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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
Subcategories
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SF2 WW2 PTO P-38F/G Lightning Pak 3/20/2014
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
Mods/reskins/redecaling for Wolf257's P-38F aircaft. This pak replaces my SF/Wo* 1stGen 'generic' PTO P-38F. It is designed to represent P-38F/G model Lightnings as seen in the SoWesPac Theatre, in particular the Solomons Islands.
The aircraft carries the markings of the 339th FS, 347th FG as seen in late 1942 through late 43. This is pretty representative of all early Lightings in theatre at this time frame.
This is the full aircraft, and is complete with everything needed (except bombs & guns; you should have these already).
The skin is in jpg format (now! with rivets!), Decal Randomization is TRUE. Damage textures are DDS format.
When In Game, you'll see
P-38F Lightning (W)
The (W) indicates this as a Wolf257 aircraft, and will differentiate it from any other P-38Fs you may (or may not) have.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them.
Remember -- these are very old models, so they "are as they is". All original readmes, when discoverable, are included.
Good Hunting!
Wrench
Kevin Stein
By Wrench267 1 -
SF2 WW2 RAF SEAC Douglas Dakota Skin Pak 3/20/2014
-- Something for the WW2 CBI players --
= For SF2, Full-5 Merged, + Expansion Pak 1 (REQUIRED!) =
*You must have SF2:I Exp Pak 1, as this mod REQUIRES the stock 3W C-47*
This pak contains Skin/Decal mods for the Stock 3rd Wire C-47A, representing RAF Dakota's in WW2, in the India/Burma (SEAC) theatre. None of my research has turned up an information if they were camoflagued, so the aircraft is in standard OD/Grey.
Supplied are 26 plane-in group letters and RAF serial number decals. The serials, while correct for the Dakota, represent no particular unit and should be considered 'generic' in nature. There are NO squadron codes.
Decal randomization is TRUE
Also supplied is an updated/edited/adjusted C-47A User list, with many corrected dates.
*NOTE: this skin pak is for RAF Daks in SEAC =ONLY=!!! Read: your CBI mods folder.*
This little mod comes about as I'm sick and tired of seeing Dakota's parked on my terrains, with incorrect WW2 theatre markings (while not perfect even WITH this, they're a LOT closer!)
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!
Happy Landings!
Wrench
Kevin Stein
By Wrench73 0 -
Mali terrain for SF2
It is still a beta one but as I don't have enough time and I know that many of you desire to fly here.... here it is.
Installation:
Just Drag all the files in the rar file into your mod folder
Credits:
TileSet--- TK
Terrain, Targets etc etc etc--- Cangas
Many thanks to Wrench , without him this add on would have been imposible.
If you want to use this Terrain at any MOD please send me a PM asking for permission before uploading it.
Have Fun
Cangas
By Peugeot205403 4 -
Julhelm's Container Ship for SF2
Model and Textures: Julhelm
Effects and .ini work: Fubar512
This mod is designed and optimized for the SF2 series, and may not work properly in SF1.
To install: Simply extract the contents of the 7z archive file into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic"
Note that model's running lights will be on all the time. This is currently due to the limitations of the series.
To enable the included sounds, you must have access to the soundlist.ini, which can be extracted from the flightdata,cat file. It must then be placed into your game's flight folder, and the following edits should be made to it (note, if you have a custom soundlist.ini already, simply add the following lines in their appropriate numerical order. Don't forget to edit the XXX entries to match your existing sequence).
SoundFileXXX=Underway
SoundFileXXX=MarineDiesel
[underway]
Priority=Normal
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=250.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0
[MarineDiesel]
Priority=LOW
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=250.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0
By Fubar512398 2 -
Fictional ‘What if’ Royal New Zealand Air Force A-7 Corsair II Skins
As requested in MAKO69’s topic (http://combatace.com/topic/82082-a-lot-of-what-if-ideas-for-the-moders/?do=findComment&comment=658905) here are my RNZAF A-7 re-skins.
Fact: When the New Zealand Government selected the A-4K Skyhawk for the RNZAF in the late 60’s/ early 70’s the A-7 Corsair II was on the Air Force’s short list along with the F-4 and F-111. A modernised version of the A-7 was again considered in the late 80’s as an alternative to upgrading the RNZAF Skyhawks.
You will need the stock Third Wire A-7D and A-7E_74 as well as the Mirage Factory A-7D_84 and A-7K_MF
Instillation: As usual simply drop into your mods folder and allow it to override when prompted, none of the aircraft files will be changed just the skins added.
Credits:
Third Wire and Team Mirage Factory
Enjoy,
Dan.
By dtmdragon49 0 -
This pack consists of three planes. The stock A-4F, A-6A and A-7E have been modded to create attacker planes for the Dhimari Air Force:
1. AF-4Dh Desert Skyhawk, 6th Squadron "The Eagles"
2. A-6Dh Desert Intruder, 9th Squadron "The Fennec Foxes"
3. AE-7Dh Desert Corsair, 7th Squadron "The Rattlesnakes"
INSTRUCTIONS
1. Drop the Folders into your Strike Fighters Mod Folder.
2. If asked to overwrite, click yes.
ADDENDUM:
The planes fly for the USAF, since I don't own Strike Fighters 2
If you have SF2, then simply change the NationName in the corresponding data.inis and userlist.inis
I added a color sheet into this package so everybody can feel free to create his own dhimari desert aggressor skin.
The Intruder uses an aliased A-7 cockpit. If you have a fully modded pit of the Intruder, you can switch to it by simply changing the correspondent entry in the A-6Dh.ini
CREDITS
There are several people I have to thank:
Big Thanks to Thirdwire for the games and the superb models they have.
Spinners for the dhimari decals.
Sundowners Sharkmouth included in his F-105 Template I used for the AF-4Dh.
Ravenclaws Sharkmouth included in his F-4 Template I used for the AE-7Dh.
If I missed someone, please let me know and I correct it ASAP.
Kindest regards
ValAstur
By ValAstur225 0 -
The Mirage Factory F-14 Tomcat Super Pack V1.21 AUG. 25, 2013
What it is:
This is the F-14 Tomcat Super Pack v1.21 Full. It includes tweaks to the engines, avionics, weight, effects and the Phoenix missile.
=================
Installation:
=====CAUTION=====
1. This was tested at July 2013 patch level, on an "All 5 Merged" install, and because it uses AvionicsF14A.dll, will require SF2NA (or a TW F-14) to work! It will not work on Gen 1 sims, nor will it work correctly on pre-April 2012 installs! (Caveat: Avionics70.dll F-14D should work on pre-April patch levels).
2. It is HIGHLY recommended you back up your current F-14's .ini files and cockpit folders. If you have custom skins installed, be sure to back up your F-14(A/A+/B/D).ini to preserve the texture set data.
=================
1. Unzip the contents of the F-14SP_V121.7z file into a folder.
1a. If you have installed the Avionics70 F-14D, ensure you back up the .ini files if you haven't renamed the bird, since this install will overwrite F-14D_92, 96 and 06!
2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...)
3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft and Objects\Weapons).
3a. (RECOMMENDED) Review the Cockpit and Avionics, and F-14 SP Update word documents for information on updates.
4. Go fly!
=================
1. Unzip the contents of the F-14SP_V121.7z file into a folder.
1a. You may choose to use the Avionics70.dll F-14D for SAR mode on strike missions. If you wish to do so, see Section 6 of the F-14 SP Update V120 word document (Para 6.1-6.3) for install procedures and recommendations.
2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...)
3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft, Objects\Weapons, and Objects\Decals will be affected).
3a. (RECOMMENDED) Review the Cockpit and Avionics, and Update word documents for information on updates.
4. Go fly!
=================
Credits:
Model: Flying Toaster, Oli
Cockpit: Chris (original), reworked and updated by Brain32
FM: ThirdWire, Column5, Spectre8750, Caesar
Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34
Pilots: Old_Diego, CrazyhorseB34
Skins: Dave, Spectre8750, Column5
NATOPS Textures: HomeFries
Extra Hangar, Loading and Main Screens: Dave, Spectre8750
Ejection Mod: Stary
Testing: Sup Gen, Caesar, Dave, EricJ, Spectre8750
TARPS: Bunyap and Spectre8750
Weapons: Ravenclaw, wpnssgt, Bunyap and others
===Dedidacted to Oli===
By Spectre87507,802 33 -
P-38F Lightining, 94th Fighter Squadron; for SF/SFG/WoV/WoE MTO Installs
This is a new skin for Wolf257's Lightinig, and my mod of it into the P-38F Lightning. It is desinged to replace the "Generic OD1943" skin for use in your MTO-themed WW2 game install.
This skin is based off Wolf's original templates that came with his "WW2 Planes Pak", that I've made a few little enhancements too. New panel lines, weathering and some detail work to the interior sections have been added (look around, and you'll find them!)
All new decals for serial and ID letters have been created, to represent aircraft from the 94th Fighter Squadron "Hat In The Ring", 1st Fighter Group as they appeared when in service in North Africa/MTO during late 1942 through late 1943. Hence, the use of the Operation Torch yellow-outlined fuselage star, and the plane star roundel on the wings. Research seems to indicate the yellow-outline was used by the 94th well into 1943, until replaced by the red-outlined star-and-bar, which only lasted a few months itself before being replaced by the blue-outlined star-and-bar. Then they moved up to later model Lightnings, in OD/Gray and then to Natural Metal finish.
Serial numbers ARE accurate for F model Lightnings, but I was unable to match ID letters to serials, excepting for UN-Q; that one IS the correct serial. Consider the serials as "generic" for this usage.
As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed install instructions.
Happy Landings!
Wrench
Kevin Stein
By Wrench113 0
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