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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

    1. This is the second in the series of Mission Packs based on written accounts taken from the mission log of VMFA-531 'Ghost' Squadron for April 1965. This Pack replicates the missions undertaken by VMFA-531 for 18th April - 19th April 1965 inclusive.
       
      [Acknowledgements]
      I would like to thank 531_Ghost for being the inspiration behind this project (and for the beta testing) and Mike Wanamaker & Lee R. De Haven for writing the extracts from the original mission logs.
       
      Also, thanks go to all those contributors that have provided the mods that I've used and referenced in this pack. Very much appreciated :-).
       
      Update V1.10
      This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead please contact Capun for access - details enclosed.
       
      [Pre-requisites]
      This mission pack requires some pre-requisites and these are documented in the readme. The readme also contains complete installation instructions.
       
      [Contents]
      This Pack includes the following:
      1. 11 x Missions taken from the historical accounts of VMFA-531 for the dates 18th April 1965 to 19th April 1965.
      2. Detailed mission briefing pages for each mission.
      3. Static F-4B, O-1E, F-100D and A310 MRTT aircraft.
      4. New loadout definitions for the F-4B, O-1E and F-100D.
      5. Target definitions for each mission.
       
      If there are any problems with the missions then please contact me directly, not the authors of the pre-requisites. Thanks.
       
      Regards, comrpnt.
      772 0
    2. This is the first in a series of Mission Packs based on written accounts taken from the mission log of VMFA-531 'Ghost' Squadron for April 1965. This Pack replicates the missions undertaken by VMFA-531 for 13th April - 17th April 1965 inclusive.
       
      [Acknowledgements]
      I would like to thank 531_Ghost for the inspiration behind this project and Mike Wanamaker & Lee R. De Haven for writing the extracts from the original mission logs.
       
      Also, thanks go to all those contributors that have provided an environment whereby this mission pack could be produced with a degree of realism. Without your modifications to the original WOV platform the creation of this mission pack would not be possible. I am standing on the shoulders of giants - thank you.
       
      Update V1.10
      This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead please contact Capun for access - details enclosed.
       
      [Pre-requisites]
      This mission pack has a large number of pre-requisites due to the realism that I have tried to incorporate into the game. Please bear with me. This first Pack will require more pre-requisites than the subsequent Packs but you will get out what you put in, so the time invested in installing the pre-requisites will be worth it. The README details all necessary pre-requisites and installation instructions.
       
      [Contents]
      This Pack includes the following:
      1. 11 x Missions taken from the historical accounts of VMFA-531 for the dates 13th April 1965 to 17th April 1965.
      2. Detailed mission briefing pages for each mission.
      3. The VMFA-531 mission log for April 1965.
      4. New VMFA-531 pilot skins.
      5. Static F-4B aircraft.
      6. New loadout definitions for the F-4B.
      7. Target definitions for each mission.
       
      If there are any problems with the missions then please contact me directly, not the authors of the pre-requisites. Thanks.
       
      During the course of 2008 I intend to post more mission packs that carry on where the last one left off, working through all of the missions identified in the original Mission Log write-up. That's about 60 missions in total!
       
      As usual, feedback and comments always greatly appreciated.
       
      Hope you like it. Regards, comrpnt.
      946 0
    3. Vulcan B2 Training Mission Pack for WOE
       
      Update V1.10
      This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead please contact Capun for access - details enclosed.
       
      ACKNOWLEDGEMENTS
      First, many thanks and credit to the A-team and their contributors for producing the Vulcan B2 and Victor K2 add-on aircraft and also for granting me permission to post the related B2 & K2 mods which these missions rely upon.
       
      DISCLAIMER
      If there are any problems with these missions or referenced Vulcan B2 and Victor K2 mods, or with the Vulcan B2 & Phantom II F-4M static mods then please contact me directly. Thanks.
       
      CONTENTS
      1. Missions (all originate from RAF Wunstorf)
      - Vulcan Basic Flight(N)
      Good clear weather at night. Start on runway 09. Fly large anti-clockwise circuit around airfield and return. NAV waypoints are provided.
      - Vulcan Basic Flight
      As above but in daylight.
      - Vulcan Flight(BW)
      Bad weather (heavy low cloud) in daylight. Start on Vulcan squadron populated ramp. Taxi right from ramp and then left to the end of runway 09.
      Watch as a pair of Phantom II F-4Ms depart runway 09 on a training sortie, then another Vulcan departs to begin a similar circuit. Wait at runway
      entrance for 2xVulcan B2s on final approach to arrive.
      Depart on runway 09. Fly large anti-clockwise circuit around airfield and return. NAV waypoints are provided.
      - Vulcan Flight(BWN)
      As above but bad weather at night.
      - Vulcan Flight(N)
      As above but good clear weather at night.
      - Vulcan Flight
      As above but good clear weather in daylight.
      - Vulcan Refuel(BW)
      Bad weather (heavy low cloud) in daylight. Start on Vulcan squadron populated ramp. Taxi right from the ramp and then left to the end of runway 09.
      Watch as a pair of Phantom II F-4Ms depart runway 09 on a training sortie, then another Vulcan departs to begin a RECON circuit. Wait at runway
      entrance for 2xVulcan B2s on final approach to arrive. Depart on runway 09. Fly to specified waypoints to rendezvous with VictorK2 tanker (out of RAF
      Gutersloh). Fly very large clockwise circuit above bad weather to practice air-to-air refueling. Return to RAF Wunstorf. K2 returns to RAF Gutersloh.
      NAV waypoints for entire sortie are provided.
      - Vulcan Refuel(BWN)
      As above but bad weather at night.
      - Vulcan Refuel(N)
      As above but good clear weather at night.
      - Vulcan Refuel
      As above but good clear weather in daylight.
       
      BONUS MISSIONS USING PHANTOM II F-4M
      - F-4 VFlight
      Puts you in the cockpit of a Phantom II F-4M on the 19 Squadron ramp, near the Southern end of runway 09. Watch as a pair of Phantom II F-4Ms
      depart on a training sortie, and then a Vulcan B2 departs. Taxi left to end of runway 09 and depart immediately, before the final approach of two Vulcan
      B2s. Fly an anti-clockwise circuit of the airfield and return. NAV waypoints are provided.
      Good clear weather in daylight.
      - F-4 VFlight(N)
      As above but at night.
      - F-4 VFlight(BW)
      As above but in daylight in bad weather.
      - F-4 VFlight(BWN)
      As above but at night in bad weather.
      - F-4 VFlight Refuel
      As above but after departure turn South-East to rendezvous with a Victor K2 tanker out of RAF Gutersloh. Perform a large clockwise circuit of the airfield
      and practice air-to-air-refueling. NAV waypoints for entire sortie are provided. Good clear weather in daylight.
      - F-4 VFlight Refuel(N)
      Good clear weather at night.
      - F-4 VFlight Pairs
      Fly as wingman in a Phantom II F-4M pairs takeoff. Mission starts immediately lined-up on runway 09. Apply full power and stay with your lead. Practice
      formation flying in an anti-clockwise circuit of the airfield, then return. NAV waypoints are provided.
       
      2. VulcanB2 anti-collision, landing and cockpit instruments lighting mod.
       
      3. Minor change to default Vulcan B2 pilot cockpit view/position to make instruments easier to read. Especially useful during night and bad weather sorties
      where the artificial horizon indicator is otherwise obscured in the default view.
       
      4. Vulcan B2 and Phantom II F-4M static definition files to create your own static versions of these aircraft.
       
      5. Enhancement to _TARGETS.INI to improve the in-game mission briefing text.
       
      6. Victor K2 drogue lighting mod
       
      7. A small selection of RAF pilot skins, for use with the mission aircraft.
       
      Copyright information, pre-requisites and installation instructions for each mod in this pack are supplied in the appropriate ReadMe files.
       
      Regards, comrpnt.
      892 0
    4. Welcome to the Vulcan B2 Training Mission Pack for WOV
       
      [update v1.01]
      Added a couple of RAF pilot skins from my previous collection.
       
      Update V1.10
      This mod has been updated on request to remove direct links to any Capun and A-team prerequisite models. Instead please contact Capun for access - details enclosed.
       
      [ACKNOWLEDGEMENTS]
      First, many thanks and credit to the A-team and their contributors for producing the Vulcan B2 and Victor K2 add-on aircraft and also for granting me permission to post the related B2 and K2 mods which this mission relies upon.
       
      Many thanks again to Russ for the Lightning F6 - one of my all-time favorite planes. :-)
       
      If there are any problems with this mission or referenced Vulcan B2 and Victor K2 mods, or with the Vulcan B2 & Lightning F6 static mods then please contact me directly. Thanks.
       
      [TABLE OF CONTENTS FOR THIS MISSION PACK]
      Here's a list of the mods and missions included with this pack:
       
      1. Missions (all originate from Da Nang)
      - Vulcan Basic Flight(N)
      Good clear weather at night.
      Start on runway 36. Fly large clockwise circuit around airfield and return.
      - Vulcan Basic Flight
      As above but in daylight.
      - Vulcan Flight(BW)
      Bad weather (heavy low cloud) in daylight.
      Start on Vulcan squadron populated ramp. Taxi from ramp to runway 36.
      Watch as another Vulcan departs runway 36 to begin his circuit.
      Wait at runway entrance for 2 x Vulcan B2s on final approach to arrive.
      Depart on runway 36. Fly large clockwise circuit around airfield and return.
      - Vulcan Flight(BWN)
      As above but bad weather at night.
      - Vulcan Flight(N)
      As above but good clear weather at night.
      - Vulcan Flight
      As above but good clear weather in daylight.
      - Vulcan Refuel(BW)
      Bad weather (heavy low cloud) in daylight.
      Start on Vulcan squadron populated ramp. Taxi from ramp to runway 36.
      Watch as another Vulcan departs runway 36 on begin his circuit.
      Wait at runway entrance for 2 x Vulcan B2s on final approach to arrive.
      Depart on runway 36. Fly to waypoints to rendezvous with VictorK2 tanker (out of Hue).
      Fly very large clockwise circuit above bad weather to practive air-to-air refueling.
      Return to Da Nang on waypoints after sortie.
      - Vulcan Refuel(BWN)
      As above but bad weather at night.
      - Vulcan Refuel(N)
      As above but good clear weather at night.
      - Vulcan Refuel
      As above but good clear weather in daylight.
      - F6 VFlight
      Bonus mission 1 - puts you in the cockpit of one of the Lightning F6's in the
      arming pit, with the Vulcan B2 squadron parked on the ramp and on Finals, as above.
      Good clear weather in daylight.
      - F6 VFlight(N)
      Bonus mission 2 - as above but at night.
       
      2. VulcanB2 anti-collision, landing and cockpit instruments lighting mod.
       
      3. Vulcan B2 and Lightning F6 static definition files to create your own static versions of these aircraft.
       
      4. Enhancement to _TARGETS.INI to improve the refueling mission briefing in-game text.
       
      5. Victor K2 drogue lighting mod.
       
      6. Small set of RAF pilot skins.
       
      Copyright information, pre-requisites and installation instructions for each mod in this pack are supplied in the appropriate ReadMe files.
       
      Thanks, regards, comrpnt.
       
      p.s. WOE version coming soon! ;-)
      334 0
    5. This mod adds small lights to each of the refueling drogues of the A-team's K2 Victor tanker (similar to my earlier mod on the A310-MRTT http://forum.combatace.com/index.php?autom...p;showfile=2992).
       
      Many thanks and credit to the A-team for producing the K2 and also for granting me permission to post this mod. If there are any problems with this mod then
      please contact me directly, not the A-team. Thanks.
       
      Update V1.10
      This mod has been updated to remove direct link details to the original A-team Victor K2 model. To acquire the model contact Capun at capun1950@yahoo.com to request access.
       
      To install, simply replace the existing file VictorK2_DATA.INI with the new version I have provided here.
       
      There are also a few minor tweaks to the anti-collision lights included in the mod. Nothing else has changed in the _DATA.ini, only the lights.
       
      Cheers, kind regards, P.T (comrpnt). :-)
      228 0
    6. Update v1.10
      The SH-3 has been removed from this pack on request. To acquire the original model please contact Capun at capun1950@yahoo.com to request access to the model.
       
      This pack provides a way to add more life into the otherwise sparsely populated airfields in SFP1 and WOV. I thought that I'd have a go at trying to use existing aircraft as the basis of complex static/parked aircraft. Here is the result. I hope you enjoy using them.
       
      [Thanks]
      Many thanks to all those folks who created the original aircraft I've used as the basis for my own editing. And also many thanks for the hints, tips and support over the past few weeks on the forums. Without you this work would not have been possible.
       
      This posting consists of a set of complex static/parked aircraft, a mission (.msn) file that makes use of them, and an extract of the optional changes to the VIETNAMSEA_TARGETS.INI (or equivalent) file that you may want to apply to populate Airfield 1 further with support equipment. Installation instructions are provided in the enclosed README.TXT.
       
      The mission is based at Da Nang, South Vietnam and consists of two squadrons of RAF complex static/parked aircraft and some AI aircraft on final approach.
       
      On the ramp you'll find RAF 74 Sqn and RAF 56 Sqn.
       
      At the North end of the runway are two QRA shelters containing two armed F4-Js and support equipment. All ready to go.
       
      On final approach are a pair of Mk6 Lightnings from RAF 5 Sqn. Lined up behind the Lightnings is a RAAF C-130J transport aircraft on final approach. Behind the C-130J is a RAAF A310 MRTT on final approach.
       
      Two jeeps are also driving around the airfield. The first one circuits the aircraft on the ramp. The second drives to and parks up at the North QRA complex.
       
      More to follow in subsequent phases.
       
      Regards, P.T.
      1,124 0
    7. This skin depicts the FB-111A as it was orginally delivered. Hope you guys enjoy! Special thaks to Paco, Wpnssgt, Gramps, USAFMTL and the rest of the F-111 team.
      503 0
    8. Bunyaps Seahawk's converted to SP2x series by hgbn
       
       
      included is all Seahawks by Bunyap plus weapons and tanks..
       
       
      Just drag and drop the Objects folder into your SP2x folder and play.
      342 0
    9. Hawker Hunter F.6 for STRIKE FIGHTERS 2:EUROPE
       
      This is a simple mod of the excellent Third Wire Hunter to give a flyable Hawker Hunter F.6 fighter-bomber with markings for No.63 and No.74 squadrons of the Royal Air Force in the late-1950's to early 1960's period.
       
       
      INSTRUCTIONS
       
      1. Drop the Hunter_F6 folder into your Aircraft folder.
       
       
      2. Sprinkle the contents of the Decals folder into your main Decals folder.
       
       
      Do not just move the folder! You must empty the contents in.
       
       
       
      N.B. If you haven't got a Decals folder inside your Objects folder then simply move my Decals folder into your Objects folder.
       
       
      MARKINGS
       
      Both squadrons did actually operate the Hunter F.6 but the markings are slightly 'generic' and both squadrons were mainly seen with either nose markings or fuselage markings. Both are shown as default so you can delete either to suit your preference.
       
       
      CREDITS
       
      BIG THANKS to TK for the continuous improvement of a great little game/sim.
       
      And special thanks to everyone in the wider Third Wire community.
       
       
      Regards
       
      Spinners
       
      v1.0 12/07/09
      229 0
    10. Hawker Hunter F.5 for STRIKE FIGHTERS 2
       
      This is a simple mod of the excellent Third Wire Hunter to give a flyable Hawker Hunter F.5 fighter-bomber with markings for No.1 and No.34 squadrons of the Royal Air Force in the mid-1950's period. Both squadrons were dispatched to Cyprus during the 1956 Suez Crisis and wore yellow and black 'invasion' stripes during that conflict. These stripes are reproduced here as decals so that they can easily be removed or you can move the fuselage stripes aft of the roundel to suit your taste as photographs exist showing both locations.
       
       
      INSTRUCTIONS
       
      1. Drop the Hunter_F5 folder into your Aircraft folder.
       
       
      2. Sprinkle the contents of the Decals folder into your main Decals folder.
       
       
      Do not just move the folder! You must empty the contents in.
       
       
       
      N.B. If you haven't got a Decals folder inside your Objects folder then simply move my Decals folder into your Objects folder.
       
       
      NOTES
       
      This Hunter F.5 is set up, just like the real thing, with just the two inner-wing weapons pylons.
       
       
      MARKINGS
       
      Both squadrons did actually operate the Hunter F.5 but the markings are slightly 'generic' although the serials are accurate.
       
       
      CREDITS
       
      BIG THANKS to TK for the continuous improvement of a great little game/sim.
       
      And special thanks to everyone in the wider Third Wire community.
       
       
      Regards
       
      Spinners
       
      v1.0 12/07/09
      249 0
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