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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

    1. --------------------------C-130A Spectre Gunship----------------------------------
       
      Thanks for downloading! This is a little mod of the stock C-130A offering available in the Wings Over Europe game, and in Strike Fighters Project One/Gold. I simply added some guns, and a nice cockpit, and painted it. This was released a few years back, but the lineup of the weapons were all defunct. I went ahead and placed the proper guns, and added a new one......A freaking M102 Howitzer cannon! It is a makeshift upgrade I did, and I like the results. It is pretty devistating as well. You will need Del's C-130 cockpit to make this work, or alternately, you an use whatever cockpit you want. I supplied an enhanced avionics suite, and also moved the cockpit position.
       
      The US Air Force uses the AC-130 gunships for close air support, air interdiction, and force protection. Close air support roles include supporting ground troops, escorting convoys, and flying urban operations. Air interdiction missions are conducted against planned targets and targets of opportunity. Force protection missions include defending air bases and other facilities. Stationed at Hurlburt Field in Northwest Florida, the gunship squadrons are part of the Air Force Special Operations Command (AFSOC), a component of Special Operations Command (SOCOM).
       
       
      INSTALL:
      1.extract zip to root of your sim.
       
      2.add weapon and gun data provided below
       
      3.Copy/paste the cockpit folder from Del's C-130H ,J, or which ever one you have into your AC-130A folder.
       
      4.Blow stuff up.
       
      ////THANKS\\\\
       
      I want to give a huge thank you to Dels,Combatace, and the original author of the AC-130 gunpod. Without you, none of this would be possible. Del's makes some nice C-130s, and be looking forward to my mod of his bird next. I am going to make an AC-130U Spooky out of it. Look for that here soon, hopefully!
       
       
       
      ///DATA
      Here are the entries for the weapon editor for the 2 pods. Add them to your Weapondata.ini file. Replace the WeapondataXXXX with the next number in sequence. Then use the weapon editor, open the forementioned Weapondata.ini file with it. Save it, and close! You are done. If you have bunyaps weapon pack, or any others installed, do a quick search of your ini to make sure you do not have these already.
       
      The guns are in the next section. Pretty much the same thing, but you open your GunData.ini file instead. After that, open the gun editor. Open the Gundata.ini file, then save. You are now ready to go kick some ass!
       
      ///WEAPONS///
       
      [WeaponDataXXXX]
      TypeName=AC-130
      FullName=AC-130 gunpod
      ModelName=AC-130
      Mass=100.000000
      Diameter=0.000000
      Length=0.000000
      SubsonicDragCoeff=0.200000
      SupersonicDragCoeff=0.770000
      AttachmentType=NATO,USAF
      SpecificStationCode=
      NationName=USAF
      StartYear=0
      EndYear=0
      Availability=0
      BaseQuantity=2
      Exported=FALSE
      ExportStartYear=0
      ExportEndYear=0
      ExportAvailability=0
      WeaponDataType=3
      GunTypeName=20MM_M61A1
      MaxRounds=45000
      MuzzlePosition=0.000000,0.000000,0.000000
      LightPosition=0.000000,0.000000,0.000000
      AimDirection=0.000000,0.000000,0.000000
      EjectShells=0
       
      [WeaponDataXXXX]
      TypeName=Howitzer
      FullName=Howitzer Cannon
      ModelName=Kanonenbehaelter_MK103
      Mass=100.000000
      Diameter=0.000000
      Length=0.000000
      SubsonicDragCoeff=0.200000
      SupersonicDragCoeff=0.770000
      AttachmentType=NATO,USAF
      SpecificStationCode=
      NationName=USAF
      StartYear=0
      EndYear=0
      Availability=0
      BaseQuantity=2
      Exported=FALSE
      ExportStartYear=0
      ExportEndYear=0
      ExportAvailability=0
      WeaponDataType=3
      GunTypeName=
      MaxRounds=0
      MuzzlePosition=0.000000,0.000000,0.000000
      LightPosition=0.000000,0.000000,0.000000
      AimDirection=0.000000,0.000000,0.000000
      EjectShells=0
       
      [WeaponDataXXXX]
      TypeName=M38 Jeep
      FullName=M38 Jeep
      ModelName=M38JEEP
      Mass=4000.000000
      Diameter=0.090000
      Length=3.340000
      SubsonicDragCoeff=0.200000
      SupersonicDragCoeff=0.770000
      AttachmentType=NATO,USAF,USN
      SpecificStationCode=
      NationName=USAF
      StartYear=1960
      EndYear=2040
      Availability=3
      BaseQuantity=200
      Exported=TRUE
      ExportStartYear=1960
      ExportEndYear=2040
      ExportAvailability=3
      WeaponDataType=0
      RailLaunched=FALSE
      Retarded=TRUE
      FinStabilized=TRUE
      SpinStabilized=FALSE
      EffectClassName=
      DragAreaMultiplier=60.000000
      WarheadType=0
      Explosives=0.000000
      FusingDistance=0.000000
      ClusterBomblets=0
      ClusterDispersion=0.000000
      GuidanceType=0
      Accuracy=0
      MaxTurnRate=0.000000
      MaxLaunchG=0.000000
      LockonChance=0
      LaunchReliability=0
      ArmingTime=0.000000
      SeekerFOV=0.000000
      SeekerGimbleLimit=0.000000
      SeekerTrackRate=0.000000
      SeekerRange=0.000000
      ReleaseAnimationID=1
      ReleaseAnimationTime=0.000000
      ReleaseAnimationDelay=0.000000
      EODisplayFlags=0
      CEP=0.000000
       
      [WeaponDataXXXX]
      TypeName=Paratrooper
      FullName=Paratrooper
      ModelName=Paratrooper
      Mass=85.000000
      Diameter=0.200000
      Length=2.000000
      SubsonicDragCoeff=0.200000
      SupersonicDragCoeff=0.770000
      AttachmentType=NATO,USAF,USN,UK
      SpecificStationCode=
      NationName=USAF
      StartYear=1938
      EndYear=0
      Availability=3
      BaseQuantity=1000
      Exported=TRUE
      ExportStartYear=1938
      ExportEndYear=0
      ExportAvailability=3
      WeaponDataType=0
      RailLaunched=FALSE
      Retarded=TRUE
      FinStabilized=TRUE
      SpinStabilized=FALSE
      EffectClassName=ParaGreenEffects
      DragAreaMultiplier=20.000000
      WarheadType=0
      Explosives=0.000000
      FusingDistance=0.000000
      ClusterBomblets=0
      ClusterDispersion=0.000000
      GuidanceType=0
      Accuracy=90
      MaxTurnRate=25.000000
      MaxLaunchG=5.000000
      LockonChance=98
      LaunchReliability=90
      ArmingTime=0.000000
      SeekerFOV=5.000000
      SeekerGimbleLimit=45.000000
      SeekerTrackRate=50.000000
      SeekerRange=25000.000000
      ReleaseAnimationID=1
      ReleaseAnimationTime=2.000000
      ReleaseAnimationDelay=0.800000
      EODisplayFlags=0
      CEP=0.000000
       
      //////Guns----------------------------------------
       
      [GunDataXXX]
      TypeName=105MM_M102
      FullName=105mm M102 Howitzer
      Caliber=105.000000
      ROF=8.000000
      MuzzleVel=472.000000
      AmmoWt=15.000001
      WarheadWt=3.200000
      Reliability=100.000000
      Accuracy=95.000000
      AddLight=TRUE
      MaxLightRange=2000.000000
      FireColor=0.400000,0.360000,0.256000
      GunFireEffect=ArtilleryFireEffect
      GunFireSound=TankGun
      EffectClassName=ArtilleryEffects
      EffectTime=0.100000
      TracerTexture=Tracer3.tga
      TracerSize=0.200000
      TracerDistFactor=0.002000
      TracerLength=0.018000
      MaxVisibleDist=400000.000000
      MaxStreakVisibleDist=100000.000000
      TimeFuzed=FALSE
       
      [GunDataXXX]
      TypeName=57MM_S68
      FullName=57mm S-68 Cannon
      Caliber=57.000000
      ROF=120.000000
      MuzzleVel=1000.000000
      AmmoWt=2.850000
      WarheadWt=0.154000
      Reliability=95.000000
      Accuracy=62.000000
      AddLight=TRUE
      MaxLightRange=1200.000000
      FireColor=0.500000,0.450000,0.320000
      GunFireEffect=37mmFireEffect
      GunFireSound=AAA
      EffectClassName=37mmEffects
      EffectTime=0.100000
      TracerTexture=Tracer2.tga
      TracerSize=0.200000
      TracerDistFactor=0.002000
      TracerLength=0.018000
      MaxVisibleDist=4000.000000
      MaxStreakVisibleDist=1000.000000
      TimeFuzed=TRUE
       
      [GunDataXXX]
      TypeName=7.62MM_M134
      FullName=7.62mm M134 MiniGun
      Caliber=7.620000
      ROF=4500.000000
      MuzzleVel=1000.000000
      AmmoWt=0.007000
      WarheadWt=0.000000
      Reliability=100.000000
      Accuracy=70.000000
      AddLight=TRUE
      MaxLightRange=1000.000000
      FireColor=0.500000,0.450000,0.320000
      GunFireEffect=20mmFireEffect
      GunFireSound=Vulcan
      EffectClassName=20mmEffects
      EffectTime=0.050000
      TracerTexture=Tracer.tga
      TracerSize=0.150000
      TracerDistFactor=0.002000
      TracerLength=0.015000
      MaxVisibleDist=2000.000000
      MaxStreakVisibleDist=1000.000000
      TimeFuzed=FALSE
      2,178 2
    2. RF-101C ANG Pack
       
      From each ANG state that flew them.
       
      Arkansas
      Michigan
      Kentucky
       
       
      Put into your RF-101C and go fly.
      237 0
    3. Voodoo skin pack by Pappychksix and Dave
       
      The SunRun3 folder goes into your RF-101C folder along with the KY folder.
       
      27th TFW goes into the F-101A folder.
       
      Sun Run and 27th TFW skin by Pappy. (Thanks Pete)
       
      KY skin (just a decal job) by Dave.
       
      Enjoy.
      384 0
    4. This is a original product to mirage factory.Thanks all to offer this beautiful aircraft!!!
       
      This is my first contribuition to this site and if i forget somebody please im sorry, Im newbe in this things .
      209 0
    5. 2 sharmouth skins one for the Ecr/Ita and one for the Ids/harm Italian Air force.
      393 1
    6. Thank you very much, erikgen.
      1 - Install the weapons of the F-101 with the editor of weapons.
      2- Add this files to folder weapons.
       
      More tips
      Make a copy of FLIGHTENGINE.INI
      play by changing these values:
       
       
      [GraphicsSettings]
      ZBufferDepth=24
      MaxVertexCount=16384
      MaxIndexCount=32768
      MaxTextureCount=8192
      MaxModelType=2048
      MaxMeshPerScene=4096
      MaxModelPerScene=4096
      MaxLightPerScene=256
      AspectRatio=1.333333
      MinPixelSize=1.0
       
      [FarSceneClip]
      FarClipDistance=50000.0
      NearClipDistance=3000.0
       
      [NormalSceneClip]
      FarClipDistance=20000.0
      NearClipDistance=249.9
       
      ;[FarSceneClip]
      ;FarClipDistance=80000.0
      ;NearClipDistance=3000.0
       
      ;[NormalSceneClip]
      ;FarClipDistance=25000.0
      ;NearClipDistance=249.9
       
      [NearSceneClip]
      FarClipDistance=250.0
      NearClipDistance=1.2
       
      [LowDetailOption]
      HorizonDistance=10000.0
      ;HorizonDistance=45000.0
      DetailMeshSize=3
      DetailLevel=0
      WaterEffect=0
      NoiseTexture=0
      MaxTextureRes=128
       
      [MedDetailOption]
      HorizonDistance=40000.0
      ;HorizonDistance=50000.0
      DetailMeshSize=4
      DetailLevel=0
      WaterEffect=1
      NoiseTexture=0
      MaxTextureRes=256
       
      [HighDetailOption]
      HorizonDistance=40000.0
      ;HorizonDistance=60000.0
      DetailMeshSize=5
      DetailLevel=1
      WaterEffect=2
      NoiseTexture=1
      MaxTextureRes=512
       
      [unlimitedDetailOption]
      HorizonDistance=75000.0
      DetailMeshSize=6
      DetailLevel=1
      WaterEffect=2
      NoiseTexture=1
      MaxTextureRes=-1
       
      A greeting to all
      137 0
    7. F4D-1 Skyray Templates by Julhelm
       
      ---------------------------------------------
       
      Legal s**t:
       
      This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission.
       
      Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge.
       
      You have been warned.
       
      ------------------------------------------
       
      Nils 'Julhelm' Dücker
       
      NilsD@bredband.net
      174 0
    8. F4D-1 Skyray V1.0
       
      Credits:
       
      Model/Cockpit/Textures/Weapons: Julhelm
      Flight Model: Column5
      Hangar Painting: Julhelm
      ---------------------------------------------
       
      Features:
       
      * Virtual cockpit
      * Extensive exterior detail
      * Accurate markings for VF-102 and VF(AW)-3
      * Fueltanks with unit-specific markings
      * Custom FFAR Rocketpods with radar targeting and which can be used by the AI when attacking aircraft!
       
      ---------------------------------------------
       
      Installation notes:
       
      Simply extract the F4D-1 folder into your Objects\Aircraft folder, the files in the F4D-1 Weapons folder into your weapons folder and then add the info contained in the two text files to their respective target files (gundata and weapondata) and run the editors to compile the files.
       
      ---------------------------------------------
       
      Legal s**t:
       
      This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission.
       
      Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge.
       
      You have been warned.
       
      ------------------------------------------
       
      Nils 'Julhelm' Dücker
       
      NilsD@bredband.net
      1,945 0
    9. The italian version of that pod entered in service,for the same reason of KLu, in 1975 with the AMI's F-104G of the 3°Stormo based at Villafranca Air Base;is shape differed from Dutch model because the recon device are quite different from original model,actually the pod is in use with the AMX.
      205 0
    10. This pod was made in Netherland under request of Koninklijke Nederlandese Luchtmacht(KLu),because of the unsatisfactory performances of the RF-104G.
      It entered in service in 1974 with the F-104G of the 306° Squadron based at Volkel Air Base.
      181 0
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