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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. To be used on Florian CP-140 ONLY.
       
      These skins represent the Hi-Viz and Low-Viz schemes used by the RCAF on their CP-140's Aurora.
       
      The serial numbers in this skin pack along with planes numbers fit per the squadrons they are (or been) with.
       
      Some minor details might be different then real life CP-140 as i have not been able to change this as they were model related or decal would not show up properly.
       

      You will get the following skins in this package :
       
      407 Squadron :
      Hi-Viz : Early scheme
      Low-Viz : Late scheme
       
      415 Squadron :
      Hi-Viz : Early scheme
      Low-Viz : Late scheme
       

      Two installation choice :
       
      SKINS ONLY (assuming you have the Florian CP-140 already installed):
       
      Copy the FOLDERS of the current pack objects/aircraft folder in your game CP-140 aircraft folder.
      Copy the FOLDERS of the current pack decal folder in your game CP-140 decals folder.
       
      Open the Textureset.ini and edit the file by adding the texture.ini lines.
       
      Copy these 2 files : CP-140_Loading & CP-140_Hangar from this pack objects/aircraft folder to your game CP-140 folder.
       

      COMPLETE AIRCRAFT :
       
      Copy the CP-140 aircraft folder content to your game aircraft folder.
      Copy the CP-140 decals folder content to your game decals folder.
       
       
       
      Credits:
       
      Thanks to Thirdwire for creating the Strike Fighters series.
      Thanks to Florian for providing the wonderful complete CP-140 and the template i used to create these skins.
       

      Happy flights!
       
      Mario C.
      Frenchie1977
      214 3
    2. Kupol 9K332 Tor M2E totalmente funcional, los misiles estan puestos para que salgan de forma standar, si quieren reformrle el angulo de salida en el data.ini se puede hacer, se lo ha hecho de ese modo para que funcione mejor, no es exacto, esta hecho en base a fotos, de una de las varias versiones que encontre, pueden reformarlo como les parezca mejor esta testeado en spf1 y WoE
       
      Kupol 9K332 Tor M2E fully functional, the missiles are set to come out in a standard way, if you want to reformrle the exit angle in the data.ini can be done, you have done it that way to work better, it is not accurate, Is made based on photos, one of several versions that I found, can reform it as it seems best is tested in spf1 and WoE
      121 2
    3. This is total pack of IAI Kfir versions used by Israeli Air Force.
      Pack contains all required models and it is based on regular TW model and available mods on Combat Ace.
       
      All skins are based on templates by ludo.m54 => http://combatace.com...ge-5-templates/
       
      Ive edited ini files mostly in weapon stations to seperate bomb stations from IRM, FT etc. Also removed some lines of unrealistic loadouts (like inboard IRM,lgb on belly station etc.)
       
      Two seater mod is based on denisoliveira models. Ive renamed all required folder /fake pilots/ mods to avoid causing problems with older versions.
       
      You need fake pilot mod to run some of the parts from this pack.
       
      To run this mod you need also access to TW lod files from SF2:I (lods and cockpits for Kfir)
      Generaly full merged instal of SF2 family is recomended.
       
      All canopies can be open by Shift+1 animation key.
       
      Aircrafts in this pack will apear as:
       
      Kfir '75 - First version of Kfir (often wrongly named C1 - it is Kfir only)
      Kfir Canard '77 - upgraded version of Kfir with small canards added.
      Kfir C2 - most common version, with bigger canards, additional pylons,
      Kfir C7 last version of Kfir with engine and avionics improvments.
      Kfir TC2 Two seater training version.
      Kfir RC2 Tsniut - early Kfir recon version with adopted from Shahak Tsniut nose with LOROP camera.
      Kfir RC2 Tsilum - late version of recon Kfir with new nose.
       
      All skins are done by me in 2048x2048 format based on templates by ludo.m54
       
      Kfir C2 and C7 can carry MER and TER bomb racks. To have realistic loadouts I've made seperate weapon racks for Kfir based on regular racks (diameter and weight limits)
       
      Credits:
       
      Ive made all decals for all versions covering years of use in IAF based on available reference materials.
      All C7 Kfirs were named. Even if i know all names I didn't do all decals..(update may follow soon)
       
      Weapons MER and TER racks by ravenclaw.
       
      Two seater versions are based on original pack by denissoliveira =>http://combatace.com/files/file/15490-kfir-tc-2/
      3d mods - denissoliveira
      nose skins in 2048x2048 format yakarov79
      data.ini Coupi and small fixes by me.
       
      C7 version is based on original pack by denissoliveira =>http://combatace.com/files/file/15556-kfir-c7/
      3D mod: Denis Oliveira
      Original C7 Cockpit: MirageFactory
       
      RC2 Tsniut is based on Tsniut nose from denissoliveira pack => http://combatace.com/files/file/15132-mirage-iiirj-iiicj-recon-converted/
      3d mods - denissoliveira
       
      RC2 Tsilum - mod made by me. Its version 0.9 update will be released someday in future.
       
      National and squadron markings as always in my case are painted on skins.
       
      Effect files are added.
       
      Ive also used standard sound files that everyone should have at this point (year 2017).
       
      report bugs.
      Hope you will like it.
       
      Enjoy
      Jarek Hereda
      1,071 6
    4. This is total pack of IAI Nesher versions used by Israeli Air Force.
      Pack contains all required models and it is based on regular TW model and available mods on Combat Ace.
       
      All skins are based on templates by ludo.m54 => http://combatace.com/files/file/13121-mirage-5-templates/
       
      Ive rearanged camo paints and made different versions for different squadrons etc.
      Ive also edited ini files mostly in weapon stations to seperate bomb stations from IRM, FT etc. Also i did some limits i weight for recon versions.
      All two seaters mods are based on denisoliveira models. Ive renamed all required folder /fake pilots/ mods to avoid causing problems with older versions.
       
      You need fake pilot mod to run some of the parts from this pack.
       
      To run this mod you need also access to TW lod files from SF2:I (lods and cockpits for shahak and nesher)
      Generaly full merged instal of SF2 family is recomended.
       
      All canopies can be open by Shift+1 animation key.
       
      Aircrafts in this pack:
       
      N
      NESHER S single seater jet fighter
       
      NESHER T '72 first version of two seater
       
      NESHER T '74 two seat fighter trainer late upgraded mostly with new avionics
       
      All skins are done by me in 2048x2048 format based on templates by ludo.m54
      custom decals template and some ideas taken from wilco pack =>http://combatace.com/files/file/10954-iai-nesher-for-sf2i/
       
      Credits:
       
      Ive made all decals for all versions covering years of use in IAF based on available reference materials. SOme numbers might not be historicaly correct. At least 4 of them.
       
      Two seater versions are based on original pack by denissoliveira =>http://combatace.com/files/file/16221-iai-nesher-t/
      3d mods - denissoliveira
      nose skins in 2048x2048 format yakarov79
      data.ini Coupi and small fixes by me.
       
      National and squadron markings as always in my case are painted on skins.
       
      Kills decals.
      Ive mede new decals sets covering kills due to aircraft / squadron / year. Not all of them are 100% acurate but i was trying to do my best. For sure kills needs some updates in the future.
       
      Also if user needs can change real kills markings to standard TW type of kills which will be based on actual player score. You have to edit decal.ini file by removing specific lines. Also required lines for different kills are already there.
       
      Effect files are added.
       
      Ive also used standard sound files that everyone should have at this point (year 2017).
       
      report bugs.
      Hope you will like it.
       
      Enjoy
      Jarek Hereda
      372 3
    5. Algunos objetos terrestres, para enrriquecer las misiones mapas y campañas.
       

      Instalacion: en el erchivo esta el ini_TYPE con los elementos, copiar los lod y las texturas dentro de la carpeta del mapa que cada uno desee; estan los lod del objeto y los lod de daño, luego agregar los TYPES en el mapa segun el orden que requieran.
      Algunas texturas estan sacadas de trabajos de modders de la comunidad, para agradecer y dar credito a sus correspondientes creadores.
       
      Espero que les guste
      pueden reformarlos como deseen
       
       
       
      Some land objects, to enrich the missions maps and campaigns.
       

      Installation: in the erchivo this ini_TYPE with the elements, to copy the lod and the textures inside the folder of the map that each one wishes; Are the lod of the object and the lod of damage, then add the TYPES on the map in the order they require.
      Some textures are taken from the work of community modders, to thank and credit their creators.
       
      Hope you like
      Can be reformed as you wish
      97 4
    6. Algunos objetos terrestres, para enrriquecer las misiones mapas y campañas.
       

      Instalacion: en el erchivo esta el ini_TYPE con los elementos, copiar los lod y las texturas dentro de la carpeta del mapa que cada uno desee; estan los lod del objeto y los lod de daño, luego agregar los TYPES en el mapa segun el orden que requieran.
      Algunas texturas estan sacadas de trabajos de modders de la comunidad, para agradecer y dar credito a sus correspondientes creadores.
       
      Espero que les guste
       

      Some land objects, to enrich the missions maps and campaigns.
       

      Installation: in the erchivo this ini_TYPE with the elements, to copy the lod and the textures inside the folder of the map that each one wishes; Are the lod of the object and the lod of damage, then add the TYPES on the map in the order they require.
      Some textures are taken from the work of community modders, to thank and credit their creators.
       
      Hope you like
      95 2
    7. Portaviones Principe de Asturias clase R11 esta totalmente operativo, para spf1, y WoE con los 4 sistemas de cañones antimisiles Meroka 2A operativos, no es exacto, esta hecho en base a fotos, sientanse en la libertad de reformarlo como les deseen
       
      Aircraft carrier Principe de Asturias class R11 is fully operational, for spf1, and WoE with the 4 systems of anti-missile cannons Meroka 2A operative, is not exact, it is based on photos, feel free to reform it as you wish
      165 5
    8. RAAF No.77 Sqn Meteor F8 Korean War(Aug 1951)
       
      For Strike Fighters 2 NA with Korea Terrain(Korea3).
       
      This campaign with some 34 missions cover the operations of the RAAF No.77 Sqn in the periode Jul 29 to Aug 31, 1951 in the Korean War.
      The squadron was based at Kimpo K-14(from Jul 25, 1951)and his first three CO were: Sqn Ldr R.C.Creswell(from Sep 19, 1950 to Aug 18, 1951), Sqn Ldr Gordon Steege(from Aug 18, 1951 to Dec 31, 1951)and Sqn Ldr Ron Susans(from Dec 31, 1951).
      By the Korean War, RAAF No.77 Sqn take in charge 88 Meteor F8 and two T7 two-seaters.
      54 Meteors were lost in Korea and Japan. Six were downed by MiGs and other six were damaged.
      No.77 Squadron RAAF made claims for 6 MiGs, but actually, only two were downed(both PLAAF)and two others were damaged.
      From Dec 1, 1951, after a operation ambush to wipe out RAAF No.77 Sqn set by Gen Lobob(CO of the V-VS 303th FAD)the Australian unit was assigned as interceptor for defense of Suwon K-13 and Kimpo K-14 and then to ground attack.
      Lobob´s operation dont wipe out RAAF No.77 Sqn(three Meteors downed and one damaged. One 176th GvIAP MiG damaged)but succeded in putting the australian squadron out of business as active fighter unit in "MiG Alley".
      Also, losses of the day leave the unit with 14 Meteors and this was considered insufficient to mantain a Squadron effort.
       
      Historical accurate with the main units and bases deployment by Jul 29 to Aug 31, 1951.
      Campaign need Expansion Packs 1 and 2 for some aircrafts, weapons, tanks, textures, etc.
      RAAF Meteor F.8, 77 Squadron texture by Wrench.
      See readme for other details.
       

      Thanks and credits:
       
      Wrench for Korea3 terrain, RAAF No.77 Sqn Meteor F8 texture and Cavalier destroyer
      Do335 for Pack 1 and Pack "Wings over Korea"
      WhiteBoySamurai for Essex class (long-hull) aircraft carrier
      ErikGen for the base model for the RF-80A
       
      Update Jul 1, 2017
       
      Change 68 to 34 missions(1 mission daily)
      Add F4U-5NL and AD-4NL
      Revised Task Force 77 composition.
      168 1
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