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Strike Fighters by Thirdwire

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    1. A complete SF-2 pack upgrade kit SF-2NA ready
       
      Credits:
       
      - Bunyap for this old but gold plane;
      - Hinchinbrooke for original Bulwark CV
      - Alex "Spillone104" sound & testings;
      - Paolo "Paulopanz" (3) Skins, decals etc.
       
      To Install:
       
      Put all in main mod folder.
       
       
      Happy carrier take off / landings!
       
      @ paulopanz
      410 0
    2. This is extra pack of special versions of C-130 Hercules used by USAF during Vietnam War period.
      Pack contains all required models and it is based on Dels great new C-130 Pack + update available here on Combat Ace.
      http://combatace.com/files/file/16427-c-130-hercules-superpack/
      update here:
      http://combatace.com/files/file/16480-c-130-hercules-superpack-add-on-1/
      All skins are based on templates by Dels and are done in 2048x2048 format.
      Credits:
      Original model + pit model: Dels
      C-130 fake pilot mods, AQM-drones, Cargo 1800gal fule tank and DC-130 pylons: yakarov
      Pack contains:
      C-130E(I) Combat Talon I.
      In 1965-1966 Big Safari program started programs Skyhook / Stray Goose programs resulting in series of modifications to C-130E airframes as Fulton Recovery System and AN/APQ-115 TF/TA Radar.
      On 8 September 1966, Stray Goose deployed 4 aircrafts and personnel to Southeast Asia as Combat Spear unit under PACAF as Detachment 1 314th Troop Carrier Wing. Aircrafts operated from Nha Trang AB in Vietnam. and became first Combat talon aircrafts used in combat.
      C-130E(i) Combat Talon I 
      HC-130P Combat Shadow.
      In mid-1966 flight testing began of rescue helicopters equipped with aerial refueling receivers, and 11 HC-130H - the controller aircraft were modified as tankers and redesignated the HC-130P. SAR, Command and Control/vertical lift (helicopter) aerial refueling aircraft, entering service in Southeast Asia in November 1966.
      Amid few original ARRS units this set covers painting and decals of 39th ARRS.
      DC-130A & DC-130E.
      Operations over China and Vietnam could not be succesfulf if not drones operated by 350th SRS . Three C-130As (56-0527, 56-0514 and 57-0461) and three C-130Es (61-2368, 61-2369 and 61-2371) were converted in the 1965-6 timeframe. It is possible that the DC-130As were intended for tactical drone operations and the more powerful and longer ranged DC-130Es were intended for strategic operations with 'big winged' Model 147s over China. The DC-130As generally migrated to test activities after the war and the DC-130Es, after serving with the 432nd TDG, rejoined the transport fleet as C-130Es.
      During service in Vietnam all DC-130A were later retrofitted with four bladed Hamilton Standard props.
      Ive made all decals for all versions covering years of use in USAF service based on available reference materials.
      So all serial numbers are historicaly correct. 
      National and squadron markings as always in my case are painted on skins.

      I did not include any new bump or specular maps. Great stuff for replacment can be found in Kulbit80 pack:
      http://combatace.com/files/file/16489-vmgr-152-hi-viz-skin-for-kc-130f/
      As weapons AQM-34 - is EOGR missile - can be anything it will not work as drone anyway).
      Pylons are set as TLR - to acomodate EOGR  -but somehow there is option to load one drone - do not use it. as it will apear somewhere in middle of aircraft.
      AQM-34 Drones covers three versions:
      G- ECM version equipped with ALE-2 chaff dispening pods.
      L-low-altitude photo recce
      Q- big wing ELINT version
      In HC version refueling drogue is deployed at speed near 120kts. (to simulate refueling helicopters too.)
      Note:
      In this pack (unlike original Dels C-130) JATO is activated by vector thrust controll (similiar as in latest Tu-22 pack)
       
      report bugs.
      Jarek Hereda.
      319 2
    3. SF2 MLD PV-2 Harpoon Skin Pack        9/5/2017 
      = For SF2 (Full 5 Merged RECCOMENDED) =
      This package contains a new skin for Veltro2k's Lockheed PV-2 Harpoon naval patrol bomber. This
      skin/decal set represents the 18 as used by the Royal Netherlands Naval Air Service
      (Marineluchtvaartdienst) or MLD.
      The MLD recieved 18 Harpoon in 1950, and were used in the Martime Recon, and Search & Rescue
      until their replacement by P2V Neptunes in the early 1960s.
       
      The skin is in jpg format, in overall "Dark Gloss Navy Blue" finish. All markings are decals,
      and decal randomization is TRUE. Displayed serial numbers are 100% historically correct for the
      aircraft depicted, as used by the MLD.
      Also included is the updated (and a backup copy) of the data ini for those that have not updated
      their WW2 versions. If you've done so, you need not install these 2 files (they're the same as
      in the update pack, so no harm will come if you do).
      You will still need the aircraft itself, available at the following URL:
      https://combatace.com/files/file/15018-ww2-pto-pv-2-harpoon-package/
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of
      the readme for the install instructions.
      *Please note, that even though the aircraft is WW2 vintage, THIS use is Cold War, which is why
      it's been placed here*

      Happy Landings!
      Wrench
      Kevin Stein
      44 0
    4. The terrain is set up to use the GermanyCE.Cat file but there are not that many ThirdWire objects in use and no ThirdWire tiles so it may work OK with other Terrain.cat files but hasn't been tested.
         This is a very narrow focused terrain with the emphasis on fighter bomber operations in the Ardennes region in late 1944 and early 1945. The main intent of this project was to make a semi-historical Battle of the Bulge campaign but as usual with the SF series, things are taking much longer than expected so I'm going to release this unfinished beta 0.9 version for testing and hopefully get the final version with a campaign released in about 6 months.
         The towns along the front line are in place but I still have quite a few to add further behind both the US and German lines. Most targets are  of the tactical variety such as supply dumps, fuel caches, storage barns, command/communication trucks, fuel trucks, high value tanks and local command buildings.
         Most target areas are focused on the Ardennes region with the exception of airfields and hangars. The area to the east of the Rhine river is considered off limits to allied fighter bombers so the five German airfields located there have zero points for runways and hangars. There are two German airfields on the west side of the Rhine that can be assigned as strike targets during single missions. The seven Allied airfields and their hangars can be targets during Luftwaffe strike missions.
      NOTES:
      The terrain has some artillery positions and the plan is to use the artillery as a force multiplier during the campaign. The artillery is very one sided in areas that saw quick German break outs but the northern and southern shoulders of the battle area saw very little movement so those areas have artillery positions for both sides.
      The terrain is meant for fighter bomber operations only so all airfields are classed as SMALL to try and minimize the number of large aircraft that might show up in single missions. There are three types of runways in use, two use a version of my quicker take off mod and one uses the FE style sequential take off.
      All the add-on tanks, vehicles, guns, etc. have had adjustments made to things like hit boxes, engine power, on and off road speed, armor protection, gun range, rate of fire, visual range, etc. They aren't perfect but I thought it best to take a consistent approach. Although they weren't always widely available, all the tank guns use AP rounds with no explosive in the warhead. All the guns and ground objects included have a suffix for "Bulge" or "Baffmeister', take your pick.
      There is an optional folder that contains some AAA pieces. If you are happy with your present WW2 AAA set up it can be ignored but my WW2 install was a real mess regarding the AAA so I took the opportunity to improve things. For now, the German 88mm, US 90mm and British 3.7inch time fused flak use the same gun and cover the entire WW2 date range. This is a gross simplification but I'm still experimenting with overly large explosive rounds for the time fused flak so it remains as is.  
      ISSUES:
      The seven allied airfield positions are relatively accurate although I had to move them a bit to fit within the GermanyCE terrain tods. The Luftwaffe airfields are just using some of the stock ThirdWire locations. Two of the Luftwaffe airfields have a second airfield/runway attached to give two airfields at one location. None of the airfields are a good representation of the actual WW2 airfields. Also, I haven't had a chance yet to sort through some new objects so they are very plain looking.
      I tried to organize the ground objects a bit so they all have Green, Tan and for this terrain White texture folders. Some of the objects had some dedicated winter textures I could use but others I had to make myself by just messing with colors, brightness and saturation. Lots of room for improvement! The same holds true for winter roof textures I did for some building objects. Geezer's objects all have good textures!
      While scouting out town locations I found a great spot on the GermanyCE terrain for Elsenborn Ridge and guesstimated the other town locations off that point. The result is inaccurate town locations too far south. It doesn't really affect game play unless you try and fly with a real map but it's a done deal at this point.
      The ThirdWire GermanyCE terrain doesn't really do the Ardennes region justice. None off the rivers that were a big part of the Battle of the Bulge are modeled and neither are most of the roads but trying to do a dedicated terrain would have added years to the project.
      I tried using a very tight date range for this terrain but it seems to default to 1944 or 1945. For single missions you will want to choose 1944 because, at certain target areas, some US objects get removed from the terrain starting 17th December, 1944.
       
      TERRAIN CREDITS
      ThirdWire: GermanyCE terrain and city TODs.
      Stary: GermanyCE Hard Winter tiles and countryside TODs and TOD textures. Some TOD textures taken from Rends GermanyCE terrain.
      STATIC BUILDING AND EQUIPMENT OBJECTS CREDITS
      Geezer: Too many objects to name individually! They are being run from individual folders within the terrain folder. The credits are included within the object folders. Objects include urban blocks, farm houses, town houses, churches, barns, light industrial buildings, warehouses, static vehicles, soldiers, horse drawn carts,tents and a supply dump. Some hangars included as well. Thank you Sir!
      Polak and Wrench: Some objects from Object Library 1.
      Gepard: Burg_Colditz, Pfalzgrafenstein, airfield ramps, taxiways and a runway with modified textures.
      WingWiner: Many town buildings and destroyed models, most with modified textures.
      Stary: str_han1, 4, and 8 with modified textures. Also, some Stary textures being used on a couple of ThirdWire hangars.
      Sundowner: Road grader.
      Closterman: Tactical Control Centre.
      Monty CZ: Static version of his Opel_Blitz_Com vehicle and a landing strip model with modified textures.
      Mitch: halle3_close
      Stephen1918: SmallChurch.
      Unknown:  FH-Trees, Tree3A, Tree3B and Tree3C.
      Unknown: Fort Gatehouse, Fort HQ Building, Fort Turret, Fort Wall and Fort Wall Destroyed, all with modified textures.
      GROUND OBJECT CREDITS
      Geezer: 105mm German and US artillery, M5 anti tank gun, PanzerWerfer-42, motorized versions of his M3 half track, GMC canvas truck, Dodge WC51 light truck, and a PanzerIVh model that is still a work in progress.
      Geo: M3 half track, M36 tank destroyer, Panther tank, Sdkfz251 half track, Sdkfz251 flak, TigerII tank, Sherman M4A3 and E8 tanks, M16 Quad AAA, and Opel Blitz Canvas/Open trucks.
      Raven: TigerI tank and the SturmTiger rocket launcher.
      Monty CZ: 88Flak36Emplaced, 88mm Flak36Towed[used as AT gun], and I think, the 20mm FlakVierling [quad].
      Nicholas Bell: Bofors L60
      ThirdWire: US 90mm AAA. [uses KS-19 Lod.]
      Unknown: British 3.7inchAAA.
      SPECIAL THANKS TO MUE!   Without his Target Area Editor I would not have even attempted this project!
      INSTALLATION:
      Instructions included in the package.
      WAIVERS:
      Geezer's PanzerIV-h model is still a work in progress and may not be re-distributed in any way. It's included mainly for testing and as a favor to me. It includes some copy/paste textures from RussoUK's PanzerIV-j but that's just a temporary test for now.
      Geezer's other building/vehicle/troop etc. objects can be used, with appropriate credits, for freeware projects only, no commercial use permitted. The new objects are contained in individual folders within the BotB Terrain folder and can be easily viewed with Mues lod viewer. You can then do a search through the BotB_Types.ini to see the way I've set them up, which might not be the best way. Keep in mind, this isn't a formal object pack upload and not all summer textures are included.
      The terrain is still WIP and may not be re-distributed or modified, except for personal use.
      To the best of my knowledge, other objects included in this package are subject to the CombatAce fair use agreement.
      421 6
    5. TSR2...........The Alternative Story
       
      6 April 1965 was set to be a sad day for the British aircraft industry, the cancellation of the TSR2 was imminent, the costs were spiralling and the project was slipping further backwards, the project had its supportures but its biggest enenmies were those in power.
       
      But, on the morning of the 5th April something nobody saw coming happened, something that if it turned out to be true could save the entire project and thousands of jobs in the UK avation industry, indeed ministers in parliment were astonished to say the least, if the project was killed off now the British public would be furious , questions would be asked and answeres would be demanded, the government had some serious decisions to make, and quickly for the offer was for 24 hours only !
       
      So what had happened ? Well at 9:45 GMT the British Aircraft Corporation were thrown a lifeline, an American company had stepped in with an offer to see the project through, they were willing to finance all that had been spent on the project so far, this would mean that all the British tax payers money was safe, they were willing to pay back to the British government what they had spent on development costs so far.
       
      In return they wanted the British to basically start again with the project financially, they would work with BAC to carry out further development and testing on a 50/50 cost basis , supplying their own expertise as an aid to the programme.
       
      So, essentially the TSR2 project could be saved, from now on the cost would only be half of the projected costs , somebody wanted in on this venture badly, but who and why ?
       
      April 6th was the day the axe was supposed to fall on the TSR2, government ministers shuffled in their seats as the announcement was due to be made, silence fell , the announcement was short. "The TSR2 Project WILL Continue", there were gasps of amazement amid cheers of joy.
       
      Over the next few hours many questions were asked, some answered, some not, but the main one was WHO ??
       
       
       
      Enter onto the scene one of the worlds if not the worlds most famous aircraft manufactures,
       
      Boeing
      Yes, Boeing, the company famous for its outstanding range of airliners and bomber aircraft.
      Boeing saw the potential of the TSR2 programme and whilst traditionally being a manufacturer of large designs it wanted a smaller tactical bomber/attack aircraft than its previous offerings.
      The war in Veitnam was looming and rather than starting from scratch the wise men at the company saw that the combined companies that make up the British Aircraft Corporation had the expertise to pull the project through , they just needed access to more money, money Boeing were willing to commit.
      Boeing would not only help financially, they wanted to help solve the current issues and take development further, indeed they wanted to market the project world wide !
       
      The flight testing carried on at quite a pace, problems were found and solved, with there not being as much red tape and politics to go through as previously progress was finally being made.
       
      To get things moving and keep politicions quiet the first batch of the BAC/Boeing Thunderstrike GR1A as it was to be known entered service with the RAF on December 1st 1966 and the RCAF taking its aircraft the following year. Only 100 of this version were produced 60 for the RAF and 40 for the RCAF.
       
      The GR1A was hurried into service so that the BAC/Boeing designers could address some of the types more seroius problems.
      From day one the TSR2 had been dogged by the extremely tight fit of its engines, airframes were matched to engines and a single engine removal to take 60+ hours, obviously this could not continue, there was no way the airframe could be widened externally, the only sensible answer was to get rid of the bombay and move the engines slightly closer together, the airframe was strengthened for under fuselage pylons and a fixed 700 gallon tank in its place also doubling up as a heatsink for gearboxes and the like, this was a trade of in all directions but as the original design required a removeable 680 gallon tank in the bombay and an optional 1000 gallon panier tank it was considered the best way forward.
       
      The next issue was with the main gear, right through the testing phase it had proved troublesome and prone to slapping when the first wheel made contact with the runway, numerous fixes had been tried but even now the in service GR1A's were still having issues.
      Again Boeing's design team came up with the solution, it was stunningly simple ! They got rid of the tandem swivelling upon retraction complicated system for a more conventual single leg with a pair of wheels attached to it, the same alloys as used on the B52 main gears were used as it was considerably stronger the the British equivalent.
       
      The improvements implemented over time were immense , just about every single part of the aircraft and its systems were changed in someway , only the basic shape of the original TSR2 remained the same.
      Even while the original GR1A's were being delivered the next model was starting to enter the production phase, this time the aircraft had gained two 30mm Aden cannon under the nose, the original proposal for a side ways looking radar had been abandoned soon after Boeing got involved [this was now installed into the reconnaisance pod] so the cannons used up the space that had been gained by its removal.
       
      The next design change was probably the most ambitious , Boeing wanted something that was never on the cards for the TSR2 project, they wanted a navalised version , something to compete against the RA-5C Vigilante, the British design team were astounded by this, but Boeing who had several aircraft for evaluation and flight testing had now got their own production line running, with all this extra capacity anything could now be possible !
      The modifications to the bombay area and fitting of under fuselage pylons had inherantly strengthened the whole underside of the aircraft, a "full strength" arrestor hook had been installed from day one instead of the original proposal for an "one time" emergency type, the fin was essentially cut in half to make it fold for carrier stowage.
      Production of all the navalised versions was to take place at Boeings own plant, initally the US Navy were very reluctant to even trial the idea of a British jet on their carriers, but Boeing's persistance paid off and the Navy placed orders for two versions ; an all out attack variant and a dedicated reconnasiance platform.
      For the Marines it was a no brainer, the aircraft was perfect for their "in country" mud moving roll.
      It should be noted that all these US aircraft and indeed the Export version that followed all used US built Pratt and Whitney engines, US sourced ECM and countermeasure systems and carried either two Browning 20mm cannon or the 20mm Vulcan "gatling gun"
       
      Export customers for these US built versions included Isreal and Austrailia among others.
       
      Meanwhile back in the UK the RAF versions continued to flourish, changes were generally small and more inline with keeping up with current upgrades to software and such, the biggest problem was with there being so many versions in service at the same time, engines grew ever more powerful even though the design had never been short of power, a dog fighter it was not but down low at high speed nothing came close.
      The terrain following radar was a world beater, the ride was stable down low and the wide angle HUD made sure "head down" time was virtually not needed.
       
      South Africa, India, Saudi Arabia and Canada were among the UK spec exports.
      Once the Royal Navy accurired its Malta Class carriers it too became users, these carriers and these aircraft being the biggest the Royal Navy had ever operated.
      The one thing that did come about from the navalised versions was the fitting of cannards to the nose section , roughly in line with the pilots position. These were fitted to cure a nose down tendancy in certain circumstances when taking off from a carrier, infact several US Navy aircraft were lost and all remaining aircraft were only to be flown by senior pilots with 2000 hours or more.
      Two small pitot tubes were positioned in front of each intake to limit the angle of the canard if the airflow became close to intake surge limits.
      Pilots reported a general feeling of more stability under weapon launch conditions and the RAF's
      GR7 version came with them as standard fitment........if only they had been discovered earlier.
       
      The GR7 was basically the RAF's ultimate Thunderstrike, the original internal ECM fit was very limited in effectiveness and difficult to upgrade so after many years of trying different configurations of US built pods the design team at BAC eventually came up with two purpose built pods which could be installed onto the wingtips replacing the two IRM stations, the pods could be removed in less than one hour making upgrading easier and as a bonus they were more aerodynamic and didnt use up a valuable wing pylon.
       
      The complete number of versions and operators as well as actual combat accounts would be the topic of several volumes, far too much for this brief account of an aircraft which was destined never to be if it was not for a last minute gamble from Boeing.
       
      After a total production run from the two factories of 4500 aircraft I think it is safe to say the gamble paid off.
       
       
                                     TSR2_2017

      As you've probably already realised the TSR2 is a bit of a favourite of mine,
      So.....what's new this time you ask ? More versions, more stuff remapped, more model tweaks, new cockpits and still more to do. Half the fun is seeing if you can find what's changed from the previous releases [if you had them]
      This is one aircraft I will probably never stop tweaking so I thought I'd better get what I have so far realeased.
      For those of you that already have the older version I can't stress enough that you should move them somewhere safe in case you dont like these.
      Just letting them overwrite is NOT a good idea as you will screw up both sets.
      Installation is just a case of copying everything FROM the TO_MOD_FOLDER TO your modded game install.
      Just remember this is a What If, I'm not really concerned about what would have been feasable and what would'nt, we will never know so I've just gone on what I would like to see.
      Enjoy
      Sundowner
      [Ant]
      17/09/2017
      .......NOT TO BE USED IN ANY PAYWARE OR RE-RELEASED WITHOUT MY PERMISSION.... 
       
      482 0
    6. The last production Corsair was the "F4U-7", which was built specifically for the French naval air arm, the Aéronavale.
      The XF4U-7 prototype did its test flight on 2 July 1952 with a total of 94 F4U-7s built for the French Navy's Aéronavale
      (79 in 1952, 15 in 1953), with the last of the batch, the final Corsair built, rolled out on 31 January 1953.
      The F4U-7s were actually purchased by the U.S. Navy and passed on to the Aéronavale through the U.S. Military Assistance Program (MAP).
      The French Navy used its F4U-7s during the second half of the First Indochina War in the 1950s (12.F, 14.F, 15.F Flotillas)
       
       
      WHAT's IN:
      - the original plane;
      - 13 new, upgraded jpg skins;
      - Historical decalset
      - pilot, weapons, sound;
      - wingfold fixed;
       
       
      OPERATIONS:
      - Key 0 canopy
      - Key 9 wingfold
      All autoclosing on take off
       

      CREDITS:
      - all credits to TMF The Mirage Factory;
      - Wrench or upgrades and temps;
      - paulopanz skin, reskin, decals, repack
       
      INSTALL:
      - all in your mod folder and overwrite.
       
      That's all
      Yours
      @paulopanz
       

       
      PS: I started this upgrade for myself as I always loved this plane model. When finished I decided to share.
       
      159 0
    7. AU-1: U.S. Marines attack variant with extra armor to protect the pilot and fuel tank,
      and the oil coolers relocated inboard to reduce vulnerability to ground fire.
      The supercharger was simplified as the design was intended for low-altitude operation.
      Extra racks were also fitted.
      Fully loaded for combat the AU-1 weighed 20% more than a fully loaded F4U-4,
      and was capable of carrying 8,200 lb of bombs.
      The AU-1 had a maximum speed of 238 miles per hour at 9,500 ft,
      when loaded with 4,600 lb of bombs and a 150-gallon drop-tank.
      When loaded with eight rockets and two 150-gallon drop-tanks,
      maximum speed was 298 mph at 19,700 ft. When not carrying external loads,
      maximum speed was 389 mph at 14,000 ft. First produced in 1952 and used in Korea, and retired in 1957.
      Re-designated from F4U-6
       
       
      WHAT's IN:
      - the original plane tweaked for Aéronavale;
      - 5 new, upgraded jpg skins;
      - Historical decalset
      - pilot, weapons, sound;
       
       
      OPERATIONS:
      - Key 0 canopy
      - Key 9 wingfold
      All autoclosing on take off
       
      CREDITS:
      - all credits to TMF The Mirage Factory;
      - Wrench for upgrades and temps;
      - paulopanz skin, reskin, decals, repack
       
      INSTALL:
      - all in your mod folder and overwrite.
       
       
      That's all
      Yours
      @paulopanz
       

      122 0
    8. This is intented to be use on the CF-18_07 made by dtmdragon : 
       
      I just redone the lines, rivets and added some minors lettering along with changing the fuselage roundel for the current one.. Just drag and drop on the appropriate folders. Just copy what's in the .ini files to the original one and change the XXX for the number in sequence.
      67 0
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