Jump to content

Digital Combat Simulator Series


Sub Category  

DCS Modifications and Add-Ons

SUBCATEGORIES
    1. Integrated Nations for DCS World

      Switzerland by CHSubZero
      USN/USMC by Home Fries
       
      This mod allows your logbook pilot to fly for Switzerland, the United States Navy and the United States Marine Corps in addition to the default nations. The USN and USMC "countries" have their own sets of insignia and share a set of medals. Additionally, the option is there to update the USAF medals from the default medals (three of which are incorrect) to the actual USAF medals that can be earned for valor in air combat. Regardless of whether you choose to update the USAF medals, the existing default USA medals will now include the "Combat V" as applicable..
       
      Note: the default alliance matrix keeps the USN and USMC as "neutrals", so that you still only need to make a "USA" unit in the mission editor. This just keeps things simple, at least until the F-14 or F/A-18C is released.
       
      The mod also adds certain aircraft to different nations. Predominantly, the F-4 Phantom II has been added to nations who flew it historically (including USA, UK, Australia), most of the Eastern Bloc aircraft have been added to the USA inventory for scenario flexibility, and the MiG-29A has been added to Georgia and the Insurgents to provide more interesting scenarios.
       
      Finally, this mod is compatible with the Hellenic Air Force (HAF)mod version 1.05, though it requires that the HAF mod be installed first, and that this mod be disabled prior to reparing or removing the HAF mod.
       
       
      Installation:
       
      This assumes that you already have a working JSGME installation for DCS World. If you know just enough to spell JSGME, I recommend looking here for details on using JSGME with DCS World: http://forums.eagle.ru/showthread.php?t=98607
       
      Big takeaway: don't create a folder called "MODS" within DCS World (this is already taken). Call your JSGME Mod folder something like "_MODS" or "GME_MODS".
       
      If you are updating the previous version of this mod, perform the following steps:
      In DCS World, set your default logbook to a pilot with a default nation. Create a new pilot if required (see "Disabling this mod" below).
      Exit DCS World and disable the old logbook mod.
      Delete the old mod, as the folder naming scheme has been updated for the new release.
      Extract the folders in this archive to your JSGME Mod folder.

      How you proceed with setting up the logbook mod is up to you.
       
      To install the logbook mod without the Hellenic Air Force Mod:
      Enable the "Logbook - Integrated Nations (Master)" mod.

      If you wish to use the Hellenic Air Force mod with this logbook mod, you must install the HAF mod first. Then you can proceed with the following steps:
      Enable the "Logbook - Integrated Nations (Master)" mod.
      Install either the "Logbook - Integrated Nations (HAF Compatibilty Patch)"
      or
      Install the "Logbook - Integrated Nations - Correction for US Air Force (optional) & HAF Compatibility Patch".
      If you have an existing USN or USMC pilot in your logbook from a previous install, then manually update your logbook (see below).

      Note that you will need to disable this mod in order to repair or uninstall the HAF mod.
       
       
      Manually Updating your Existing Logbook:
       
      If you use the USAF Correction or the HAF mod, it may be necessary to manually update the entries in your existing logbook. This section covers those eventualities.
       
      Either way, find your logbook file, which is located at:

      C:\Users\<user name>\Saved Games\DCS\MissionEditor\logbook.lua
      Be sure to back it up prior to making any edits.
       
      Next open it in a text editor such as Notepad++ (Windows Notepad is not recommended).
       
       
      Hellenic Air Force Compatibilty:
       
      If you have an existing USN or USMC pilot that you need to make compatible with the HAF mod, find the pilot that has a ["countryId"] of 22 or 23 and add 1 to the value (22 becomes 23 and 23 becomes 24). Note: this does not apply to a Greek pilot with a ["countryId"] = 22.
       
      Next, find the section called ["awards"]. If any of the subsections are [22] or [23] and one of the awards listed is
      [1] = "Navy & Marine Corps Achievement Medal",
      then add one to these subsections just like you did with ["countryId"]
       
       
      USAF Medals:
       
      If you have an experienced USA pilot who has the original medals by ED, and you wish to apply the correct medals with this logbook mod, then you will need to manually substitute the old default USAF medals with the proper entries so that they display properly.
       
      Under your pilot, in the section called ["awards"], you should find and replace the existing medals as follows (up to the number that you have):
      [2] = { [1] = "Air Force Achievement Medal", [2] = "Air Force Commendation Medal", [3] = "Air Medal", [4] = "Distinguished Flying Cross", [5] = "Legion of Merit", [6] = "Silver Star", [7] = "Air Force Cross", [8] = "Medal of Honor (Air Force)", }, -- end of [2]
      You should now see the appropriate USAF medals in your logbook.
       
      Australian Medals:
       
      The db_countries.lua file in DCS World 1.2.6 (and 1.2.8 at the time of this writing) lists the medals in the incorrect order, which makes it so you cannot see the medals in your logbook. If you have an Australian pilot and wish to see the medals, enable this mod, then go to your logbook.lua and find the ["awards"] section, as described above. Then on the lines indicating the medals earned, replace the following numbers:
      [5] should be [1] [4] should be [2] [2] should be [4] [1] should be [5]
      Then with this mod enabled, you should be able to see your Australian medals.
       
      Disabling this mod (for DCS World updates):
       
      Installing the logbook mod is the easy part. However, if you create a USN or USMC pilot, you will need to disable this mod whenever you update DCS World, so I highly recommending adding a "dummy" pilot with one of the default nations.
       
      Whenever you need to disable this mod, be sure to switch your logbook pilot to deFault prior to disabling this mod and applying the update. While you can often just re-enable this mod after updating (and then go back to your pilot), this extra step saveguards your pilot datafile in case the DCS update makes this version of this mod obsolete.
       
      Enjoy!

      23 downloads

         (0 reviews)

      0 comments

      Updated

    2. Su-25 United Nations [Fictional]

      This was a request and he said it was okay to make it public. Nothing too special as the aircraft is all white with some weathering to break up the color. Other than that it's fairly simple, and with the Su-25 select "Su-25 UN" in the drop down menu for the Paint scheme.

      9 downloads

         (0 reviews)

      0 comments

      Submitted

    3. Su-25 European 1 Blank


      Su-25 European 1 Blank Skin


       

      A blank skin for you to modify and at the minimum credit me of my work and that’ll be good for me.


       

      To install extract the folder to the DCSWorld\Bazar\Liveries\Su-25 and in the Su-25 Payload Scheme (set for Russia by default) and select “European 1”


      25 downloads

         (1 review)

      1 comment

      Submitted

    4. Su-25T USAF 74th FS (FT)


      Su-25T USAF 74th FS, (FT)


       

      While the Su-25T as a whole is a very capable combat jet within its own right, the aircraft will never be as capable as the A-10A or A-10C currently. However it does look good in a splash of European 1 and represents a fictional rendition of the aircraft in the 74th Fighter Squadron, 23rd Fighter Group, the “Flying Tigers”.


       

      To install this skin simply cut and paste the folder into the Bazar/Liveries/Su-25T folder and in the Payload Editor, select “USAF 74th FS (FT)” and go fly. And for those with the appropriate mod can use this also for the USA side.


      22 downloads

         (0 reviews)

      0 comments

      Updated

    5. Su-25T Aggressor 1


      This is a fictional skin, of an Su-25T of the 412th AB, 1st Squadron, Eastern MD, 2015. It is completely fictional and based off of the old USAF “European 1” scheme for the A-10A Warthog, before they switched to the two-tone grey scheme currently applied.


       

      To install this skin simply cut and paste the folder into the “DCSWorld\Bazar\Liveries\Su-25T” and go fly. In the Payload Editor this one is named “Aggressor No.1” in the Paint Schemes drop down menu.


      9 downloads

         (0 reviews)

      0 comments

      Updated

    6. European 1 Blank Skin v2.0

      As it says it's nothing specific to any unit, just like the "A-10 Grey" skin, a simple blank skin if like me, who loves the European 1 scheme more than the Grey one, then this is for you. I don't mind retextures if you want but please credit me at the minimum, as I don't mind you adding stuff to it. Of if you have a request you know where to find me... Needless to say this works on both the A (preferably due to the lack of the wedge antenna) but of course can work on the C version as well if so desired, as you simply extract the file and select "European 1" in the Paint Schemes menu for the aircraft and go fly.

      30 downloads

         (0 reviews)

      0 comments

      Updated

    7. Ka-50 HMLA-167 Early [Fictional]


      Ka-50 USMC HMLA-167 Early


       

      Just another What If camo pattern for the Ka-50, showing the camouflage pattern used by the USMC in the 1980s prior to the change to the two-tone grey camouflage that is on AH-1W Cobras today.


       

      To install this skin simply cut and paste the “us marines 4” folder in your DCSWorld\Bazar\Liveries\Ka-50 folder. In the Payload Editor select “HMLA-167 Early” and go fly.


      13 downloads

         (1 review)

      0 comments

      Submitted

    8. A-10A FT 75-308


      FT 75-308


       

      This skin represents an A-10A from the 75th Fighter Squadron, 23rd Fighter Group (“Flying Tigers”) in an European 1 scheme.


       

      To install this skin simply cut and paste the “FT 75-308” folder in your DCSWorld\Bazar\Liveries\A-10A or if preferred, A-10C folder. In the Payload Editor select “23rd FG, 75th FS, Pope AFB” and go fly.


       

      Disclaimer: The original supplied artwork was used to trace the outline of the Shark Mouth.


      27 downloads

         (1 review)

      0 comments

      Submitted

    9. A-10A JAWS No.2 Skin


      JAWS 75-260


       

      This is one of the other schemes of the JAWS (Joint Attack Weapons System) program.


       

      For installation simply drop this in your DCSWorld\Bazar\Liveries\A-10A or A-10C folders, open the simulation and in the Payload Window, select “JAWS Skin No.2” and go fly.


       

      EricJ on the SimHQ Forums



      EricJ562 (Steam ID)



      http://www.facebook.com/EricJ56


      flanker56@hotmail.com



      I also write Military Science Fiction books, if interested you can check them out here:



      http://www.amazon.com/Eric-Johnson/e/B003NQA7QK/?_encoding=UTF8&camp=213733&creative=393193&linkCode=shr&tag=hupa08e-20&linkId=KLGFFABHB5ZLOXPS


      Eric Johnson, 2014


      36 downloads

         (2 reviews)

      0 comments

      Submitted

    10. A-10A JAWS No.1 Skin


      A-10A JAWS 75-262


      This represents (as close as possible given various sources) the JAWS (Joint Attack Weapons System) A-10A Warthog from the 57th Wing, Nellis Air Force Base, Nevada.
       
      Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “JAWS Skin No.1” and go fly.

      32 downloads

         (3 reviews)

      0 comments

      Updated

    11. Training:NATO and Warsaw Pact

      This Is My First File
       
      This Mission Is Combined Training With Russia,USA,Germany, Ukraine, Norwegia, Georgia, And Denmark

      60 downloads

         (0 reviews)

      0 comments

      Submitted

    12. F/A-18C Blue Angels 1-6


      This is a pack of the six single-seater version of the Blue Angels livery, with No. 7 being the F/A-18D and as such since it is not in DCS not done. As such since the texture is based off of the tactical version of the aircraft it’s still good enough to work with when DCS: Hornet is eventually released. Also done is a basic pilot skin and given the mapping and configuration does not represent the actual flight suit that the real pilots wear.


       

      To install simply navigate to your DCS World\Bazar\Liveries\fa-18c and copy and paste the folders into that folder, open up DCS World and if you have the appropriate mod, go fly. If not wait until DCS: Hornet comes along. Regardless go into the Payload Options and for Paint Schemes select “Blue Angels No.x” with the “x” representing the number for the appropriate aircraft.


      45 downloads

         (0 reviews)

      0 comments

      Submitted

    13. UH-1: USMC Vietnam Skin Pack

      This is a collection of seven skins representing US Marine Corps squadrons and spanning the length of the Vietnam War. The squadrons included are:
      VMO-2
      VMO-3 (which became HML-367)
      VMO-6
      HML-167

      I have included two versions of HML-367: a 1968 version (when VMO-3 was redesignated as HML-367) and a 1975 version that flew in Operation: Frequent Wind, the evacuation of Saigon. Additionally, HML-167 is represented by modexes TV-29 and TV-30.
       
      Most reference imagery was taken from http://vietnam-hueys...Corps Hueys.htm
       
       
      Skinner's Philosophy:
       
      I chose to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins. This is because the UH-1H (and not the UH-1E) is modeled, and slso because the 3D models used for the aircrew utilize more modern flight gear. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms, including MARPAT body armor for the door gunners. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern equipment.
       
       
      A note about the Crew Chief & Door Gunner:
       
      Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
       
      In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. CPL Jason Dunham was posthumously awarded the Medal of Honor in the Global War on Terror, and with the exception VMO-6 (represented by GySgt Leroy Paulson, who was the actual crew chief), represents the Unites States Marine Corps in these skins. The following is his Medal of Honor citation:
       
      For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Rifle Squad Leader, 4th Platoon, Company K, Third Battalion, Seventh Marines (Reinforced), Regimental Combat Team 7, First Marine Division (Reinforced), on 14 April 2004. Corporal Dunham's squad was conducting a reconnaissance mission in the town of Karabilah, Iraq, when they heard rocket-propelled grenade and small arms fire erupt approximately two kilometers to the west. Corporal Dunham led his Combined Anti-Armor Team towards the engagement to provide fire support to their Battalion Commander's convoy, which had been ambushed as it was traveling to Camp Husaybah. As Corporal Dunham and his Marines advanced, they quickly began to receive enemy fire. Corporal Dunham ordered his squad to dismount their vehicles and led one of his fire teams on foot several blocks south of the ambushed convoy. Discovering seven Iraqi vehicles in a column attempting to depart, Corporal Dunham and his team stopped the vehicles to search them for weapons. As they approached the vehicles, an insurgent leaped out and attacked Corporal Dunham. Corporal Dunham wrestled the insurgent to the ground and in the ensuing struggle saw the insurgent release a grenade. Corporal Dunham immediately alerted his fellow Marines to the threat. Aware of the imminent danger and without hesitation, Corporal Dunham covered the grenade with his helmet and body, bearing the brunt of the explosion and shielding his Marines from the blast. In an ultimate and selfless act of bravery in which he was mortally wounded, he saved the lives of at least two fellow Marines. By his undaunted courage, intrepid fighting spirit, and unwavering devotion to duty, Corporal Dunham gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the Marine Corps and the United States Naval Service.
       
      CPL Dunham is also the namesake of the USS Jason Dunham (DDG-109), the Marine Corps Security Force barracks in Kings Bay, GA, and Crucible stations at both MCRD Parris Island and MCRD San Diego.
       
      Updating from Version 1.04 or earlier:
       
      DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files:
      Gunner_UH1_*.dds
      Pilot_UH1_USMC.dds

      Installation:
      Copy the folders to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
       
      Optional:
      The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
       
      In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):

      table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
      You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
       
      Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
       
      Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
       
      You are free to use any of the textures (e.g. USMC door gunner) in other skins or projects as long as proper credit is provided in the readme file.
       
       
      -Home Fries

      83 downloads

         (2 reviews)

      1 comment

      Updated

    14. A-10A Peanut Scheme, 47th TFS, 91 TFG


      A-10A Peanut Scheme Barksdale, CA (Aircraft 78-552)


       

      This aircraft was painted in the “Peanut” scheme, a test pattern prior to deployment to the Persian Gulf for Desert Shield/Storm. However, the USAF decided against the scheme and left the European 1 scheme as standard. Given the various references I have I chose to depict the aircraft as such, as the serial number and pattern was more accurate rather than unit markings. Some did not have the green tips while one did, so I chose to make it more “assigned” to the 47th TFS, 917th TFG, Barksdale AFB, LA. Despite this I gave it a “used” look anyway as it added a lot of atmosphere to the aircraft.


       
      Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “47th TFS, 917th TFG” and go fly.

      45 downloads

         (1 review)

      0 comments

      Updated

    15. F/A-18C VFA-94 Retexture


      VFA-94 Retexture



      This is a simple retexture of the default VFA-94 F/A-18C skin that’s provided with the templates.



      Installation, simply put this in your fa-18c (or A if you want), and in the Paint Schemes drop down menu, select “VFA-94 Retexture”.


      38 downloads

         (2 reviews)

      0 comments

      Submitted

    16. A-10A Pre-Production Scheme No. 1


      Pre-Production No. 1


       

      Before the Camouflage legacy of the A-10, this was one of the proposed schemes.


       
      Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “Pre-Production No. 1” and go fly.

      20 downloads

         (1 review)

      0 comments

      Submitted

    17. 77-234 A-10A 81st TFW


      A-10A Warthog 77-234


       

      This aircraft (given model configuration) represents an aircraft assigned to the 81st TFW (no particular squadron mentioned as the reference was from Airliners.net), tailcode “WR” from 1990.


       
      Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “77-234 81st TFW” and go fly.
       

      EricJ on the ED Forums



      EricJ562 (Steam ID)



      http://www.facebook.com/EricJ56


      flanker56@hotmail.com



      I also write Military Science Fiction books, if interested you can check them out here:



      http://www.amazon.com/Eric-Johnson/e/B003NQA7QK/?_encoding=UTF8&camp=213733&creative=393193&linkCode=shr&tag=hupa08e-20&linkId=KLGFFABHB5ZLOXPS


      Eric Johnson, 2014


      23 downloads

         (1 review)

      0 comments

      Submitted

    18. A-10A Pre-Production Scheme No. 4


      A-10A Pre-Production No. 4



      73-1667


       
      This scheme is a proposed coloration (which obviously was not used, instead the “European 1” and “Ghost Grey” schemes became the standard scheme for the aircraft).
       
      Installation: Simply extract the folder and place it in the Bazar/Liveries/A-10A or C folder, go into the mission folder and in the Payload section and for Liveries select Pre-Production No. 4 and go fly.

      21 downloads

         (2 reviews)

      0 comments

      Submitted

    19. Ka-50 Colombian Air Force (Fictional)

      This is a fictional skin for the Fuerza Aérea Colombiana Composite helicopter squadron using the current FAC grey paint scheme used for the Super Tucano. This is #3124 with a "shark mouth" on the nose. Nationalities are USA and Spain.
       
       
      Installation Instructions:
      Copy the folders to your Saved Games\DCS\Liveries\Ka-50 folder.
       
       
      Optional:
      The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
       
      In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
      table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
      You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
       
      Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
       
       
       
      You are free to use any of these skins in other projects as long as proper credit is provided in the readme file.
       
       
       
      -Home Fries

      8 downloads

         (1 review)

      1 comment

      Submitted

    20. F-15C/E Default Skin Enhancements

      Since at least Flaming Cliffs 3 Beta 1.2.2.7570, the left and right patches on the F-15C pilots are reversed (the squadron patch should be on the right shoulder and the organizational/aircraft patch should be on the left). Additionally, all F-15 pilots wear unit patches on their flightsuits except for the 19th Fighter Squadron out of Elmendorf AFB, AK.
       
      This mod places the patches on the appropriate shoulder in accordance with USAF uniform regulations, and provides the pilots of the 19th FS Fighting Gamecocks with accurate squadron and wing patches as well as an organizational F-15 patch for the left shoulder.
       
      Additionally, the mod adds squadron insignia to the crews in the default USAF F-15E skins, and adds and enhances Israeli Pilot/WSO textures for the IAF F-15C/E skins.
       
      Finally, the mod replaces the brown captain insignia on the USAF desert flightsuit with the proper black insignia.
       
       
      Installation (JSGME):
      This archive file is structured so that you need only create a folder in your JSGME Mods folder for the F-15 Enhancements, then copy this folder tree into that new folder. Then enable the mod using JSGME.
       
      Installation (Manual):
      Prior to extraction, back up all default F-15C/E liveries ( Bazar\Liveries\F-15C\ and Bazar\Liveries\F-15E\).
       
      Extract all files to your DCS World folder with the included folder structure intact. This will add the replacement graphics to the Bazar\TempTextures folder and overwrite the description.lua files in your folders.
       
       
      Removal (Manual):
      Remove the following files from Bazar\TempTextures:
      pilot_f15_00_b.bmp.ddspilot_f15_01_a.bmp.ddspilot_f15_01_b.bmp.ddspilot_f15_00_IDF_a.ddspilot_f15_01_IDF_a.ddspilot_f15_patch_58_sqdn.tga.ddspilot_f15_patch_65a_sqdn.tga.ddspilot_f15_patch_65b_sqdn.tga.ddspilot_f15_patch_106_sqdn.tga.ddspilot_f15_patch_390_sqdn.tga.ddspilot_f15_patch_493_sqdn.tga.dds
      Restore your backup description.lua files to the appropriate folders in Bazar\Liveries\F-15C and Bazar\Liveries\F-15E. If you did not back up your original description. lua, then for the F-15C you can delete the last line in the files (regarding the helmet), and delete the line referencing pilot_f15_patch_19_sqdn in the 19th Fighter SQN (AK) folder. For the F-15E you can delete all lines including and after the entry "--added by HF", then delete the pilot*.dds files in the folders.
       
       
      Custom Helmets (optional):
      One thing I discovered when making use of custom helmets: if you have a custom helmet on one skin, you need to add a helmet line to the description.lua of every skin of that aircraft type, else you will get corrupted textures when displaying different skins. To assist in this, I have placed a line in the 19th Fighter SQN (AK) description.ini (currently remmed out) that you can place in every one of your F-15C skins that is not using a custom helmet. I left the line remmed out because adding this line without adding it in other description.ini files will cause the same texture corruption.
       
       
      Enjoy!
      -Home Fries

      55 downloads

         (0 reviews)

      0 comments

      Updated

    21. UH-1H US Army Desert Skins

      Us Army Desert Skin Pack
       
       
      This is a collection of UH-1 desert skins for the US Army circa 1986 and Fictional skins ca. 2004. While the 101st Airborne and 10th Mountain Divisions are the unit patches on the flightsuits, the skins do not specifically represent these units. Rather, this is a collection of skins with minor variations in order to create good scenarios using the desert terrain (either Highwayman-Ed's terrain, or Nevada upon its release).
       
      A note about the Crew Chiefs & Door Gunners:
      Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
       
      In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation:
       
      Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army.
       
       
       
      Installation:
      Copy the folders to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
       
       
       
      Optional:
      The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
       
      In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
       

      table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
       
      You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
       
      Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
       
       
      Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
       
      You are free to use any of the textures (e.g. custom desert flightsuits and helmets) in other skins or projects as long as proper credit is provided in the readme file.
       
       
       
       
      -Home Fries

      21 downloads

         (0 reviews)

      0 comments

      Updated

    22. 2/17 Cavalry Vietnam Skin Pack

      This is a collection of five skins representing the Second Squadron, 17th Cavalry Regiment, 101st Airborne Division in Vietnam (1969). The skins included represent five Troops (the cavalry name for "companies"):
      Headquarters Troop (has a guidon by the pilot's door)
      A Troop (Identified by the red band on the tail boom)
      B Troop (White band)
      C Troop (Blue Band)
      F Troop (Orange Band)

      Note: The B Troop skin in this pack is slightly different from the 2/17 B Troop skin in my Medal of Honor Skin Pack. Be sure to get that pack as well if you want even more varied skins for the 101st Airborne Division.
       
      All reference imagery was taken from
      http://vietnam-hueys.tripod.com/2-17th%20Cav%20page.htm
       
       
       
      Skinner's Philosophy:
       
      Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms, including ACUs for the door gunners. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern equipment.
       
      A note about the Crew Chiefs & Door Gunners:
       
      Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
       
      In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation:
       
      Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army.
       
       
      Updating from Version 1.01 or earlier:
       
      DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files:
      Gunner_UH1_*.dds

      Installation Instructions:
      Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
       
      Optional:
      I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures.
       
      To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead.
       
      Optional:
      The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
       
      In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):

      table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
      You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
       
      Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
       
       
       
      Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
       
      You are free to use any of the textures (e.g. 101st door gunner) in other skins or projects as long as proper credit is provided in the readme file.
       
       
       
       
      -Home Fries

      24 downloads

         (0 reviews)

      0 comments

      Updated

    23. UH-1H 1st Cavalry Division (Airmobile) Vietnam Skin Pack

      This is a collection of skins representing commands that supported the 1st Cavalry Division from 1965-1969. Commands represented include:
      82nd Artillery Battalion (Battery E)
      228th Assault Support Helicopter Battalion (Command bird)
      229th Aviation Battalion (Companies A-D)

      Note: The 229th AvBn A company 1965 skin in this pack differs slightly from the Crandal/Freeman skins in my Medal of Honor Skin Pack. Be sure to get that pack as well if you want even more varied skins for the 229th AvBn (i.e. if you wish to create an Ia Drang mission).
       
      All reference imagery was taken from
      http://vietnam-hueys.tripod.com/Army%20home%20page.htm
       
       
       
      Skinner's Philosophy:
       
      Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects.
       
      A note about the Crew Chiefs & Door Gunners:
       
      Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
       
      In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation:
       
      Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army.
       
      Updating from Version 1.0:
       
      DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files:
      Gunner_UH1_*.dds

      Installation:
       
      Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
       
       
      Optional:
      I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. Additionally, I included a 1st Cavalry patch that blocks the alpha channel for the First Sergeant rank, which removes sleeve rank insignia from the gunners' flightsuits (enlisted folks in the US services don't wear rank insignia on flightsuits).
       
      To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead.
       
      Optional:
      The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
       
      In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):

      table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
      You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
       
      Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
       
       
       
      Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
       
      You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
       
       
       
       
      -Home Fries

      33 downloads

         (0 reviews)

      0 comments

      Updated

    24. UH-1H 4th Aviation Battalion Vietnam Skin Pack

      4th Aviation Battalion, 4th Infantry Division Vietnam Skin Pack
       
      This is a collection of skins representing A and B Companies of he 4th Aviation Battalion. Alpha Company flew slicks, while Bravo Company flew Loaches and Huey and Cobra Gunships. Only Hueys are currently represented. Skins include:
      Alpha Company "Black Jacks"
      First Platoon "Lizard 7"
      Second Platoon "Hustlers"
      Third Platoon "Renegades"
      Third Platoon Command and Control Huey (#458)
      Bravo Company "Gambler Guns"

      All reference imagery was taken from
      http://vietnam-hueys.tripod.com/4th%20Aviation%20Battalion.htm
       
       
       
      Skinner's Philosophy:
      Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects.
       
      A note about the Crew Chiefs & Door Gunners:
      Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
       
      In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation:
       
      Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army.
       
      Installation:
      Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
       
       
      Optional:
      I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures.
       
      To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead.
       
       
      Optional:
      The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
       
      In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
      table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
      You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
       
      Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
       
       
       
      Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
      You are free to use any of the textures (e.g. custom helmets) in other skins or projects as long as proper credit is provided in the readme file.
       
       
       
      -Home Fries

      19 downloads

         (0 reviews)

      0 comments

      Updated

    25. UH-1H Colombian Air Force

      Fuerza Aérea Colombiana (Colombian Air Force) Skin Pack
       
      This is a collection of two skins representing aircraft 4005 and 4513 of the Fuerza Aérea Colombiana.
       
      Note: I was unable to find good rank insignia that looked like a proper epaulette, so I opted to leave the pilots' shoulders blank instead of providing substandard markings. If anybody has a good sample of a FAC flightsuit epaulette (preferably subteniente rank) please PM me.
       
       
      Installation:
      Copy the folders to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
       
       
      Optional:
      The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
       
      In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):

      table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
      You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
       
      Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
       
       
      Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
       
      You are free to use any of the textures (e.g. custom flightsuits) in other skins or projects as long as proper credit is provided in the readme file.
       
       
       
      -Home Fries

      7 downloads

         (0 reviews)

      0 comments

      Updated

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..