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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Some new toys for the Dhimari air force.
By thundercheif149 0 -
An A-4E for Israeli ALL!! work by third wire! Don't crash too much!
By xrearl441 0 -
These are the Photoshop templates for Su-30MKK.
Welcome,skinners
By Erwin_Hans431 0 -
194th "Griffins" FS of the 144th FW
Basically what I did was trace suhsjake's 194th skin for the ADF Viper
and slapped it on a F-16C. The quality of the image isn't as good as
it is on the ADF, but I think that has something to do with how the
model was unwrapped.
Most of the credits should go to suhsjake. I only did a quick and simple
piece for this.
This mod made by me, serverandenforcer
195 0 -
In case you didn't download my long gun mod for the F-4E-35, here are the decals.ini files for the stock F-4E/long gun mod and the short gun F-4E-35. Also the sharkmouth decals which are slightly different.
Add the decals to the Objects-decals folder of course. Add the decals.ini for the version you are using to each texture folder.
Mike D.
By mppd133 0 -
This is a complete overhaul to the USAF Southeast Asia Phantom II tailcode decals I did some time ago. It is now working for the post October patch for WOV as well as the original install versions. It depicts every USAF camouflaged F-4C/D/E Phantom II unit which flew in Southeast Asia from late 1966 until 1975 (a total of 66 schemes).
All new decal art is provided, and many minor corrections were made as new information came to light. The textures are still 1024 pixel but should be considered as a placeholder until my newer higher resolution camo textures are finished. The original random F-4 serial numbers are included if you don't already have them. The new squadronlist.ini has many additional entries, but the default entry designations are unchanged so that you may still fly any missions or campaigns without any editing (although I have revised the descriptions).
As before, it adds correct fin tip colors to the vertical fin tips and RHAW antenna housing, and wingtip tape light decals as appropriate for the time periods. Also included is a nose landing gear door decal with the last three digits of the serial number - which is repeated on the inside of the nose gear side fairing door (for F-4Ds only for non-TAC serials 000 thru 039). Although not appearing on every PACAF F-4D, this was very common on many F-4Ds in Southeast Asia. I have presented the most typical (and sometimes more colorful) markings for units - and in some cases even uncoded aircraft (as was typical at Udorn from late 1972 through 1973).
Note that many squadrons have multiple entries in the squadron pull-down list, depending upon how many schemes a unit used. (Many squadrons have five or more entries).
Enjoy,
Mike Druzolowski
By mppd381 0 -
MiG-23MS for WoI
Complete set for the transformation MiG-23MS (on silence not being been flying, but only AI), into the flying model.
It is noticed that this model has some differences from the model MiG-23MS column5 (http://www.column5.us/aircraft5.shtml).
In the file of *.data are introduced the refinements, which are concerned the technical characteristics of aircraft,
and some missing data.
Into complete set enter cab even two versions of camouflage for Air Force of Syria and Lebanon.
The authors of cab and camouflage are not established.
Is created the file of *_Hangar.
The authors of the files of *_Loading and *_Loadout are not established.
The complete set of flying aircraft is as a result obtained.
Installation:
------------
To unpack archive and to place files into the appropriate directories:
contents of the folder "Aircraft" (besides the folder "MiG-23MS") - >
- > C:\Program Files\ThirdWire\Wings Over Israel \Objects\Aircraft
contents of the folder "MiG-23MS" - > C:\Program Files\ThirdWire\Wings Over Israel \Objects\Aircraft\MiG-23MS
contents of the folder "Sounds" - > C:\Program Files\ThirdWire\Wings Over Israel\Sounds
Everything. It is possible to fly!
By Epizikl1,051 0 -
Canary Islands Terrain -for SF/WoV/WoE/WoI and maybe SF2 & FE?
This is a small map mod that was sent to me, partly started, by Crusader (IIRC) . I went ahead and targetized it, did some minor retiling (including creating a new "DesertAB1" tile for use under the runways), and generally did what I could to finish it off.
This is a VERY small map, I'd guess in the 250x250 km range, so there is a distinct possiblity of running into The Wall. Hopefully, I've gotten all the movement routes well within. If there is, or anyone knows of a way to expand it.....do let me know and I'll targetize the other islands....
The data ini makes use of all the latest 'goodies' added by the 9/08 & 10/08 patches as to effects rendering. Included are new targets, types, movements inis and tiles. Everything is included to make install as easy as possible. Even the GroundObjects used are ALL stock types, so nothing new has been added. One thing, however, there are NO SAM sites on either side. Given the small size of the map, one could find himself under fire from wheels up to whereever you're going!
Several new flags have been added; the Spanish flag and for the 'enemy' side, I just reused the "Global Sedition" banner. However, 2 new ones have been added for the Bad Guys ... consider them the 'Easter Eggs' for this terrain.
This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, there should be no problems . WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
For SF2 users ... don't know what you to tell ya...you're on your own!
Vista users should also have no problem with terrain effects, as the latest round of patching has apparently cleared up that problem. If, however, you've not patched your game install, I've left the "Notes for Vista Users" section intact, with instructions on commenting or editing the shaders sections.
Happy Landings!
Wrench
kevin stein
(this is one time I think the readme is bigger than the upload itself....)
PLEASE read this entire ReadMe all the way through before installing; there are some issues I've encountered that need some explaining, and this will give you a better understanding of what I've trying to accomplish.
By Wrench1,290 1 -
Another Yugo Mig with another complete working number decal set for all Thirdwire's jet sims.
Included, as usual, the picture that inspired the skin and the readme.
Quite "real", I think, to add a little more sim flavor to our skies.
More to come, now in testing flights.
Good night from here.
Paulopanz
By paulopanz178 0 -
194th California ANG based out of Fresno-Yosemite International Airport, Fresno, CA. They used F-16A Blk.15 ADF fighter from 1989 until it was phased out in 1994/1995.
Thanks to:
The Mirage Factory, for without them, none of this would be possible.
Released under CombatAce Fair-Use terms. Visit the URL below for more info.
http://forum.combatace.com/index.php?showtopic=26131
By suhsjake233 0
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