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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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As per post: http://forum.combatace.com/index.php?s=&am...st&p=270301
Enhanced SAM Trails
by Fubar512
This mod attempts to give the user a bit more situational awareness, by adding an enhanced flare and exhaust flame effect to large SAMs, making them visible for miles, during both day and night missions. It also replaces the default exhaust trail with a whispier, more prominent trail (which should allow for a slight improvement in frame rate when multiple SAMs are in the air)
To install: Simply drop the LargeSAMTrailEffect.ini into your effects folder. That's all that's required.
To uninstal: Just delete the LargeSAMTrailEffect.ini, and the game will revert to using the original.
Known issues: The "rocketflare" effect may appear larger on all objects that use it, though this is not necessarily objectionable. To test that, launch an air to air missile, and see if you find the flare effect too prominent.
If you do find it to be an issue, open the LargeSAMTrailEffect.ini in Windows Notepad, and edit the following lines:
[EffectType001]
Element[03].ElementName=RocketFlareEmitter<----edit to RocketFlareEmitter2
[EmitterType003]
Name=RocketFlareEmitter<------edit to RocketFlareEmitter2
Save the edits when prompted, and the LargeSAMTraileffect will continue to use the enhanced rocketflare by itself, with absolutely no impact on other files.
By Fubar512874 0 -
LSK MIG-17F CAMO
In 1971 was formed the JBG-31 Klement Gottwald at Drewitz that used the old Mig-17Fs retired from others JGs.
Original silver skin went camo.
In 1982 the regiment became JBG-37 and arrived the Mig-23BNs.
In 1983 were retired the last Mig-17Fs.
The historical serial numbers are taken from Yefim Gordon’s Mig-17 by Aerofax.
The new decals are made using Carlo “Soulfreak” Vecchi’s original numbers.
Made using Wrench's templates.
If someone would like to make a wheatered version, I’ll be proud of it.
Your camouflaged Paulopanz
To Install in SFP ½ Wov Woe & Woi as usual:
Just put decals in decals folder and LSK Camo folder in Mig-17F folder.
Pictures & Readme included.
By paulopanz149 0 -
MIG–21F-13 LSK/NVA Silver
In 1962 the Mig-21F-13 began his service in JG-8.
JG-3 was converted in 1964. Then the JG-9.
Late many planes were in training unit JAG-15 at Rothenburg.
East Germany Mig-21F were silver before they were assigned in late service to recon duty in TAFS-47 and 87 .
Is there any Mig-21F’s templates to make the camo version, too? I’ld like to try if someone send me the templates.
I made the serials using original Carlo “Soulfreak” Vecchi numbers, according with Yefim Gordon’s Mig-21 bible, so I think they are historically correct.
Other stuff taken from Delta576 and adapted.
Every known by me (and Yefim Gordon) “Q” excellence awarded plane has his badge (N. 641-645 / 21-23 to select in the game for take off).
If You tell me more I’ll update the pack.
More (all) LSK/NVA Mig-21 historical versions to come for better Woe campaigns.
Paulopanz :yes:
To install: simply put decals in decals folder and LSKSilver1 folder in Mig-21F folder.
That’s all. Picture and readme included.
By paulopanz111 0 -
MIG–21F-13 PWL Silver
Poland received in 1963 only few Mig-21F-13: 25 in Yefim Gordon’s Mig-21 book
They were divided in flights planes among Polish regiments 62 PLM (4), 1 PLM “Warsawa” (6), 11 PLM (6). The others went to CSL (trainig unit) at Modlin.
From 1965 all Mig-21Fs were assigned to 4 PLM (later 2 PLM) at Goleniow.
In 1971 there were 19 planes in service, retired at the end of that year.
Twelve serviceable Mig-21Fs were sold to Syria in 1973.
In this pack you’ll get all historical numbers decals on a (basic) historical silver skin.
No insigna on the upper wings for Polish birds of the time.
More historical PWL Mig-21 versions to come for better Woe campaigns.
Paulopanz :yes:
To install: simply put decals in decals folder and PWLSilver1 folder in Mig-21F folder.
That’s all
Picture and readme included.
By paulopanz69 0 -
F/A-18E Super Hornet VFA-143 Pukin' Dogs for SF/WOV/WOE/WOI
By SidDogg
===============================================================
These are the ALL-IN-ONE VFA-143 liveries for the excellent
F/A-18E Super Hornet by EricJ.
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THIS SKIN COMES WITH BOTH OLD AND NEW SCHEMES FOR THE UNIT
EVER SINCE IT TRANSITIONED TO THE F/A-18E SUPER HORNET.
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A BIG thanks to EricJ, FC, and all involved for this aircraft,
as well as the skin template used to make this skin.
Installation
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Simply unzip into the F/A-18E aircraft directory
Enjoy!
SidDogg
By SidDogg199 0 -
Exhaust smoke for the General Electric J47 or J35 equipped aircrafts.
Suitable for the F-86, F-84 from A to G version, B-45, B-47.
There are 2 exhausts variants.
The "J47ExhaustEmitter" is the normal exhaust from this engine.
The "J47WaterExhaustEmitter" is the extremely dirty exhaust obtained from the water/methanol injection.
BE CAREFULL THIS EMITTER IS A FRAME-RATE KILLER IN LARGE NUMBERS!
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Instructions:
1) Put the J47ExhaustEmitter.ini and SMOKE3.tga in the Effects folder.
2) Open the "aircraft"_DATA.INI and go down to the engine/s section.
(Example from the F-86F)
[Engine]
SystemType=JET_ENGINE
InputName=THROTTLE_CONTROL
EngineID=1
HasAfterburner=FALSE
SLThrustDry=26288.862
ThrustAngles=0.0,0.0,0.0
ThrustPosition=0.0,0.0,0.0
ThrottleRate=0.4
IdleThrottle=0.10
IdleRPM=0.68
IdleNozzle=0.90
CruiseThrottle=0.37
CruiseRPM=0.82
CruiseNozzle=0.25
MilThrottle=0.65
MilRPM=1.00
MilNozzle=0.01
MaxThrottle=0.99
MaxRPM=1.00
MaxNozzle=0.25
AltitudeTableNumData=10
AltitudeTableDeltaX=3048.0
AltitudeTableStartX=0.0
AltitudeTableData=1.000,0.721,0.517,0.371,0.265,0.212,0.054,0.025,0.000,0.000
DryMachTableNumData=4
DryMachTableDeltaX=0.4
DryMachTableStartX=0.0
DryMachTableData=1.000,0.980,1.000,0.000
TSFCM0=0.820
TSFCM1=1.220
MinFuelFlow=0.03
ExhaustEmitterName=CleanExhaustEmitter ---------------- <<<<Change this emitter>>>>
ExhaustPosition=0.0,-4.76,0.00
FireSuppression=FALSE
MinExtentPosition=-0.31,-4.76,-0.40
MaxExtentPosition= 0.31,-1.45, 0.29
And change the emitter name into
ExhaustEmitterName=J47ExhaustEmitter
or
ExhaustEmitterName=J47WaterExhaustEmitter
(better if used like an afterburner effect to simulate the additional thrust)
----------------------------------------------------------------------------------------------
That's it.
Have a good flight and if it smoke is friendly. :D
Alex (Spillone104)
This File is Freeware and can not be sold or included in any Payware software.
By Spillone104189 0 -
BAe Hawk T.MkIA, Air Army of the Republic of Wales (Byddin Awyr Gweriniaeth Cymru), 2010-2012
FOR SF2 ONLY! THIS VERSION WILL NOT WORK "AS IS" IN SFP!/WOX!
For use within the framework of the Celtic Wars Project.
Original aircraft model by Russouk2004 - thanks, Russ!
The Story so far:
2012. The financial crisis has brought the British economy to its knees. Unemployment is rife, and the underlying tensions running through British society have caused massive social and ethnic unrest. Minority groups have rioted violently throughout England, and the Armed Forces have had to intervene to impose stability. Meanwhile, government debt spirals without end as benefits and welfare payments far exceed predicted levels. Scotland and Wales are as usual the hardest-hit parts of the kingdom, and payments to those areas equal those made to the rest of the UK.
As a result, English MPs in Westminster vote for the dissolution of the Union. England leaves the United Kingdom, abandoning Wales and Scotland to face the future alone, and Northern Ireland at the mercy of the Republic.
Wales and Scotland have no option but to form an alliance against England, to claim back the huge sums of money taken in taxation which should normally have been used to help them out of the crisis. England will not budge. Various smaller groups join the Celtic Alliance; Cornwall secedes from England, and the Isle of Man joins some weeks later.
Meanwhile, Northern Ireland remains in limbo, caught between Nationalist factions who wish to exploit the possibility of joining the South, and loyalist factions, now cast adrift, who are attempting to preserve their independence from the South, with some under-the-table help from the English...
And fighting breaks out, first caused by popular unrest, but rapidly becomes militarised as cross-border skirmishes and air intrusions take place more and more frequently. England attempts to intimidate its neighbours, who still demand the restitution of their monies and citizens, into submission...
By ndicki224 0 -
BAe Hawk T.MkIA, Air Army of the Republic of Wales (Byddin Awyr Gweriniaeth Cymru), 2010-2012
For use within the framework of the Celtic Wars Project.
Original aircraft model by Russouk2004 - thanks, Russ!
The Story so far:
2012. The financial crisis has brought the British economy to its knees. Unemployment is rife, and the underlying tensions running through British society have caused massive social and ethnic unrest. Minority groups have rioted violently throughout England, and the Armed Forces have had to intervene to impose stability. Meanwhile, government debt spirals without end as benefits and welfare payments far exceed predicted levels. Scotland and Wales are as usual the hardest-hit parts of the kingdom, and payments to those areas equal those made to the rest of the UK.
As a result, English MPs in Westminster vote for the dissolution of the Union. England leaves the United Kingdom, abandoning Wales and Scotland to face the future alone, and Northern Ireland at the mercy of the Republic.
Wales and Scotland have no option but to form an alliance against England, to claim back the huge sums of money taken in taxation which should normally have been used to help them out of the crisis. England will not budge. Various smaller groups join the Celtic Alliance; Cornwall secedes from England, and the Isle of Man joins some weeks later.
Meanwhile, Northern Ireland remains in limbo, caught between Nationalist factions who wish to exploit the possibility of joining the South, and loyalist factions, now cast adrift, who are attempting to preserve their independence from the South, with some under-the-table help from the English...
And fighting breaks out, first caused by popular unrest, but rapidly becomes militarised as cross-border skirmishes and air intrusions take place more and more frequently. England attempts to intimidate its neighbours, who still demand the restitution of their monies and citizens, into submission...
By ndicki552 1 -
He 111 Skins Readme
These skins are for the various versions of the He-111 created by the Dev A-Team and modded by me. The skins are interchangeable between aircraft versions, but for historical accuracy you should install them to the appropriate model.
This skin is based on the work of Alessandro Biagi for the Ground Crew Design Team He-111H series for CFS2&3.
To install, just extract the file to your Objects\Aircraft\He-111xx folder and go fly. It's that simple!
The skin should be available in the drop down menu of the He-111xx Hangar Screen loadout section.
Heinkel He 111H-2 - Romanian Air Force, Grupul 5, Corpul 1, Zaporozy, Ucraina, Early 1943
Thanks must go to the following:
Alessandro Biagi for his work in creating the skin (I just converted it for use in SF) and for his kind permission in allowing me to bring the skins to the SF community.
The SF Dev A-Team for creating this plane to fly in the Thirdwire sims.
TK for SF,WOV,WOE,FE,WOI and who knows what else.
Have fun, and good hunting!
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or the A-Team Skunkworks http://cplengineeringllc.com/SFP1/
By allenjb4262 0 -
ErikGen's Nike Unit
To install:
Simply extract the contents of the objects folder, into your Wings Over Europe\Objects\GroundObject folder, taking care to ensure that the folders do not become "nested" (named folder within a like-named folder). The following sub-folders should be visible within the groundobjects folder.
4xMIM-14
TTR_T
HIPAR
LoPAR_T
Then, extract the MIM-14 folder from .RAR archive, and drop it into your Wings Over Europe\Objects\Weapons folder
Next, add the following data to your Weapondata.ini (which should reside within, or should be extracted from its CATalog file, and into your weapons folder), and then save it with the weapons editor that's appropriate to the patch level that you're using. (ie, Oct 2008 patch = Weapon Data Editor V02.20.08). Adjust the [WeaponDataXXX] number entry as required, so it follows the existing sequence (ie, if the last one was [WeaponData144], the next one would be [WeaponData145]).
[WeaponDataXXX]
TypeName=MIM-14
FullName=MIM-14 Nike Hercules (T45 WH)
ModelName=MIM-14
Mass=5040.000000
Diameter=0.844000
Length=12.379000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.222000
AttachmentType=
SpecificStationCode=
NationName=USAF
StartYear=1959
EndYear=2004
Availability=2
BaseQuantity=18
Exported=TRUE
ExportStartYear=1962
ExportEndYear=2004
ExportAvailability=2
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=LargeMissileEffects
ReleaseDelay=20.000000
WarheadType=0
Explosives=273.000000
FusingDistance=25.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=11
Accuracy=85
MaxTurnRate=20.000000
MaxLaunchG=2.000000
LockonChance=80
LaunchReliability=95
ArmingTime=3.000000
SeekerFOV=180.000000
SeekerGimbleLimit=180.000000
SeekerTrackRate=90.000000
SeekerRange=140000.000000
MinLaunchRange=10000.000000
MaxLaunchRange=140000.000000
Duration=120.000000
CounterCountermeasure=50.000000
NoiseRejection=50.000000
CapabilityFlags=0x100000a2
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=0.000000
BoosterDuration=3.400000
BoosterAccel=25.000000
BoosterEffectName=LargeMissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=booster
BoosterPosition=0.000000,-5.761000,0.000000
SustainerDuration=28.000000
SustainerAccel=8.000000
SustainerEffectName=MissileFireEffect
SustainerSoundName=Missile
SustainerPosition=0.000000,-1.885000,0.000000
InFlightEffectName=LargeSAMTrailEffect
InFlightSoundName=MissileEngine
ReleaseAnimationID=1
ReleaseAnimationTime=0.000000
ReleaseAnimationDelay=0.000000
EODisplayFlags=0
CEP=0.000000
Finally, place the GERMANYCE_TYPES.INI, the GERMANYCE_TARGETS.INI, the ground_platte2.LOD, and the ground_platte2.tga files, in your Wings Over Europe\Terrain\GermanyCE folder. And then you're done!
Just in case you're wondering, the placement I used is close to the historical site of the Hohenkirchen and Rodenkirchen (Stadland) Nike sites, near the coast and not far from Bremerhaven.
To test: Fly an anti ship mission (yes, you read that right) in a Soviet aircraft, between 1962 and 1997. If you attain a height of 3300 meters (or about 10,000 feet), you will attract the attention of the Nike site's radars. By the way, since they're e data-linked, they can guide one another's missiles (which the Nike system was capable of, in real life), so don't be surprised if you see a radar tracking yo at the nine o'clock position, but get slammed from a Nike Hercules approaching from your one o'clock.
NOTE* Some of the more experienced among you may question the ground object roles that I used for the various units...trust me, that's the only way to make sure that you don't wind up sowing Nike launchers and radars all over the countryside. And, they work just fine the way that they are.
Nike Missile, Launcher, and Radars, by ErikGen
Ground Platte courtesy of Mitch (from his "Factory Place" mod)
Offset coordinates and structure placement by the Wrench
Data.ini and terrain placement by yours truly.
By Fubar512392 0
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