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SF2 WW2 CBI B-24J Liberator Pak by Veltro2K 6/10/2014
(Full 4/5 Merged Reccomended)
This pack contains a Theatre Specfic version of Veltro2k's B-24J Liberator as seen in
in the China, Burma, India Theatre. Be advised, that while there wasn't too much
'crossover' between the 10 AF in India and the 14th AF in China (and the RAF for that
matter), for gaming purposes it won't matter much.
You are advised, however, to have a seperate CBI mods folder (even though the new
India/Burma/Indochina map is far from completed).
The unit(s) represented herein are:
10th AF (India):
493rd BS, 7th BG (43/45, in OD/Grey)
14th AF (China):
374th BS, 308th BG (44/45, in NM)
RAF (India/Burma):
No. 99 Squadron "Madras Presidency" (Liberator GR.VI, late 44/45, in OD/Grey)
Each of the skins will display their theatre association; B/I or C.
The skins are in jpg format. All markings are decals (excepting the wing national
markings and some squadron rudder markings). The serials, when carried, are 'generic'
in nature, as they represent no particular unit, but ARE for the model variant
depicted. Decal randomization is set to TRUE. 10th & 14th AF squadron numbering
conventions (plane-in-group numbers) are used on these aircraft. There are NO nose
arts. Other texture artists are encouraged to do the research, and create proper
artwork decals.
Weapons, pilot figures and guns are NOT included; you should have them already.
However, the VB-1 "Azon" bomb is, as the 7th BG had specialy equipped aircraft for
their usage. A "Strike_Azon" loadout has been setup, and is availalbe through the 3W
Mission Editor. Or they can be hand-loaded. Be advised, the standard carry was 4
Azons, and handloading WILL overload the aircraft with 7. RAF units did NOT use Azons.
The aircraft is also equipped with a ground mapping/surface search radar.
Damage textures are in DDS format.
When in game you'll see
B-24J Liberator (v2k)
This will differentiate this Lib from any others you may have (ie: Pasko's).
As always, fairly easy to follow, yet detailed install instructions are included.
PLEASE read them!!! PLEASE read the "Notes" section for other important notations, in
particular for in-game usage.
Happy Landings
Wrench
Kevin Stein
By Wrench270 0 -
V1.0
Hurricane Mk.IIa SF1 06 Patch Level Installs
No. 615 Squadron Royal Air Force.
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To Install: UnZip and drop the Hurricane_Mk_IIa folder into the Aircraft folder,Sound to the sound folder.
SF1 Gun editor.
Gun Note: You should already have the "303CAL_Browning" Gun, So check before adding.
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Canopy opens with the 0 key.
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Dirt: I left the paint mostly clean. If you want it dirty, Go for it.
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Pilot Note: The PilotHurricane.lod is too wide for the cockipt. I modded and repainted one that fit for myself that I cannot upload.
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The No.615 Sqn skin? and code "KW" is correct, but the Seriel numbers and Code Letters are Simi-fictional.
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Change Log:
-----------------------------------------------------------
Creidts:
Cockpit By Me
TW
AC 3D Model,Textures, Myself.
Wrench: Light Fix and some of the Decals.
Sound ?
This Mod is Freewear and not to be sold!
Raven
06/11/14
By RAVEN129 0 -
Red Thunder Armée de L' Air EC 1/2 Cicognes Mirage IIIC campaign
For Strike Fighters 2 Europe
This campaign with some 54 missions is the version Armée de L' Air is based in the default campaign Red Thunder of 1962.
Need Expasion Pack 2 Europe for some textures and the RAF LIghtnings.
Campaign utilised DLC 003 Mirage III French Armee de l'Air, DLC 001 RNLAF Hawker Hunter F.6(60) and the USAF F-104C Starfighters coming with Third Wire AI Plane Pack 1.
Included also a loading screen for the Mirage IIIC.
Original campaign was reworked in many items, all NATO and Warsaw Pact had his bases, name of units, number of aircrafts, textures and weapons availables revised and corrected.
Added three RCAF Baden-Söllingen and Zweibrücken Sabre Mk.4 and Mk.6 squadrons.
Added Luftwaffe Sabre Mk.6 squadrons.
Added Luftwaffe and RNLAF F-86K squadrons.
Added Mirage IIIC of 1/13 Artois and 2/13 Alpes(fresh converted from F-86K by Apr and Feb 1962)
Added MiG-15UTI
Added Polish MiG-19P and MIG-19PM.
Added Polish MiG-21F-13 Regiment(the first and only one by Nov 1962)
Also the campaign utilised the following extra aircrafts(to download),all availables by Combat Ace:
-Canadair Sabre Mk.4 Pack(By Wrench)
-SF2 Canadair Sabre Mk.6, RCAF and AMI(By Wrench)
-SF2-Midget-pack(By Wrench)
-MiG-19P FARMER B(By Spillone 104 & Paulopanz)
-MiG-19PM FARMER D(By Paulopanz)
-Canadair CL.13B Mk6 Sabre late-SF2(By Ravenclaw_007)
-F-86K for SF2(By Dave/Paulopanz 1.0)
Many thanks them to all.
As usually all info and others in the readme.
Happy flight and enjoy.
Updated Jun 15, 2014. Some details with Czech and Poland MiG-19 squadrons
By regula50183 0 -
SF2 WW2 MTO P-39 Airacobra Pak by Veltro2k 6/5/2014
-- Something for the MTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due various and sundry reasons*
This is an MTO (Theatre Specific) version of Veltro2k's Bell P-39 Airacobra. This aircraft is designed to either replace or compliment the SF2 versions I did for Wolf257's Airacobra. It's the End Users choice if you wish to delete the old versions, or keep them.
Skins/Units depicted are:
93rd FS, 81st FG, late 1942/43 ("yellow outlined" star-and-ball)
346th FS, 350th FG, late 43 (star-and-bar)
GC 1/4 "Navare", 1943 & later, Free French Air Force
All the above are units are ONLY MTO based. Do NOT use the mod in any other theatre. The skins also use the "StartDate" switch, so as to turn on at the (almost) appropriate time. I've skipped the US "red outlined star-and-bar", as it was only used for approx 3 months.
All skins are in jpg format. Decal Randomization is TRUE.
Damage textures are in DDS format.
The engine sound is included. All the other items (bombs, drop tank, guns, etc) you should have already.
All lighting is 100% historically correct.
When in game, you'll see:
P-39D Airacobra (v2k)
Displayed on the Aicraft Selection Dropdown menu. This will diferentiate it from Wolf's or any other versions.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Happy Landings!
Wrench
Kevin Stein
By Wrench233 0 -
SF2 WW2 ETO RAF Airacobra Mk.1 Pak by Veltro2k 6/13/2014
-- Something for the ETO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due various and sundry reasons*
This is an ETO (Theatre Specific) version of Veltro2k's Bell P-39D Airacobra. This represents those used by the RAF in Europe as the "Airacobra Mk.1", for a VERY short time! Basically, this is what would become the P-400 in USAAF service. Operational dates have been rounded to "whole months".
The unit depicted is:
No. 601 "County of London" Squadron
The aircraft is finished in standard "Temperate Day Scheme", circa late 1941 (painted in the USA at the Bell factory). The skin is in jpg format. Decal Randomization is TRUE. Damage textures are in DDS format.
The engine Sounds is included. All the other items (bombs, drop tank, guns, etc) you should have already.
All lighting is 100% historically correct.
When in game, you'll see:
Airacobra Mk.1 (v2k)
Displayed on the Aicraft Selection Dropdown menu.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Good Hunting!
Wrench
Kevin Stein
By Wrench161 1 -
SF2 WW2 PB4Y-1 (B-24J) USN Liberator, PTO Pak by Veltro2K 6/4/2014
(Full 5 Merged Reccomended)
This pack contains a NEW aircrft by Veltro2k; the US Navy's PB4Y-1 (B-24J) Liberator as seen in the Pacific. This aircraft uses some SF2NA 'mission statements'.
It is designed for use ONLY in the PTO (Central Pac, Solomons, Phillipines, Home Island, etc). Research has not turned up any data about thes models being used in SoWesPac (particularly New Guinea, although some DID operate over Borneo). Of course, these also replaced the eariler "D" version in the Atlantic.
The unit represented herein are:
VPB-102, based in the Solomons in 1943
The aircraft is finished in standard USN 3-tone camo, and while 'assigned' to VPB-102, is representative of pretty much all USN VPB Liberator units as seen from the Aleutians to Australia, and (almost) all points in between. The same goes for Atlantic squadrons, fron the Arctic Ocean to the South Atlantic (although with a different paint job).
The skins are in jpg format. All markings are decals (excepting the wing national markings). The BuNums are 'generic' in nature, as they represent no particular aircraft within a specific unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. There are NO nose arts.
Weapons, pilot figures and guns are NOT included; you should have them already.
Damage textures are in DDS format.
When in game you'll see
PB4Y-1 (J) Liberator (v2k)
The (J) expresses that this version is based of the B-24J model, NOT the D, L, or M. All USN/USMC/USCG versions were called PB4Y-1, regardless of what sub-variant. It will also further diferentiate it from any built from Pasko's B-24J.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations, in particular for in-game usage.
Happy Landings
Wrench
Kevin Stein
By Wrench223 0 -
SF2 WW2 PTO P-400 Airacobra (Export) Pak by Veltro2k 5/25/2014
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due various and sundry reasons*
This is a mod of Veltro2k's Bell P-39D Airacobra, in to the export version, called P-400 in USAAF service. This aircraft is designed to either replace or compliment the SF2 versions I did for Wolf257's Airacobra. It's the End Users choice if you with to delete the old versions, or keep them.
Both skins are in the "RAF style" camo pattern. Skins included are:
39th FS, 35th FS, early 1942 (New Guinea)
67th FS, 58th FG Mid/Late 1942 (Guadalcanal)
The above are units that were used in the SouthWestPacific region, specifically Australia & New Guinea (39th), and The Solomons (Guadalcanal, 67th). The skins also use the "StartDate" switch, so as to turn on at the (almost) appropriate time.
Serial numbers (RAF issued) are 100% historicaly correct for this aircraft, but should be considered 'generic' in nature, as they represent no particular aircraft within these specific units.
All skins are in jpg format. Decal Randomization is TRUE.
An SF2 version of the original 'box art' hangar screen are included. Damage textures are in DDS format.
Sounds and a pilot figure are included. All the other items (bombs, drop tank, guns, etc) you should have already.
All lighting is 100% historically correct.
When in game, you'll see:
P-400 Airacobra (v2k)
Displayed on the Aicraft Selection Dropdown menu. This will diferentiate it from the Wolf257 version.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
------------------------------
6/12/2014:
Version 2 uploaded. Fixes reported decal pathways issue. This is now corrected
By Wrench263 0 -
Consolidated B-24J, Indian Air Force ver.2
For SF2, Full-5 Merged (with Expansion Pak 1 Reccomended, for bombs)
This is Version 2.0 of Pasko's B-24J "Liberator", to recreate those as rebuilt for use by the Indian Air Force.
Designed for use with in India/Pakistan stand-alone install.
This version is designed to REPLACE the version originally released in 2011 for the Indo-Pak mod.
A brand new skin, in jpg format, from my (finally!) completed Home Grown template .
The decals are 100% historically accurate for the serial numbers. Decal randomization is set to TRUE.
Flight model, while somewhat tweeked by me is "OK", for a heavy bomber. However it NEEDS to be completly gone through by an FM Guru, as there are many 'issues'. It is NOT advised that is be used by the player, but to let the AI control it.
Some data ini tweeks remove some of the guns, and the lower ball turret, and convert it to a surface-search radar dome (ASV), via the FakePilot method. A new avionics ini is included. Be advised, there is NO radar display in the cockpit .. in Real Life this would have been (probably) in the radio compartment, aft of the bomb bays. All lighting positions have been corrected, and where necessary, new ones added to their proper places.
The weapons loadout makes use of the stock, Expansion Pak 1 M57 & M64 WW2 era bombs.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Of course, the expected "Notes" section with comments, suggestions, and whatnots. Be in one's own best interest to read them.
Happy Landings!
wrench
kevin stein
changelog: version 2.0 uploaded 1/10/2013
By Wrench328 4 -
SF2 WW2 B-24D Liberator, ETO-MTO Pak
= For SF2 (Full4/5 Merged RECCOMENDED! )
** Due to the extensive modifications to the cockpit and data ini, this mod will absolutely -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me. Also, having a merged install is reccomended, as the destroyed model references the stock 3W An-12**
This pak contains Pasko's B-24D Liberator Heavy Bomber, with modifications to 'bring it a
little closer" to SF2 spec. However, MUCH more work is needed by FM Gurus.
The units represented herein are:
329th BS, 93rd BG, ETO, in OD/Grey as seen in England in the 42-43 time frame
514th BS, 376th BG, MTO, in Desert Pink/Grey.
Both aircraft carry the 'round ball w/star', pre Sept 1943. The MTO skin uses the roundel
outlined in yellow.
All new skins, from a Home Grown Template are in jpg format. New decals were created for
serials, plane-in-group letters and others. The serials are 'generic' in nature, as they
represent no particular unit, but ARE for the model variant depicted. Decal randomization is
set to TRUE. The orignal nose art decals from 2005 remain, but need replacements.
Weapons and guns are NOT included; you should have them already.
All the 1stGen Hangar and Loading screens were either rebuilt to SF2-spec, or created new for
this package. They are in jpg format. Damage textures are new, in DDS format.
The inis make use of the 'hide component' or the 'open cockpit' statements to make sure the
cockpits are where they're supposed to be. This, unfortunately, prevents their use in SF/Wo*
games at the 06 patch level, as stated above. Flight modeling, for the most part, remains as
originally issued, with some small tweeking by me. However, it NEEDS a better one!!
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read
them!!! PLEASE read the "Notes" section for the change list, and other important notations, in
particular for in-game usage.
For those that have the 1stGen releases, it's advised you delete, or move to a storage disk or
elsewhere, the aircraft and decals folders for them; this pak is desinged to replace them in
total.
**These aircraft herein are released in "AS IS" Condition. There are SEVERAL issues with the
LOD that cannot be resolved. Period. Any and all issues/problems that cannot be solved via ini
edits will exist forever, as new models are unlikely to be created**
Happy Landings
wrench
kevin stein
By Wrench342 0 -
SF2 WW2 B-24J Liberator, ETO Pak
= For SF2 (Full4/5 Merged RECCOMENDED!)
** Due to the extensive modifications to the cockpit and data ini, this mod will absolutely -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me. Also, having a merged install is reccomended, as the destroyed model references the stock 3W An-12**
This pak contains Pasko's B-24J Liberator Heavy Bomber, with modifications to 'bring it a little closer" to SF2 spec. However, MUCH more work is needed by FM Gurus. To be honest, the FM is waaaaaaaay
wonky!! As I always say, "let the AI handle it".
The 8th AF units represented herein are:
705th BS, 448th BG in OD/Grey
68th BS, 44th BG in 'Natural Metal'
All new skins, from a Home Grown Template are in jpg format. New decals were created for serials, plane-in-group letters and others. The serials are 'generic' in nature, as they represent no particular unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. There are NO nose arts.
Weapons and guns are NOT included; you should have them already.
All the 1stGen Hangar and Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format. Damage textures are new, in DDS format.
Flight modeling, for the most part, remains as originally issued, with some small tweeking by me. However, it NEEDS a better one!! Really, it DOES!!
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations, in particular for in-game usage.
For those that have the 1stGen releases, it's advised you delete, or move to a storage disk or elsewhere, the aircraft and decals folders for them; this pak is desinged to replace them in total.
**These aircraft herein are released in "AS IS" Condition. There are SEVERAL issues with the LOD that cannot be resolved. Period. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**
Happy Landings
wrench
kevin stein
By Wrench320 0 -
Consolidated B-24J Liberator
The Consolidated B-24 Liberator was an American heavy bomber, designed by Consolidated Aircraft of San Diego, California. It was known within the company as the Model 32, and a small number of early models were sold under the name LB-30, for Land Bomber. The B-24 was used in World War II by several Allied air forces and navies, and by every branch of the American armed forces during the war, attaining a distinguished war record with its operations in the Western European, Pacific, Mediterranean, and China-Burma-India Theaters.
Credits:
veltro2k for the aircraft
kesselbrut for the cockpit
GregoryP for the AvHistory sounds pak
flaps & gear sound, TMF (iirc)
lindr2 for the 2 Azon bombs
Wrench for lots of ini work, skins, decals, screens
Please Read the Install instructions included !!!!!
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
By Veltro2k221 0 -
Redrawn Panel Lines and Rivets Templates for the TW SF2 MiG- 17.
These were redrawn over the ThirdWire SF2 MiG-17 SOVIETSILVER1 skin.
They are in .psd format. You need a paint program that uses .psd format and you need to know how to add .psd layers to skins to use the panel lines and rivets on other MiG-17 skins.
If you don't understand how to use them, PM me and I'll try to help you.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
If you find any problems with it, please PM me. If you improve it, please PM me a copy.
Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
Geary
By Geary104 0 -
These generic skin sets were made by me and are for Third Wire's P-51D.
They can be used to create most Royal Air Force camoflaged Mustang Mk. IV units.
Two sets are provided: RAFCamo1 has a red spinner, while RAFCamo2 has a white one.
NO decal.ini's are provided (sorry!).
By amariani108 1 -
These were redrawn over the ThirdWire SF2 MiG-15bis SOVIETSILVER1 skin.
They are in .psd format. You need a paint program that uses .psd formats and you need to know how to add .psd layers to skins to use the panel lines and rivets on other MiG-15 skins.
If you don't understand how to use them, PM me and I'll try to help you.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
If you find any problems with it, please PM me. If you improve it, please PM me a copy.
Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
Geary
By Geary88 0 -
SF2 WW2 ETO, Hangar and Loading Screens for Tempest Mk.V (by Veltro2K) 6/10/2014
These are NEW SF2 versions of the original "Box Art" 1stGen screens I made a long time ago. They are in jpg format.
Install is simple:
unzip to a temp folder or location, copy/paste the 2 jpgs
TempestV_Hangar.jpg
TempestV_Loading.jpg
into the main /TempestV_v2k folder.
Open the TempestV_v2k.ini, and copy/paste the text below directly OVER the existing (blank) lines for the hangar and loading screen callouts
HangarScreen=TempestV_Hangar.jpg
LoadingScreen=TempestV_Loading.jpg
Save and Close.
there you go!
Enjoy!
Wrench
Kevin Stein
(since screenies are required, I thought the one above was nice one!)
By Wrench63 0
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