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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Much like the Blk I version, this represents a Block II jet, with appropriately changed tail insignia to represent a "change" and so on. Also can be used on the F version if preferred.
By EricJ49 1 -
The "line" versions of the Fictional VFA-35 series, set specifically for the Blk I F/A-18E. Note this can of course be used for the Blk I F/A-18F as well.
By EricJ48 1 -
My collection of A-10 Hangars and Loading screens for Spectre8750. Not that you need them, but If you can use them, great...
You will have to rename them to whatever the <aircraft>.ini is calling for...
Includes photoshop templates if you want to create new ones...
Please feel free to use them...
=Viper=
By Viper63a45 0 -
The same style as below, this is a "later" skin for a Block II Super Hornet as opposed for the previous Blk I version. This too can be used on the F version (though slight differences in fuselage will of course change the appearance).
By EricJ60 2 -
Scooters! Vol.2 - Aggressors for TW A-4 and Fractures TA-4 Skyhawks
========================================================
*** DLC A-4G Skyhawk required. Tested in full 5-merged installation ***
*** SF2 or SF2V for the A-4E cockpit and A-4F model ***
This pack contains 14 Aggressor-Skins for the Scooter as used during it's career as plane for DACT - Dissimilar Air Combat Training. These planes were used to simulate enemy aircraft vs. regular Squadrons.
Although a certain camouflage was applied often to 1 plane only, I decided to do 8 planes per skin for playability reasons. To difference the real planes and the "filler" I added the BuNos for the real planes in the loadout menu. The ones without BuNo are fictional.
This pack contains skins depicting the following planes/squadrons:
A-4E/F Mongoose without Hump
- A-4E/F of VF-43 Challengers, 1992 in a light gray/gray wraparound camo.
- A-4E/F of VF-126 Bandits, 1992 in white/gray/blue with light blue bottom
- A-4E/F of VF-126 Bandits, 1991 in tan with brown stripes and gray bottom.
- A-4E/F of VF-126 Bandits, 1991 in tan/brown/green with gray bottom.
- A-4E/F of VFC-12 Fighting Omars, 1993 in an overall glossy engine gray camo.
A-4E/F Skyhawk with Hump
- A-4E of VF-45 Blackbirds, 1987 in brown with green tiger stripes ("Brown Tiger")
- A-4E of VF-101 Grim Reapers, 1972 in 2 shades of bluegray with light blue bottom.
TA-4J Skyhawk
- TA-4F/J of VFC-12 Fighting Omars, 1989 in an overall glossy engine gray camo.
- TA-4F/J of VA-127 Cylons, 1986 in a tan/green wraparound camo.
- TA-4F/J of VA-127 Cylons, 1983 in a light gray/dark gray/blue wraparound camo.
- TA-4F/J of VC-8 Redtails, 2000 in tan/brown.
- TA-4F/J of VC-8 Redtails, 2000 in blue/light blue ("Baby Blue").
- TA-4F/J of VF-45 Blackbirds, 1993 in bluegray/gray wraparound camo.
- TA-4F of H&MS-31 Aggressors, 1989 in 3 different gray wraparound camo.
Included is a variation of the ACMI-Pod. For that I combined ravenclaws ACMI-Pod model with the data.ini of 331Killerbees CAP-9 to make it a missiletype-store than uses a build-in rail.
New Hangar- and Loadingscreens are also included with a resolution of 1920x1080 as default and 1024x768 as optional.
I changed the cockpit by removing the radar screen. Additional changes are the switched positions of the Accelerometer and AoA-Indicator and Levers for Arresting Hook and Landing Gear are operational now.
As in dtmdragons original mod, I retained the cannons for playability, although they are not visible in game.
I hope you have fun with it!
Sources
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- Scooter! The Douglas A-4 Skyhawk Story, Crécy 2011
- A-4 Skyhawk Association, http://a4skyhawk.org/
- Airliners.net
- Google in general to gather pictures of aggressor skins.
Installation
============
1. unzip to a temporary folder
2. open "Put_Content_In_Your_Mod folder" and do as you were told, if asked to overwrite, say 'yes' :P
3. enjoy!
If the Squadrons are missing in the loadout screen, you should add content of the "squadronlist_ini_addon.txt"-file to the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free numbers.
If the Aggressors-"Nation" is missing, you have to add the content of "nations_ini_addon.txt"-file to the nations.ini ("<mod>\flight"-folder) with XXX changed to the next free number.
Credits
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- Thirdwire and TK for a great game, models and the cockpit-parts I used.
- Fracture, Wrench for the original TA-4J Pack and Model.
- dtmdragon for his A-4 Aggressor pack, on which this is based.
- RAVEN - LAU-129 missile-rail
- ravenclaw_007 - ACMI-Pod
- 331Killerbee - CAP-9 from his Ordnance Shop II Pack
- Alejandro - Escapac seat
- FastCargo - FakePilot
- ???? - TopGun pilot
- ???? - J52-Sound
- ???? - 150gal OV-10A-tank
- me - all skins, decals, loadingscreens, ini-work, modified A-4E cockpit.
Please PM me, if I forgot someone!
Thanks
======
- mue for his great LODViewer, which was a big help while creating the camos and placing stuff!
- all modders at CombatAce for their work and inspiration!
P.S.
====
If you have any problems with this skin or have suggestions and hints, feel free to PM me.
By Nyghtfall398 3 -
Mirage IIIC (SEPR)
The new fighter design was named the Mirage III. It incorporated the new area ruling concept, where changes to the cross section of an aircraft were made as gradual as possible, resulting in the famous "wasp waist" configuration of many supersonic fighters. Like the Mirage I, the Mirage III had provision for a SEPR rocket engine.
The prototype Mirage III flew on 17 November 1956, and attained a speed of Mach 1.52 on its 10th flight. The prototype was then fitted with manually operated intake half-cone shock diffusers, known as souris ("mice"), which were moved forward as speed increased to reduce inlet turbulence. The Mirage III attained a speed of Mach 1.8 in September 1957.
The success of the Mirage III prototype resulted in an order for 10 pre-production Mirage IIIA fighters. These were almost two meters longer than the Mirage III prototype, had a wing with 17.3% more area, a chord reduced to 4.5%, and an Atar 09B turbojet with afterburning thrust of 58.9 kN (13,230 lbf). The SEPR rocket engine was retained, and the aircraft were fitted with Thomson-CSF Cyrano Ibis air intercept radar, operational avionics, and a drag chute to shorten landing roll
Texture Temp by Ludo.m54
Texture and Data.INI: Coupi
3D mod: Denis Oliveira
259 4 -
3ds Max translation to spanish
La Traducción Hanibalmax 3ds Max 2009 32bit , traduce al Español la interfaz del 3ds Max 2009.
Para instalar la Traducción del 3ds Max es necesario tener instalado previamente el programa completo
TRADUCCION 3DS MAX EN ESPAÑOL
Versiones 2012, 2011, 2010, 2009 32 BIT
Traducción y Modificaciones
En las Traducción se han modificado algunos detalles como el tamaño de los botones del "Panel de Comandos" para una mejor lectura.
El 3d Max con los dos idiomas (Ingles y Español)
La nueva función multilenguaje de la versines 2013, 2014 y 2015
permite que con solo instalar el Traductor Hanibalmax el idioma español se integra
el programa como un idioma más,
por lo que se puede ejecutar junto a los otros idiomas
(No disponible para Windows Xp)
Con la Traducción podrás tener tu 3d Max con los dos idiomas (Ingles y Español)
abiertos a la vez. Esta mejora puede ser de gran ayuda al seguir tutóriales en ingles pero comprendiendo lo que se hace.
(Para Todas las versiones 2012-2011-2010-2009)
Cubo de Vistas Y la Rueda de Control
Las caras del Cubo y la Rueda de Control en Español.
Elige el Cubo de Vistas que más te guste, Completo o Abreviado.
Lo puedes descargar e instalar sin la Traducción.
(Cubo Completo Incluido en todos los Traducctores)
This file is free and does not violate copyright.
For more information visit
http://www.hanibalmax.es/
By SUICIDAL52 0 -
Kfir C7
The Israel Aircraft Industries Kfir (Hebrew: ???????,, "Lion Cub") is an Israeli-built all-weather, multirole combat aircraft based on a modified French Dassault Mirage 5 airframe, with Israeli avionics and an Israeli-built version of the General Electric J79 turbojet engine.
The Kfir C.7 Vastly modified variant. Most if not all C.2 aircraft were modified to this variant. It included an improved J79-GEJ1E engine that offered more 1,000 lbs of thrust at full afterburner (and as a result increasing the Maximum Take-off Weight by 3,395 lbs), 2 more hardpoints under the air intakes, better avionics such as the Elta EL/M-2021B radar, HOTAS configured cockpit and inflight refueling capability.
Texture and Data.INI: Coupi
3D mod: Denis Oliveira
Original Panel: MirageFactory
Original Texture: TK
454 2
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