Jump to content

SF/WO* Maps/Terrain Mods

Sub Category  

Maps and Terrain mods

    1. Sea variation tile For Strike Fighters Gold / Project 1
       
      version 1.0
       
      by Gerwin 1-11-2008
       
      DESCRIPTION:
      Adds some random darker areas to the Desert map's sea as to give
      it a more natural and less monotonous look. Like in the the other
      three official terrain sets.
       
      Just a very subtile change, although it involved changing
      about 25.000 entries in the tile map, fortunately it could be
      done automated.
       
      INSTALLATION:
      To make this work add these two files to your SFP1 terrain folder
      Sea2.tga (alternate sea tile graphic)
      Desert.tfd (hex modified desert tilemap)
      Desert_Data.ini (terrain datafile with additional 69th texture entry, oct 2008 version)
       
      APPENDIX:
      This is the additional texture entry in Desert_Data.ini:
      [Texture069]
      Filename=sea2.TGA
      HasWater=2
      HeightMap=sea1_hm.BMP
      HeightMapScale=2.000000
      Color=0.212429,0.268664,0.327297
      SolidObjectTexture=
      AlphaObjectTexture=
      MipMapLevels=2
       
      THANKS TO:
      Third Wire for the Strike Fighters Based Games
      421 0
    2. Isreal 2 Terrain Upgrade for WoI -- Version 2.5
       
      This update/rebuild is designed to REPLACE the one I released in March, 2008.
       
      This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for Strike Fighters. What this will do, is allow its usage in WoI (or any of the other games, for that matter). There has also been a massive 'cleanup' of several of the additonal airfields as originally issued. I've removed, for the most part, all but one runway where there were mulitples.
       
      Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This IS the full terrain =complete with tiles, tods, hm bmps in short, everything needed to correct pre-patch errors, and is designed to replace to earlier version, dated March 2008. This is updated to the latest standards, post 8/28/08 patch for WoI and WoV/WoE. This build repairs the sinking into the terrain, odd elevations and other funny business. Those still using SF will not benefit from this upgrade, and will not get the game generated parked aircraft.
       
      It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
      Contraindicated: post-patch, the water effects for Vista users seem to be working.
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. The SAMs are pretty important, as there are several batteries that call out for the SA-3 specifically, and the stock in-game SA-2s along the "SAM Fence" at the Suez Canal (although, they should be outside the historical year range I've designed it for this; call it a "backdated map"). As such, this map should be usable in the timeframes of 1948-2050.
      Please note: the ground objects included in the March 2008 build are NOT included with this version.
       
      It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars.
       
      As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV, but to have the proper feel, use it in WoI only.
       
      Remember: this terrain IS designed with the 1948-1966 timeframe in mind; although there ARE many target areas still active for later years (ie: Canal SAM Fence, possibly the Cyprus airfields), but the WoI IsraelME terrain works best for 1967 and later years. As it was designed to.
       
      As always, there's an extensive, highly detailed readme with step-by-step instructions. You all should know what to do by this point.
      A (hopefully) full listing of contributors is in the readme...with my thanks for all their help.
       
      Happy Landings!!!
      Wrench
      kevin stein
      3,354 2
    3. Afghanistan Terrain Preview
      ========================
       
      I.
      AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
      This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs.
       
      ***************************************
      II.
      From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
       
      -At the moment i have only 2 airbases operational as skeleton airfields. They still have to be finished.
      -The terrain is only made between Bagram and Jalalabad. There you will find Taliban pockets of resistance.
      - Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
      -Air to air missions are impossible, because no taliban airfield is set (as historical correct)
       
      -I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
      So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
      You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
       
      *******************************************
      III.
      INSTALLATION:
       
      -Unzip the file into your Wings over Israel
       
      Thats it!
       
       
      ******************************************
      IV. Credits
      At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench for the Stinger site which i modified into Blowpipe and Strela site.
       
      *******************************************
       
      V.
      Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
      Sharing of Groundobjects which are part of this package needs the permission of their makers.
       
      If you find bugs please post them in StrikeFighters section of Combatace.com forum.
      *****************************************
      VI.
      Hope you enjoy it. Good Hunting along the Jalalabad road!
       
      Michael (Gepard)
       
      ============================================
       
      VII.
      Made in Germany
      Oktober 2008
       
      ============================================
      682 0
    4. Hi there this is a mod to replace the stock Nakhon Phanom RTAFB with a more real representation.
       
      Detailed insturctions are to be found and followed in the readme_NKP.txt.
       
      Have fun with it.
      566 0
    5. Updated for Sept 08 Patch
       
      This is a mod to Wings Over Europe's GermanyCE Terrain, that modifies 13 sections of highway into airstrips that are usable for single missions, any mission editor, and campaigns. The runway size is set to SMALL, so only aircraft with a "MinBaseSize=SMALL" can use them. This mod does not modify any of the stock campaigns to use the new runways, but I did include instructions if you would like to do this.
       
      Please read the README.
      1,602 0
    6. A rather generic-style set of planning maps for pfunkmusik's new Black Sea Terrain.
       
      No readme is in the zip, so just unzip somewhere, like a temp folder, and just copy paste the 3 planningmap.bmps into the Black Sea terrain folder. When asked to "Overwrite?", just say yes.
       
      As stated, they're pretty plane jane...and only show the airfields.
       
      With thanks to Keith Bedford for creating this little goodis, so long ago
       
      Enjoy!
      Wrench
      kevin stein
      499 0
    7. Well, this is the Eritrea-Ethiopia terrain for WOE, i hope upload the Eritrea-Etihopia campaigns soon.
      Sorry my english is poor
      ----------------------------------------
      By JPonti
      1,439 2
    8. :yes: Here is an updated version of my Greece Terrain
       
      Readme.txt
       
      Greece terrain for SFP1 by S.Ansons
      Version 1.1 September 20th, 2008
       
      V1.1
      - Fix Marmaris Airfield misplacement (flattening)
      - Fix Coast near Gaza and Rhodos to avoid water climbing the shore
      - Add several small towns in the wide farm landscape of Lybia/Egypt to add a bit life ...
      - Fix typos in the Greece_Targets.ini and Greece_movement.ini
       
       
      V1.0
      Credits: Thanks to gepard for his terrain tutorial, to Polak,WingWinner for their textures and terrain objects, to Wrench for his range targets and to TK for a such open game !
       
      Area covered: South of Greece, Crete, Cyprus,
      South of Turkey, Part of Lybia, Egypt, West part of Israël.
       
      Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
       
      Installation: Just drop the Greece folder into
      your Terrain folder
       
      S.Ansons
      3,075 1
    9. :yes: Hello Everyone,
       
      Here is my Greece terrain for SFP1. Unfortunately, I could not cover the total Greece Area, but the terrain contains several interesting landscapes (from Islands, to Farms, Desert and Mountains) and covers a large part of the MTO.
      I hope you will like it.
       
      Readme.txt
       
      Greece terrain for SFP1 by S.Ansons
      Version 1.0 September 2008
       
      V1.0
      Credits: Thanks to gepard for his terrain tutorial, to Polak,WingWinner for their textures and terrain objects, to Wrench for his range targets and to TK for a such open game !
       
      Area covered: South of Greece, Crete, Cyprus,
      South of Turkey, Part of Lybia, Egypt, West part of Israël.
       
      Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
       
      Installation: Just drop the Greece folder into
      your Terrain folder
       
      S.Ansons
      1,088 0
    10. This terrain mod for Wings Over Israel reduces some of the bluriness of the original terrain by upscaling the terrain tiles to 512x512 and adding some subtle bump-mapped textures. It also changes the color of the mountains so they are not such a reddish hue.
      1,991 1
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..