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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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1. Introduction
===============
When downloading addon aircrafts and new skins I always felt a bit dissatisfied with the hangar and loading screens supplied by their makers.
Not that they were wrong are bad, I simply don't like real-life pictures as either hangar screen or loading screen.
Furthermore, I did not like that their is no match between the aircraft skin you choose and the loading and hangar screen you get to see.
So I set out to find an easy way (within the confines of the simulation) to find a quick and easy way to get a match between the selected skin, hangar screen and loading screen.
I figured out a way, by working with standardized filenames. The only disadvantage is that you need to select the appropriate hangar screen/ loading screen manually.
But I suppose that most people fly in campaigns so it should be easy to set this up before you launch the simulation.
2. How does it work?
====================
First of all, you need to download yourself the addon aircraft and skins (don't worry I'll supply you with the appropriate links later on).
Secondly extract this pack to a temporary file/directory, where you will find several files in this pack:
Aircraft.ini file
TextureSetXXX_Loading.bmp
TextureSetXXX_Hangar.bmp
(with XXX being replaced by incremental numbers)
Each TextureSet file corresponds with the Textureset-entry of the same number in the aircraft ini.
Copy these files to your aircraft directory: \Wings Over Europe\Objects\Aircraft\aircraftdirectory\.
Only your aircraft.ini file will be overwritten, but that should not be a problem unless you have other skins installed then those mentionned in this readme.
If you open the aircraft.ini file, you will notice that its an exact match with the original aircraft.ini file except for a few edits in the [AircraftData]-section and with the entries for the skins already added.
The entries in the [AircraftData]-section should look like this:
// original authors settings
HangarScreen=...
LoadingScreen=...
//KingAlbert settings
//HangarScreen=TextureSetXXX_Hangar.bmp
//LoadingScreen=TextureSetXXX_Loading.bmp
Now the double /-symbol indicates to the simulation must ignore that line. So the only thing you have to do to select the hangarscreen and loadingscreen is remove the /-symbols in front of the line. Keep in mind that all other hangar and loading lines need to be preceded by a // otherwise the simulation will use the first instruction.
I kept in the original authors selection so you can easily revert back to his selection.
3. requirements
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You need a legal copy of one of the many Thirdwire Sims (WOV, WOE, WOI).
I only tested this pack in Wings over Europe, but I guess it should work fine in any of the other version.
4. Installing this pack
=======================
1) download and install the addon aircraft.
Location: http://forum.combatace.com/index.php?autoc...p;showfile=5011
2) download and install additional skins
remember, you don't have to edit the aircraft.ini file yourself, I included a copy as part of this pack.
a) NASA F16XL test skin
location: http://forum.combatace.com/index.php?autoc...p;showfile=5130
b) Tuskegee Tribute F-16XL
location: http://forum.combatace.com/index.php?autoc...p;showfile=5696
c) SEA camo F-16XL
Location: http://forum.combatace.com/index.php?autoc...p;showfile=5542
d) IAF F-16XL
location: http://forum.combatace.com/index.php?autoc...p;showfile=5013
3) install the files from this pack (see at the previous section How does it work? for instructions
By KingAlbert236 1 -
:yes: Here is a fictional version of Norway. It is fictional for I could not get the correct Norway area, however the terrain
is full of hills, mountains and valleys and sea . Texture set uses FE tiles + others. FYI a snowy version using DBS and
FE winter texture sets is in progress.
By Guest859 0 -
:yes: This is a terrain for India (actually the area near Burma, Nepal,China, India)
The terrain uses Polak's texture set thus the terrain is a bit fictional.
By Guest1,483 1 -
:yes: These are updated Planning Maps for the India Terrain
By Guest215 0 -
:yes: This is an updated Planinng Map for the Norway Terrain
By Guest182 0 -
At the beginning of the conflict the Vietcong no had AK-47, the weapon of choice and representative of Charlie at that time was the Mosin-Nagant M1944 or your copy china Type 53, its firepower was limited compensated but that its scope was greater and the M-16 were giving many reliability problems that were later resolved.
By rebel ryder240 0 -
Skin de baja visibilidad en tonos grises claros para IA-63 PAMPA.
Para el WOV.
Este camuflaje es una copia fiel usado por el AT-63 PAMPA FASE I I, no pose aero decals más allá de la bandera nacional Argentina.
[TextureSet003]
Directory=Tonos Claros
Name=Tonos Claros Pampa
Nation=ARGENTINA
Specular=0.200000
Glossiness=0.750000
Reflection=0.050000
Creadores = Marcos y Néstor Canabal.
E-mail=marcos_bmx_16 (; ^) Hotmail.com
IA-63 skin FASE II
SUICIDAL
By SUICIDAL119 0 -
Vietcong AK-47
By rebel ryder555 0 -
MiG-23-98 Experimental Aircraft, based on MiG-23MLD, created in 1999.
Featutes : New "Moskit-23" Radar, AA ang AG (WOI only);
2IR,IRM,SAHM,ARM, EOGR,EOGB,LGR,LGB,AHM,CGR supports;
New HUD & modern avionics radar;
"OLS-M" Laser Designator;
Good ECM;
Bonus : Altenative Mig-23ML & MLD Cockpits & DATA.INI, some data changed according russian military info sources.
NOTE ABOUT ON-WINGS FT: "...This Fuel Tanks can't be used in normal fly, only during flight on long distance with minimal weapons loadout, and only for planes with 3-rd version of wings (I.E. MiG-23M and lates) "- extract from MiG-23 Pilot manual (in russian). Pylons not needed of this FT, be cause in real life FT drop-out wits pylons before turning wing on max angle.
Plane based on column5 Mg-23MLD plane, no LOD changes, only INI.
By lindr21,089 0 -
Lybia Terrain; Updates, Fixes and General Mayhem
Version 2.0 =FINAL= No more updates after this release!!!
This is mostly a 'fix' of the targets, types, and movements inis. It replaces ALL PERVIOUS VERSIONS of the Libya map. It is a FULL terrain, with everything needed to just unzip, drop into your game of choice, select the proper terrain cat pointer (more below), and go fly. That means that EVERYTHING is included - tiles, inis, the usual suspect terrain items (factory place, truck depot, country flags, etc). It has been tested in SF, WoV and WoE. It should work in WoI, as long as one of the original terrains is present, and the cat pointer adjusted to 'look' for it. -- This has NOT been tested!
It has been rebuilt, with corrected placements and flattening of the Libyan airbases, renaming of some target areas, and an EXTENSIVE expansion of the target's themselves. Due to terrain considerations, there are several airbases that are NOT in their Real World locations or have the proper runway configuration. But they're pretty damn close! All the inis, especially the movement, have been rebuilt to change the semi-functional Anti-Shipping mission placements to something that works, and the addition of several Ground Attack routes from Tunisia. As you can expect, there are several 'Easter Eggs' scattered around the map. Have fun finding them!
It is also reccomened you have the latest Weapons Pak (either one should be ok), Pasko's Ground Objects, and Kesselbrut's Vehicles Pak. I haven't acutally placed their objects, other than the HAWK batteries, but they're nice to have. See "Notes" below for information about Stock & 3rd Party Ships.
PLEASE read the readme for full, detailed, step-by-step install instructions. Also, have a look at the semi-extensive "Notes" section for more of my color commentary and additional sidebars.
Happy Hunting!
Wrench
Kevin Stein
By Wrench3,154 0
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