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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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look at "china videointro for wox spx" http://forum.combatace.com/index.php?autoc...p;showfile=9012 for more info , basically this time is j10 rather than j 11 of last time
go to your intro movie ini file change it save it
i highly recommend the 2 version of j 10 found on ca .
no screens but should be surprise.
now go use that pili12 and shoot down a rocmirage for me . hahaha
enjoy.
i just want to add that the thirdwire movie player can be a tricky thing due to file properties.
By Guest109 0 -
Hi, This is a simple mission to test new Bering Scenery,
the very new Tu-95M and the wonderfull F-106A.
In the cold war climax you are to intercept two bears on the icy bering straits.
You can try the falcons or the genie.
To Install: put the mission file in missions folder.
These add-ons from Combat-ace are needed:
- Wrench's DBS terrain
- Tu-95M
- F-106A
This add-on from Marcfighters is needed:
- Mi-8
You can fix glittering lights in the water: put DBS_data in DBS terrain folder.
Back up original file first.
I thank you all.
Paulopanz
By paulopanz454 0 -
Bf-109 E-1 SF/SFG/WoV/WoE (ideal for the Poland campaign) --for Games at 06 Patch Level -ONLY!!!-
It includes skins used in Poland (and the templates, based on Russo's original ones) and killmarks up to 350.
To make it easier to create new skins there are two 'blank' skins already included (green and splinter) and all skins are using a central decal folder with the numbers 1-20 in black, white, red and yellow.
This is a mod of Russo's (new!) Bf-109 E-4, to make the Bf-109 E-1 of the early campaigns of WWII. The The only difference to later types is the armament, consisting of four 7.92mm MGs.
The cockpit is Kesselbrut's Bf-109E pit, the damage tgas created by Wrench and the skins are mine.
I really don't know who made the numbers in black and yellow, the white and red ones are just repaints of them by me... (If you made them, contact me. I will update this readme!)
= IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY- at the 10/06 patch levels. It has =NOT= been tested it in post 8/28/08 patch WoI, nor post 9/08 - 10/08 patch SF/SFG/WoV/WoE. Nor has it been tested in SF2 or SF2:V. You use it in these enviroments at YOUR own risk. =
----------------------------------------------------------------
NOTE to SF2 users-- you all know this better than I, so you should know what to do.
Put the contents of Bf109 Killmarks folder into your \Objects\Aircraft folder.(If you haven't already installed my Bf109 killmarks)
Put the contents of Pilot folder into your \Objects\Aircraft folder.(where all your pilot figures go)
Put the contents of Sounds folder into your \Sounds folder.
--------------------------------------------------------------
with thanks to Russo, and everyone else involved
-------------------------------------------------------------------------------------
Readme format "borrowed" from Kevin "Wrench" Stein
-------------------------------------------------------------------------------------
If you have any problems, questions, comments, I can be reached via CombatAce
Have Fun!
Shaolin
--------------------------------------------
Legal BS:
This is freeware; it CAN be distrubuted as long as the original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, MUST remember to put everyone's name in it...otherwise I =WILL= find you and you will discover what's at the Lowest Level of Hell ...
Bribes are accepted; ask for the day's going rates
The Bf-109E-1 remains property of Messerschmitt AB; it's heirs/successors/stockholders or others from corporate take-overs, and of course, RussoUK
-------------------------------------------
By Shaolin544 0 -
B-52 Stratofortress Package by Dels via Wpnssgt.
Skins by Pappy and X Ray
Loadouts by MJ and JSF_Aggie
Decals, testing, etc by Dave (USAFMTL)
Sounds by Spillone.
Package contains:
Early B-52G/H
Late B-52G/H
A Phase V, B-52H will come later.
Units included
319th BW
17th BW
379th BW
456th SAW
72nd BW
410th BW
To install:
Planes go in your Aircraft folder.
Sounds go in your Sounds folder.
This is currently an AI only plane, I will say it again, this is currently an AI only plane as we didn't have a finished enough pit to include it. Having said that, you all know in Knowledge Base it tells you how to make AI planes flyable. If you go to the forum and say you can't fly it because you didn't read this readme. I will clown you hard and may not even be nice.
http://forum.combatace.com/index.php?showt...st=0#entry90487
That link above will tell you how to make AI planes flyable.
Knowing you all will make it flyable, here are the known issues:
There are so many loadout combination that we went basic but we did our best to get many things to work. Your milage may very.
We did our best. Enjoy.
Dave USAFMTL.
By Dave1,730 2 -
Mig-21F LSK/NVA Camo
When in the ’80 the older Mig-21F were retired from fighter units (JG-3; JG-8 and later JG-9) they served in AFS-31, TAFS-47, TAFS-48 as tactical recon planes and in JAG-15, FAG-15 for trainig.
So the original silver skins were left and the aircrafts went camo.
I made this skin (1024x1024) using my own, home made, templates, the decal numbers (included) are the same, historical of my previous LSK Silver Skin (a little below here at Combat.Ace).
I hope you like it.
I’ld thank my friend Herr Carlo “Souli” Vecchi for his constant help, effort and, as usual, for the original numbers fonts, too.
Upgrade 1.1
At last I found probe, antennas etc. and now are silver painted.
Numbers little shifted.
New patch file.
Numbers meet serials (copy new numbers file in LSK Silver Skin if you like ..). So try 645 for the “Q” mark.
Yours.
Paulopanz :dirol:
P.S. To Install in SFP1/2; WOV/E/I simply put the decals in decals folder and LSKCamo1 in your Mig-21F folder. That’s all.
By paulopanz189 0 -
I placed this loading photo screen about the C-130 of the Argentinian Air Force and I hope can like it.
Ice Man
By Ice Man45 0 -
Templates for the Hannover CL.II and CL.III
By Laton24 0 -
Again, I have nothing else to do at home,so I made this!Patched to Oct 2008
This mission recreates some of the aerial engagements that happened over Taiwan.
Required Add-ons:
Aircraft:
F-86F by Zur
MiG-15(Comes with the F-86F)
Terrain:
Formosa Terrain by Gepard
Enjoy!
johnrey
By johnrey127 0 -
=================
Strike Fighters 2
Readme File
=================
-----------------
Table of Contents
-----------------
1. Update Notes
2. Troubleshooting
3. Contacting Customer Support
---------------
1. Update Notes
---------------
This patch is for stand-alone Strike Fighters 2 install only.
If you have Strike Fighters 2 Vietnam merged with Strike Fighters 2,
do not apply this patch, apply the Strike Fighters 2 Vietnam patch
instead.
If you have installed any mods to the game, please check the list
of updated files to see any data files you've extracted have been
changed. You must manually delete and/or updated these files, or
the patched game may not run correctly.
List of changes in this Update include:
May 2009
--------
* Brings the game up to the same code level as Strike Fighters 2
Vietnam.
* The installer updates DirectX correctly now.
* Screenshot format can now be selected by editing Options.INI,
supported formats are: BMP, JPG and PNG.
* ECM pods are added to default loadout for later model F-4s.
* F-4D (67)'s RWR not displaying correctly is fixed.
* F-4E's radar now have additional range setting of 5 nm.
* Squadron pilots roster screen not showing the number of missions
flown is fixed.
* New updated cockpit model for F-100D is included.
* F-100D is separated into two sub-versions, original (56) and (64)
versions. Original 1956 version lacks centerline pylon and other
armament options.
Feb 2009
--------
* Mach indicator on F-4 cockpits not moving past M1.1 is fixed.
* Joystick settings is less likely to be lost even if the joystick
is unplugged.
* Screenshots are now saved in .JPG format.
* F-4C (67) cockpit air threat indicator always being ON is fixed.
* A-4B and C altimeter not working is fixed.
* Some of the new 3d models for weapons not showing up is fixed.
* Missing Sidewinder rails textures on A-4 is fixed.
* One of the F-4D/E (75)'s decoy dispensers not working is fixed.
* Create New Pilot pop-up dialog now displays correctly.
* F-4E (72) and (75)'s service entry dates have been corrected.
* "Desert Fury" campaign having wrong start dates for USN and
USMC squadrons have been fixed.
* Font sizes have been adjusted to fit better on different resolutions.
* Some of the campaign CTD have been fixed.
* Aircraft prices when playing Mercenary campaign have been adjusted
to better account for small differences in their ECM capabilities.
* Starting weapons supply has been increased for Mercenary campaigns.
* The game no longer searchs for decals outside Decals folder, all
decals must now be placed under Objects\Decals folder.
* A-4 and F-100 drop tanks have been added to the external models
so they use individual texture set.
------------------
2. Troubleshooting
------------------
Troubleshooting Tips
Before installing the game, please try the following:
- Close all other applications.
- Verify that your system meets the minimum system requirements.
If you are experiencing difficulties in getting the game to run,
please try the following solutions:
- Obtain the latest drivers for your video and sound card.
- Obtain the latest version of Direct X from:
http://www.microsoft.com/downloads/details...6A-9B6652CD92A3
- Install the latest update for your game from:
http://www.thirdwire.com/downloads_sf2.htm
- Run scandisk and defragment your drive.
------------------------------
3. Contacting Customer Support
------------------------------
To obtain further technical assistance regarding this product, please
send an e-mail to:
support@thirdwire.com.
Please be sure to include the following information in your e-mail:
· Processor type and speed
· Operating System version
· Memory (RAM)
· DirectX Version
· Video Card type
· Error messages encountered and where/when you saw them.
Or visit our forums at
http://bbs.thirdwire.com/phpBB/
and leave us a message.
For all other comments or suggestions, you can contact us by sending
an e-mail to:
info@thirdwire.com
--
By Dave226 0 -
=========================
Strike Fighters 2 Vietnam
Readme File
=========================
-----------------
Table of Contents
-----------------
1. Update Notes
2. Troubleshooting
3. Contacting Customer Support
---------------
1. Update Notes
---------------
This patch is for Strike Fighters 2 Vietnam, and it works on both
stand-alone install and merged install with Strike Fighters 2.
If you have installed any mods to the game, please check the list
of updated files to see any data files you've extracted have been
changed. You must manually delete and/or updated these files, or
the patched game may not run correctly.
List of changes in this Update include:
May 2009
--------
* Screenshot format can now be selected by editing Options.INI,
supported formats are: BMP, JPG and PNG.
* The installer updates DirectX correctly now.
* Original Strike Fighters 2 missions are no longer listed on Load
Mission Screen unless the game is merged with Strike Fighters 2.
* Fixes problem where the original Strike Fighters 2 would no longer
start on some merged install configuration.
* Later versions of A-7B/C with updated TF-30-P-408 engine are added.
Apr 2009b
---------
* 3d model for Mk 84 bomb not displaying is fixed.
* F-105D tail hook not being animated is fixed.
* Internal ECM and chaff dispenser are removed from A-7D.
* Damage textures on A-1 not appearing correctly is fixed.
* Serial numbers and squadron decals for A-7D are added.
* A-4F assigned wrong engine data is fixed.
* ECM pods are added to default loadout for later model F-4s.
* F-4D (67)'s RWR not displaying correctly is fixed.
* F-4E's radar now have additional range setting of 5 nm.
* Bridge spans not aligned in height is fixed.
* Hull number decals not showing up on aircraft carrier is fixed.
* Squadron pilots roster screen not showing the number of missions
flown is fixed.
* Campaign missions always attacking the same runway is fixed.
* Campaign end screen not displaying correctly is fixed.
------------------
2. Troubleshooting
------------------
Troubleshooting Tips
Before installing the game, please try the following:
- Close all other applications.
- Verify that your system meets the minimum system requirements.
If you are experiencing difficulties in getting the game to run,
please try the following solutions:
- Obtain the latest drivers for your video and sound card.
- Obtain the latest version of Direct X from:
http://www.microsoft.com/downloads/details...6A-9B6652CD92A3
- Install the latest update for your game from:
http://www.thirdwire.com/downloads_sf2.htm
- Run scandisk and defragment your drive.
------------------------------
3. Contacting Customer Support
------------------------------
To obtain further technical assistance regarding this product, please
send an e-mail to:
support@thirdwire.com.
Please be sure to include the following information in your e-mail:
· Processor type and speed
· Operating System version
· Memory (RAM)
· DirectX Version
· Video Card type
· Error messages encountered and where/when you saw them.
Or visit our forums at
http://bbs.thirdwire.com/phpBB/
and leave us a message.
For all other comments or suggestions, you can contact us by sending
an e-mail to:
info@thirdwire.com
--
By Dave299 0
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