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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Chengdu J-10A-AR "Ehécatl"
This model is a approximation of how a Chengdu J-10 might look if it was in service with the Argentinian Air Force, being part of the 6to Grupo de Caza y Ataque, belonging to the VI Brigada Aérea.
As many of you might know, Argentina is planning to modernize its air force, and one of the jets that has been considered is the J-10, coming along with the JF-17, the MiG-35 and the MiG-29 (I should work on one of those).
The model, though, is not accurate. The offer made by China considers the J-10CE, an export version of the J-10C.
This plane can carry Chinese and Russian weapons, and Argentinian Mk-series bombs.
The aircraft will appear on the list as "Chengdu J-10A-AR "Ehécatl".
The adding of the -AR is just a formality.
To install it, you will need to copy and paste the folders in your SF2 mod folder, following basic mod installation proccess.
In the folder >>J10AR-Final Version<< you will find 4 folders. These are:
Aircraft >> J-10A
Decals >> J-10A
Flight >> FLIGHTENGINE.INI
Weapons >> KometaTankC // KometaTankW
Special thanks to:
Erwin_Hans and InSky, for the fantastic model they made of the Dragon...
Franconinja14, who made the skin for the plane...
Stipe, for the MiG-29M3 "Hyper Fulcrum" and its HUD, that I used for this mod...
Spinners, for the Kometa and its tanks, wich I use in this mod...
Eagle114th, for the screenshots, giving me tips and helping with everything (this guy is a genius)...
And ThirdWire, for this amazing sim, that I love and play almost everyday...
I hope you enjoy this mod as much as I do.
Have a good flight!
Good hunting!
By 1309mariano258 3 -
July 2021
===============
Royal Netherlands Air Force NF-5A Freedom Fighter Volume II VERSION 1.0
------------------------------------------------------------
We are proud to present the NF-5A RNLAF, the Canadair variant of the Northrop F-5a, one of the most enduring American military aircraft designs ever produced during the Cold War period. The Canadair NF-5A was essentially similar to the Canadian AF CF-5 but introduced several modifications, the most important being the more powerful J-85Can-15 engines, Doppler radar navigation system, arrestor hook, two large split air intake doors aft of the main wing trailing edge on both sides of the fuselage to provide extra air to the engines (later also used for F-5E type), and provision to carry the larger 275 gallon under-wing fuel tanks. The aircraft also featured maneuvering leading edge flaps, a strengthened windscreen, and was the only F-5a to operate a two position nose gear.
It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.
INSTALLATION INSTRUCTIONS:
--------------------------
1. Copy the contents of the "To Mods Folder(s)" to your SF2 Mod directory.
Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility. You are simply required to substitute the "XXX"s with the next sequential number in the sound file section of the file.
NOTE 1:
------------
Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package.
The user may alternate between the two by "commenting out"
the relevant line in the NF-5A_COCKPIT.INI
[CockpitData]
Directory=cockpit <---This is the default
//Directory=cockpit_Lo-Fi
In order to "activate" the higher resolution textures
you would decomment the previous line and comment out
the next line, thus:
[CockpitData]
//Directory=cockpit
Directory=cockpit_Lo-Fi <---This is now Low-Res
NOTE 2:
------------
Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini from this..
[LOD001]
Filename=NF-5a.LOD
to this..
[LOD001]
Filename=NF-5a_002.LOD
Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a, so please take advantage of this _002.LOD model should you experience frame-rate issues. While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
NOTE 3:
------------
For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
Keys:
-------
SHIFT+0 -> canopy open
-/= (Default thrust vector Keys) -> elevator trim
CREDITS:
Sophocles - 3D Model, Cockpit, textures
Ravenclaw_007 - Project "God-Father" 3D Modeling,
Animations, Weapons, Research,
Beta testing
Baffmeister - Flight model, weapons edits, Avionics,
Beta testing
Soulfreak - Decals, Research, 2 F-16 Camo scheme
skins and 2 NATO scheme skins
Crusader - Avionics and data tweaks, Beta testing
Guuruu -Sounds and Afterburner effects, Beta
testing
Guest contributors:
Gkabs - pilot figure
Logan4 - Avionics tweaks, radar ranging gunsight.
Cliff7600 -Avionics tweaks, functioning horizontal
trim indicator
Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
Brain-32 - Modeling advice, initial cockpit.cfg + more
NeverEnough - Initial work on the Flight model
Russouk2004 - Always answering questions when I
needed help..Cheers!!
Derk - Many, many references!!!
Blade - Excellent mini-tutorial on damage
textures
Finally, thanks to TK and Thirdwire for creating such a fantastic game.
****************************************************************
FEATURES:
* A highly detailed external 3d model, including all features specific to the NF-5A including "F-5E" type Nose gear, animated auxiliary engine doors, arrestor hook, underside air intakes for the more powerful engines, external chaff and flare dispensers, and 275 gallon external wing tanks.
* Specular color and Normal (bump) maps.
* Seven Level of Detail models (LODs), providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
* Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the 150 gallon Factory tanks and the 275 gallon variants; the NF-5A being the only F-5a variant to carry them.
*Functioning AN/ALE-40 Chaff and Flare dispensers exclusive to the RNLAF NF-5A
* Extensively fine-tuned flight parameters in the aircraft data configuration files, emphasizing the NF-5A's agile and highly maneuverable characteristics - courtesy of Baffmeister.
* Functioning maneuvering flaps deployable up to 450 knots, which allow for tighter sustained turns .. also credited to Baffmeister.
* 5 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by many RNLAF Squadrons.
* Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
* Super detailed dedicated NF-5A 'Virtual Cockpit' with animated throttle control, rudder pedals, control stick, landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches, ..and more.
*Accurate and functional representation of the Saab RGS2 lead computing gun sight, with accurate aiming mark (Mechanics by Crusader and Logan4).
* A full complement of highly (or should I say "insanely" detailed weapons carried by the RNLAF NF-5A, all by ravenclaw_007.
* Comprehensive RNLAF Loadouts representing the weapons carriage evolution of the NF-5A in Dutch service from 1972 to the 1991 by ravenclaw_007.
* Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007.
* GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
* All new afterburner, emitter, and engine smoke effects by Guuruu.
* Saab RGS2 lead computing gun sight with both Air to Air and Air to Ground modes.
* Functioning elevator trim controls and gauge, using the Thrust Vector Controls; courtesy of Cliff7600.
******************************************************
PILOT NOTES
-----------
NF-5A Limit and Reference Speeds. [Indicated Airspeeds]
FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge.
FLAPS (MANOUEVERING): 450kts for both leading and trailing edge
NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
LANDING GEAR: 240kts
DRAG CHUTE: 165kts
CANOPY: 50kts
NOSE WHEEL STEERING: 65kts
MAXIMUM INDICATED AIRSPEED: 710kts [redline]
MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
--------------------------------------------------------------------------------------------------------------------------------
TAKE OFF ROTATION SPEEDS
13500lbs: 155kts [full internal fuel and two sidewinders]
20500lbs: 195kts [about the maximum weight possible with included stores]
NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
--------------------------------------------------------------------------------------------------------------------------------
CLIMB SPEEDS
Military Power
13500lbs: 375kts with a transition to mach 0.89
20500lbs: 310kts with a transition to mach 0.74
Maximum Power
13500lbs: 595kts with a transition to mach 0.93
20500lbs: 480kts with a transition to mach 0.85
-------------------------------------------------------------------------------------------------------------------------------
FINAL APPROACH SPEEDS
With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
NOTE: Target touch down speed is 20kts less than final approach speed.
----------------------------------------------------------------------------------------------------------------
RGS2 Gunsight
--------------------------------------------------------
We have simulated the two main modes of the sight, one for Air to Ground, and one for Air to Air. The Air to Ground reticle assumes 3 different levels of depression according to the air to ground ordnance selected; bombs, rockets or guns. Due to game limitations, the Air to Air aiming mark is set up for lead computing of a target at 213meters (or 700 feet).
We have included another gun sight option, whereby lead is calculated for targets all the way out to 4000ft. This has involved adding a ranging radar (which the NF-5A didn't have) but this solution allows lead computing for targets further out than 700 feet - something the RGS2 was capable of.
The radar ranging option is the default but the user can copy the files from the "Standard" subfolder of the Avionics_Alt folder (located in the Aircraft folder) and switch out the ini files. If you're unhappy with either of the two options you can simply copy paste the files from the folder you prefer.
*************************************************************
Agreement
_________
THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
*************************************************************
Sophocles
July 2021
By sophocles460 12 -
F-14 & F-18 AN/ALR-67 RWR Sound Mod by MGGUY (2021/08/21)
> Info <
This mod simply adds AN/ALR-67 RWR Sound (Also Known as DCS F-14 & F/A-18C RWR Sound) to Strike Fighters 2.
I separated the sound mod for two variations. F-14D & F-14B Version RWR and F/A-18C Version RWR (These 2 Versions are not same)
This is my First time of making Mods & Uploading to CombatACE, So Please excuse me for any mistake on this file in advance... <:3
if there is any problem, please contact me! via CombatACE or email.
> How to Install & Remove <
1 - If you want to replace the Stock RWR sound,
1-1 Install
Put Sound Files on Mod Folder Directory. If there's no Sounds Folder, make a new one and put it right there.
e.g ) C:\users\(username)\Saved Games\ThirdWire\(Mod Folder)
1-2 Remove
Remove RWRLockSound.wav and RWRTrackSound.wav FIles from your Mod's Sound Folder
> Credit <
Original Sound file edit - MGGUY
Huge Thanks to Menrva's Custom Aircraft Sounds Info Topic! <3
https://combatace.com/forums/topic/93964-custom-aircraft-sounds-info/
> Sources <
For Historical testament
https://en.wikipedia.org/wiki/AN/ALR-67_radar_warning_receiver
For Sound Verification
https://www.youtube.com/watch?v=0qssxY_Npiw&ab_channel=[PI]KetchupWarthog
https://www.youtube.com/watch?v=J0NhUDUENbg&ab_channel=TheAngriestGamer
For Screenshot Samples
https://combatace.com/files/file/16212-tmf-f-14-tomcat-super-pack-v132/
https://combatace.com/files/file/13589-fa-18-series-by-the-hornet-team-beta/
For Original Sound File
https://phoneky.com/ringtones/?q=rwr#gsc.tab=0&gsc.q=rwr&gsc.page=1
You can Freely use this Mod File whatever you want! But please mention the original moder if you use it~ :)
~Have a Nice Day! ;3~
By MGGUY286 0 -
Nord 2501, powered by the SNECMA-built Bristol Hercules 738/9 engines, which was found acceptable.
Accordingly, the Noratlas was introduced to service by the Armée de l'Air on 6 December 1953.
Following its adoption by the Armée de l'Air, a number of other operators in both Europe and Africa
chose to procure the Noratlas for their own military air services. Having found itself in a similar
situation to France, the German Air Force of West Germany chose to adopt the same solution, procuring
the type for their own purposes. The Israeli Air Force, the Hellenic Air Force, and the Portuguese Air
Force all deployed the Noratlas under combat conditions.
WHAT'S IN
- a new plane (new polished lod)
- 53 brand new HD skins
(France 25, Germany 11, Israel 5, Greece 2, Portugal 5, Congo, Nigeria, Niger, Angola, Mozambique, Rwanda)
- all historical decal numbers by plane
- screens
- working patroopers
CREDITS:
- Veltro2K: plane
- Wrench: original package
- Coupi: templates, decals
- Strahi: original data.ini edit
- paulopanz: skins, decals, screens, tweakings, repackage
REFERENCES:
- Xavier Capy - The Nord 2501 Noratlas - Escale 1997
- http://www.aeroprofils.com/galerie-10--nord-2501.html
- https://www.escadrilles.org/histoire-et-histoires/grises-exotiques/
TO INSTALL:
A) This time there is some additional work to do.
As we have to add 2 new Nations (Niger and Rwanda) to our sim word, you'll have 3 options:
1. use my personal Nations.ini [some other basic addons and Turk fix]
2. use Menvra Nations.ini (you must have his pack intsalled first)
3. add them to your modded Nations.ini
For the first two you have only to choose and put in your main mod folder the content
If you want to do it youself you have to add the entries and number them
the same foe new decals
A) As we have to add 2 new Nations (Niger and Rwanda) to add to our sim word,
Install Menvra upgraded Nations.ini B) put the base pack in your main mod folder
B) put the base pack in your main mod folder
OPERATIONS:
- crewdoor: Key=10
- cargobay: Key=9
- patroopers door: ctrl+O
NOTE:
This plane is well fitted for:
- Nato - WP 1950-1980 Europe senarios confrontation
- French Indochina / Algeria wars
- Suez 156 (IDF and French usage)
- Six days War 1967
- Yom Kippur 1973
Enjoy
@paulopanz
By paulopanz173 0 -
Textures for Geezer "RAF Euro Pilot Oxy" - Strike Fighters 2 (SF2) WW2 instalations.
I did new textures for Geezer RAF Euro Pilot Oxy, with optional layouts, including different scarfs and two types of oxygen masks.
LODs are using JPG textures. (BMPs textures included)
____________________________________________________________________________________________________________
INSTALLATION INSTRUCTIONS FOR "RAF Euro Pilot Oxy":
*First make a back-up of your "RAF Euro Pilot Oxy" Folder, just in case if you had already one.
Copy or drop the "RAF Euro Pilot Oxy" folder in your "Pilots folder".
That's all
____________________________________________________________________________________________________________
*ATTENTION*
Inside the pack, there is a (RAF Euro Pilot Oxy-PILOTS INSTALATION README) with instalation instructions for the majority of RAF aircrafts (aircraft data.ini) around. You must to edit manually the "POSITION" and the "PILOTMODELNAME".
As an example:
Open your (Hurricane_Mk_IA)Aircraft folder and find the MkIA_DATA.ini file, then find the name "Crew".
You must to exchange two (2) lines manually.
To use with Hurricane_Mk_IA
// Crew ---------------------------------------------------------
[Pilot]
SystemType=PILOT_COCKPIT
Position=0.0,-0.81,0.690 <------------------------------------ You must add this line
PILOTMODELNAME=RAF Euro Pilot Oxy <------------------------------------ You must add this line
____________________________________________________________________________________________________________
The new texture has a "RAF Tunic with necktie" as standard layout.
To use the others with scarfs, you must to exchange the file names:
To use BLUE scarf, rename the following files:
BLUE-British Pilot.JPG rename to British Pilot.JPG
BLUE-Pilot Scarf-4.JPG rename to Pilot Scarf-4.JPG
____________________________________________________________________________________________________________
To use GREEN scarf, rename the following files
GREEN-British Pilot.JPG rename to British Pilot.JPG
GREEN-PILOT SCARF-4.JPG rename to Pilot Scarf-4.JPG
____________________________________________________________________________________________________________
To use RED scarf, rename the following files
RED-British Pilot.JPG rename to British Pilot.JPG
RED-PILOT SCARF-4.JPG rename to Pilot Scarf-4.JPG
____________________________________________________________________________________________________________
There is two types of oxygen masks. To exchange for another, you must to rename the
"Back-up-MASK1-New RAF Pilot-2b.jpg" to "New RAF Pilot-2b.jpg"
"Back-up-MASK2-New RAF Pilot-2b.jpg" to "New RAF Pilot-2b.jpg"
That's all.
____________________________________________________________________________________________________________
Credits:
- Julio Junqueira (pilot textures).
- Geezer (RAF Euro Pilot Oxy LODs 3D).
____________________________________________________________________________________________________________
- Thanks to Geezer for the great RAF Euro Pilot Oxy 3D.
- Special thanks to CombatAce.com hosting the files.
__________________________________________________________________________________________________________
This is freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These files may not in any way, be used in any payware additions.
__________________________________________________________________________________________________________
94 3 -
SF2 F-117A NightHawk ODS30 Squadrons
-------------------------------------------------------------
This pack contains the stand-alone version of the F-117A NightHawk aircrafts from "Operation Desert Storm: 30th Anniversary". This mod contains accurate ODS livery, nose art and serial numbers from ODS. This is just a sample of what you will find in the expansive "Operation Desert Storm: 30th Anniversary" pack. If you like what you see and want (much much) more! You can download "Operation Desert Storm: 30th Anniversary" here...
https://combatace.com/files/file/17521-operation-desert-storm-30th-anniversary-edition/
!! DO NOT INSTALL THIS MOD into the "Operation Desert Storm: 30th Anniversary" pack. That pack already has these aircrafts, customized for the ODS30 theater!
* Sources:
http://www.f-117a.com/DS.html
https://www.dstorm.eu/pages/en/usa/f-117.html
* Included Jet:
F-117A NightHawk
---------------------
Installation...
---------------------
1) Copy the contents of the "To_Mod_Folder" folder into your mod folder and over-write if required.
2) Update your "...\Flight\SOUNDLIST.INI" with the contents of the "Add F117 SoundList.txt". Please don't forget to maintain the number sequence in the sound list.
3) Check, ensure (or update) all the squadrons in this pack is in your "SQUADRONLIST.INI" file. Once you look at that file, you will know what to do.
* Tweaked and Tested by the ODS30 team!
* Mod Direction and Optimization - Menrva
* Additional Data and Weapons improvements - Yakarov79.
* Additional Sound tweaks and updates - Guuruu.
* Accurate Skins and Decals - Viper63a
Thanks and Enjoy!
=Viper63a=
---------------------
* Please see the "~Original Readme" folder for original credits and previous contributors. All credit goes to those who came before me. Without them, this pack would not be possible.
-------------------------------------------------------------
-------------------------------------------------------------
Credits:
-------------------------------------------------------------
LOCKHEED F-117A NIGHTHAWK Ver 1.1
-------------------------------------------------------------
http://combatace.com/files/file/14233-lockheed-f-117a-nighthawk-for-sf2/
By Dels
Dated 3rd September 2013
********************************************************
MAY BE USED IAW COMBATACE FREEWARE LICENSING POLICY
http://forum.combatace.com/index.php?showtopic=26131
********************************************************
DISCLAIMER
----------
This is a third party add on of the F-117A using a model
and cockpit created by me.
The original flight model was made by Fubar512 but modified
by me.
It is designed for and works in the SF2 series of games.
VERSION NOTES
-------------
This package is as close as I could get to representing the
F-117A in service with the USAF at the time of Operation
Desert Storm.
There are some parts which I have compromised the detail
on or removed all together in order to achieve an acceptable
level of detail without reducing game performance or increasing
development time.
An example of this is the arrestor hook. The real F-117A has a door
that jettisons when the hook is deployed. I have modelled the
door to open and close so consequently, the hook is retractable.
Animation Key #1 to open/close the refuel door.
Animation Key #2 to extend/retract the COMM and NAV antennas.
Animation Key #10 to open/close the canopy.
Weapon bay doors are automatic on weapon release.
Brake chute will only deploy while on the ground, below 100kts and
with the airbrake extended.
The ejection seat included in this package comes from ravenclaw's
ACES II Ejection Seat for A-10 vers. 1.0 so all the credit goes
to him.
The original package is available for download from:
http://combatace.com/files/file/12472-aces-ii-ejection-seat-for-a-10/
INSTALLATION
------------
Very simple, extract the files from the archive to your
C:\Users\*NAME*\Saved Games\ThirdWire\StrikeFighters2 folder.
Next,
You will need to add the following to your Squadronlist.ini
file which should be in your Flight AND Pilot Data folders.
This is so the Unit Names show up. (*NOTE* This is not
essential). Make sure the XXX is replaced with the next
number in sequence in your file:
[SquadronXXX]
Name=415TFS
DisplayName=415th TFS Nightstalkers
Nation=USAF
The 416th TFS should already be in your Squadronlist.ini, but
if not, add the following:
[SquadronXXX]
Name=416TFS
DisplayName=416th TFS Silver Knights
Nation=USAF
*NOTE* If you do not have a Squadronlist.ini file in your Flight
folder you will need to extract it from the MissionData001.CAT
file in your Flight folder using the CatPack utility.
That's it.
You will need Diego's MODUSAF pilot skin for the pilot,
or you can use whatever skin you like by editing the
F-117A_Data.ini file.
REMOVAL
-------
Reverse the above steps.
CREDITS
-------
Aircraft, Cockpit, Skins, Decals and .ini work - Me
FM - Fubar512 (with some modifications by me)
ACESII Ejection seat - ravenclaw
Pilot skin - Old Diego
Testing - The ODS team
THANKS
------
A MASSIVE thanks to Crusader for all his very useful
reference material and support without which this package
could not exist!
Thanks to all on the forum for their continuing and always
useful support.
Hope you enjoy it as much as I have had making it.
Dels
-------------------------------------------------------------
By Viper63a488 0 -
In October of 1949, four pilots of the 36th Fighter Wing came together to form the first aerobatic display team in the American zone in Germany. This team and its successors would go on to fly hundreds of demonstrations in front of millions in Europe and Africa, before being disbanded in 1963.
That team was, .... the Skyblazers.
This year, Nine Teen Eighty Six, the Skyblazers have finally come home.This reunion, flown in the most advanced fighter aircraft of our time, the McDonnel Douglas F-15C Eagle, brings the Skyblazers out of retirement and back to the 36th Tactical Fighter Wing in Bitburg West Germany.
ladies and gentlemen, ........the 36th Tactical Fighter Wing and Bitburg Airbase are proud to present to you, your.... United States Air Forces... Europe........... SKYBLAZERS......
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
this mod represents the F-15C in a fictional scheme as the reconstituted USAFE Skyblazers demo team.
while fictional, it is based on the very real Wing Commander aircraft's scheme in 1986, which was an homage to the Skyblazers in the 1950s. in this what if skin, all for
Installation
get original FastCargo aircraft pack from here
https://combatace.com/files/file/10443-f-15-super-pack-version-24/
or the viper63a revamp here
https://combatace.com/files/file/16186-sf2-f-15-eagle-super-pack-redux-2018/
the skin should work equally well in either. then....
select F-15C_85 aircraft (and associated decal folders if you wish, they arent needed for this mod)
unzip, drop "Objects" folder into mod folder. should not be any overwriting necessary
Included
aircraft skin folders and decal folders for the F-15C_85 aircraft
credits
viper63a: limited use of decals, skins, much inspiration on how to proceed
FastCargo: original model
daddyairplanes: minor skin tweeks, revamp of decal layout, tga work
TK: the whole original game
thank you for choosing this mod, i hope that you enjoy it
Kevin Unruh
aka daddyairplanes
Aug 2021
31 0 -
East and West Eagles: F-15C in the 18th and 36th TFWs during the 1980s
this mod represents the F-15C while in service with the 18th TFW at Kadena AB and the 36th TFW at Bitburg AB. it is semi historical, especially in the case of the 36th TFW (with had a lot of variations on the theme at any given time!)
Installation
get original FastCargo aircraft pack from here
https://combatace.com/files/file/10443-f-15-super-pack-version-24/
or the viper63a revamp here
https://combatace.com/files/file/16186-sf2-f-15-eagle-super-pack-redux-2018/
the skin should work equally well in either. then....
select either just the F-15C and F-15C_85 aircraft (and associated decal folders if you wish, they arent needed for this mod)
unzip, drop "Objects" folder into mod folder. should not be any overwriting necessary
Included
aircraft skin folders and decal folders for F-15C and F-15C_85 aircraft
credits
viper63a: limited use of decals, skins, much inspiration on how to proceed
FastCargo: original model
allenjb42, NightshadeP/R: testers. if its messed up i swear its their fault (J/K!)
daddyairplanes: minor skin tweeks, revamp of decal layout, tga work
TK: the whole original game
note: this started as an improvement to my own install on a new system. as i do not usually fly the two seaters, i have no intentions of doing the D models. if interested, i will gladly share the templates so you can create your own.
2d note: this mod was mainly created to fix the Eagles the way i wanted them in my own installs. since i do not normally fly two seaters, i did not do D models. anyone interested in creating these is free to pm me, and i will share the decal templates
thank you for choosing this mod, i hope that you enjoy it
Kevin Unruh
aka daddyairplanes
Aug 2021
70 0
-
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