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Strike Fighters by Thirdwire

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    1. F-4C 1967 – 8thTFW Ubon - By Crab_02 and Mike Druzolowski
       
      80 F-4C serial numbers which actually operated with the three squadrons of the 8th TFW at Ubon during 1967.
       
      Historical bit: The three squadrons of the 8th TFW at Ubon RTAFB adopted tailcodes on their F-4C Phantom II aircraft from at least July 1966. By early 1967 the F-4Cs within the theater had been modified with the addition of AN/APR-25 RHAW gear visible as a housing on the vertical stab above the rudder, and had received the new Air Force MAU-12 intermediate (inner) wing pylons. Some serial numbers are repeated for the different squadrons as many transfers between squadrons occurred during the year – so be careful that you don’t fly the same airplane numbers at the same time if interested in being historical. Some aircraft were seen carrying all olive drab 370 gal wing tanks, so those are presented here. Also a camouflaged centerline 600 gal tank sometimes seen is here too. Almost all airplanes seem to have had the original 6-inch serial number on the vertical fin painted out with olive drab paint. Mig kill markings were carried over from previous units (the 497th eventually ending up with most of them). Some 497th TFS planes seem to have had red nosewheel door numbers, but photos show that most other squadrons had none.
      I made this package for the post-October 08 patched version for Wings over Vietnam (which is what I'm flying). Textures are again 1024 pixel resolution to help frame rates on modest systems (like mine) - so view the external views at arm's length, not extremely close-up please. Versions for SF2 with higher resolution textures are sure to follow.
       
      Description: The airplane depicted is the Air Force F-4C as it appeared in early 1967 or later in Southeast Asia – Air Force MAU-12 pylons, tail fin tip radar homing and warning antennas and several other small antennas added, three tone camouflage and tailcodes.
      New features include:
      - New vertical stab and rudder shapes
      - New nose radome and IR sensor housing shapes
      - New detailed pylons and Sidewinder rails
      - New 3D model cockpit (mostly invisible though...)
      - New nose wheel doors
      - Animated air refueling door (Sift + 8)
      - Opening canopies of course (Shift + 3)
      - New horizontal stab bases
      - Camouflaged Fletcher wing tanks (with pylons that correctly jettison along with the tank) plus new centerline 600 gal tank with retained pylon
      - Numerous small detail changes
       
      Note that all textures for the stock Thirdwire F-4s can be made to fit with minor alterations - watch leading edge flap, vertical stab/rudder and intake splitter plate locations mostly.
       
      Issues: I used many parts that I already had built, so separate bmps are included for the pylons, nose and rails - these should have been combined into one I guess.
       
      My sincere thanks (in addition to Crab and TK) go to Sundowner - who originally shared his F-4 texture templates with me and what I started with originally, and also to drdoyo for his 1024 templates which helped, Ravenclaw_007 for the kind permission to include his super Martin Baker ejection seat in this package, and to Old Diego for kind permission to include his superb pilots. Also my thanks to Mike france and Alan Howarth who know more about F-4s than I ever will!
       
      Please contact me for any problems or issues - we'll do our best to correct them and make this even more authentic for what's to come. PM me at Combatace or E-mail at mppd@att.net please.
      341 1
    2. (S!) ALL hi ;-)
       
      This is Captain Arthur Royal Brown's Camel April 1918.
       
      Special thank you to the A Team for giving me permission to do this skin.
       
      Also a very Special thank you to my friend Bob Pearson for allowing me to put his
      Profile of Roy Brown's Camel in this skins documents.
       
      Enjoy!!! ;-)
       
      your friend in the FE sky
      von Deutschmark
      293 0
    3. Solomon Islands Terrain -Version 3-


       

      For SF/WoV/WoE WW2 PTO mods, 06 Patch Level ONLY


       
      This is a COMPLETE and TOTAL rebuild of Edward's WW2 Solomon Islands map. It has been completely retiled (pretty much by hand!) to use the VietnamSEA tiles, and the Green Hell trees/jungle TODs; several of which are NEW, and only availalbe in this mod. This is a FULL terrain, with just about everything included for you to unzip and use, with minimal difficulty. It has been fully upgraded to make use of the 06 level terrain effects, so Vista users please take note. It is designed to TOTOLLY replace any and all eariler versions.
       
      This is a fairly 'target rich' environment -- the types and targets inis have pretty much been rebuilt from scratch, and the 'locations' in the Solomons_Nations.ini has been divided up into the various island named regions of this Theatre. There are also several completly NEW ground/terrain objects, creating via edits of pre-existing terrain objects.
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Some items are included (see below in the 'To Install' for details)
       
      There ARE some historical flaws, which as most of you know cheeses me off to now end; they are somewhat detailed in the "Notes & Explinations" section below.
       
      The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". While not designed for use in 08 or SF2 level games, it is quite easily adaptable with minor additions/changes to the data ini. Consult the CombatAce Knowledge Base or the several hundred threads on the matter.
       
       

      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==


       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line).
       
      Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
      Note: There are several new terrain objects still in the works (some parked? docked? moored? seaplanes); they just aren't ready yet. So, rather than wait until they're done, I've chosen to release this "as-is". Expect an update with these 3 objects are finalized (those are actually the only thngs missing -- everything else is done!). This will, at least, give the Campaign Builders something to work with.
       
      As always, it's reccomended you unzip this to a temp folder or your desktop to gain acess to the rest of the readme.
       
      Good Hunting!
      Wrench
      Kevin Stein
      677 0
    4. This is the Mig-23UB two seat trainer/fighter cockpit for Lindr2's masterful Mig-23UB.
       
      The Mig-23UB was the Mig-23M's two-seat trainer. Production began in 1970 with about 1000 airframes. It has the Mig-23M HUD from Starfighter 2 and Lindr2, but has no radar as it apparently seemed too problematic to maintain in real life.
       
      It was used for training and was heavily exported as some countries lost almost one fourth of their entire Mig-23 fleet to accidents. It had a backup fighter role...but without radar, it was limited.
       
      It apparently kept the ASP-23D sight, the Kh-23 Delta-NM missile guiding equipment, the camera, and the R-3S and R-13M missiles for a limited anti-air capability.
       
      It added, an AOA limiter and angle of attack indicator, the Poliot-1I-23 flight/navigation system with the SAU-23UB autopilot , a better failure warning system and a rear cockpit periscope were installed
       
      Thanks to Nele for the optional alternate detailed UB flight model.
       
      So the Mig-23UB usually had *no radar* on most airframes (some units might have retained radar).
       
      It has a map, pencil and stopwatch for those precision approaches.
       
      Oh...and why is 310 K/Hr plastered all over the cockpit- Read on!
       
      From flying a two seat Mig-23: "Then we retracted flaps to take off position as he let me do the take off and fly around the pattern again. From the back on final all the instructor kept saying was 310 kilometers airspeed over and over."
       
      http://www.warbirdsofdelaware.com/Airplane...87/Default.aspx
       
       
       
      Directions:
       
      1) Back up your Lindr2 Mig-23UB folder or download it first from:
       
      http://forum.combatace.com/index.php?autoc...p;showfile=9712.
       
      2) Just download the whole filefolder Mig-23UB intact into your aircraft folder as one folder.
       
      3) When asked to overwrite say yes.
       
      -Finished!
       
      4) OPTIONAL: Add Nele's alternate advanced Mig-23M flight model which is in the NeilFlightModel folder called MiG-23UB_data.ini. Just pop it in and overwrite when asked...back it up as always.
       
      I personally strongly recommend it for getting an accurate feel of the Mig-23UB according to the published reports I have researched...but it is not for beginners.
       
      Thanks to Lindr2 for all his sustained hard and dedicated work.
       
      Thanks to Armourdave and Sal for the cockpit.
       
      Thanks to Starfighter2 and Lindr2 for the HUD.
       
      Not for payware.
       
       
       
      Enjoy!
      298 0
    5. Instalation: unzip in terrain folder.
       
      Important: You must have instaled "New Korean Tile set based on Deuce's Enhanced WoV tiles" by "Steve T".!!!!!!
      You can find this file in combatace, downloads, terrain mods, tilesets. And obiously Korea terrain...
       
      Como siempre, agradecer a TODOS vuestro trabajo, Especialmente a CA_STARY (autor de la mayoria del material que he utilizado),
      por sus magnificos objetos de terreno. He incluido los readme de los terrenos de los que he obtenido el material, para la lista completa de creditos.
       
      Espero que lo disfruteis (y disculpad mi pesimo ingles... ).
    6. okey ...757 here she is .
      unzip those files into your aircraft folder,you are ready to go!!
       
      base modeling by A-340 600
      bsee skin by F-4F
      later modeling&skin by YEYEYE
       
      ----------------Inksy Group 2009
      1,540 3
    7. RAN/RNZAF A-4G MOD SF2 AND MERGED SF2 INSTALLS ONLY. Version 1.0
       
      WARNING:
       
      This MOD needs the stock .LOD files included in SF2 to work, so if you do not have SF2 the Mod will not work. The Mod will work if you have SF2 and other Series 2 games as a Merged Install.
       
       
      INSTALL:
       
      Just unzip and place the contents of Aircraft to the Aircraft Folder and Decals to the Decals Folder.
       
       
      Thanks to Thirdwire and TK for creating the games which have brought me many hours of fun and pleasure.
       
      To Combat Ace for creating a place to download and upload files which further add to the games.
       
       
       
      FOOTNOTE 1; All files could, or will change with with game updates. I will update where and when I can.
       
      FOOTNOTE 2; I would like to take the time now to apologise to all who may of downloaded this MOD thinking it would work in SFE2 stand-alone install. I have been also told it will not work on SFV2 stand-alone. I sincerely apologise.
       
      James Fox
      272 0
    8. RNZAF A-4K MOD FOR SF2 AND MERGED SF2 INSTALLS ONLY. Version 1.0
       
       
       
      WARNING:
       
      This model needs the stock .LOD files included in SF2, so if you do not have SF2 the Mod will not work. The Mod will work if you have SF2 and other Series 2 games as a Merged Install.
       
       
      INSTALL:
       
      Just unzip and place the contents of Aircraft to the Aircraft Folder and Decals to the Decals Folder.
       
      I have included three skins and will soon will have more.
       
       
      Thanks to Thirdwire and TK for creating the games which have brought me many hours of fun and pleasure.
       
       
      To Combat Ace for creating a place to download and upload files which further add to the games.
       
       
      FOOTNOTE 1; All files could, or will change with with game updates. I will update where and when I can.
       
      FOOTNOTE 2; I would like to take the time now to apologise to all who may of downloaded this MOD thinking it would work in SFE2 stand-alone install. I have been also told it will not work on SFV2 stand-alone. I sincerely apologise.
       
      James Fox
      230 0
    9. MiG-23B Readme
       
      Model based on MiG-27 model by wpnssgt, skins by wpnssgt,
       
      Screens by Epizikl.
       
      This plane required MiG-23/27 Weapons Pack.Please intall it first.
       
      http://forum.combatace.com/index.php?autoc...p;showfile=9693 (Updated 13.08.2009, fixed BVP-50-60 Texture)
       
      To Install:
       
      - unpack Archive in temporary folder
       
      - copy MiG-23B folder to Aicraft folder.
       
      - copy Sound Sukhoi.wav to sound folder
       
      - add to weapondata.ini:
       
      [WeaponDataXXXX]
      TypeName=KDS-23
      FullName=KDS-23 Decoy dispenser
      ModelName=
      Mass=100.000000
      Diameter=0.300000
      Length=0.750000
      SubsonicDragCoeff=0.000000
      SupersonicDragCoeff=0.000000
      AttachmentType=WP,SOVIET
      SpecificStationCode=KDS-23
      NationName=SOVIET
      StartYear=1969
      EndYear=2020
      Availability=3
      BaseQuantity=32
      Exported=TRUE
      ExportStartYear=1970
      ExportEndYear=2020
      ExportAvailability=3
      WeaponDataType=4
      StoreType=2
      NumChaff=6
      NumFlare=6
      EjectPosition=0.000000,0.000000,0.000000
      EjectVelocity=0.000000,0.000000,0.000000
       
      Plane specification:
       
      - Max G: 7.0
       
      - MiG-23B can use R-3S/R-13M, Kh-23; R-60, MER not allowed.
       
      - AL-21F Engine
       
      - 'Fon' Laser Range Range meter.
       
      - KN-23 navigation complex (same as Su-17M2)
       
      - ACP-17B gunsight
       
      - PBK-3 bombing system
       
      MiG-23B versions:
       
      MiG-23B Early with Wing Version 1 (same as MiG-23S), in production 1971-1972 1-3 Prototypes.
       
      MiG-23B with Wing Version 2 (Without slats, same as MiG-23 mod.71), in production 1972-1974, 24 planes
      359 0
    10. This is the SFP1 series cockpit (version 1.0) for the first export version Mig-23, the Mig-23MS of the Mirage factory. Download the Mirage Factory Mig-23 package here:
       
      http://forum.combatace.com/index.php?autoc...le=5211Mig-23MS cockpit almost ready.
       
      This is the Mig-23MS cockpit in a light blue Russian color (from photos) and modded to the Mig-23MS standard from Armourdave and Sal's Mig-23 grey-colored cockpit. I believe that Mago & Badger 343rd did the orginal cockpit.
       
       
      Changes:
       
      I repainted it in a light Russian blue (from color photos) and added (and took away) some details, placards, added new switches and instruments and panels from color photos and Mig-23 cockpit diagrams of the Mig-23Ss. I deleted the radar warning reciever and eliminated the pitot tube.
       
      The Mig-23 series was the USSR's "most capable tactical fighter during the height of the cold war" according to a Jane's recognition guide.*
       
      The Mig-23MS export version saw heavy Arab-Israeli combat in the middle east and had combat with USN F-14s near Libya. It was a downgraded Mig-23 S/M export version with a Mig-21 RP-22SM 'Jay Bird' radar in a smaller radome, and the IRST was removed. It reportedly had a radar scope on the dash like the Mig-21 series. This variant had no BVR capability.
       
      It was extremely fast at low level, had outstanding acceleration and a superb climb rate. However, it maneuvered like a truck (including roll). It reportedly shot down some Israeli F-4s and perhaps an Israeli F-16 according to some Russian and some other sources.
       
      http://www.acig.org/artman/publish/article_273.shtml
       
      I find in the SFP1 series that if I attack enemy aircraft at max speed at extremely low level, that I can pop up and even kill an occasional F-16 and escape.
       
      Directions:
       
      1) Back up your Mig-23M folder .
       
      2) Now secondly download this other additional Mig-23 package from the Mirage Factory and install it (the Mig-23MS will not work without it):
      http://forum.combatace.com/index.php?autoc...p;showfile=5211
       
      2) Just put this whole filefolder Mig-23MS contents into the Mig-23MS aircraft folder .
       
      3) When asked to overwrite say yes.
       
      Finished!
       
      4) OPTIONAL: Add Nele's advanced Mig-23MS flight model...not for beginners. Just take the Mig-23MS_data.ini from the included Nele folder and drop it into the Mig-23MS folder. Say yes when asked to overwrite.
       
      To go back to the easy original flight model just use the Mig-23MS_data.ini from the included original folder and drop it into the Mig-23MS folder. Say yes when asked to overwrite.
       
      Enjoy!
       
      Thanks to Mago & Badger 343rd for the original Mig-21 cockpit.
       
      Thanks to Armourdave and Sal for the idea and modifying the Mago/Badger Mig-21 cockpit for original Mig-23 use so I could modify it further into Mig-23MS standards. Thanks to Nele for the optional advanced flight model.
       
       
      V.1.2- I added buttons under the warning light panels as per photos and from experience on
      the Mig-27 cockpits.
       
      V.1.3- I made a panel wider and more visible. I added on a Hobbs-type meter.
       
       
      * Jane's Vintage Aircraft Recognition Guide by Tony Holmes, 2005.
      NOT FOR PAYWARE USE IN ANY WAYWAY
      637 0
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