CAS:
Both CAS flights have flightplan holds and should hold or push at the discretion of flight leads according to their assessment of remaining threats from the Red CAP.
OVERLORD will provide SITREPs to update CAS flights re. UZI's arrival in the AO and elimination of the enemy CAP threat ("GRAND SLAM")
Operational references:
The following Mission Steerpoints are available to all CAS flights:
BLUEBRIDGE: This bridge is ROADKILL's only possible approach point to the crash site from the south/east and is therefore a chokepoint.
REDBRIDGE: This bridge is the likely border crossing point for enemy ground forces and is therefore a chokepoint.
LESELIDZE COASTAL ROAD: This steerpoint marks the coastal road likely to be taken by enemy ground forces approaching BLUEBRIDGE.
BROKEN WING: This steerpoint marks the exact location of the crashed helo.
Comms:
All elements will use 255 VHF FM for tactical comms.
ROE:
All Russian military vehicles and personnel south of the border will be violating Georgian territorial sovreignty. Allied units are authorised to attack any such unit, pre-emptively if necessary.
iii. Victory Conditions:
All victory conditions will be calculated when ROADKILL has remounted and extracted from BROKEN WING across BLUEBRIDGE, so CAS flights should take care to cover this movement to prevent any further attacks on the group by remaining enemy units.
Players will be notified of their level of success in this mission when ROADKILL's extraction is complete, as follows:
Blue TOTAL VICTORY
Blue will win a Total Victory when:
- The downed helo is destroyed and ROADKILL has sustained no casualties.
Blue VICTORY:
Blue will win a Victory when:
- The downed helo is destroyed and ROADKILL has sustained less than 25% casualties.
Blue DEFEAT:
Blue will lose the mission when:
- The downed helo is destroyed and ROADKILL has sustained more than 50% casualties.
OR
- ROADKILL has been wiped out.
IV. Mission Editor's notes:
This mission is flyable in one of three roles, assuming the player has DCS World with both FC3 and A-10C modules installed. Two of these roles will spawn as AI flights with identical tasking if the player does not choose to fly them
himself:
F-15C CAP and A-10C CAS.
The following secondary flight is also available to the player:
A-10C Strike ("Dodge")
This flight is equipped for an LGB stand-off strike to destroy REDBRIDGE if the situation allows. If this flight is chosen, the primary AI CAS and CAP flights will still spawn. There is no AI substitution for this flight if it is not chosen by the player.
If the player wishes to see the mission play out with both CAS and CAP roles taken by AI, or to "pinch hit" in an undefined role, he should choose to fly as the A-10C squadron c/o ("Ford"), a two-ship on alert at Kobuleti.
Big thanks to:
Bruce P for custom radio comms (ROADKILL).
Don H (Home Fries) for custom radio comms (OVERLORD), playtesting, refinement of triggers and wise counsel re. programming logic.
77 downloads
0 comments
Updated
-
Broken Wing (Multiplayer)
By HomeFries
"Broken Wing"
Multiplayer Mission for DCS World A-10C + FC3 (optional) by Bahger. Uploaded with permission.
Two hours ago, a "black" SpecOps UH-60 ("BROKEN WING") crashed near the Russian border. A USMC combat engineer team, "ROADKILL", is en route to recover the helo but intel sources now indicate that the Russians are preparing to mount a raid across the border to steal the bird's classified avionics. ROADKILL has been re-tasked to push to the crash site at maximum speed and to use explosives to destroy the Blackhawk before the Russians get to it. Your task is to protect ROADKILL and to respond to the Russian incursion with decisive force.
Briefing:
i. SITUATION:
Enemy forces:
Likely enemy disposition:
Ground:
A task force consisting of a platoon-sized armored recon element and a reinforced platoon-sized assault force.
Both enemy armor formations will deploy with attached mobile Shilka (SA-9) air defense units.
Air (CAP):
2x MiG-23MLD "Floggers".
Friendly forces:
ROADKILL is a combat engineer team consisting of 4x LAV-25s and 2x HMMWVs with attached support from 2x Stryker ATGMs.
CAP:
2x F-15Cs"UZI" are about to push from Senaki-Kolkhi to fly CAP.
CAS/Strike:
2x A-10Cs ("SPRINGFIELD") are about to push from Sukhumi-Babushara to provide CAS to ROADKILL, to help secure the crash site and to interdict all enemy units meaneuvering south of the border.
2x A-10Cs (DODGE) are holding south of the AO and can be deployed as a striker flight.
AWACS:
OVERLORD is on station and transmitting on 255 VHF FM.
SEAD:
No dedicated SEAD/DEAD is available at this time. A-10C flights must perform SEAD/DEAD against local air defenses attached to enemy armor.
ii. MANEUVER
- Enemy:
Recon:
We believe that the Russian Recon formation will push south-east through the town of LESELIDZE in order to form a bridgehead at the east end of the town to screen/block ROADKILL's only access point to the crash site from the south.
Assault:
The enemy Assault group will either reinforce the recon units in LESELIDZE or will divert to the east after crossing REDBRIDGE, approaching the crash site from high ground to the north-east, working with the recon group in Leselidze to attempt a "pincer" maneuver against the objective.
Air:
The AO will *not* be a permissive environment for Blue CAS as long as a threat exists from the MiG-23 CAP and from SA-9 units embedded with Red ground forces.
- Friendly:
CAP:
Blue F-15s will deploy to intercept Red CAP south of the border and to secure the AO for safe operation of CAS in zone. UZI will fly CAP in zone until the crash site has been secured and the UH-60 destroyed.
CAS:
Both CAS flights have flightplan holds and should hold or push at the discretion of flight leads according to their assessment of remaining threats from the Red CAP.
OVERLORD will provide SITREPs to update CAS flights re. UZI's arrival in the AO and elimination of the enemy CAP threat ("GRAND SLAM")
Operational references:
The following Mission Steerpoints are available to all CAS flights:
BLUEBRIDGE: This bridge is ROADKILL's only possible approach point to the crash site from the south/east and is therefore a chokepoint.
REDBRIDGE: This bridge is the likely border crossing point for enemy ground forces and is therefore a chokepoint.
LESELIDZE COASTAL ROAD: This steerpoint marks the coastal road likely to be taken by enemy ground forces approaching BLUEBRIDGE.
BROKEN WING: This steerpoint marks the exact location of the crashed helo.
Comms:
All elements will use 255 VHF FM for tactical comms.
ROE:
All Russian military vehicles and personnel south of the border will be violating Georgian territorial sovreignty. Allied units are authorised to attack any such unit, pre-emptively if necessary.
iii. Victory Conditions:
All victory conditions will be calculated when ROADKILL has remounted and extracted from BROKEN WING across BLUEBRIDGE, so CAS flights should take care to cover this movement to prevent any further attacks on the group by remaining enemy units.
Players will be notified of their level of success in this mission when ROADKILL's extraction is complete, as follows:
Blue TOTAL VICTORY
Blue will win a Total Victory when:
- The downed helo is destroyed and ROADKILL has sustained no casualties.
Blue VICTORY:
Blue will win a Victory when:
- The downed helo is destroyed and ROADKILL has sustained less than 25% casualties.
Blue DEFEAT:
Blue will lose the mission when:
- The downed helo is destroyed and ROADKILL has sustained more than 50% casualties.
OR
- ROADKILL has been wiped out.
IV. Mission Editor's notes:
This mission is flyable in one of three roles, assuming the player has DCS World with both FC3 and A-10C modules installed. Two of these roles will spawn as AI flights with identical tasking if the player does not choose to fly them
himself:
F-15C CAP and A-10C CAS.
The following secondary flight is also available to the player:
A-10C Strike ("Dodge")
This flight is equipped for an LGB stand-off strike to destroy REDBRIDGE if the situation allows. If this flight is chosen, the primary AI CAS and CAP flights will still spawn. There is no AI substitution for this flight if it is not chosen by the player.
If the player wishes to see the mission play out with both CAS and CAP roles taken by AI, or to "pinch hit" in an undefined role, he should choose to fly as the A-10C squadron c/o ("Ford"), a two-ship on alert at Kobuleti.
Big thanks to:
Bruce P for custom radio comms (ROADKILL).
Don H (Home Fries) for custom radio comms (OVERLORD), playtesting, refinement of triggers and wise counsel re. programming logic.
42 downloads
0 comments
Updated
-
zzzspace v2.0 REAL SOUND for DCS World
By Ruggbutt
This is a complete stand-alone soundpack and a comprehensive sound modification which provides sound within all DCS World modules - including DCS FC3. (187mb)
It installs via the ModMan v7.3 utility, as modified for use within DCS World by Tom Weiss, which is available from LockOnFiles (links are below).
DESCRIPTION:
In short; if you have seen videos of jets flying through Mach Loop in the UK, that is basically what this high sonic realism sound modification sounds like.
There are few areas that were not reviewed and altered within this new version. I've changed or improved many sounds within this new version and greatly developed the sound imaging quality. These have collectively enabled a more compelling sound environment to be constructed. Areas previously not worked on much have been within v2.0. All helicopters have been bought up to the standards of the jets, with more realistic approaches, flybys and loitering. Armour and vehicle sounds have all been replaced, and re-configured. All weapons, explosions and damage sounds have likewise been reviewed, with numerous improvements, resulting in a much improved and extended ground-battle environment. Given this sim will increasingly become fastjet dominated the cockpits have all been reviewed for both A-10C and FC3 fast jets plus associated external mechanical control sounds reset accordingly for optimising to various flight modes.
What I'm doing within this sound mod has never been achieved prior. It's the first example of where it's possible to comprehensively depict a real exterior jet sound with 100% pitch accuracy within samples, plus realistic audio fidelity with distance and aspect changes. The result is a very realistic and compelling modification that is no gimmick. What you hear in this mod is the real thing--real jet sound--in playback. I developed the means for a sound engine like DCS World to portray real jet sound with almost complete accuracy, in most situations. This has not been heard by anyone from a combat jet flight sim prior to this sound modification doing it.
I developed the theory and base equations behind how this approach could be made to work during 2000 and 2001. But DCS World was the first sim sound-engine where I suspected it might contain the necessary acoustic model accuracy and modding accessibility needed to finally try to make this work accurately. After some testing it became clear the technique would indeed work in DCS World and would accurately correct for vector changes to Doppler shift, which normally distorts real jet sounds. In this sound pack for the first time they're not being distorted in pitch at all. They utilise the pitch within the real sound files exactly and accurately.
The practical result for the sound that the jets make within the sim is that it creates unprecedented and outstanding sound depictions that are almost too good to be true. So the tedious work of enabling and developing the approach and establishing that it does work has been done. The result is a dramatically improved audio simulation, that now has unlimited and unprecedented realism potential from here.
It's been my long-term goal to eventually get to this level of jet-fighter audio simulated realism, so it's gratifying to have finally gotten there.
A thankyou to Keshman for donation of sounds I've integrated to greatly improve this version's ground-battle detail and especially battle ambience effects.
INSTALLING:
Install to DCS World using SkyPat's "ModMan" utility's normal ModMan installation procedure.
Find ModMan v7.3 here:
http://www.lockonfil...ndex.php/files/
Find a 'patch' for its use within DCS World here:
http://www.lockonfil...ka-50-v2-patch/
INSTALLATION INSTRUCTIONS
(1) Install ModMan v7.3 then extract and copy the patch's files into this folder:
C:\ModMan
(2) Place the soundpack's zip file called:
"zzzspace v2.0 REAL SOUND for DCS World.zip"
Into the folder named:
C:\ModMan\addons_DCS World\
(3) Open ModMan then go into the "Mods Installer" window and select and install this mod's zip file.
(4) Exit ModMan
--> go to DCS World's main screen
--> go to Options
--> go to Audio Tab
Ensure the audio sliders are all set to their maximums (fully to the right). Although you may set the 'Music' slider and GUI slider to any preferred setting.
You're done, enjoy!
zzzspace
12th Dec 2012
Some preview sound examples of this mod from MediaFire
zzzspace v2.0 F-16C flybys.ogg (5.14mb)
http://www.mediafire...l8odjxd0px1g3nl
zzzspace v2.0 2xMig-29 v 2xF15C guns example.ogg (9.27mb)
http://www.mediafire...1zdbbchdp4yqqw1
zzzspace v2.0 Audio Sample.ogg (16.48mb)
http://www.mediafire...5cn843cn7cv64t6
Sound playback sequence within the final audio sample file:
Su25T flyby
Su25T diving straff run
2 x A-10C flyby
2 x A-10C shotdown by MANPAD and AAA
3 x Ka-50 flyby
4 x UH1 'Huey' flyby
3 x F-16C flyby (note new fore-sounds, howls and rippling shrieks)
Mortar and artillery shelling town while fastjets attack and engage each other above developing ground battle and countered by SAM and AAA bursts. Allied armour enters town and engages defending MBT column and convoy defended by RPG7 infantry.
2 x F-16C take-off and slow circuit flyover
NOTE: This sound mod is provided for individual use. You may modify it for personal use only. Permission will not be given for any modified version to be uploaded for re-distribution. The contents may not be used within another sound mod. This sound mod will be hosted for public distribution at LOF and at CombatACE. Permission is not given to upload it at any other host server without the prior obtained permission of the author.
171 downloads
0 comments
Submitted
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F/A-18C Spanish Air Force
By Jack
Bazar\Liveries\f_a-18c
that is all
The pack contains that color schemes:
-Grupo 12 EAF 2008 50th anniversary
-Grupo 15 EAF 2007 Tiger meet scheme
If you like my job, please donate me here
33 downloads
0 comments
Submitted
-
F/A-18C RCAF Hornets
By Jack
copy this folder to
Bazar\Liveries\f_a-18c
that is all
The pack contains that color schemes:
-410th TFS
-416th TFS
-425th TFS
-433th TFS
-441th TFS
If you like my job, please donate me here
43 downloads
0 comments
Submitted
-
A-10C Experimental Camos
By Jack
copy this folder to
Bazar\Liveries\A-10C
that is all
The pack contains that color schemes:
-S/N 76-530 "Flipper"
-S/N 76-552 "Peaunt"
If you like my job, please donate me here
31 downloads
0 comments
Submitted
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3GO-MW Su-27 Flanker model for DCS-World / FC3
By HungaroJET
Su-27 Flanker for DCS-World (based on 3GO Su-27 v1.5 model) v.098e-7570
How to "install":
(probaly you will need to "reinstall" if the Auto-updater touched your program)
Put all files into DCS World folder
and
Please edit manually the following two files: Graphics.cfg and PlaneConst.lua
(Step 2., 3., 4. is not essential)
1.
Open graphics.cfg file with an editor in DCS World\Config folder and search for these rows:
...
path = ".\\Bazar\\World\\textures\\WorldTexturesTGA3";
path = ".\\Bazar\\World\\textures\\WorldTexturesTGA2";
path = ".\\Bazar\\World\\textures\\WorldTexturesTGA";
...
copy and paste this row into graphics.cfg at VFSTexturePaths section near ...WorldTexturesTGA...rows
path = ".\\Bazar\\World\\textures\\Su-27-3GO";
2.
Make a backup/copy of your original PlaneConst.lua file in DCS World\Scripts\Database folder
3.
you will need to edit PlaneConst.lua file in DCS World\Scripts\Database folder ...search for row ~214 and edit gear position rows:
it should be look like after you edited:
-- main_gear_pos = {-0.537, -2.186, 2.168},
main_gear_pos = {-0.587, -2.16, 2.168},
radar_can_see_ground = true,
-- nose_gear_pos = {5.221, -2.186, 0},
nose_gear_pos = {4.021, -2.175, 0},
(Nose Wheel and Main Wheel corrections - More real: "nose lowering" movement when braking, tyre "compression" and turning on ground)...known small bug: AI nose tyre touchdown
4.
Delete original Su-27 liveries from ...Eagle Dynamics\DCS World\Bazar\Liveries\su-27
Backup folders and files included here...Backup-Old-CMD-Su-27
(original 3D model files will not overwritten, except broken wings and seperated canopy model but these files are also in "Backup-Old-CMD-Su-27" folder)
*****************************************
That's all
Cheers
HungaroJET
If you like this and my other addons/mods please donate me here:
https://www.paypal.c...d=YXMCXZA3KTFY6
Thank You
Please write comments, problems, ideas, suggestions here:
http://forum.lockon....ead.php?t=98113
If you downloaded please read the "Read_Me.txt" file - if you are a skin maker
375 downloads
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