Jump to content

Strike Fighters by Thirdwire

Sub Category  

All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

Subcategories

    1. SF2 WW2 ETO Spitfire Mk.V Pak by Cocas Aircraft Factory & Co (ver 0.9) 12/10/2013
       
      -- Something for the ETO players --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W
      destroyed Spitfire*
       
      This is tagged as Ver 0.9, as we're sure minor fixes may be required.
       
      Skins included with the package are:
       
      RAF:
      No. 92 "East India" Squadron
      No. 610 "County of Chester" Squadron
       
      USAAF:
      336th FS, 4th FG "Rocketeers" (circa 9/42)*
       
      (*Please note, as ex-Eagle Squadron aircraft, they still carry their RAF squadron code letters. The standard 4th FG codes did -not- appear until after transitioning to Thunderbolts)
      Squadron crests, or in AAF cases the squadron patch, are used as the paint chip, seen on the loadout screen.
       
      This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As all ETO Spitfires were painted the same camo, this reduces the size of the package. Only the markings (squadron codes, national insignia) change.
       
      All marking are decals, and decal randomization is TRUE. Other squadrons, RAF or USAAF, can easily be done by creating new squadron code letters. The AAF skin is set to start in September, 1942, as this is approximately correct for the 4th FGs formation. The Userlist ini has dates rounded to the closest whole month. SF2 versions of my "box art" style hangar and loading screens are included.
       
      All aircraft use a "pool" of plane-in-group letters, and serial numbers. The serial numbers, while 'generic' in nature (representing no particular aircraft), ARE correct for the variant depicted.
      The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2.
       
      When in game, you'll see:
       
      Spitfire Mk.Vb (CAF)
       
      on the aircraft selection dropdown menu. This will diferentiate =THIS= Spitfire from any other Mk.Vs you may (or may not) have.
       
      The skin template is NOT included, as it's being used for other variants. When those are finished, and released, the template will be also (in the hopes someone can fine tune OUT my mistakes! <grin>).
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      -for Cocas Aircraft Factory, Prop Work Division-
      157 1
    2. Here is the long awaited Jauguar A for the french Air Force
       
      It should be compatible with SFP1 and SF2 (all versions)
       
      The base work is from BPAO, in 2005.
      Skins are 1024x1024, but a 2048 version is planned for version 2.
      It comes in 3 versions :
      - early 1972-85 (presently the JagA Lot1) : no laser bombing capacities
      - intermediate 1978-95 (presently the JagA2 Lot4) : can carry laser guided munitions, but no designator
      - late 1996-2006 (presently the JagA3 Lot5) : can deliver and designate laser guided ammunitions.
       
      Each version is subdivided into two sub-version for simplicity and compatibility with SF1 :
      With European camo fuel tanks and with Desert camo fuel tanks
      The weapon pack requires further refinements, but this will be done as an update
       
      Install :
      Just insert the content of the jaguar directory in your addon install, overwriting files when
      prompted to do so
       
       
      Credits :
       
      all 3D work is by BPAo , aircraft and pit (thank you chap, we don't forget you)
      The basic textures,skins and decals by Tom Venom and Sony Tuckson.
      skin updates and additional skins paulopanz, Coupi, ludo.m54
      Decals by JAT, additional decals by paulopanz
      The flight Model is based on the Jaguar GR1 (http://combatace.com/topic/67434-jaguar-gr1-for-sf2-series/) by column5, kreelin, baffmeister and was adjusted (engine, mass ...) for the Jaguar A version.)
      Effects : Deuces, JSF_Aggie, BPAo, Sony Tuckson
      Special thanks to UF_Josse and various memebers of the C6 forum for their information
      Jeanba : bugs, historical mistakes, delays and some packaging
      Crusader : Correcting Jeanba's bugs, basic packagings, weapons, historical researches
      Tk : for the game
      Additionnal thanks to rollnloop for your tests
       
      No animal were harmed during the creation of this model (except for bbq).
       
      Legal stuff:
       
      This mod is freeware. Commercial use is not allowed.
      It is not allowed to include part ore totality of this mod in a commercial software.
      If uploading part or all this addon, please include porper credits in the readme
      997 7
    3. Fictional mod of the stock F-105D_66 to make it look like a fictional fighter plane for both the US and Royal Navy.
       
      YOU WILL NEED SF2:V AT LEAST TO GET THIS PLANE RUNNING!
      YOU'LL ALSO NEED SF2:NA FOR THE DECALS ON THE F-105N!
       
       
      The F-105N comes with a skin for the VA-86 "Sidewinders" of the US Navy.
      The FGA.1 comes with a skin for the 899 NAS of the Royal Navy.
       
      INSTRUCTIONS
       
      1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
       
       
       
      CREDITS
       
      Big Thanks to Thirdwire for the games and the superb models they have.
       
      Thanks to Spinners, from whom I borrowed the Royal Navy Fist decal used in this mod.
       
       
      Kindest regards
       
      ValAstur
      133 2
    4. This is an updated data file for the Stock Third Wire SBC-125.
       
      Adjustments have been made to bring the [DetectSystem] entry in line with SF2:NA.
       
      It has been based upon the data used by the TW CVA-63.
       
      Also the four Mark 24 Mod 11 5 inch mounts for the 5"/38 Mark 12 guns are now operational.
       
      As default they are set to use the stock TW "5IN_MK12"
       
      An alternate optional 5 inch gun "5IN_38_MK12_AA" has been included. This gun has been adjusted to be more effective against aircraft.
       
      This file has been tested in SF2:NA.
      305 2
    5. SF2 WW2 ETO P-47C/D, 334th FS, 4th FG Skinpak 1/5/2014
       
      -- Something for the WW2 ETO players --
       
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
       
      A slight reskinning/rebadging for Wolf's P-47 (Razorback), represents the 334th
      FS, 4th FG shortly after converting from Spitfires to early P-47
      "Thunderbolts".
       
      This package is designed to work on/with my "P-47C/D (Early) Pak", available at
      the following url:
       
      http://combatace.com/files/file/13740-sf2-ww2-eto-p-47cd-early-pak/
       
      Included is a slightly modified data ini, with corrected operation dates,
      rounded to closest whole month. (you may with to back up the original data ini,
      as a 'just in case', before installing this pak)
      No weapons or pilot figures are included; you should have them already. The
      skin is in jpg format, and decal randomization is TRUE.
      The other 3 squadrons of the 4th can be easily recreated, by simple making a
      "SCode.tga" (squadron code letter decal).
       
      As always, fairly easy to follow, yet detailed install instructions are
      included. So, please read them.
       
      Happy Landings!!
      Wrench
      Kevin Stein
      54 0
    6. [Ficticio] Kfir C.10 Fuerza Aerea Argentina V1.1
       
      Modelo modificado del original posteado por DenissOliveira
       
      ###################################################################################
       
      Agregado:
       
      *Skin del grupo 6 de caza
       
      *Configuracion de los pilones para armas argentinas
       
       
      Arreglo:
       
      *Pod Litening III en el pilon correcto
       
      *Cabina de A4AR con dos pantallas (hasta crear la original)
       
      ##############################################################################
       
       
      Armas:
       
      *Bombas 'tontas' argentinas
       
      *Elbit LGB Lizard
       
      *Python 4
       
      *Python 5
       
      *Derby AR
       
      *Mar-1
       
      *FAS 850 Dardo II
       
      #################################################################################
       
       
      Creditos:
       
      Avion orignal: DenissOliveira
       
      Textura FAA : Juancho Gomez
       
      Data ini : Juan Manuel Kachoroski
       
      Armas : A quien corresponda
       
      ###################################################################################
       
       
      Instalacion: pegar la carpeta Object en la carpeta de su Strike Fighters 2
       
       
      Level X Game Developers
       
       
       
       
       
       
       
       
      [Fictitious] Argentine Air Force Kfir C.10 v 1.1
       
      Modified model of the original posted by DenissOliveira
       
      ###################################################################################
       
      New:
       
      *Grupo 6 de caza Skin
       
      *New configuration of pylon for Argentine's weapons
       
       
      Fix:
       
      *Pod Litening III in right place
       
      *Change the old Cockpit for A4Ar Cockpit whit two LED screen (until make the original Cockpit)
       
       
      ########################################################################################
       
       
      Weapons:
       
      *Argentine 'dumb'bombs
       
      *Elbit LGB Lizard
       
      *Python 4
       
      *Python 5
       
      *Derby AR
       
      *Mar-1
       
      *FAS 850 Dardo II
       
      ##########################################################################################
       
       
      Credits:
       
      orignal aircraft: DenissOliveira
       
      FAA Textures : Juancho Gomez
       
      Data ini : Juan Manuel Kachoroski
       
      Weapons : To whom it may concern
       
      ##########################################################################################
       
      Install: just drop the object folder in your Strike Fighters 2 folder
       
       
      Level X Game Developers
      275 4
    7. This terrain is Starys Water-Only terrain, adjusted to be a Carrier duelling ground. It has two Carrier Stations and a few
      waypoints, as well as movement data to attack Convoys. There is no interference by ground based aircraft whatsoever, both Carriers
      has to rely on what they have available on their decks and is thus perfect for single missions. The Terrain can however also
      be used for Sea-Based Campaigns.
       
      Installation:
      Simply unzip into the Mod Folder of your choice.
       
      IMPORTANT NOTICE:
      This Terrain requires Strike Fighters 2: North Atlantic
       
      This Terrain may require some management of your Ground Objects. The key to this Terrain is the Ocean_NATIONS.INI. This needs to be adjusted to create the scenario you wish.
      As of right now, it is set to USN vs Soviet. It is imperative that you choose a year where both nations have a Carrier; regardless of the nations chosen. Do note that
      it does not have to be a Red vs Blue Scenario. Brazilian Navy vs Indian Navy, Indian Navy vs US Navy, Soviet Navy vs Brazilian Navy and onwards are all fun combinations
      in their own way. Not to mention the classic "Argentine Navy vs Royal Navy" ;-)
       
      To spawn a Carrier Group, there needs to be a Carrier and Escorts. Make sure the Carrier can house the intended aircraft!
       
      Troubleshooting:
      There are a few issues that may arise with this terrain, and all of them are based on your Ground Objects:
       
      My Nations/Enemy Carrier is not spawning:
      Check that you added the correct nation in the Nations.ini
      Check that the Carrier can carry the size of your aircraft (Some carriers can only house "Small" Aircraft and will not spawn if you chosen a "Medium" aircraft)
      Make sure the Carrier has a Name List.
       
      My Carrier has no Escorts:
      Make sure you have nation-appropriate Escorts. Escorts are ships designated as Crusiers, Destroyers and Frigates. This is done in the vessels Data file (WarshipClass=FRIGATE)
      For some nations, you can download Escorts but for others, you need to edit them for the nation you wish to use.
       
      Recommended Mods for use with this Terrain:
      Soviet Navy Vertical Pack
      WW2 Naval Units
      SF2: NA Ultimate Carriers Pack
      CVN Ulyanovsk
      Recommend you look in the Add-On Ships Section for anything else you may need. Paulopanz has also uploaded several Airplane + Carrier Packages that are worth checking out.
       
      Credits:
      Original Water only terrain by the amazing Stary
      448 3
    8. CVN Ulyanovsk



      by



      Julhelm


       
      This model represents the Soviet Project 1143.7 CVN Ulyanovsk, as it probably would have appeared had the project had been carried through to completion.
       
      I won't go into the actual history of the ship, as it's just as easy for anyone so inclined to perform an online search and dig up all the relevant details on the vessel.
       
      This model was designed and optimized for SF2:NA, and that means Windows Vista, Windows 7, or Windows 8. At the very least it requires the latest SF2 series patch for its systems and DX10 visual effects to work properly.
      To install this package, simply place the folders located inside the .RAR archive into the mod folder of whichever SF2 title you desire the ship to appear in.
       
      Additional work may be required on your part to ensure that the ship's TEWS RWR symbol (SkyWatch) is added to the RWR list of any aircraft so equipped. Instructions on how to do this, can be found on the SF2 knowledge base, courtesy of EricJ:
      http://combatace.com/topic/44441-making-a-custom-tga-for-tews-radar-warning-recievers/
       
      Sound effects will also require editing of the soundlist.ini file in order to work.
       
      I’ve included a modified soundlist.ini file, for those who do not have it extracted.
       
      Warning: Be careful if you already have an existing custom soundlist.ini file, as it will be overwritten. In that case, simply add the following lines (shown below), taking care to follow the existing numbering sequence (the soundlist.ini will reside in your flight folder). Use the supplied soundlist.ini as a guide.
      SoundFileXXX=Underway
      SoundFileXXX=ReductionGear
      SoundFileXXX=CIWS
       
      [underway]
      Priority=Normal
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
       
      [ReductionGear]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=4
      MaxDist=2000.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
       
      [CIWS]
      Priority= Normal
      Looped=TRUE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=2000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
       
      Known issues:
       
      1) The supplied SA-N-11 Kortik SAMs are not precisely scaled, so they were placed in the center of each Kashtan's missile tube cluster. They also do not have a defined booster stage in their model file, so don't expect booster separation. Also, the actual SA-N-11 is guided by an optical tracking system in real life. Again, this is not supported by the series, so they were given high counter-measure rejection and probability of intercept values, to compensate.
       
      2) As of the present date (October 7 2012) Third Wire does not support a PROPER VLS system on a vessel that's also equipped with mutiple SAM types, on slewable mounts. To put it simply, one can have a working VLS system and nothing else, or one can have working Kashtans. I chose the latter option, though the nodes and missiles are supplied if this situation were to change in the future.
       
      3) Third Wire has not made provisions for a working "ski-jump", so virtual bow catapults are used instead, and aircraft thus launched will appear to fly through the bow ramp.
       
      Credits:
       
      Ulyanovsk model, SA-N-9 model, and Textures for both, by Julhelm
       
      SA-N-11 missile model and textures, based on the SA-19 by Gabilon.
       
      Sound & Visual effects, and all data.ini work, by Fubar512
       
      Testing by Dave, Wrench, Brain32 and Crusader.
      1,262 3
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..