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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

    1. By Sony Tuckson.
      231 2
    2. A-4 Aggressor Pack by Bananimal.
       
      These were made for a Top Gun Campaign I made 5 years. They are great skins. Just put into your A-4E and go fly.
       
      Dave USAFMTL
      383 0
    3. MiG-21PFM_VPAFCamo
      historical...
      562 3
    4. 96 0
    5. VF-24 'Checkertails' low-vis scheme for the Mirage Factory F-8J
       
      Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys!
       
      Installation instructions
       
      Extract the contents of the rar file named '24lv into a TEMP folder.
      Read the text file for further instructions.
       
      Legal stuff
       
      1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
      2. You must give proper credit in your readme file.
      3. If feasible, include the original readme along with your new mod.
       
      Additional notes
      File updated, because decals.ini needed some fixing. Sorry about that.
      133 0
    6. This is the MiG-23 Flogger tank from Pasko and Starfighter2. I didnt do anything but upload it so dont give me any credit for it. Enjoy this and go fly.
       
       
       
      Jarhead1
      276 0
    7. Bye Bye cones, hi arrows.
       
      My old ATI 9250 needed some extra help to make the game faster, the arrows only have 4 polygons.
       
      Arrows and Omega drivers good combination for low-power graphics
       
      A greeting to all.
      283 1
    8. Isreal 2 Terrain Upgrade for WoI -- Version 2.5
       
      This update/rebuild is designed to REPLACE the one I released in March, 2008.
       
      This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for Strike Fighters. What this will do, is allow its usage in WoI (or any of the other games, for that matter). There has also been a massive 'cleanup' of several of the additonal airfields as originally issued. I've removed, for the most part, all but one runway where there were mulitples.
       
      Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This IS the full terrain =complete with tiles, tods, hm bmps in short, everything needed to correct pre-patch errors, and is designed to replace to earlier version, dated March 2008. This is updated to the latest standards, post 8/28/08 patch for WoI and WoV/WoE. This build repairs the sinking into the terrain, odd elevations and other funny business. Those still using SF will not benefit from this upgrade, and will not get the game generated parked aircraft.
       
      It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
      Contraindicated: post-patch, the water effects for Vista users seem to be working.
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. The SAMs are pretty important, as there are several batteries that call out for the SA-3 specifically, and the stock in-game SA-2s along the "SAM Fence" at the Suez Canal (although, they should be outside the historical year range I've designed it for this; call it a "backdated map"). As such, this map should be usable in the timeframes of 1948-2050.
      Please note: the ground objects included in the March 2008 build are NOT included with this version.
       
      It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars.
       
      As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV, but to have the proper feel, use it in WoI only.
       
      Remember: this terrain IS designed with the 1948-1966 timeframe in mind; although there ARE many target areas still active for later years (ie: Canal SAM Fence, possibly the Cyprus airfields), but the WoI IsraelME terrain works best for 1967 and later years. As it was designed to.
       
      As always, there's an extensive, highly detailed readme with step-by-step instructions. You all should know what to do by this point.
      A (hopefully) full listing of contributors is in the readme...with my thanks for all their help.
       
      Happy Landings!!!
      Wrench
      kevin stein
      3,354 2
    9. Ferris Scheme A-4E's By Bananimal.
       
      He made these for me like 4 years ago and I never released them. FOr tohse of you who like A-4's and Ferris schemes, this is your ticket.
       
      Enjoy
       
      Dave USAFMTL
      99 0
    10. VF-211 'Fighting Checkmates' low-vis scheme for the Mirage Factory F-8J
       
      Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys!
       
      Installation instructions
       
      Extract the contents of the rar file named '211lv into a TEMP folder.
      Read the text file for further instructions.
       
      Legal stuff
       
      1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
      2. You must give proper credit in your readme file.
      3. If feasible, include the original readme along with your new mod.
      132 0
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