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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

    1. Boeing P-26 ''Peashooter'' from 19th Pursuit Squadron of USAAC 18th Pursuit Group.
      84 0
    2. Sorry I forgot the Drop Tank Texture. ReadMe is included. It belongs in Your Tank_360f102 Folder.
       
      331KillerBee
      151 0
    3. F/A-18E Super Hornet VFA-115 Eagles for SF/WOV/WOE/WOI
       
      By SidDogg
      ===============================================================
       
      This is the ALL-IN-ONE VFA-115 livery for the excellent
      F/A-18E Super Hornet by EricJ.
       
      A BIG thanks to EricJ, FC, and all involved for this aircraft,
      as well as the skin template used to make this skin.
       
      Installation
      --------------
       
      Simply unzip into the F/A-18E aircraft directory
       
      Enjoy!
       
       
       
      SidDogg
      170 0
    4. F/A-18F Super Hornet VFA-22 Fighting Redcocks for SF/WOV/WOE/WOI
       
      By SidDogg
      ===============================================================
       
      This is the ALL-IN-ONE VFA-22 livery for the excellent
      F/A-18F Super Hornet by EricJ.
       
       
      A BIG thanks to EricJ, FC, and all involved for this aircraft,
      as well as the skin template used to make this skin.
       
      Installation
      --------------
       
      Simply unzip into the F/A-18F aircraft directory
       
      Enjoy!
       
       
       
      SidDogg
      147 1
    5. The Advanced Super Tomcat (ASF-14) was a proposed upgrade to the F-14D
      more info here:
       
      http://www.anft.net/f-14/f14-history-f14x.htm
       
      This is my first project so it may have many issues, the known ones are in the readme file.
       
      Installation instructions and more details in readme.
      853 2
    6. This is an alternate flight model I developed about a year before the F-102A Delta Dagger was released by Veltro2K. It is based on Pasko's F-106 flight model, but modified in deliberate ways. I used Mirage 3 flight models as a guide as well as it is underpowered and has that huge hanging delta.
       
      After I finished, I stop watch timed its climb compared to the F-106, and it matched the specs very closely if I remember right.
       
      I added more drag as well because of the more forward air inlets and other drag producing features. I played with the engine thrust until the climbing numbers worked out.
       
      Although a beautiful flying airplane, it bleeds off speed much faster than the F-106 (and the standard released F-102A) in high G situations due to less engine power and more drag. It also climbs much slower, but still not bad compared to contemporaires.
       
      However, It really is not a dogfighter as some would claim the later more powerful and more refined F-106 was. I have dogfighted this flight model against all types of early Migs to the Mig-21. If you keep fast and boom and zoom with its incredible radar system, you can equal the Mig-21 and sometimes kill one.
       
      Thanks to Pasko for his incredible F-106 flight model.
       
      V.3 changes.
      The drop tanks are now droppable. Thanks Lexx_Luthor.
      It was Pasko's F-106 flight model not Dave's that I based the F-102 on. Thanks Dave.
      The pilot in the extenal view in now in the cockpit which some people had problems with depending on how much had been added.
       
       
      Instructions:
       
      1-Backup your files! (This time I really mean it...you may not like the flight model!)
       
      2- Unzip the contents of the F-102 flight model folder to ...\SFP1\Objects\Aircraft\F-102A\.
       
      3-When prompted, overwrite the files.
      Enjoy!
      266 0
    7. Here are some Cold War themed desktop icons for use with the Third Wire series. Some have text while others do not. I tried to be creative with these and there are a variety to choose from.
       
      NOTICE
       
      The icons in this package were created from 48X48 bitmap images. Converting them into a windows desktop icon takes them down to 32X32. Some of these I have found to be not very clear when using them in a default Windows XP setup. Some look just fine at this size but some do not.(Some text is hard to see) I just started using a shareware version of something called IconX that essentially makes my Windows XP icons look more like Vista icons. This program allows me to basically enlarge the icons to any level while at the same time scaling them appropriately so that they do not loose any visual quality. So with this program for example, all of the icons are large and clear for me. I don't use Windows Vista so I do not know how these icons will scale for you folks. I assume you all won't have issues with them as Vista icons seem to have been designed much larger and with more versatility than XP.(Please forgive my ignorance here I just don't know much about it and I'm still learning)
       
      As a result there are two packs in one here. A zip with the icons and a zip with the original 48X48 bitmaps. That way if someone has a specific need or adjustment they must make to get the most out of these icons, the original bitmaps are available to them to tweak as needed.
       
      The download zip is called "Cold War Icons and Bitmaps". Inside this are the "Cold War Icons" zip and the "Cold War 48X48 Bitmaps" zip.
      Just extract these zips to a temporary place and have a look and see what you can use. Also have at the provided bitmaps if you would like.
       
      Thanks again,
      Coot
      123 0
    8. This aircraft depicts an F-102A Delta Dagger of the 196th FIS, 163 FIG, California ANG based at Ontario Int'l airport near Los Angeles from May 1965 to March 1975.
      Special thanks to Veltro2K for this model and all who put work into this aircraft along with Starfighter who always helps me with these skins.....
       
      Hope you enjoy, Pappy
       
      Any comments to improve this skin would be appreciated...
      232 0
    9. These F-102A loading screens were made by me about a year before Velto2K released his fantastic F-102A.
       
      These have a more original Third Wire look.
       
      Richard "Pitts 2A" Ordway
       
      Instructions:
       
      1. Unzip contents.
      2. Just dump the contents into Veltro2Ks F-102 folder and that's it.
      3. Say yes to overwrite the files.
      4. Remember to backup your files.
       
      Enjoy!
      41 0
    10. SA-10/S-300 system by Monty CZ
      Installation:
       
      All Titles: Place the SA-10L and Flap Lid folders into your Objects/Groundobjects folder. The system will place them using the standard Third Wire SAM site arrangement, by date (post 1979)
       
      Next, drop the SA-10 folder into your Objects/Weapons folder, locate the Weapondata.ini, and add the following data entry to it, editing the Weapon Data number to maintain the existing number sequence (note, this step is NOT NECESSARY in SF2 and its derivatives):
       
      [WeaponDataXXX]
      TypeName=SA-10
      FullName=SA-10 Grumble
      ModelName=SA-10
      Mass=1480.000000
      Diameter=0.450000
      Length=7.000000
      SubsonicDragCoeff=0.120000
      SupersonicDragCoeff=0.222000
      AttachmentType=
      SpecificStationCode=
      NationName=SOVIET
      StartYear=1979
      EndYear=2008
      Availability=2
      BaseQuantity=4
      Exported=TRUE
      ExportStartYear=1979
      ExportEndYear=2008
      ExportAvailability=2
      WeaponDataType=1
      RailLaunched=FALSE
      RocketPod=FALSE
      Retarded=FALSE
      FinStabilized=FALSE
      SpinStabilized=FALSE
      HasGrowl=FALSE
      EffectClassName=LargeMissileEffects
      ReleaseDelay=2.000000
      WarheadType=0
      Explosives=85.000000
      FusingDistance=15.000000
      ClusterBomblets=0
      ClusterDispersion=0.000000
      GuidanceType=12
      Accuracy=90
      MaxTurnRate=40.000000
      MaxLaunchG=1.000000
      LockonChance=95
      LaunchReliability=95
      ArmingTime=2.000000
      SeekerFOV=150.000000
      SeekerGimbleLimit=180.000000
      SeekerTrackRate=60.000000
      SeekerRange=150000.000000
      MinLaunchRange=1000.000000
      MaxLaunchRange=150000.000000
      Duration=180.000000
      CounterCountermeasure=95.000000
      NoiseRejection=85.000000
      CapabilityFlags=0x10000028
      LoftAngle=0.000000
      DescentAngle=0.000000
      MaxLoftAltitude=0.000000
      CLmax=14.000000
      MinFreq=0.000000
      MaxFreq=0.000000
      BoosterStart=0.000000
      BoosterDuration=0.200000
      BoosterAccel=100.000000
      BoosterEffectName=Smokeless
      BoosterSoundName=Missile
      BoosterNodeName=
      BoosterPosition=0.000000,-2.650000,0.000000
      SustainerDuration=30.000000
      SustainerAccel=24.000000
      SustainerEffectName=LargeMissileFireEffect
      SustainerSoundName=Afterburner
      SustainerPosition=0.000000,-2.650000,0.000000
      InFlightEffectName=LargeMissileFireEffect
      InFlightSoundName=SAMinFlight
      ReleaseAnimationID=-1
      EODisplayFlags=0
      CEP=0.000000
       
       
      Next, save the edits, and then using the appropriate Weapon Editor for your game's patch-level, save it again.
       
       
      SF2 and it's derivatives: Simply drop the the SA-10 folder the your Objects/Weapons folder located in the game's main folder,located in the"My Documents" folder, and that's it!
      695 0
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