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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Hello.......hello, he looks me again sharing with the forum.....
I am sending a sound file to substitute the sound of the pilot's breathing when he makes fast maneuvers, the file is small they wait that they like,
The installation is very easy, it is only enough to copy and to paste the file in the paste "..\Sounds" and to substitute and to play, good diversion
Lives Brazil
Lives Tomcat
Tank you
Forever Tomcat by flaviodutra
By flaviodutra453 1 -
A-1H/J Skyraider cockpit
(based on SF2V F-8C)
for Strike Fighters 2 Vietnam
_____________________________________________________________________________________
This is modification and repaint of Thirdwire F-8C Crusader cockpit to better represent A-1H/J cockpit.
I decided to use Crusader's as a base, after heavy editing it's sort of similar to original :)
By Stary715 1 -
Four GAF pilots based on Diegos template and mods.
PilotGAF=early jet pilot
PilotGAF1=orange flight suit with white helmet
PilotGAF2=orange fligth suit with grey helmet
PilotGAF3=grey flight suit with grey helmet
CREDITS:
DIEGO LOZANO for templates and mods.
have fun
ravenclaw_007
338 2 -
This is my first post. So I pre-apologise for any of my mistakes.
This is the INS Vikramaditya, the future aircraft carrier of India which is to be introduced in the Indian Navy in 2012. It is the renovated Admiral Gorskov of Russia. It is to support MIG-29ks, the carrier version of MIG-29, with longer wingspan, lower stall speed, carrier based landing gear and more fuel capacity. I have a sample mission too.
The file contents are-
1. INS Vikramaditya
2. MIG-29k (Indian Navy version)
3. A sample mission
4. Instructions
All queries, suggestions and help are welcome.
Regards,
Sidy De.
By Sidy608 0 -
Simple .3ds and Max 9 files containing the legs I used for the F-35.
Drop it into your cockpit mesh to relieve that phantom limb syndrome.
This is NOT, repeat NOT a plugin for Strike Fighters, it is for developers to add to their cockpits if they so choose. If somebody wants to play around with them and try adding them as an ini, feel free, but it ain't gonna be me!
Cheers.
By Klavs81234 0 -
Black Repainted HM_bmps for VietnamSEA Based Terrains ONLY, for use in Post-08 Patch Levels
For Add-On Terrains for SF/SFG/WoV/WoE/WoI and SF2/SF2:/SF2:E
This "repair package" is for those people still having trouble/issues with items placed near the sea/land transitions, and for those terrains using the Desert tileset that have NOT been brought up to 08 patch levels. The problem manifests itself as 'partly sunken ships' in port, or GroundObjects and Building that seem to be below ground level when near the shoreline.
You'll note the listing of the NextGen sims, albeit THEIR terrains need NO adjusting; this is for 3rd Party, Add-Ons to be used in all the aforementioned sims, that were originally designed for use in the Classic Series, and have been migrated over. This will also fix them for use in the Classic Series.
This fix has been covered innumerable times in several hundred posts on the CombatAce message boards, and even has it's own thread in the dreaded Knowledge Base.
What this fix does, is change the Height statements for those terrains built in the 06 patch level, and before, and will bring them up to date with the O8 Level for the Classic Series, and will work the same for the NextGen series.
Some knowledge of use of Skypat's Cat Extractor Tool is needed, as you will probably be needing it to extract the terrain ***_data.ini from one of the Original 3 Terrains - Desert, VietnamSEA and GermanyCE, to make comparisons to for the terrain to be repaired. For the most part, the data in the Install Section below will have all the details necessary; but just be prepared.
I'll try to keep the install/ repair procedures as easy as possible for the less experienced users.
As always, unzip this pak to a temp folder or your desktop to gain access to the rest of this readme. It should be mentioned at this point, you're REALLY going to want to read the document all the way through before installing. This will aquiant you with the procedures and help you in the long run.
Wrench
Kevin Stein
By Wrench218 0 -
Black Repainted HM_bmps for Desert Based Terrains ONLY, for use in Post-08 Patch Levels
For Add-On Terrains for SF/SFG/WoV/WoE/WoI and SF2/SF2:/SF2:E
This "repair package" is for those people still having trouble/issues with items placed near the sea/land transitions, and for those terrains using the Desert tileset that have NOT been brought up to 08 patch levels. The problem manifests itself as 'partly sunken ships' in port, or GroundObjects and Building that seem to be below ground level when near the shoreline.
You'll note the listing of the NextGen sims, albeit THEIR terrains need NO adjusting; this is for 3rd Party, Add-Ons to be used in all the aforementioned sims, that were originally designed for use in the Classic Series, and have been migrated over. This will also fix them for use in the Classic Series.
This fix has been covered innumerable times in several hundred posts on the CombatAce message boards, and even has it's own thread in the dreaded Knowledge Base.
What this fix does, is change the Height statements for those terrains built in the 06 patch level, and before, and will bring them up to date with the O8 Level for the Classic Series, and will work the same for the NextGen series.
Some knowledge of use of Skypat's Cat Extractor Tool is needed, as you will probably be needing it to extract the terrain ***_data.ini from one of the Original 3 Terrains - Desert, VietnamSEA and GermanyCE, to make comparisons to for the terrain to be repaired. For the most part, the data in the Install Section below will have all the details necessary; but just be prepared.
I'll try to keep the install/ repair procedures as easy as possible for the less experienced users.
As always, unzip this pak to a temp folder or your desktop to gain access to the rest of this readme. It should be mentioned at this point, you're REALLY going to want to read the document all the way through before installing. This will aquiant you with the procedures and help you in the long run.
Wrench
Kevin Stein
By Wrench131 0 -
F-111A/D/E/F EF-111A and FB-111A By FastCargo
SF2 Conversions by Dave USAFMTL
Skin by Jat81500
Decals, Hangar Screen by USAFMTL
Original model by Paco and Wpnssgt
Sounds by the Mirage Factory
Avionics by MJ.
Pit by NormanKnight
Installation:
Copy the contents of this archive into your Saved Games/Thirdwire/StrikeFighters2 directory except for this readme file. Allow overwrites.
Will work in SF2:V and SF2:E.
This mod also uses the updated RWR's. Which are so choice.
Enjoy
Dave USAFMTL
By Dave1,075 0 -
This a first TW's Mig-23 skin done on new Mig-23 templates, made by me using new SF-2 EU grey skins (thanks TK..).
Muammar Gheddafi was in Rome last days ....
You can use in Woi or in SF-2 with Arabic3black numbers from Woi put in decals folder.
To install: put everything in Mig-23MS folder and fly.
Enjoy
Paul
By paulopanz238 3 -
U.S. Nam Jet Pilots.
all based on the great Diego Lozano models and template.
Here you can find all you need to fill your Nam jets pits on both Wings Over Vietnam,SF2 V and YAP1 and 2 of course and like!
There are few USN,USMC and USAF pilots plus 2 easter eggs for nam fans!
CREDITS:
DIEGO LOZANO aka as DIEGO or OLD DIEGO for both templates and mods.
Me to rearrange 'em.
Enjoy!
X-ray
By X RAY615 1
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