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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

    1. Bueno, como habia comentado, aqui esta la oportunidad de salir de debajo de esos impresionantes globos alabeando por las "calles" de Londres... No es perfecto, pero espero que os guste.
    2. Mirage Factory F-4G Phantom for SF2 series
      1,266 0
    3. Mirage Factory F-4E Phantom ARN-101 aka "Arnie" for SF2 series.
      820 0
    4. Mig-27 Guards Regt
      For SF-2 stock TW plane.
       
      A little editing to match the Mig-27 loading screen I use (downloaded here at combat.ace, but included in the pack) for an elite strike regiment skin.
       
      Soviet yellow numbers (stock reworked) and Guards badge complete the pack and are in generic decals folder, usefull, I think, for other mods.
       
      To install: unzip the pack in main mod folder of SF-2.
       
      Happy bombing.
       
       
       
      Paul
      147 0
    5. TRUE VPAF
       
      Decals, Skins and Userlists
       
      A mod to enhance our SF-2 immersion, to use mostly in our custom campaigns.
       
      In fact I was bored of all that Charlies whith all the same serial numbers for every plane model …
       
      So I took the real numbers and made the correct serial for EVERY known VPAF plane.
       
      You’ll find the Ace’s name who flown each aircraft, if known, beside his number, too.
       
      I worked on the userlists to alllow the program to use in VietnamSea theatre a VPAF and not a Soviet Skin.
       
      These are models You have:
       
      Mig-17 20 planes
       
      Mig-17F 178 planes (some others not confirmed are omitted)
       
      Mig-17PF 10 planes and new skin.
       
      Mig-19S/J-6 60 planes (correct userlist for Mig-19S)
       
      Mig-21F 30 planes and a new skin little reworked.
       
      Mig-21PFV (or better PFL) 30 planes
       
      Mig-21PFM 111 planes
       
      Mig-21MF 60 planes
       
      Mig-21bis [bonus plane (not for Vietnam war)] with skin, correct userlist and 42 known plane numbers.
       
      Mig-15 UTI (only one number is known, the other are presumed) Skin for Pasko/Shusjake model [http://forum.combatace.com/index.php?autocom=downloads&showfile=8547] and new userlist file included.
       
      Mig-15 bis (only 7 number are known, the plane has’nt a great usage) Skin for Pasko/Shusjake model and new userlist file included.
       
      Il-28 There was a squadron of 8/10 planes that took not active partecipation in Vietnam war, but now you have the choice to use. (Only tree numbers are known and only one is confirmed, the others are “presumed” by me). Silver and Green skin are included togheter with a correct userlist.
       
      To install: let the new folders in the pack override previous ones. Stock install is not modded except for Mig-17F and Mig-21PFM that use only new number sets that are over 100!
       
       
      Credits:
       
      - Pasko & Shusjake for Mig-15UTI and Mig-15bis SF-2 models;
      - Guest for his “classic” Il-28 green skin;
      - Gerwin for his irreplaceable CatPack Archiving utility;
       
       
       
      References:
       
      - Istvcm Toperczer Mig-17 & Mig-19 units of Vietnam War Osprey Combat Aircraft n. 25;
      - Istvcm Toperczer Mig-21 units of Vietnam War Osprey Combat Aircraft n. 29;
      - Yefim Gordon Mig-15 by Aerofax;
      - Yefim Gordon Mig-17 by Aerofax;
      - Yefim Gordon Mig-19 by Aerofax;
      - Yefim Gordon & Dmitriy Komissarov Mig-21 by Midland;
      - Yefim Gordon & Dmitriy Komissarov Il-28 by Airlife;
       
       
      Enjoy
       
      Paulo Nguyen Le Panz
      840 1
    6. CloudScape Mod for Strike Fighters Gold, Wings over Europe, and Wings over Israel
       
      This mod has been tested in all the above listed sims. I have every reason to believe it will work in Wings over Vietnam and Strike Fighters Project 1 as well.
       
      For me, an essential part of the immersion in a flight sim is just watching the clouds go by. In real life, I watch clouds often and commonly photograph them. I like clouds that form into interesting and complex shapes.
       
      My intent here was to create cloudscapes that are appealing to the eye and thus increase the immersion into the game.
       
      In 2007, I created a cloud mod for First Eagles with the same idea in mind. When I placed the same mod into WoI and SFG, I felt the image didn't fit with the bluer skies of the modern era sims.
       
      Tweaking the colors didn't work well enough. So I kept the same alpha channel (mask), modded it a lot, and created a completely new image with it. I think this one works better. This new image, on first glance, doesn't look nearly as nice as the default. Don't be put off. Most of the cloud's appearance is managed by the alpha channel embedded into the image.
       
      NOTES
       
      Of the over 60 different clouds I tried, I couldn't decide which one I liked best, so I am including just two and letting you decide which you like best.
       
      If you already have an edited environmentsystem.ini file or a cloud1.tga file you can opt to use just the cloud1.tga file. Always be sure to BACK UP YOUR ORIGINALS! I have tested the image alone with the Widesky mod and it works just fine.
       
      --More information available in the README.txt
       
      Happy Flying!
       
      Eric Wicklund
      aka ShrikeHawk
      569 0
    7. This Infantry mod has been repackaged for use with SP4.
       
      The following guns have to be found in gundata.ini:
       
      GunTypeName=40MM_M79
      GunTypeName=50CAL_M2
      GunTypeName=5.56mm_Assaultrifle
      GunTypeName=66MM_LAW
      GunTypeName=7.62MM_M60
      GunTypeName=7.62mm_PKB
      GunTypeName=7.62MM_Rifle
      GunTypeName=84MM_AT-4
      GunTypeName=Bazooka
      GunTypeName=RPG-7
       
      All of them should be found in the latest weapons pack.
       
      The original license of this mod applies. You must not repackage this mod or use it without
      permission of the original authors.
       
      === ORIGINAL Readme.txt ===
       
      This is an Infantry mod for Strikefighters Project 1 from Thirdwire.
      This mod is only testet with SFP1 SP, not with WOV, it is not supported by Thirdwire
      The files made by me are freeware, if you want to use it, name me in the Disclamer.
      If you want to distribute files made by Pasko Patak, you have to ask him first.
       
      You are not free to charge for it or otherwise try to make money with it.
       
      3D-Files in this Pack made by Pasko:
       
      Platoon.lod
      Soldier_AT-3.LOD
       
      3D-Files from me:
       
      US_Squad.LOD
      US_Squad_early.LOD
      M113_ACAV.LOD
      VC_Squad.LOD
       
      All *.ini's edited and balanced by me, so they should work.
      All Gundata's are balanced, so they should me work proper ingame (the settings are not realistic so don't wonder, that a Bazooka firing with 800m/s)
       
      Installation:
       
      1.
      Backup folowing files: BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat(in \Objects), Weapondata.ini and WeaponData.dat (in \Objects\Weapons)
       
      2.
      copy BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat and all the other Files into \objects
      copy Weapondata.ini and WeaponData.dat into \Objects\Weapons
      - latest Weaponpack form 19.Nov04 is included
       
      3. open GroundObjectData.ini (found in \objects or extract it from ObjectData.cat)
      Merge folowing entrys in it and correct the XXX with continuous numbers:
       
      [Objectxxx]
      ObjectName=M113_ACAV
      ObjectFullName=M 113 ACAV w. US Special Forces
      ObjectDataFile=M113_ACAV_Data.INI
       
      [Objectxxx]
      ObjectName=US_Squad
      ObjectFullName=US Infantry Squad
      ObjectDataFile=US_Squad_data.ini
       
      [Objectxxx]
      ObjectName=US_Squad_early
      ObjectFullName=US Marines Squad
      ObjectDataFile=US_Squad_early_data.ini
       
      [Objectxxx]
      ObjectName=Soviet_Squad
      ObjectFullName=OPFOR Infantry Squad
      ObjectDataFile=Soviet_Squad_data.ini
       
      [Objectxxx]
      ObjectName=VC_Squad
      ObjectFullName=Vietcong Squad
      ObjectDataFile=VC_Squad_data.ini
       
      [Objectxxx]
      ObjectName=NVA_Squad
      ObjectFullName=North Vietnamese Squad
      ObjectDataFile=NVA_Squad_data.ini
       
      [Objectxxx]
      ObjectName=Soldier_AT-3
      ObjectFullName=Soviet AT-3 Sagger
      ObjectDataFile=Soldier_AT-3_data.INI
       
      to use the Units in Campaign, Yuo have to edit the "Campaignname"_Data.ini
       
      in this Pack is a Mission for testing the new Groundobjects
       
      Have fun
       
      Kesselbrut, Munich Germany
      230 1
    8. Amiot AAC-1 "Toucan"
       
      During the occupation of France the Amiot factory produced Ju-52/3m aircraft for the Axis war effort. After WWII the factory continued to produce the same aircraft but re-badged as the Amiot AAC-1. The "Toucan" was used by the Armee de l'Air and the Aeronavale until the early 1950s in Vietnam and Algeria.
       
      While the aircraft produced after WWII didn't have a rear gunner, all the current models of the JU-52/3m have rear gunners. Fire Fox may produce a civilian/transport version in the future.
       
      Enjoy
       
      LloydNB
      82 0
    9. Grumman Martlet Mk. I/III Pak for SF/SFG/WoV/WoE - WW2 MTO Installs (06 Patch Level)


       
       
      This is a mod of my mod of the F4F-3 variant, based on Pasko's F4F-4, as used by the Royal Navy Fleet Air Arm, the Martlet I & III. These these 2 marks were 'acquired' by the FAA from the French and Greek orders, they were never recieved by the countries they were destined for due to "an inconvient lack of a deliver point" (ie: overrun by the enemy). It is the standard, non-folding wing version, with 4 50 caliber machine guns. It IS fully carrier capable, and can be used in user-made missions or campaigns.
       
      This is a brand new skin, using my home-grown templates (as also used on my USN versions), representing a semi-fictional skin for 805 Squadron, Royal Navy Fleet Air Arm. I say semi-fictional, as this is designed to either compliment or replace the FAA 805 Buffalo that I did earlier in 2009; for those that can't get the F2A Buffalo, this will suffice. It carries the standard FAA camo scheme of Extra Dark Sea Gray/Slate Gray over Sky, as seen on other Martlets serving in the Middle East/Western Desert in 1940/41. New decals for serial numbers have been created; these ARE accurate serials assinged to Martlet I & IIIs, as taken over by the Royal Navy. Again; in this semi-fictional usege, they fit quite nicely.
       
      This is a complete aircraft mod with all parts needed to unzip, install and fly away. REMEMBER: although designed for the MTO (ie: Battle for Crete, and Defense of Alexandria, etc), this skin IS perfectly usable for FAA Squadrons flying from English bases (ie: Orkneys, Scapa Flow, etc). BTW, the letters ARE for 805 when flying their Buffalos from HMS Eagle, during the Battle for Crete. They were all lost at Malme, Crete (well, there 3 or 4 that were really there...that is).
       
      I have supplied an "alternative" cockpit ini, modified from Geo's F6F-3, for those that may want a more 'closer approximation' of the Wildcat's Real Life ™ pit. The cockpit is NOT supplied from the Hellcat, so you'll need to obtain it yourselves from Geo's site and transfer over the cockpit folder, and from this version, the "US_N-3_Gunsight.tga". Instructions for that are below, in the "To Swap Pits" section. In truth, THIS would be the way to go. It's much closer, and better looking than the original, which isn't a US Navy pit at all!!
       
       
      = IMPORTANT: This aircraft is designed for use in SF/SFG/WoV/WoE, at the 06 patch level -ONLY-, It has =NOT= been tested it in post 08 patch SF/SFG/WoV/WoE/WoI. It has also NOT been tested in the NextGen, SF2 series. You use it in these enviroments at your own risk. =
       
      =This mod is designed for use with the WW2 Weapons Pak by me, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package.=
       
      As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
       
      Good Hunting!
      Wrench
      Kevin Stein
      338 0
    10. Mirage 2000 engine sounds for SFP1,WOV,WOE,WOI,SF2,SF2V,SF2E.
       
      These sounds are recorded from real Mirage 2000D equipped with SNECMA M-53 turbofans.
       
      -------------------------------------------------------------------------------------------------
       
      To install these sounds put the .wav files to the sounds folder.
      Then open the aircraft data.ini and go to this line:
       
      [sound]
      EngineSoundName=JetEngine --------------->Change here the sound name of your choice
      AfterburnerSoundName=JetBurner ---------->And here the Afterburner sound....
      DamagedEngineSound=
      FlapsSoundName=Flaps
      AirbrakesSoundName=Airbrakes
      GearsSound=Gear
       
       
      Thats All.
       
       
      -------------------------------------------------------------------------------------------------
      These Files are Freeware and can not be sold or included in any Payware software.
       
      Good Flight
       
      And pump UP the volume!!!
       
      Spillone104.
      396 0
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