-
Subscription required to download files
-
- 116 replies
- 5,879 views
-
-
Available Subscriptions
Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
-
MiG-31BM "Foxhound" Repair Package
This package is designed an 'in the field' repair kit to fix several of the unfinished bits in the recently released Mig-31BM Foxhound.
Included are tweeks to the data, loadout, cockpit, avionics inis, as well as several repainted bmps and tgas for the cockpit itself. Also, are 2 new APU-62 dual IR missile rails, with corrected weapons placement. These are based off the original units, but have been edited for use on the Foxhound -ONLY-.
Other fixes include:
Adjusting the operational years to more "Real Life" for this model, and making it "SOVIET" only
Adjusting the cockpit position to match the pilot position on the external model
Upgrading cockpit ini to the latest standard (SF/WoV/WoE); this includes adding the latest fixes for several intruments, post Patch 4
Adding running lights and adjusting the Landing/taxi lights
Adjusting the Loadout to fit semi-current knowledge and weapons; adding drop tanks,
Repainting several cockpt bmps and tgas to have correct Cyrllic/Russian labels,
Adjusting avionics, adding/replacing several display bmps/tgas
Mod to decals ini, to use stock in-game bort numbers
Several other tweeks I'm sure will become apparent as you fly (meaning: I can't remember them!)
Addition of 2 "new" RWR sounds (can't remember where they come from)
Switching over the engine sound to TMF's "MiGEngine"
Unfortunately, there isn't anything I can do about the flight model, which still needs some attention by an expert. I don't have the understanding of how those things work, so .... it'll still 'bob and weave' as originally released.
To complete the package, I've included The Insky Boys AA-9 Amos, and the weapons data to be added to your WeaponsData.ini, just in case you didn't have it before. Instructions to add the weapons in the 'Weapons' folder in the kit.
Note: weapons loads are designed for use with the Bunyap Pak. If you're using another WepPak, you MAY need to add several weapons to it. This is of particular insterst for the A-G guided missiles (which are a 'best guess' at best!)
READ the enclose readme for fully detailed, step-by-step instructions, plus a full listing of contributors. Without their help, I couldn't have fixed this bird
Clear Skies!
Wrench
kevin stein
By Wrench3,726 0 -
MV-22B Osprey
Release v2.2
“The V-22 Osprey is a joint service, multi-mission, military tilt rotor aircraft with both a vertical takeoff and landing (VTOL) and short takeoff and landing (STOL) capability. It is designed to perform missions like a conventional helicopter with the long-range, high-speed cruise performance of a turboprop aircraft. The V-22 was developed by Bell Helicopter Textron, which manufactures it in partnership with Boeing Helicopters. The initial operators are the U.S. Marine Corps and United States Air Force. The FAA classifies the Osprey as a model of powered lift aircraft.”… Wikipedia.
Installation
1.) Unzip the archive.
2.) Cut/Paste the MV-22 folder within the aircraft directory of your Strike Fighters, Wings over Vietnam or Wings over Europe, Wings over Israel Installation.
3.) Cut/Paste the sound file within the sound folder into the Sounds directory your Strike Fighters, Wings over Vietnam, Wings over Israel or Wings over Europe Installation.
4.) Fly and have fun!
Flight Instructions
STOL – (Short Take Off and Landing) - Rotate the outboard engine nacelles (done by activating the keys you have mapped to controls thrust vectoring) above 45-degrees (I find around 60 works best). Release brakes, slowly feed in throttle. As you exceed 80 knots, apply full up elevator and apply full throttle. As you climb, raise gear and slowly rotate the engine nacelles to zero to achieve horizontal flight configuration. Approach landing in this configuration as you would a conventional aircraft.
VTOL – (Vertical Take Off and Landing) - Rotate the outboard engine nacelles to their full 90-Degree position. Slowly apply throttle to exceed 75 percent (this will change with any cargo load or fuel use… adjust as necessary). While in hover mode, direction and attitude is controlled by pitch and roll. Rudder input controls rotation about the axis and throttle obviously effects climb or decent. Landing is a bit more difficult… You’ll need to rotate the engine nacelles to 90-degrees, reduce throttle and bank a bit to scrub off speed. Once below 240 knots, drop gear to increase drag, further reducing airspeed. As you slow to below 100 knots you will develop some buffeting… this is normal as the wings are obviously losing their lift. I find a good controlled decent can be achieved around 60 percent throttle. Goose the throttle a bit before touch-down to soften the landing.
Operational Notes
1.) It is recommended to fly the Osprey in hard-mode only to experience the flight model in it’s highest fidelity. The Ospreys FM is a bit too complex in the vertical flight profile to fly properly in anything other than hard.
2.) Though the Osprey works in all iterations of Thirdwire flight-sims, it performed the best in Wings over Israel. Once the other iterations are patched to WoI standards, this will obviously change.
3.) The real-world Osprey is fly-by-wire… the onboard computer does a lot of the workload that you will need to do to fly the Osprey smoothly and efficiently. Rule of thumb: Use small control inputs while in hover and don’t over correct when it gets squirrelly. If you ham-fist the Osprey it will throw you all over the place.
4.) The cargo doors are opened by whatever key you have mapped to open bomb-bay
5.) The AR Probe (air-refueling) is extended with whatever key you have mapped to extend the arrestor hook.
6.) The engine nacelles are rotated with whatever key you have mapped to control thrust-vectoring.
That’s it… fly have fun and don’t be afraid to critique.
Legal gobble de gook
Everything contained within this package was created me. Nothing within this package can be modified and uploaded as your own work or part of your personal package without express written consent from me. Nothing within this package can be included with any other free or commercial package without my written consent.
David Zurawski - Zurawski@zur-tech.com
www.Zur-TECH.com
By Zurawski5,144 2 -
Skins for the InSky's MiG-31BM mod.
All credits allowed in the Read me file.
Happy flyings!
X-Ray
By X RAY431 0 -
This is tree mod and tiles update for OTC 2 Cuba terrain.
Apart from adding varying coverage of trees, I've also did some retiling, to introduce new tiles for visuals improvement, and to avoid spawning of trees in the wrong place, eg. on runways, also not to have some targets in dense jungle, rather on less covered grounds.
Read the readme!
By Stary633 2 -
My third approach at modyfying explosions to give them that familiar hollywood-style exaggerated look: new graphics, new emitters, brand new look for the series. And YES, they are best looking when combined with the HDR/Bloom plugin.
New for the series are generic nuclear effects.
By Stary6,831 1 -
I built this to replace the blunt shaped CBU-24/B CBU munition in the sim, as that shape is actually the SUU-30B/B dispenser. The CBU- designation for munitions is actually the combined SUU- dispenser and BLU-submition bomblet combined. A bit complicated.
The weapon as supplied in the sim should actually be the CBU-24B/B (using the blunt nosed SUU-30B/B shape). That was introduced in 1969 or so and was seen during the 1972 Linebacker operations.
This weapon is the CBU-24/B (using the more streamlined SUU-30/B shape) and was used until about 1971 or so when it seems that USAF stocks were pretty much used up in Southeast Asia.
You must be able to use the weaponeditor to have both shapes available.
My thanks to NGHENGO for converting the GMax files into a workable .LOD and .bmp file for me!
Revised 7-08 with better texture and resized shape.
Enjoy,
Mike Druzolowski
By mppd319 0 -
This is a replacement visual model of the CBU-24/B CBU shape I made. The previous one was too long (converted from GMax issue perhaps). This one fits fore and aft on an MER. Skin is a bit better also.
Mike D.
By mppd419 0 -
This is the MiG-31BM Foxhound(Great Modernization) that't the late version of the Foxhound made by 101tfs and insky.cn community
since 101tfs couldn't upload the Foxhound, i'm uploading this here.
it needs a new FM and cockpit, so if you can help it will be great ;)
the radar screen and rwr was made by Acidgraph and the cockpit repaint by MK2 with the F-4EJ Hud's
have fun.
By Silverbolt4,773 1 -
Strike Fighters/Wings Over Vietnam/Wings Over Europe etc Mi-24 skins readme
All credit for these skins goes to their creators as detailed below. All I've done is to re-format them for SF\WOV\WOE and add a textureSet to each skin.
Not all of the countries for which we have skins are included in the standard NATIONS.ini list, so I've left those as Soviet. It doesn't make any difference to the skins' appearance as there are no decals to worry about. If you have the New Nations mod that includes these missing countries then feel free to modify the relevant TextureSet.
All you need to do is to extract the skin to your Objects\Aircraft\Mi-24 folder, then go fly and blow up some stuff.
Thanks must go to the A Team for making the Mi-24 for SF\WOV\WOE, Tim Conrad for the original Mi-24V, and of course TK for giving us these great sims to play with.
This skin is based on Mike Pearson's textures and converted with his kind permission.
Enjoy, and good hunting
Allen
ps You can use these skins in any mods, campaigns etc, but please name check me and the original skinners in your credits as a courtesy. Thanks
pps Here is a list of Mi-24 operators, together with the versions that they use, to assist you in adding skins to the most appropriate helicopter:
About 700 in Russian Army service, most with helicopter attack regiments of Mi-8/17s and Mi-24s. Export customers include:
Afghanistan (Mi-24A, U, 25, 35)
Algeria (Mi-24A, 24D)
Angola (Mi-25, 35, 35P)
Armenia (Mi-24P, K, RKhR)
Azerbaijan (Unknown versions)
Belarus (Mi-24D, V, K, RKhR)
Bosnia (Mi-35, five reportedly ordered)
Bulgaria (Mi-24D, 24V)
Cambodia (Unknown ex-Vietnamese)
Chad (Mi-35?)
Congo/Zaire (Mi-35P)
Croatia (Mi-24V)
Cuba (Mi-24D, 35)
Cyprus (Mi-35P)
Czech Republic (Mi-24D, DU, V, 35)
Czechoslovakia (Mi-24D, DU, V)
East Germany (Mi-24D, Mi-24P)
Ethiopia (Mi-24D, Mi-35)
France (Mi-25D, ex-Libyan)
Georgia (Unknown)
Hungary (Mi-24D, Mi-24V, Mi-24P)
India (Mi-25 Akbar, Mi-35)
Indonesia (Mi-35, 35P)
Iraq (Mi-25)
Kazakhstan (Mi-24D, V)
Kyrgystan (Unknown)
Laos (Mi-25)
Libya (Mi-24A, 25, 35)
Macedonia (FYR) (Mi-24K, V)
Mongolia (Mi-24V)
Mozambique (Mi-25)
Nicaragua (Mi-25)
Nigeria (Mi-35P)
North Korea (Unknown)
Pakistan (Afghan defectors)
Peru (Mi-25)
Poland (Mi-24D, V)
Rwanda (Mi-24V)
Sierra Leone (Mi-24V)
Slovakia (Mi-24D, DU, V)
Sri Lanka (Mi-24V, 35P)
Sudan (Mi-24V ex-Belarus)
Syria (Mi-24D, Mi-25)
Tajikistan (Unknown)
Turkmenistan (Unknown)
Uganda (Unknown)
Ukraine (Mi-24D, V, P, K, RKhR)
United Kingdom (Mi-25, 1 ex-Libyan briefly evaluated)
United States (Mi-24D, Mi-24P, 2 ex-German + captured Iraqi)
Uzbekistan (Mi-24D, V)
Venezuela (Mi-35M2)
Vietnam (Mi-24, 24A, 24D, 25)
Yemen (Mi-24D/25)
Zimbabwe (Mi-35)
By allenjb4299 0 -
Strike Fighters/Wings Over Vietnam/Wings Over Europe etc Mi-24 skins readme
All credit for these skins goes to their creators as detailed below. All I've done is to re-format them for SF\WOV\WOE and add a textureSet to each skin.
Not all of the countries for which we have skins are included in the standard NATIONS.ini list, so I've left those as Soviet. It doesn't make any difference to the skins' appearance as there are no decals to worry about. If you have the New Nations mod that includes these missing countries then feel free to modify the relevant TextureSet.
All you need to do is to extract the skin to your Objects\Aircraft\Mi-24 folder, then go fly and blow up some stuff.
Thanks must go to the A Team for making the Mi-24 for SF\WOV\WOE, Tim Conrad for the original Mi-24V, and of course TK for giving us these great sims to play with.
This skin is based on Gregory Paul's textures.
Enjoy, and good hunting
Allen
ps You can use these skins in any mods, campaigns etc, but please name check me and the original skinners in your credits as a courtesy. Thanks
pps Here is a list of Mi-24 operators, together with the versions that they use, to assist you in adding skins to the most appropriate helicopter:
About 700 in Russian Army service, most with helicopter attack regiments of Mi-8/17s and Mi-24s. Export customers include:
Afghanistan (Mi-24A, U, 25, 35)
Algeria (Mi-24A, 24D)
Angola (Mi-25, 35, 35P)
Armenia (Mi-24P, K, RKhR)
Azerbaijan (Unknown versions)
Belarus (Mi-24D, V, K, RKhR)
Bosnia (Mi-35, five reportedly ordered)
Bulgaria (Mi-24D, 24V)
Cambodia (Unknown ex-Vietnamese)
Chad (Mi-35?)
Congo/Zaire (Mi-35P)
Croatia (Mi-24V)
Cuba (Mi-24D, 35)
Cyprus (Mi-35P)
Czech Republic (Mi-24D, DU, V, 35)
Czechoslovakia (Mi-24D, DU, V)
East Germany (Mi-24D, Mi-24P)
Ethiopia (Mi-24D, Mi-35)
France (Mi-25D, ex-Libyan)
Georgia (Unknown)
Hungary (Mi-24D, Mi-24V, Mi-24P)
India (Mi-25 Akbar, Mi-35)
Indonesia (Mi-35, 35P)
Iraq (Mi-25)
Kazakhstan (Mi-24D, V)
Kyrgystan (Unknown)
Laos (Mi-25)
Libya (Mi-24A, 25, 35)
Macedonia (Mi-24K, V)
Mongolia (Mi-24V)
Mozambique (Mi-25)
Nicaragua (Mi-25)
Nigeria (Mi-35P)
North Korea (Unknown)
Pakistan (Afghan defectors)
Peru (Mi-25)
Poland (Mi-24D, V)
Rwanda (Mi-24V)
Sierra Leone (Mi-24V)
Slovakia (Mi-24D, DU, V)
Sri Lanka (Mi-24V, 35P)
Sudan (Mi-24V ex-Belarus)
Syria (Mi-24D, Mi-25)
Tajikistan (Unknown)
Turkmenistan (Unknown)
Uganda (Unknown)
Ukraine (Mi-24D, V, P, K, RKhR)
United Kingdom (Mi-25, 1 ex-Libyan briefly evaluated)
United States (Mi-24D, Mi-24P, 2 ex-German + captured Iraqi)
Uzbekistan (Mi-24D, V)
Venezuela (Mi-35M2)
Vietnam (Mi-24, 24A, 24D, 25)
Yemen (Mi-24D/25)
Zimbabwe (Mi-35)
By allenjb4298 0
-
Download Statistics
14,452
Files12,701
Comments27,068
Reviews
