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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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--------------------------C-130A Spectre Gunship----------------------------------
Thanks for downloading! This is a little mod of the stock C-130A offering available in the Wings Over Europe game, and in Strike Fighters Project One/Gold. I simply added some guns, and a nice cockpit, and painted it. This was released a few years back, but the lineup of the weapons were all defunct. I went ahead and placed the proper guns, and added a new one......A freaking M102 Howitzer cannon! It is a makeshift upgrade I did, and I like the results. It is pretty devistating as well. You will need Del's C-130 cockpit to make this work, or alternately, you an use whatever cockpit you want. I supplied an enhanced avionics suite, and also moved the cockpit position.
The US Air Force uses the AC-130 gunships for close air support, air interdiction, and force protection. Close air support roles include supporting ground troops, escorting convoys, and flying urban operations. Air interdiction missions are conducted against planned targets and targets of opportunity. Force protection missions include defending air bases and other facilities. Stationed at Hurlburt Field in Northwest Florida, the gunship squadrons are part of the Air Force Special Operations Command (AFSOC), a component of Special Operations Command (SOCOM).
INSTALL:
1.extract zip to root of your sim.
2.add weapon and gun data provided below
3.Copy/paste the cockpit folder from Del's C-130H ,J, or which ever one you have into your AC-130A folder.
4.Blow stuff up.
////THANKS\\\\
I want to give a huge thank you to Dels,Combatace, and the original author of the AC-130 gunpod. Without you, none of this would be possible. Del's makes some nice C-130s, and be looking forward to my mod of his bird next. I am going to make an AC-130U Spooky out of it. Look for that here soon, hopefully!
///DATA
Here are the entries for the weapon editor for the 2 pods. Add them to your Weapondata.ini file. Replace the WeapondataXXXX with the next number in sequence. Then use the weapon editor, open the forementioned Weapondata.ini file with it. Save it, and close! You are done. If you have bunyaps weapon pack, or any others installed, do a quick search of your ini to make sure you do not have these already.
The guns are in the next section. Pretty much the same thing, but you open your GunData.ini file instead. After that, open the gun editor. Open the Gundata.ini file, then save. You are now ready to go kick some ass!
///WEAPONS///
[WeaponDataXXXX]
TypeName=AC-130
FullName=AC-130 gunpod
ModelName=AC-130
Mass=100.000000
Diameter=0.000000
Length=0.000000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF
SpecificStationCode=
NationName=USAF
StartYear=0
EndYear=0
Availability=0
BaseQuantity=2
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=3
GunTypeName=20MM_M61A1
MaxRounds=45000
MuzzlePosition=0.000000,0.000000,0.000000
LightPosition=0.000000,0.000000,0.000000
AimDirection=0.000000,0.000000,0.000000
EjectShells=0
[WeaponDataXXXX]
TypeName=Howitzer
FullName=Howitzer Cannon
ModelName=Kanonenbehaelter_MK103
Mass=100.000000
Diameter=0.000000
Length=0.000000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF
SpecificStationCode=
NationName=USAF
StartYear=0
EndYear=0
Availability=0
BaseQuantity=2
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=3
GunTypeName=
MaxRounds=0
MuzzlePosition=0.000000,0.000000,0.000000
LightPosition=0.000000,0.000000,0.000000
AimDirection=0.000000,0.000000,0.000000
EjectShells=0
[WeaponDataXXXX]
TypeName=M38 Jeep
FullName=M38 Jeep
ModelName=M38JEEP
Mass=4000.000000
Diameter=0.090000
Length=3.340000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF,USN
SpecificStationCode=
NationName=USAF
StartYear=1960
EndYear=2040
Availability=3
BaseQuantity=200
Exported=TRUE
ExportStartYear=1960
ExportEndYear=2040
ExportAvailability=3
WeaponDataType=0
RailLaunched=FALSE
Retarded=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=60.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=0
MaxTurnRate=0.000000
MaxLaunchG=0.000000
LockonChance=0
LaunchReliability=0
ArmingTime=0.000000
SeekerFOV=0.000000
SeekerGimbleLimit=0.000000
SeekerTrackRate=0.000000
SeekerRange=0.000000
ReleaseAnimationID=1
ReleaseAnimationTime=0.000000
ReleaseAnimationDelay=0.000000
EODisplayFlags=0
CEP=0.000000
[WeaponDataXXXX]
TypeName=Paratrooper
FullName=Paratrooper
ModelName=Paratrooper
Mass=85.000000
Diameter=0.200000
Length=2.000000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF,USN,UK
SpecificStationCode=
NationName=USAF
StartYear=1938
EndYear=0
Availability=3
BaseQuantity=1000
Exported=TRUE
ExportStartYear=1938
ExportEndYear=0
ExportAvailability=3
WeaponDataType=0
RailLaunched=FALSE
Retarded=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=ParaGreenEffects
DragAreaMultiplier=20.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=90
MaxTurnRate=25.000000
MaxLaunchG=5.000000
LockonChance=98
LaunchReliability=90
ArmingTime=0.000000
SeekerFOV=5.000000
SeekerGimbleLimit=45.000000
SeekerTrackRate=50.000000
SeekerRange=25000.000000
ReleaseAnimationID=1
ReleaseAnimationTime=2.000000
ReleaseAnimationDelay=0.800000
EODisplayFlags=0
CEP=0.000000
//////Guns----------------------------------------
[GunDataXXX]
TypeName=105MM_M102
FullName=105mm M102 Howitzer
Caliber=105.000000
ROF=8.000000
MuzzleVel=472.000000
AmmoWt=15.000001
WarheadWt=3.200000
Reliability=100.000000
Accuracy=95.000000
AddLight=TRUE
MaxLightRange=2000.000000
FireColor=0.400000,0.360000,0.256000
GunFireEffect=ArtilleryFireEffect
GunFireSound=TankGun
EffectClassName=ArtilleryEffects
EffectTime=0.100000
TracerTexture=Tracer3.tga
TracerSize=0.200000
TracerDistFactor=0.002000
TracerLength=0.018000
MaxVisibleDist=400000.000000
MaxStreakVisibleDist=100000.000000
TimeFuzed=FALSE
[GunDataXXX]
TypeName=57MM_S68
FullName=57mm S-68 Cannon
Caliber=57.000000
ROF=120.000000
MuzzleVel=1000.000000
AmmoWt=2.850000
WarheadWt=0.154000
Reliability=95.000000
Accuracy=62.000000
AddLight=TRUE
MaxLightRange=1200.000000
FireColor=0.500000,0.450000,0.320000
GunFireEffect=37mmFireEffect
GunFireSound=AAA
EffectClassName=37mmEffects
EffectTime=0.100000
TracerTexture=Tracer2.tga
TracerSize=0.200000
TracerDistFactor=0.002000
TracerLength=0.018000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=TRUE
[GunDataXXX]
TypeName=7.62MM_M134
FullName=7.62mm M134 MiniGun
Caliber=7.620000
ROF=4500.000000
MuzzleVel=1000.000000
AmmoWt=0.007000
WarheadWt=0.000000
Reliability=100.000000
Accuracy=70.000000
AddLight=TRUE
MaxLightRange=1000.000000
FireColor=0.500000,0.450000,0.320000
GunFireEffect=20mmFireEffect
GunFireSound=Vulcan
EffectClassName=20mmEffects
EffectTime=0.050000
TracerTexture=Tracer.tga
TracerSize=0.150000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=2000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
By WombRaider2,178 2 -
RF-101C ANG Pack
From each ANG state that flew them.
Arkansas
Michigan
Kentucky
Put into your RF-101C and go fly.
By Dave237 0 -
Voodoo skin pack by Pappychksix and Dave
The SunRun3 folder goes into your RF-101C folder along with the KY folder.
27th TFW goes into the F-101A folder.
Sun Run and 27th TFW skin by Pappy. (Thanks Pete)
KY skin (just a decal job) by Dave.
Enjoy.
By Dave384 0 -
This is a original product to mirage factory.Thanks all to offer this beautiful aircraft!!!
This is my first contribuition to this site and if i forget somebody please im sorry, Im newbe in this things .
By EsPeKTr0209 0 -
2 sharmouth skins one for the Ecr/Ita and one for the Ids/harm Italian Air force.
By X RAY393 1 -
Thank you very much, erikgen.
1 - Install the weapons of the F-101 with the editor of weapons.
2- Add this files to folder weapons.
More tips
Make a copy of FLIGHTENGINE.INI
play by changing these values:
[GraphicsSettings]
ZBufferDepth=24
MaxVertexCount=16384
MaxIndexCount=32768
MaxTextureCount=8192
MaxModelType=2048
MaxMeshPerScene=4096
MaxModelPerScene=4096
MaxLightPerScene=256
AspectRatio=1.333333
MinPixelSize=1.0
[FarSceneClip]
FarClipDistance=50000.0
NearClipDistance=3000.0
[NormalSceneClip]
FarClipDistance=20000.0
NearClipDistance=249.9
;[FarSceneClip]
;FarClipDistance=80000.0
;NearClipDistance=3000.0
;[NormalSceneClip]
;FarClipDistance=25000.0
;NearClipDistance=249.9
[NearSceneClip]
FarClipDistance=250.0
NearClipDistance=1.2
[LowDetailOption]
HorizonDistance=10000.0
;HorizonDistance=45000.0
DetailMeshSize=3
DetailLevel=0
WaterEffect=0
NoiseTexture=0
MaxTextureRes=128
[MedDetailOption]
HorizonDistance=40000.0
;HorizonDistance=50000.0
DetailMeshSize=4
DetailLevel=0
WaterEffect=1
NoiseTexture=0
MaxTextureRes=256
[HighDetailOption]
HorizonDistance=40000.0
;HorizonDistance=60000.0
DetailMeshSize=5
DetailLevel=1
WaterEffect=2
NoiseTexture=1
MaxTextureRes=512
[unlimitedDetailOption]
HorizonDistance=75000.0
DetailMeshSize=6
DetailLevel=1
WaterEffect=2
NoiseTexture=1
MaxTextureRes=-1
A greeting to all
By rebel ryder137 0 -
F4D-1 Skyray Templates by Julhelm
---------------------------------------------
Legal s**t:
This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission.
Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge.
You have been warned.
------------------------------------------
Nils 'Julhelm' Dücker
NilsD@bredband.net
By Julhelm174 0 -
F4D-1 Skyray V1.0
Credits:
Model/Cockpit/Textures/Weapons: Julhelm
Flight Model: Column5
Hangar Painting: Julhelm
---------------------------------------------
Features:
* Virtual cockpit
* Extensive exterior detail
* Accurate markings for VF-102 and VF(AW)-3
* Fueltanks with unit-specific markings
* Custom FFAR Rocketpods with radar targeting and which can be used by the AI when attacking aircraft!
---------------------------------------------
Installation notes:
Simply extract the F4D-1 folder into your Objects\Aircraft folder, the files in the F4D-1 Weapons folder into your weapons folder and then add the info contained in the two text files to their respective target files (gundata and weapondata) and run the editors to compile the files.
---------------------------------------------
Legal s**t:
This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission.
Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge.
You have been warned.
------------------------------------------
Nils 'Julhelm' Dücker
NilsD@bredband.net
By Julhelm1,945 0 -
The italian version of that pod entered in service,for the same reason of KLu, in 1975 with the AMI's F-104G of the 3°Stormo based at Villafranca Air Base;is shape differed from Dutch model because the recon device are quite different from original model,actually the pod is in use with the AMX.
By Steve s205 0 -
This pod was made in Netherland under request of Koninklijke Nederlandese Luchtmacht(KLu),because of the unsatisfactory performances of the RF-104G.
It entered in service in 1974 with the F-104G of the 306° Squadron based at Volkel Air Base.
By Steve s181 0
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