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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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This is a bit of a knock off of the ISAF Su-37 default forest/splinter camo from Ace Combat 4. It's a bit rough but I've been busy of late, so gimme a break! As always, comments and constructive criticisms are welcome. Big thanks to the Erwin Hans and the InSkye team for releasing the Su-35 Beta.
***Note***
This is for the Su-35 Flanker E, not their very nice Su-35BM.
By SayethWhaaaa343 3 -
skin for the model Boeing 747-200 Jumbo Jet.
By torno436 0 -
Here's another "What-If" skin I have been playing with for a while: If Canada's defence budget was enlarged by some factor and we found it neccesary to re-enforce our Voodoos with Phantoms.
Based on the stock Thirdwire "USAFGrey" scheme, I edited the .bmps to my liking and then applied the decals, graciously sent to me by Spinners with some mappings to boot. Thanks a million! Check out the Readme file for the full story.
Unfortunately, this skin isn't high-res and fancy like most of the others.It is but a simple, 512x512 affair. However, even with the relatively low resolution, the skin still looks great thanks to the use of decals. As a bonus, it is ultra frame-rate friendly!
This was originally a Royal Canadian Air Force skin, but the SF series seems to favor the Canadian Armed Forces, and the F-4C was a bit late, so I went with CAF instead.
Enjoy!
EDIT: Version 1.2, with the squadron included in the Readme and the appropriate tail markings to boot!
By Rambler 1-138 0 -
Here's a "What-If" skin for if Canada chose the F-16 over the F-18 for our frontline fighter.
Based on the stock TMF Belgian Armed Forces skin, with some little tweaks to the skin itself and a new set of decals to create a CF-166. Check out the readme file for more info.
This skin is for the Mirage Factory F-16A Block 1 ADF. It's a great little jet!
for the squadron (414 Black Knights), add the following to your "Squadronlist.ini" in your "Pilotdata" folder. If you don't have it, extract it from the "FlightData.CAT" file in the "Flight" folder. Fill in xxx with the next number in the sequence.
[squadronxxx]
Name=414FS
DisplayName=414 Black Knight Squadron
Nation=Canada
Enjoy!
By Rambler 1-143 0 -
Mirage III engine sounds for SFP1,WOV,WOE,WOI,SF2,SF2V,SF2E.
These sounds are recorded from real Mirage IIIS equipped with SNECMA ATAR 09C turbojets.
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To install these sounds put the .wav files to the sounds folder.
Then open the aircraft data.ini and go to this line:
[sound]
EngineSoundName=JetEngine --------------->Change here the sound name of your choice
AfterburnerSoundName=JetBurner ---------->And here the Afterburner sound....
DamagedEngineSound=
FlapsSoundName=Flaps
AirbrakesSoundName=Airbrakes
GearsSound=Gear
Thats All.
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These Files are Freeware and can not be sold or included in any Payware software.
Good Flight
And pump UP the volume!!!
Spillone104.
By Spillone104516 1 -
Un poco de detalle extra al hacer un vuelo rasante sobre Tunez...
Proximamente: "Buildings&trees for Battle of Britain" y "EuroWW2 V2.0"
107 0 -
Al igual que en terreno de europa, darle algo de detalle al suelo.
99 0 -
Just a set of High definition Russian AAMs,with NATO Nomenclature.
those are made by Krizis.
Have Fun
Notes:
1-SF2 Only!
2- i've split the AA-10s in two packs, one with ''specificstationcode='AA-10' and other without this.
3- the 'TypeName=' for the Adder family... R-77M=AA-12M, R-77 with folded wings=AA-12F and the R-77P(arm version)=AA-12P
and Read The Readme!
By Silverbolt2,542 4 -
modificado para sfp1/wov/woe, etc....
By Quezada113 1 -
Wings Over Vietnam Ground War and Targets Enhancement v2.1
by malibu43
This is an update of my original WoV ground war mod. This mod will add a "static" ground war to two new campaigns in WOV. I call them "static" because the nodes are defined in such a way that neither side can advance very far and capture the other sides base. The result is a front line that never really moves and continuous ground battles regardless of how much success (or defeat) you experience. This mod also adds VC camps and bases in South Vietnam and Laos, as well as armed recon routes moving between them. I decided to develop this after having a desire to fly campaigns in Skyraiders, F-100's, and A-7's that contained a more accurate mix of missions. I also noticed that with the game (WOV) in it's stock form, there is absolutely no reason to ever use Napalm... Vietnam with no Napalm?!?!? This mod fixes all of that...
To Install:
This is an enhancement of my original WoV ground war mod. It adds two completely new campaigns
To Install:
1. Back up your campaign folder and terrain folder if you have any mods already installed (or just do it anyway... it's a good idea!).
2. Copy Terrain folders into your WOV directory.
3. Install the following add-ons:
- Soviet Artillery: http://forum.combatace.com/index.php?autoc...p;showfile=6043
- Infantry Pack: http://forum.combatace.com/index.php?autoc...p;showfile=5350
- Mirage Factory A-7E: http://forum.combatace.com/index.php?autoc...p;showfile=6889
- Sky Raiders: Razbam Skyraiders Volume 1 and Volume 2
or
free A-1H: http://forum.combatace.com/index.php?autoc...mp;showfile=747
If you use the free A-1H, you need to open both campaign files and change A-1E, A-1J, and AD-7 to A-1H wherever necessary.
4. Drop the F-100D_data.ini in the aircraft's folder. The aircraft roles are modified to get more A/G and less A/A, which is how the F-100D was used in Vietnam. The mission radius is also reduced to keep it mainly striking targets in S. Vietnam.
5. Go into the _data.ini's for whatever Skyraiders you're using and change the normal mission radius to 350 and the max mission radius to 375. This keeps the Skyraiders limited to striking targets in the south. (sorry this isn't included, but the Razbam stuff is payware...)
NormalMissionRadius=350
MaxMissionRadius=375
6. Drop the 'campaigns' folder into your install
7. Go blow s**t up!
PM me with any questions or feedback.
Changes from 2.0 - Two new campaigns are included now instead of modifying the Rolling Thunder and Linebacker I campaigns.
Credits
- Thanks to TeTeT for the original modifications to the types and targets.ini files.
By malibu431,264 0
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