Seasoned Wings Over Europe:
4 seasons full pack
Environmental addon
for Wings Over Europe
(patched to Oct08)
This package includes all the files required to transform default summer Germany terrain into full 4 seasons one.
All four seasons higher resolution textures, all the ground objects, trees, cities and farms are included. No need to d/l anything other, should work out-of-the-zip. Includes the more realistic scaled trees and revised Forests and farms v 2.0 mod. 3 levels of detail to choose from.
Read the readme!
:yes: Hello Everyone,
Here is the latest version of my SnowyNorway map. Having found the way to add easily a lot of trees with the TE
I have decide to add a bit life to this Map.
Readme.txt
SnowyNorway terrain for SFP1 by S.Ansons
v1.2 February 19th, 2009
1.2 Release :
Resmooth a bit the Height file (HFD).
Add Trees and small lakes to the Map using new tiles : forestlake.tga (small lake in the middle of a forest),
frfarm2lake25.tga, frfarm2lake50.tga, frfarm2lake75.tga.
Add transition tiles to the towns (Thanks to CA_Stary) and replace all mosquees by churches
use high res. waternormal.bmp.
Credits : Thanks for CA_STARY, Jan TUMA, The Wrench, Polak, TK and CA Community for the new trees, tiles, HighRes waternormal.bmp and the game !
SnowyNorway_data.ini has been updated to have no shimmering water and to allow all trees to be rendered once in game.
Small flickering of the far trees has been fixed using CA_Stary
Tip (Set MIPMAP to TRUE in SnowyNorway_data.ini)
Have fun !
S.Ansons
Hello everyone !
Here is an updated version of my fictionous Norway Terrain. Lot of Trees added ! I hope you will like it !
Readme :
Norway terrain for SFP1 by S.Ansons
v1.2 February 15th, 2009
1.2 Release : Add Trees to the Map and new tiles : bergwaldlake.tga (small lake in the middle of a forest),
cowfield.bmp (to have some cows on a farm tile), use high res. waternormal.bmp. Small target's misplacement have been fixed too.
Credits : Thanks for CA_STARY, Jan TUMA, The Wrench, Polak, TK and CA Community for the new trees, HighRes waternormal.bmp and the game !
Norway_data.ini has been updated to have no shimmering water and to allow all trees to be rendered once in game.
Have fun !
S.Ansons
Graphical enhancement mod for TW games
Wanna use today graphic features in the old fashion Wings of engine?
This mod when activated enables the Bloom feature ingame, a color correction
and an antialias filter, so you can enjoy the sunshine.
Those settings are configurable through ini file.
YOU MUST HAVE A RECENT GRAPHIC CARD THAT INCORPORATES PIXEL SHADING FEATURE TO USE THIS MOD!
Graphical mod enhancement presentation on youtube, part2 of the video: http://www.youtube.com/watch?v=c8eFRHwq7cM
*Installation:
-Drop D3D9.dll file directly into you TW game folder
-Drop the enbseries.ini file into the flight folder
If you are using any clouds mod at the same time (widesky...) rename the enbseriesMOD by enbseries.ini
and place this one instead of original.
Shift-F12 to activate/desactivate it ingame. You can tweak the ini file to configure settings as you wish.
Caution!!:This mod eats graphic card for breakfust and CPU for lunch, i would advise you not to use it if
you are under 50FPS during general playing without it. It would make 50frames to drop to 30 frames approximatively,
If you are at 30 frames you would drop to 20 frames, so don't be surprised.
Please before any other use than purely personnal, read the license.txt. Thx.
Have fun.
"The Fighter Bowl" Terrain for SF/WoE/WoV and Probably SF2, WoI & FE
This little terrain idea came to me, literally, in the middle of the night. It's just a very basic terrain, with only 2 airfields (the Large Runway 4 so anything can operate from it) per each side, a few cities, some rivers and an oceanic feature in the center. It is designed with multi-player in mind, hence it's name "The Fighter Bowl", where opposing Teams can have it out with each other.
There are also multiple Truck Routes, some Ground Attack (ie: CAS) and shipping lanes across the Saknuseum Sea. Think of this as a complimentary terrain to both The Ranges, only you'll have Opposing Force Air Units to bug you. To add a bit of sci-fi-ishness, on the central island is the "Citatel of the Adjudicators", a Neutral Party that judges the competitions. Think of them as the Referees of Global Confrontation ... whomever wins in The Arena, gains whatever world-goal they were seeking.
The terrain is supposed to look like an extreamly LARGE impact feature on the earth's surface (ie: a 200+ kilometer diameter crater/caldera), with a central sea. Think of the Manicougan crater in Canada, only several HUNDRED orders of magnitude larger. It's mostly ringed with mountains, but is other wise relatively flat across The Bowl. Also relatively featureless, with only a few deep canyons or other erosive features in the "playing field".
This is a complete terrain, with everything needed to just unzip and (hopefully) run with no problems.
There are NO major air defense units, other than those as usually seen around the airbases. A few have been placed at the 'cities', but AAA units ONLY -- to repeat, there are NO SAM batteries emplaced on this map. That would take away from it's intended use as a major Dogfight or Co-Op Arena.
There is, however, as you've all come to suspect (and/or rather, expect...) one major Easter Egg on this map, and one very small one. They're built directly into the terrain itself, and should be pretty easy to find. If you look for such things...
I'd also like to apologize for the lously planning maps ... for some reason, the SFMap generator didn't see what was supposed to be "sea" as anything other than land -- that's totally my fault, in a lack of under standing how exactly the Height Field is read. Had to paint the Saknuseum Sea in by hand, so expect some placments to be a bit 'off' on the planning maps. Sorry!
= This has been tested in WoE (my main Laboratory of choice..) There should also be no problems running it in SF or WoV. It should also work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
For SF2 users ... don't know what you to tell ya...you're on your own, but you should have any major problems =
As per usual, the expected readme with all the (un)necessary information needed to install and blah blah blah balh
Happy Hunting!
Wrench
kevin stein
:yes: Hello everyone,
Here is my version of Germany for SFP1. This map should work with WOx Games too. (Just change the cat pointer
in the Germany.ini file).
Readme.txt
Germany terrain for SFP1 by S.Ansons
v1.0 January 30th, 2009
Having only SFP1 and FE, and with all the tremendous work made by CA community on the WOE GermanyCE Map, I have decided to create my own Germany Map. That' s the result !
Credits: TK, CA_STARY, Brain32, The Wrench, Polaks, Jan Tuma, Pasko, Hinchibrooke and likely many other people from the CA community.
What's new in this Map:
-2 new tiles have been added to the base WOE tileset :
GERMANYSJ.TGA small lake in a field tile.
GERMANYSA.TGA small lake in a mountain tile
- More forest areas with small roads and small towns
- New tods for having snow trees in the mountain areas
Lots of targets including :
Bridges at Arnhem, Nijmegen, the Rhine towns and München
A cargo convoy with destroyers, cruiser, Uboats to simulate a naval battle, German warships in the Hamburg harbor.
Tank and truck convoys thru the ardennes and towards Arnhem to help simulating both 1940 WestFeldZug, the battle of the Bulge and
Operation Market Garden.
Water color has been changed to give it a more greenish look.
Many towns in Holland, Denmark and Germany
Have fun !
S.Ansons
Hot Fix for Southern California map:
This little pack contains new TFD and HFD files for my recenlty re-released SoCal Ver 2
There have been reported issues with some tiles disappearing, or odd things bleeding in the southern central coastal mountain range. These new files contain the data for region, that I've retiled to change the tile types and try to cut down on the oddity.
While this will not totally fix it (2 days of experimentating, retiling, flying it again and again and again) still show it occuring, this will reduce it's chances. Not totally fixed, but this will ameloriate it's instances. I have absolutely NO idea as to why it's doing it at all.
Simply, easy to follow instructions in the enclosed readme.
Wrench
kevin stein
Libya Terrain Upgrade, Version 3.0 -- For SF/WoV/WoE and probably WoI/FE/SF2
Ok, I know, I know...I said I'd NEVER go back to this terrain, but since the 2.0 FINAL was released I've learned a bit more on how to use the Terrain Editor...to wit:
There has been extensive retiling of many of the major areas on the map, replacing LOTS of mismatched or ill-fitting tiles. The entire coast of North Africa, from Tunisa to the Libyan/Egyptian border and been completely retiled with matching units. Sicily and Greece, and the 'boot' of the toe of Italy have also been extensively retiled. Approximately 75% of the map tiles have been replaced -BY HAND!!!!-, making a much smoother and better looking map. Unfortunately, a couple of the target areas required small location adjusments, so that had to be corrected as well.
Included in the package are new HFD, TFD, data and targets inis. The data ini has been fully updated to make use of the terrrain effects as per the 9/08 & 10/08 patches. Adjustments to sea level and uping the Alpha Object count have also been implemented in the data ini. Some trees are around, but not as many as I'd like.
You =MUST= have the orginal Libya 2.0 terrain to make use of the Update Pak. It's available in the CombatAce download section at the following url:
http://forum.combatace.com/index.php?autoc...p;showfile=6652
The targets ini in this pak includes the "Targets Hot Fix", and the new planning maps from that package. So, don't worry if you don't have the Hot Fix pack.
So, really...consider this the Ultimate Final Version....I'm NOT going back to it again. Promise!!
= This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
For SF2 users ... don't know what you to tell ya...you're on your own! =
As usual, there's more relatively simple install instructions in the enclosed readme. So, give it a once over...
Happy Landings!
Wrench
Kevin Stein