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Strike Fighters by Thirdwire
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A-team Lynx Has3 model, ARGENTINA ARMADA photorealistic skin...
Orginal file A-team...
''Para los amigos argentinos''
Good hunting...
By emresukhoi71 1 -
This is a conversion/repainting/repackaging of Pasko & Column5’s F-106A to the newest SF2 standards. It was tested with SF2NA July2013 release, hard settings.
It contains 8 skins, the weapons and the relative effects:
5th FIS late 70ies
27th FIS early 60ies
49th FIS early 80ies
84th FIS early 60ies
87th FIS late 70ies
94th FIS 1969 Korea Deployment
95th FIS early 60ies
318th FIS late 70ies
AIM-4F Falcon SAHM
AIM-4G Falcon IRM
AIR-2A Genie AHM
Vulcan M61A1 Gun Pod
360Gal external Fuel Tanks
Aerial Nuke Effect
The skins are basically Sundowner’s HiRes textures with small improvements. Brand new decals and serial numbers are my own work, except few patch decals, which are still Dave’s ones. Serial numbers correspond to real life, in accordance to Photo material and the Delta Dart Archive:
http://www.f-106deltadart.com/units.htm
FM is based on eburger68’s file included in OP Tainted Cigar, still heavily reworked and improved by me to suit the latest game engine. Cruise speed, manoeuvrability and energy bleeding seems to me now very much spot on.
The Weapons’s Data files are also revised: don’t pretend to hit anything manoeuvering with the AIM-4G... these are only supposed to hit straight flying Bombers or Black Bandits (landing or low on fuel non-fighting MiGs). The AIM-4F has better chances to hit an enemy fighter. The fuzing distance on both is set to 0.1m... I know the Falcons had no proximity fuse at all, but as the impact sensors were placed on the wings, about 10cm far form the (0,0) axis, it seemed to me a very good compromise.
The AIR-2 rocket is set as Active Radar Homing with very high counter measure and noise rejection. The war head is something bigger than the real 1.5kton. These alterations make the AIR-2 work as it is supposed to. Be sure to put the steering point straight in the middle before firing, as this weapon is supped to be a rocket and won’t turn that much.
One important advice: if you edit this weapon with TW’s Weapons Editor, once you save your changes the program will delete the entire [AerialNukeEffect] section in your data file! So please don’t forget to back up.
Aerial Nuke Effect is Lexx Luthor’s work, as far as I remember...
Keep in mind that the Weapon Station in the Data.ini are marked with Specific Station Codes “AIM4” and “AIR2”, just in case you are trying to use weapons from other Weapon Packs.
The external fuel tanks are set to be jettison type, as people with real life experience on the ‘Six’ says that even though they never were jettisoned in OP because of their good performance, still it was indeed every time possible.
Credits:
3D Model: Pasko
Cockpit: Kesselbrut
Avionics: Column5, eburger68, DaniloE31
Data.ini: Column5, eburger68, DaniloE31
Loadout & loading images: DaniloE31
Hangar image: MKSheppard
holes.tgas: eburger68
Textures: Sundowner
Decals: Dave, DaniloE31
Weapons Model: Pasko (I think?! Please rectify me in case…)
Weapons Data: DaniloE31
Aerial Nuke Effect: Lexx Luthor
Beta Test: 76.IAP-Blackbird
Known Issues:
- The 3D model has not enjoyed any rework, so you will still see the known problems as:
- Shadow issue on the leading edge of both wings (wrong normals)
- Unsmoothed Canopy
- Lack of Bump Map
- Lack of Specular Map
- The Weapon Bay shows the animation only when firing from the rear Falcon Station (i.e. AIM-4G) because of a limitation of the game engine, as you can’t assign the same animation to different Weapon Stations...
I hope you enjoy it as much as I did and still do!
DaniloE31
By DaniloE311,556 8 -
A-team Lynx HAS3 and Lynx AH7 models photorealistic skinpack,
Orginal files A-Team,
Additions were made over the original file,
Covering tried to make a more realistic,
I hope you will like it...
Good hunting....
By emresukhoi93 3 -
The Sukhoi Su-25 (NATO reporting name: "Frogfoot") is a single-seat, twin-engine jet aircraft developed in the Soviet Union by the Sukhoi Design Bureau.
It was designed to provide close air support for the Soviet Ground Forces.
The first prototype made its maiden flight on 22 February 1975. After testing, the aircraft went into series production in 1978 at Tbilisi in the Soviet Republic of Georgia.
Russian air and ground forces nicknamed it "Grach" ("Rook").
WHAT's IN:
- The SF-2 Frogfoot by Florian (with new little mappings edits)
- A Whole new skinset:
- 3 VVS
- 2 Navy
- 2 CVL
- 2 Georgia
- 2 Ukraine
- 2 BVVS
- 1 IRAQ
- 1 Angola
- 2 Peru
- New & tweaked decals
- New FM tuned by Baffmeister
- screens, pilot, seat
CREDITS:
- Florian: tweaked model
- Wingoverisrael: first, big reskin
- Torno: second, great reskin
- Paulopanz: new temps (soon avalaible), new skins, decals etc.
- Baffmeister: fantastic, new FM
- Y.Gordon: references
NOTE:
This is the old Florian outstanding model revamped, a big upgrade is in the work by Martin. I think it's so good that we can't wait for the new one to fly.
A what if Parani skin will be posted in dedicated section soon by gentle request.
So this is my birthday (i'm so old ...) present for you all my friends!
God bless CA.
@paulopanz
By paulopanz3,185 13 -
Maestrale class Frigate for Strike Fighters 2
Version 1.0 Release 12/05/2015
This model is not to be used in any commercial or for-profit packages. It may, however, be used in any freeware mod. According to the Combat-Ace terms of use.
Contents:
-Objects-
Maestrale Class Frigate
-Weapons-
Otomat Teseo MK2
Aster30
-Guns-
OtoBreda 127mm
-Decals-
HUll numbers for all the ships in service
Installation (SF2):
Extract each folder into the matching folders in your mod directory.
Notes.
v. 1.0: Initial Release
Credits:
Model:angelp, WhiteBoySamurai
Skins and textures: angelp
Ini files:angelp
Decals: angelp
Weapons; WhiteBoySamurai, angelp
By angelp271 4 -
SF2 Lockheed YF-12A "Starduster" (Veltro2K) Redux...
by Viper63a
This started out as an add-on pack to the "What If... SF2 Lockheed (Y)F-12A Starduster by Veltro2K" pack released by Wrench, but by the time I got done with it...it became a stand alone pack. Nothing else is required, but if you want to download the inspiration for this pack, you can find it here...
http://combatace.com/topic/76491-what-if-sf2-lockheed-yf-12a-starduster-by-veltro2k/
This pack adds the YF-12A "Starduster" and a new 1950/60s era pilot in grey flight suit. Comes complete with new skins, Hangar, Loading, Loadout and Decal files.
As always, I recommend that you back up your mod folder before you install any new mod...just in case.
* To install, simply unzip and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite (if needed).
My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2...
Original "Readmes" are in the Extra folder with some other goodies...
Enjoy!
=Viper=
----------------------------
Credits:
Veltro2k for the YF-12A
???? for the J-79 engine and AB sounds -- spillone? fubar? !!!I can't remember WHERE they came from;
Pasko for the orignal MiG Pilot figure and his F-106 cockpit (reused/modded herein)
Wrench for the original ini work, decals and assembling the package
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By Viper63a527 4 -
'What if' F/A-16C Blk 30/32 CAS Vipers
Background:
In the 1980's, the USAF started setting aside F-16s for the planned A-16 modification, a dedicated CAS version. In 1989, the designation block 60 was reserved for the A-16. The A-16 Block 60 was to be equipped with a 30 mm cannon. This project failed because the 30 mm gun would heat up and singe the inner components of the left fuselage.
The Block 60 did not go into production and the A-16 became wrapped up in the debate about close CAS. The supporters of the A-16 project wanted the USAF to replace its A-10A Thunderbolt with A-16's, arguing that the A-10 was too slow to survive above a high-tech battlefield. Detractors argued that the A-16 had insufficient range and load-carrying capability to make an effective attack aircraft, and, in addition, it would be too vulnerable to enemy anti-aircraft fire.
However the USAF was ordered to retain two wings of A-10 aircraft for the CAS mission. No order for the A-16 was ever placed.
When the USAF was forced to opt for the A-10 instead of the A-16, the decision was made to retrofit up to 400 existing Block30/32 F-16C/D's with new equipment to perform the CAS and BAI (Battlefield Air Interdiction) missions, effectively killing the A-16 program. Modifications would include a GPS, Digital Terrain System, system hardening, modular mission computer, and an Automatic Target Handoff System.
A prototype Block 30 was based at Shaw AFB and went through numerous physical adjustments. Official designation, was to be F/A-16. In January 1992, this plan too was abandoned in favor of using LANTIRN Block40/42 F-16C/D's.
The USAF was reluctant to let the idea of a dedicated CAS F-16 go, and planned to replace its A-10's with F-16s fitted with a version of the Warthog's Avenger cannon. In November 1988, the 174th TFW New York ANG transited from the A-10A to the F-16A/B block 10, becoming the first unit to operate the F-16 in a CAS support role.
During Desert Storm, their F-16A/B aircraft were equipped with the GPU-5/A Pave Claw pod on the centerline station.
If the tests were successful, there were plans for a fleet of F/A-16C's with the same armament. To demonstrate the concept, the AF installed Pave Penny avionics, 30mm gun pods and European One paint jobs on 7 F-16C's. A single F-16D was given similar treatment with a Falcon Eye system as well. These aircraft flew from Nellis with the 'WA' tailcode.
The F-16s from the 174th were deployed to the Persian Gulf during Desert Storm, but the project proved to be a miserable failure. Precision aiming was impossible for several reasons:
• The pylon mount isn't as steady as the A-10's rigid mounting;
• The F-16 flies much faster than an A-10, giving the pilots too little time approaching the target;
• Firing the gun shook the aircraft harshly and made it impossible to control;
• Essential CCIP (continuously computed impact point) software was unavailable.
Pilots ended up using the gun as an area effect weapon, spraying multiple targets with ammunition, producing an effect rather like a cluster bomb. It took only a couple of days of this before they gave up, unbolted the gun pods, and went back to dropping cluster bombs.
And so the F/A-16C plan was quietly forgotten....
BUT...... What if the project was a success?
And so I give you the F/A-16C Blk 30/32 CAS Viper:
3 separate aircraft:
- F/A-16C Block 30 1986- 1993 (1986 Service date makes it NATO Fighters 5 compatible, 1991 would be more realistic.)
- F/A-16C Block 32 1993- 2003
- F/A-16CM Block 30 2003+
Unique CAS loadouts including the Pave Claw 30mm gun pods. There are heaps of extra loadouts if you have a look with the mission editor.
All F/A-16C have the Falcon Eye FLIR pod on the nose in front of the canopy. It was slaved to the pilot’s helmet which had a helmet mounted display. Basically anywhere the pilot looked at night he would see the world in infrared. It was also the West’s first HMD with targeting information, weapons cueing, navigation and terrain avoidance ques.
There are Euro-one style skins for the early F/A-16C, the latter blocks two have a mix of normal F-16 camo skins and a lighter ghost grey style like on the A-10.
To install:
Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
Included in the folder 'NATO Fighters 5' is a modified 1986 Red Storm NATO Fighters campaign that includes the F/A-16. It will show up as an extra campaign and not affect any of the NATO Fighters 5 campaigns.
Credits:
- The Viper Team for their stunning viper packs.
- Ravenclaw_007 for his new weapon packs.
- Migbuster fot the F-16C skin templates.
- Nato Fighters Team.
Enjoy,
Dan (dtmdragon)
Combat Ace fair use agreement applies.
By dtmdragon371 2 -
'What if' Delta Dart F.1 (F-106A) Royal Air Force Skin pack
Decal are all stock TW Lightning decals so you can change the squadron to any RAF Lightning Squadron and the correct markings should show.
- 1 Polished Silver Skin
- 1 All Over Green Skin
- 1 Two Tone Air Defense Grey
You MUST have the SF2 F-106A pack installed:
http://combatace.com/files/file/14246-f-106a-delta-dart-for-sf2/
You MUST have a SF2 Title installed with a Lighning e.g. SF2 Expansion Pack 2
Credits:
- Pasko and his team that did the F-106A above.
- Geary for the F-106A templates.
Enjoy!
Dan (Dtmdragon)
By dtmdragon37 0
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